Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → masterkrepta
Feedback comments for LD37
masterkrepta's games and stats for all events →
| Timestamp | Since previous | Game | masterkrepta's comment |
|---|---|---|---|
| Dec 15 00:46:00 | Room Climber | I really liked the graphics, They have an almost Toy Story feeling to them which serves the child like atmosphere well. Was pretty challenging. | |
| Dec 15 00:56:00 | 10m 00s | Black Hole Research | This is a great start. I think if the actual collision of the black holes had some sort of impact on the game world you could take this idea even further |
| Dec 15 01:01:00 | 5m 00s | White Room | Great game, I also played with a bounce mecahnic in my (2D) game as well. I agree with Khaoz_Fang, there should be a delay to give the player time to react to the quick color change and bounce. the combination of both back and forth almost impossible at times. |
| Dec 15 01:17:00 | 16m 00s | RoomOne | I loved this Art Style. From the screenshot I was thinking it would be hard to play but i found it really enjoyable. The self loathing I felt after getting the first couple of stars just to die because of a failed jump is very real! :) |
| Dec 15 02:42:00 | 1h 25m | Clean the Floor | I did enjoy the variety of areas. love the fact that After a while all the debris i shoved to the side i suddenly needed to move everything again because the floor changed. |
| Dec 15 21:51:00 | 19h 09m | Dreadroom | Once i caught on to this It was a lot of fun. I like how the challenge kept ramping up and found myself determined to make it through to the end. It has a very Binding of Issac style of graphics which fits perfectly for a scared little boy. |
| Dec 15 21:59:00 | 8m 00s | Remote Operations Team - Tactical Extraction Action | TitanFall meets Metal Gear Solid! The stealth Elements were really fun, Kinda crazy to think of using giant robots to kidnap/rescue sheep! pretty cool take on the theme as well. |
| Dec 15 22:04:00 | 5m 00s | Pressure | Trippy , more of an experience then traditional game. I would love to hear what you are trying to say with the visuals, if anything specifically, or if its open to interpretation. |
| Dec 15 22:08:00 | 4m 00s | MiniVampires | Amazing Graphics. I loved the limited visibility of the lighting, makes it hard to predict where they are coming from. |
| Dec 18 04:00:00 | 53h 52m | Survive the Barbaric Vikings | The graphics were really cool, almost a Nintendo Mii feel to the characters. I agree with the other suggestions that the choices in weapons feels irrelevant for the most part, and that enemy variety would add so much to the gameplay. |
| Dec 18 04:18:00 | 18m 00s | Life.exe | Great pixel art and humor. Loved the framed award winning poop hung on the wall.. who does that? I loved the layering to add to the sense of depth of the graphics, it was a small detail, but I enjoyed it. Definitely got stuck, and would love to come back when i'm less drowsy to try and figure this game out. |
| Dec 23 19:39:00 | 135h 21m | Hanging Out | I really loved the audio, and visual elements. Hard to tell if the game is glitched or if its supposed to end after the dialog box. You definitely have a talent for setting a mood either way. |
| Dec 23 19:49:00 | 10m 00s | Sneaking and Squeaking | Adorable.. I love the atyle of the artwork. I found myself getting lost more then once until i got the idea of the layout of the room, but it felt very challenging . |
| Dec 23 20:00:00 | 11m 00s | ShadowWall | This was a lot of fun! I enjoyed trying to push the zombies into the spikes with the shadow wall close behind me. It added a lot of pressure to me. I would include a respawn button, so you don't have to go to the main menu every time you die. |
| Dec 23 20:07:00 | 7m 00s | Mouse House | Really fun little game. The controls were not what i expected at first, but once i figured out how the up and down work i found it very intuitive. I think it would be just a touch easier if the mouses speed was increased by just a tiny amount, ( I think its too easy to get caught before you get the second cheese. ) |
| Dec 23 20:11:00 | 4m 00s | Dragon Defroster | Well done interpreting the theme! my gut reaction was how is this related to one room, but your description makes this really unique from every idea i had during the jam |
| Dec 24 00:33:00 | 4h 22m | Moving Day | I found it pretty hard to get the hang of the rotation of the house, but there is something super satisfying about the visuals and sound effects when crashing into walls. I really loved the cracks in the world upon impact. |
| Dec 24 00:43:00 | 10m 00s | Room for One | This game almost begs for a spooky soundtrack to add to the tension. I love it. I played it a couple of times and it did generate some anxiety as i learned when the monster will come to kill me. I think there needs to be a way to make it more obvious where the monster is, and maybe even make it not a "one touch and he kills you " type of game. A more intense monster chase scene, even if its just text on the screen.. would add so much to this already creepy game. |
| Dec 24 00:51:00 | 8m 00s | Live to Die Again | nicely polished game. I almost feel that you need a infinite ammo, low power base gun, it was very easy to run out of ammo. the music had a pretty nice beat as well. |
| Dec 25 02:25:00 | 25h 34m | one room arena | While the controls are not what i would have expected at first, i did find them pretty intuitive, if not a bit too sensitive. I feel like with the narrow areas of the map it was far too easy to steer right into the wall when trying to navigate. |
| Dec 25 02:34:00 | 9m 00s | Pub Master | Almost as stressful as a real bar tender. I really liked the mechanic of pouring out the drinks if you mess up an order. This added a layer of difficulty i wasn't expecting, This might have been helped with more polished graphics to make it clearer what sections provide what drinks. <br/> <br/>The customers speed wouldn't be such a large issue if holding a direction button would make you keep moving, instead of the "tap, tap, tap" single tile movement that you have now. |
| Dec 25 02:39:00 | 5m 00s | Refuge | Love the art style. This is a good demo of your skills as an artist/animator above anything else. I love the way you rendered the cracks in the logo for one example. And the way the vines wrap around the letters. |
| Dec 25 02:46:00 | 7m 00s | Training Room | when i saw the layout of the room, I immediately had the idea of having to defend the platform while the targets are shooting at you, without falling off. as it stands the design of the platform doesn't really add much to the game play for me since they just appear around the room. |
| Dec 25 02:57:00 | 11m 00s | Quest of the Wizard | Very well done. I agree with the comments about the challenge with this game. I think it could be much better if when you die you came back with more then just one hit point. (maybe not full, but at least half). Regardless overall I loved everything about this game. <br/> <br/>The mechanic where you move the door was pretty unique, i found myself excited for each new room layouts as i moved it around. |
| Dec 25 03:06:00 | 9m 00s | Stool Pigeon | I did crack one case, but i found myself laughing repeatedly. <br/> <br/>I sent this game to a friend of mine who's a big bird fan, (even owning his own pigeon mask) I'm sure he will also get a kick out of it. |
| Dec 25 03:12:00 | 6m 00s | aa | As someone who sucks at games like this, I would like to see a laser sight or something to help place shots. The power ups are cool, It would be more helpful to have an explanation of what they are, unless the joy of discovery was part of you goals. |
| Dec 25 03:20:00 | 8m 00s | Cardboard Drift | Nice to see a jam game with so many levels. I cant tell if the car mechanics are solid since im not a racing game guy, but i was able to stay on the course without too much issue . |
| Dec 25 03:32:00 | 12m 00s | Keeper of the Altar | Love it. i Found the laser to be my weapon of choice, especially maxed out its Very OP. There may be a bug sometimes, i found myself not able to kills all the enemies sometimes if they were too close to the alter. (noticed this most often in the lower right hand corner) |
| Dec 25 03:51:00 | 19m 00s | Dodge, Dash, Dip, Dive and Duck | I loved the death animation(which is good because i died more often then not) Glad im not the only one who headed to the exit before realizing it was the main menu. |
| Dec 25 04:08:00 | 17m 00s | Budget Mortuary | Loved the physics. Pretty morbid concept but it was quite a bit of fun to try and cram them all in the freezer. |
| Dec 25 04:23:00 | 15m 00s | DarkLight | The music sets a cool atmosphere that i feel could be improved with some more detail to the world. I will have to check out the post jam builds |
| Dec 27 00:48:00 | 44h 25m | KillRoom | I was just starting to think the game was too easy,,, and then the walls came in on angles and i died instantly. The button mechanic didnt add or take away anything from the gameplay, maybe in later modes it has a more significant effect? |
| Dec 27 00:55:00 | 7m 00s | room | a bit obscure objective, after i placed the bed i was confused as to what the goal was. |
| Dec 27 22:14:00 | 21h 19m | Prison Inspector | I really like the concept I would love to see it fleshed out an have more variety of rooms, Or even make this a 3D game where you can actually explore the room |