Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → BoltKey
Feedback comments for LD38
BoltKey's games and stats for all events →
| Timestamp | Since previous | Game | BoltKey's comment | |
|---|---|---|---|---|
| Apr 23 23:36:22 | Crater Creator | ♥ 1 | My game is kinda similar-ish. I loved the way the trajectories smoothly changed. | |
| Apr 24 01:49:02 | 2h 12m | Pale White Dot | ♥ 1 | What a shame you didn't have the time to flex it out a bit more, it is very flat as it is now. I really like the pixel art. I however got a game breaking bug. I cannot click on other planets in the solar system. |
| Apr 24 03:42:39 | 1h 53m | Space Snake | ♥ 4 | This game is beautiful. I loved how my worm got some additional features as it grew. Reminded me of Tasty Planet. I just love that series. |
| Apr 24 04:49:13 | 1h 06m | Jig Jog | ♥ 1 | It is great but I suck at it. I got to 5.2. Resembles qwop, but does not clone it. Good job! |
| Apr 28 20:20:33 | 111h 31m | Space Hummus | ♥ 1 | I really liked it. Great graphics and funny story. Nice new idea. However, I didn't really like the level design, it was quite flat. |
| Apr 30 18:29:06 | 46h 08m | SLINGSHOOT | ♥ 1 | Got 213 on second try. The way my planet pulled the laser shots felt very unnatural. I think there should be much wider range of my gravity. Loved the cute graphics and feel. Great job with the music as well. |
| Apr 30 19:33:53 | 1h 04m | The Adventure of Malvin | ♥ 1 | I almost forgot how I loved the classic core platformer action! Very nice execution. Great graphics! It was a bit frustrating that the whole "world" restarted upon losing all hearts. |
| Apr 30 19:38:56 | 5m 03s | Flovala | ♥ 3 | Absolutely beautiful! Nothing particularly innovative or new, but the execution is really neat. |
| May 1 04:48:20 | 9h 09m | Seven Pillars | ♥ 1 | Nice graphics and execution! I found the gameplay a bit boring after a while. Python lagged really bad on me. The idea with moving around the keyboard was interesting. Music was absolutely beautiful. |
| May 1 06:22:52 | 1h 34m | Path of the Rabbit | ♥ 1 | Absolutely beautiful regarding the game mechanics. Very simple but very difficult. I finally got it on like 10th try. I tried and figured the gameplay myself (after a few confused runs), and succeeded eventually :) |
| May 1 06:39:30 | 16m 38s | Wrong Delivery | ♥ 1 | Quite big and flexed out game, and quite polished too (haven't encountered any bugs), but quite uninnovative. Same concept has been implemented so many times already. |
| May 1 08:32:07 | 1h 52m | Marbleverse | ♥ 4 | Wow, that was enjoyable and cute. The ending was funny. Nice interpretation of the theme! Is there a way to "win"? I understood that the "pray rating" is some sort of score, but I managed to get over 1000 and still the planets got destroyed. It took me a while to realize what people were for (resource gain multiplier). Anyway, after I understood how things work and played with it for a bit, I managed to get score of 1289 and I think that is my limit. My build order was 2 houses, then many mills (about 30). At this point, I could not comfortably collect all the mills. So next step is about 20 mines. Then, 2 cities (because since you reach 100 mil pop, more people are useless). After that, just furiously click everywhere and build as many churches as possible (while possibly balancing wood and gold income by building more mines). Here is my planet just before the end: marble.png |
| May 9 19:05:21 | 202h 33m | A Mote in the Dark | ♥ 3 | I have read the explanation and played it about 5 times (getting 87k in the last run) and still don't really know what is going on. Some ingame tutorial showing the game mechanics would be nice (especially when the mechanics are so complex). |
| May 9 20:00:36 | 55m 15s | MORE | ♥ 0 | Nice graphics, but the gameplay was really slow and boring. It was really unnatural that the "w" key set the speed, not the acceleration. |
| May 9 20:08:43 | 8m 07s | Entropy | ♥ 1 | I loved the overall idea and concept, great job on making the multiplayer work! There is no goal or anything complex, but as a proof of concept, this was good. |
| May 9 20:43:45 | 35m 02s | Small World Sim | ♥ 1 | It took me a while to understand what is going on. The grammar was not really good, which didn't help either. However, it was a really bold move to create a strategy game, and it worked. |