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MiniBobbo

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TimestampSince previousGameMiniBobbo's comment
Dec 13 03:48:00 Bag of holding I liked the idea. I got up to a knight before being killed because items stopped coming. I wasn't sure if I was doing it correctly or not. <br/> <br/>It might be different on the Android,but the mouse clicking on the full screen Windows was off by a little bit. I had to drag about 3 inches to the right of the chest and arrow to get the items to move all the way right. <br/> <br/>Are there a limited number of items per enemy or something? Should I be saving the weapons I get in the beginning for the tougher fights later? I felt like I didn't understand the rules well enough to make any real decisions. <br/> <br/>I liked the concept a lot and the execution was nice. Good job!
Dec 13 03:58:00 10m 00s Henry Snackleworth's Weird Day I beat it after the third time fighting the monster in the freezer. I enjoyed the game and liked the surreal nature of it. I did have some little things that I think could add to the experience though. <br/> <br/>The hitboxes were a little strange. They were much larger than the monsters. Combine that with the extremely short range of your only attack and it lead to some frustrating situations. The ice monster in particular. If you were close enough to hit him when he jumped his hitbox jumped over yours and you took an automatic hit. There was no way to predict what he was going to do, so I just kind of just kept trying. <br/> <br/>The first two monsters I fought I just ran up to them and traded hits. They are weaker than the player is, so that was pretty easy. <br/> <br/>Nice music and feel for the game!
Dec 13 04:05:00 7m 00s Don't Eat My Babies Very nice graphics and mechanics! I liked rolling around and I would have liked attacking at the end of the roll also. I'll have to come back and play the post compo later. <br/> <br/>I liked how you got more maneuverable the closer to your eggs or enemies you were. When I had a few eggs close together it felt cool to be able to jump all over. <br/> <br/>Some instructions would have been nice. I figured it out, but I was really confused for the first little bit.
Dec 13 04:11:00 6m 00s Don't Help Me I apparently didn't read the instructions and didn't realize that you could move around with WASD. Menu art was cool and the whole mood was conveyed well. My favorite part was the glowing clock that you could see even if the flashlight wasn't on it. It was that little thing that made the game for me.
Dec 13 04:19:00 8m 00s Grippy Mouse I loved the feel of the game. The graphics were great and the music fit the rest of the presentation nicely. <br/> <br/>The only comment I have is the controls felt a little awkward. I couldn't reliably turn without walking to attack enemies close to me, but the delay was annoying when I just wanted to move. I can't think of a way to solve it better than it works today, so take that with a grain of salt! <br/> <br/>Very nice!
Dec 13 04:23:00 4m 00s Interoom I scored in the mid 20s before bring overwhelmed. Nice game and really great music. It fit in with the art style nicely!
Dec 13 04:33:00 10m 00s May The User Be With You I never got the pierce arrows to work well. The only time they were useful was when the guys were so close to the end of the path that it didn't matter anyway. <br/> <br/>Fun idea. The mouse movement rate was a little high though.
Dec 14 03:07:00 22h 34m Fear and Freedom Solid entry. I liked the difficulty progression. I wasn't able to get both to escape at the same time, so I guess I miss out on the third ending.
Dec 14 03:21:00 14m 00s Cancelled Refuge Very awesome. I liked the old school vibe and difficulty. Reminded me a lot of Mega Man.
Dec 14 03:27:00 6m 00s Rhythm Rink Just echoing what others have said. Great feel and the graphics work nicely with the game. It a try or two to figure out exactly how to play, but it wasn't your explanation or controls but just because the game took some practice. <br/> <br/>Great job!
Dec 14 18:57:00 15h 30m Inside The Box I was a little confused by this entry. I survived a hundred and change seconds, but I'm not sure what I could have done to stay alive longer. The snacks didn't drop fast enough to replenish my energy. <br/> <br/>I was also intrigued by the explosions that kept going off. I would have liked to play longer and maybe get some sort of explanation about what was going on and why I was trapped in the elevator. <br/> <br/>The mood was neat, but I also had trouble with the camera and mouse on both the web and windows versions.
Dec 14 19:03:00 6m 00s Going Outside I feel like this was trying to make a point about agoraphobia or something. Or maybe social anxiety? Anyway, simple game that works well. I tried to create my own little island by breaking all the blocks around the outside of the world. Didn't work too well...
Dec 14 19:15:00 12m 00s 13 jellyfish I loved this game. Everything fit together really well. <br/> <br/>I wish that the voyage could have been broken up into stages so that if you lost you didn't have to start over at the very beginning. The first few minutes are good when you are learning, but once you have a handle on the mechanics it drags out. <br/> <br/>Great job though!
Dec 14 19:26:00 11m 00s Captain's Room I enjoyed the little diversion. The art style was nice and the whole experience was a relaxing one. It was slightly jarring when the lightning would strike though. Sort of a mood whiplash. I had thought that there was going to be something building because right before I got my last artifact I saw my first submarine. <br/> <br/>Nicely done!
Dec 14 21:11:00 1h 45m Skip Work! This was a fun little distraction. I think there were too many coworkers introduced a little too quickly. Maybe have the timeclock time a lot shorter and have the additional coworkers introduced more slowly? This could have been a little bit bigger too. I had one game where three people never left the upper right so getting to the timeclock was impossible.
Dec 14 21:15:00 4m 00s Feather Gladiator Solid entry. What was the point of the feather duster as a weapon? I loved the effect you used for the attack, but I didn't get the point. Was this also an idea for another theme? <br/> <br/>Very good music and it played smoothly.
Dec 14 21:23:00 8m 00s Euclid This was cool Nice mood and sound. Looks incomplete though. I flipped the room upside down, went down a hole in the middle of the 'floor', took a left and walked into a black square that made me immediately fall off the level and into the void. <br/> <br/>Maybe this is an existential metaphor that I missed.
Dec 14 21:32:00 9m 00s The Legend of ROOMBA This took a few tries to get down, but it was fun. It reminds me of watching my Roobma bomb around the room running into things. I am a much worse Roomba than an actual Roomba.
Dec 17 02:24:00 52h 52m Don't Stop Me Very solid entry. I would have liked the windows to be a toggle instead of holding down the button. Also, is there a reason that you have to hold down Q to run the computer? I would think that you could just have it automatically increment when you are standing in the center of the room. <br/> <br/>My biggest complaint is that I always felt like I was pressing too many keys at the same time. I think a window toggle and an auto computer would go a long way to alleviating that. <br/> <br/>Great job! Mood, theme, music and graphics were spot on!