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Feedback comments for LD38
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| Timestamp | Since previous | Game | 5Mixer's comment | |
|---|---|---|---|---|
| May 4 10:35:13 | BUS DRIVER | ♥ 1 | haha this is pretty cool. the graphics really stood out, it's a unique style, I might have to remember it for future ludum dares ;P. Best score I could get was around 30, it gets crazy. I also noticed (I think? it was very subtle) that you speed up the bus noises/sound effects when you press space, which was an awesome touch and similar to the audio mixing I did on my entry. Our entries actualy have a few similarities, they're both somewhat like snake. Good entry overall! :D | |
| May 4 10:43:48 | 8m 35s | Little Space | ♥ 0 | Innovative entry! I Like how with entries like this, you can start to see emergent mechanics (like oh, I'm silly, why am I not stacking them, it reduces their exposure to asteroids!). So I thought the actual game was good. For it's music, it's not the sort of music that I typically like, but after playing the game for a bit I thought it worked. For me, the weak point was the graphics, but not so much the background or people, really more the tutorials text and stuff, it was a little difficult to read and understand the way it was setup. Still, the gameplay was very enjoyable. Awesome job! :D |
| May 4 10:49:44 | 5m 56s | The Life Amoebic | ♥ 0 | Gee's, this is incredible. Took me a bit of time to get it, but once you start sucking them in it's very ambient and neat :D I agree with others that commented it could be mobile, poking your finger and spread the membrane :D |
| May 4 11:13:15 | 23m 31s | GALAXEN | ♥ 2 | I agree that the messages disappeared in an odd manner. While it technically may have made sense, it might have been best to show the full message before cutting it off. The game was well done, it was kinda neat watching my tiny planet cause another planet to fly around lol. I feel like it lacked some purpose, and while the might have been intentional, I obviously think that if you extended beyond LD, that should be the first thing you fix :) |
| May 12 12:56:16 | 193h 43m | Space Race | ♥ 1 | Nice game! As others have already mentioned, the controls make it a bit difficult. I think, personally that they would be simpler if you didn't have to use q/e, always just WASD. Also, sometimes I'd land on a planet and die, probably because I was poisoned or something, but it wasn't very clear and thus didn't feel quite fair (perhaps a flashing warning would have made this a positive instead of a negative). That's all just minor crit though, the game is very impressive for LD! :D Edit: SICK MUSIC. |
| May 12 13:01:52 | 5m 36s | Space Snake | ♥ 1 | The graphical style was on point - I feel like this would have been ruined if you tried to go for something somewhat realistic? Super minimal fitted great. I kinda wanted to go straight at some points, and unless I missed something I had to spam left and right - I get that this is a super super minor thing lol but it'd drive me crazy if I played more than five minutes haha. Good job! |
| May 13 08:53:50 | 19h 51m | A lot of life in a small world | ♥ 0 | I liked the idea of maintaining a zoo, but I think that a little more feedback could have made the game more enjoyable :) By that, I mean click sound effects etc, and making the numbers on the right have a more visual representation. I kinda got how it might have linked with small world, but again, I think more visual and audio feedback would have really helped :) |
| May 13 10:07:52 | 1h 14m | Quantum Frustum | ♥ 1 | I loved this so much, I could have played for ages more :D The lighting and edge shader got me hooked at first, but then when my dumb brain finally realized the main mechanic ('frustrum' daniel? Could it get more obvious?) I was in awe. It really reminded me of manifold garden in it's trippy (almost non-euclidean feeling) feeling, and even a similar art style of edges. I agree with some of the other comments about the sound getting a bit annoying, I thought it was a nice track but was kinda always in your face. Another slightly annoying thing was the footsteps and 'head torch' movement, it was sometimes distracting from the main mechanic. Overall, I thought this was probably my favourite game I've played so far. Plus, the ending without the head torch was super dope! I'd love to know more about how to technically implement something like this. |
| May 13 10:19:08 | 11m 16s | Cell Defender | ♥ 0 | Cool game, I liked the (imo) unique mechanic of having helpers that you can use, while also being a leader of them that can die. I liked the simple graphics, there wasn't anything amazing about them either, but their minimal style worked. The egg shape of them was nice too, even if it didn't greatly effect gameplay. With a little bit more direction (and perhaps explanation in game) I think it could get even better :) |
| May 13 10:30:18 | 11m 10s | World Requires | ♥ 0 | Sick puzzle dude! This is the best I could do: https://i.imgur.com/3N0a4zH.png. I like the idea and feel like it fit the theme well, but my two biggest points of feedback is rotation would be nice, and the 'balancing' of colours never really felt like an obstacle, more an inconvenience. Maybe there could be certain rules instead, like 'no yellow can touch a green' or something. Reminded me of a puzzle game called blokus that my family owns :D Search it up on google images. :+1: |
| May 13 11:08:47 | 38m 29s | Interstellar Botanist | ♥ 0 | This was a very neat and complex entry! Amazing for a single LD. The AI's voice acting really was a highlight for me. It talk me quite a few restarts to actually get a descent number of plants going and not die instantly. It felt very chaotic buying stuff, checking plant stats etc, but honestly, I feel like that feeling suited the game perfectly. Awesome entry! |
| May 13 11:16:48 | 8m 01s | Ronut | ♥ 0 | This is awesome! So much polish. Flying blood particles, killer worms! The intro comic sequence was incredible, the way the camera followed the scenes, very inventive! In game, I do think having a score or some sort of 'wave' time mechanic too seperate the constant attack could be nice. I found holding down the machine gun and using the sword was allowed, and so I kinda found the game a bit easy. One idea I had is maybe you'd have to find ammo spawned randomly to keep firing! Over all, such an awesome game with a lot of polish. |
| May 13 11:26:25 | 9m 37s | Nightwards, Heartwards | ♥ 1 | Hmm, very unique and interesting game. I've never really been a big player of text games, but I tried to follow this one. I kinda get that it's a bit abstract. I found the four people, but wasn't really sure what to do - or even if there was an ultimate goal. I thought I'd have to try and get all four people togethor, but wasn't too succesful heh. I like the transitions. Audio was okay, and kinda suited the very abstract, mysterious vibe you had, though sometimes it got a little annoying when it went high pitched. Overall, a good entry that I struggled to fully understand :) |
| May 13 11:36:00 | 9m 35s | Devoured Intellect | ♥ 1 | Hah this was pretty funny. Art was really nice too. Overall, I think it was a good game, my own gripe is that sometimes I felt it played more like a book than a game, as really you only make one decision at the end, for most of the game you're just listening to them. At the end, I clicked the GUY YOU SCREAMED RANDOMLY and then the second guy, where I was correct. Could be cool if the questions fed into new conversations and stopped the allowance of asking other questions, though of course that would have taken more time. This was nice for an LD! |
| May 13 11:46:26 | 10m 26s | Small Whirled | ♥ 2 | This is pretty cool, I like the minimal art and in the later levels the particles can get pretty crazy! The game was presently very cleanly, minimal colours, nice fonts etc, which I liked. Although sometimes it felt like a button mash game, it was still pretty enjoyable. My only complaint is that, as you said, the rocks are unpredictable, and for me, they didn't make the game harder, just got me stuck. Rather than making it more likely for me to die, I found myself wanting to free myself, even if I would die, just to reset the level haha. That doesn't really subtract for the rest of the game though :) |
| May 13 11:57:46 | 11m 20s | what's left | ♥ 2 | Hi there! Your game is pretty difficult, kept falling out of the sky :o. Also, the alien lasers made sure I died quickly lol. I think that some extra attention to the art (which comes with practise - it seems as though you're using windows paint, I'd recommend looks around for other programs like krita and trying some practise). Also, I 'caught' on the side of blocks as I fell. The hand drawn death screen reminded me a lot of my first LD game years ago http://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16241), just keep working away and within no time you're practise is going to make your LD games so much better. Good luck for the future :D |
| May 13 12:09:27 | 11m 41s | A Small World Cup | ♥ 1 | Hi there, very fun and addicting game you made. I feel like the pixel shader thing you have is, uh, very very close to deepnight's effect that he uses in all his games, so I just kinda ignored that (http://deepnight.net/). I like the input method of shooting your player, made it very fun. Nice entry. |
| May 13 12:21:07 | 11m 40s | Dwarf World | ♥ 0 | This is a really good game. The first few scenes made me think that the entire game would be a hand holding tutorial, but then the puzzles came and I really appreciated the difficulty of the levels. My main critism is the sound effects, which were kinda annoying and in your face. I liked the vectory art style, and the animations were cool. |