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Feedback comments for LD38
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| Timestamp | Since previous | Game | Cosmic Adventure Squad's comment | |
|---|---|---|---|---|
| May 2 05:40:21 | Bunosphere | ♥ 1 | I'm impressed with the sheer size of the world and the number of puzzles you were able to include for a compo submission. The art was pleasant although the spherical projection was a bit nauseating at times. I had a lot of fun exploring the planet. Perhaps not every sprite should be billboarding; the chests and doors could stay still. Also there should be some bounds at the ends of the world, or have it wrap to the other end of the world to complete the planet metaphor. Overall great work! | |
| May 2 05:48:19 | 7m 58s | Glass Houses | ♥ 1 | The visuals and audio really set the mood! I wasn't if I was missing some actions. Each day I walked to the machine and did the thing and walked back... |
| May 2 05:55:29 | 7m 10s | WRLD | ♥ 2 | Really liked the voxel animations! This was a pretty ambitious first jam game :) |
| May 2 06:05:04 | 9m 35s | Influenza: The Game | ♥ 2 | Good job on making this while having the flu! Hope you feel better and congrats on completing your first jam :) |
| May 2 06:05:11 | 7s | Tiny Hadron Collider | ♥ 2 | Nicely polished, I enjoyed the music. Gameplay was a little difficult; took a couple tries before I got the hang of the pull of the gravity wells. I wish hitting the walls didn't result in a game over though, or there were spikes on the wall to indicate that. But that's just a small nitpick! Good work. |
| May 2 06:12:43 | 7m 32s | Ruler of Survival | ♥ 0 | I like the flat graphics. Wasn't sure if I was doing things correctly, but my guy seemed to stay alive. |
| May 2 06:19:04 | 6m 21s | Flight of Claude | ♥ 1 | The art is very well done, and I'm impressed that you were able to evoke strong emotions from a story about birds. This is probably the first visual novel I've played from a Ludum Dare, props for doing something different! I would like a screen that shows how many of the endings I've achieved, to give more incentive to play again. Animations would be great too. Overall great work for a first jam! |
| May 2 06:19:15 | 11s | Moped Mayhem | ♥ 3 | Very cute aesthetic! Like the achievement system and the variety of things you can hit :D |
| May 2 06:37:38 | 18m 23s | The Life Amoebic | ♥ 1 | I have to agree with everyone else: the mood is very well done. The subtle camera zooming out, the color transitions, and the cell eventually splitting were all oddly calming. I can see it working well as a mobile game too. |
| May 2 06:42:31 | 4m 53s | In Good Hands | ♥ 2 | Nice graphics and cute sounds! It was hard keeping track of everything at once and predicting where meteors would hit sometimes, especially when they came from the bottom of the screen. I got a population of about 11 people before the bears started eating everyone. |
| May 2 07:03:17 | 20m 46s | Miniverse | ♥ 1 | Awesome audio and animations! A really interesting concept, though sometimes I didn't really understand what some of the icons meant, if they were passive benefits or not. It kind of has a little prince vibe to it with the personalities of each planet. |
| May 2 07:12:03 | 8m 46s | Near kingdoms | ♥ 1 | Liked the simple mechanics and different unit types. It was hard to figure out a good strategy. Sometimes it seemed like the enemy horse riders would just wreck all my units including the horse riders I sent out. |
| May 2 07:20:49 | 8m 46s | Down the Rabbit Hole | ♥ 4 | Great retro style! The music and audio fit well too. Interesting card mechanic, but unfortunately I got to a level where I started in the middle and the cards available to me both had no valid place to go so I ended up losing immediately. |
| May 2 07:41:59 | 21m 10s | Raven Delivery Service | ♥ 2 | Great audio and art! The animation are well done. I really wish there was a score review screen after level completion to make it easier to see how I did. The controls were a little bit stiff for me, some acceleration/deceleration rather than hard stops might have made this feel juicer/forgiving and added a risk/reward to throwing things and hoping they land in the port or the delivery point for faster play. |
| May 5 07:41:49 | 71h 59m | (Un)Happy | ♥ 1 | Great accomplishment for 10 hours! I like how easy it was to figure out the gameplay. Pretty fun but I wish there were more levels that introduce some difficulty. The planets' gravitational pull was well done. |
| May 5 07:41:52 | 3s | Interplanetary | ♥ 0 | Nice gravity mechanics! I liked how all the worlds were sort of linked together through your movements. |
| May 5 07:47:30 | 5m 38s | kumo. | ♥ 2 | Neat growing game. I liked the little tunes as the plants grow. |
| May 5 07:55:21 | 7m 51s | Destruction Zone | ♥ 1 | Nice defense game! I liked how the difficulty ramps up and the enemies that shot back at you. It was pretty slow at the start, but after getting upgraded weapons it was a lot easier to play :) |
| May 9 06:42:44 | 94h 47m | Microms' World | ♥ 0 | Nice job! I really like the microm growing/spawning animations. I got to year 11. |
| May 9 06:48:02 | 5m 18s | Murder Mitosis | ♥ 1 | Neat concept. The animations and sounds were good. I wish there was more to do when you die, you're kind of left just watching the AIs play it out. |
| May 15 00:16:16 | 137h 28m | ghost story | ♥ 0 | Great mechanic with the body possession, I can see this game being expanded with new mechanics introduced at the beginning of each world. I liked the challenge the game presented, although the hitboxes feel a little large and the jumping could be a little more precise to reduce some of the frustration. Overall it was a fun Ludum Dare entry! (Happy 15th bithday Ludum Dare) |