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Feedback comments for LD36
MiniBobbo's games and stats for all events →
| Timestamp | Since previous | Game | MiniBobbo's comment |
|---|---|---|---|
| Sep 1 05:04:00 | Endeavour | This was fun. I'm proud to admit that I passed the phantom without needing a hint! <br/> <br/>The graphics and mood fit the game perfectly. I'm still not sure what happened, or how it fit the theme, but that's ok. | |
| Sep 1 05:22:00 | 18m 00s | R. Lastey, archaeologist | I agree with others that there is an incredible amount of content here! The seconds light chess was difficult, and maybe it was just me, but I didn't really have a good way to approach it. I just moved pieces around sort of randomly until I had a good base and then worked from there. <br/> <br/>I also loved the humor. Pointing out the ridiculousness of the situation was a neat touch and not overdone, so I think it worked great! |
| Sep 1 05:26:00 | 4m 00s | Cultivate | Good music and mood! There isn't much of a game per se, but it is a neat little toy that has a very zen like feel to it. <br/> <br/>I thought it was a little easy to keep the plants alive since it is really only watering them. |
| Sep 1 05:35:00 | 9m 00s | Gizmo of Giza | This does seem like it is begging for an expanded version. You could add more block types, like ones that split the beam or maybe intermittent light beams so you have to combine them. Or maybe colored beams that you have to combine to match the color of the orb? There are a ton of possibilities here! Graphics and music were great. And the Zelda like tileset worked perfectly for this game. |
| Sep 2 03:36:00 | 22h 01m | Time Climb | +1 for the Super Ghouls and Ghosts jumping style. I spent many an hour trying unsuccessfully to jump over pits in that game and this brought back memories. At least you can get hit 5 times in this and not have the first one leave you running around in your underwear. <br/> <br/>It sounds like from the feedback you already have some good ideas of how to improve the game. I'd also mention that it would be cool if the tileset changed between the ages and not just the background. I got stuck on the stone age and the autoscrolling :) |
| Sep 2 03:43:00 | 7m 00s | SOS Snake | I agree with the comments about the difficulty on the one player and that it might be better served if the snake just remained a snake when it crashes instead of becoming kill-you blocks. <br/> <br/>This game taught me that I can't multitask. |
| Sep 2 03:49:00 | 6m 00s | Sorter of Antiques | fun little diversion. It would have been neat to have some humorous descriptions from these humans 200+ years in the future trying to figure out what some of these things did. Much like when my kids try to guess what things from not long ago are. They see a old manual bread mixer and have no idea what it could be used for. |
| Sep 2 21:52:00 | 18h 03m | Kukulkan's Phantom | This was a great little puzzle game that I think hit the right balance being difficult but not frustratingly so. I didn't like the poison puzzle though, because all your other puzzles encouraged experimentation but that one just killed you with little explanation. Maybe something like instead of dying it dropped you into a pit and a slide shot you outside the temple but the solved puzzles were still solved would give you the feeling of discovery without the fear of failure. I approached the next puzzles very timidly because I didn't see an obvious solution and didn't want to die and have to start over. <br/> <br/>Also, in the mosaic puzzle, you can put two tiles on the same slot, which really throws you off. And sometimes, for me, you couldn't pick them back up except for a super tiny sliver on the very bottom of the tile. <br/> <br/>Not trying to be negative! Just pointing out some little things because the whole package was so polished! |