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davikin92

Feedback comments for LD38

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TimestampSince previousGamedavikin92's comment
Apr 25 16:01:35 Little Satellite of Doom ♥ 0 Hey! I played and it fits the theme interestingly, especially the volcano-propulsion feature that made me chuckle. I don't know if it would make it more fun or just scary, but you could show vignettes and sounds of the people in your little planet screaming as the planet gets hit by enemy fire. I have marked it down to rate it when judging comes on. Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
Apr 25 16:25:44 24m 09s This world is mine! ♥ 0 It took me a while to get how the point and click system worked (like what the white area around each character represents), maybe it's because I have never played Advance Wars. I don't know if the level in your third screenshot is actually in the game, but probably I wasn't able to see it because the game crashed at the end of the first level. I marked it down to rate it when judging starts 😉 Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
Apr 25 16:46:08 20m 24s Space Diver ♥ 1 Fun, and simple as the small world it is 😄 Maybe you could add a reverse propulsor for those cases when you land head-on on the planet, especially in the corners made up by the trees and the platform; and a sound to play when the platform is ready for you to land back. Nice work! Marked down for rating it later 😉 Here is my submission: https://ldjam.com/events/ludum-dare/38/terminant
Apr 27 17:01:18 48h 15m A World In Her Eye ♥ 4 I liked the music and the story 😄. It's a little frustrating having to speed run to not miss the planet and doing all the things there are to it, but it could point out the chances we miss in life when we hesitate too much to step out of our small world, our comfort zone. Was this the inspiring thought?
Apr 27 18:36:26 1h 35m SLINGSHOOT ♥ 1 Captura.JPG Addictive and very easy to understand :p I agree with previous comments, you should get a bonus for making enemies shoot each other and a huge bonus for slingshooting meteorites into other enemies (each bonus streak counting how many enemies you took down with a single meteorite). That would make the difficulty scale much faster for more experienced players so they don't get bored. Nice job 😉 !
May 2 19:25:49 120h 49m CarefulSaurus ♥ 0 First! Wow, this was one of the first game ideas my team had for the jam, and looks like it's hard to balance the distribution of the people, cars, etc. with the dinosaur's size. A jumping mechanic for the dinosaur could do two things for your game: 1. Make the people easier to avoid. 2. If you fail a jump, this will be more brutal than just walking over the people. As you playtest it and receive feedback you will get your own magic formula to make it more fun. Good job1 😉
May 3 15:28:02 20h 02m Bio Noid ♥ 0 I loved the Megaman X feel this game has to it. The art is amazing for a 48-work and the fights are really fun. I pressed 'C' and another character appeared, is that player 2? Because if it is, I think it is amazing to have co-op jam games. The music is great but it needs sound effects to improve the overall feel. Great job 😉
May 3 15:36:17 8m 15s Micro-World Defense ♥ 3 You can try making it more fun by making it spam-proof, maybe limiting the amount of bullets you can fire at a time or timing your fire tightly with the enemy incomings or increasing the enemy spawns infinitely to see how far a player can get spamming. Fun for a short game :)
May 3 16:02:04 25m 47s Space Raiders ♥ 3 Got the same bug as @dgspitzer I tried jumping off the cliff for a quick restart but I don't die. Anyway, I like how it fits the theme and the feeling of constantly running around for collecting resources, investing them, and defending from enemies. You could balance the enemy spawning with the "peace spans" in a way that the difficulty increases progressively and allowing the player learn when it's a good moment to collect and when it's a good moment to invest so they can develop a strategy and take the best advantage of these activities. Great job!
May 4 15:59:09 23h 57m Wake Up ! ♥ 4 Wow! One of the best games I have seen in this jam 😄 I loved the effect of walking around a small planet although it did never seem like you went around it, it is kind of an illusion that conveys a dreamy feeling as you intended. The UI can be simplified a little more by placing a small 'A' key graphic next to the dreamcatcher, I am pretty sure everybody will understand it without having to read a whole sentence. The music is awesome and kept me wondering how I would get the girl out of her dream-and-nightmare-swapping world (another feeling you convey very well with the dreamcatcher mechanic). When I found the alarm clock, I said "well, this is it, but I wonder if there is something beyond, something for what it's worth staying a little longer in the dream". I believe dreams sometimes help you find out things about yourself and your surrounding world that you are not always aware of when you are awake. That further discovery could be some kind of sidequest if you plan to develop the game further. Great job! 😉 ::Bugs:: I found the same camera bug as @togimaro, besides another one which allows you to go up the last doors with metal bars bug3.jpg You can also push the crates while standing on top of them. I don't know if that was intentional, but it could become a cool feature if they were barrels (which you can roll by walking on top of them) instead of a crate.
May 7 22:04:32 78h 05m Flight Club ♥ 0 It's unconventional for a "small world", which makes it awesome theme-wise! I also loved the music because it encourages concentration and planning ahead of time. Difficulty can get annoying since it does not get balanced when you need to avoid a hurricane and make additional stops for a flight, the flight's indicator keeps going as fast as if I could tackle it with a direct flight, so it gets impossible. Anyway, it is a very fun game and I played a lot. Great job!!
May 7 22:48:53 44m 21s Haven - The Small World ♥ 1 I liked how the story was developing and I was wondering how I would get the doctor to drink the "special beverage". I thought of putting it somewhere where he would usually drink from or maybe his personal box. I was also wondering what would happen when I finally used the doctor's computer and what I would need the aspirins for. I see you had all this in mind and ran out of time, I would like to see it furtherly developed 😄 Nice job!
May 7 23:13:39 24m 46s RETROHACKER 1993 ♥ 1 Haha, I can HUGELY relate to your oversleeping story and well... shit happens. I would like to see how the story develops as the "hacking quest" progresses. I was ready to take one of the quests in the bounty lists 😮 I thought: the school thing seems like the easiest quest, but the "Information on a certain person" one seemed more dangerous and interesting :/ I hope you continue the project and let us know how the hacker becomes the best or ends up getting caught. Nice job!