Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Andrew Deem
Feedback comments for LD37
Andrew Deem's games and stats for all events →
| Timestamp | Since previous | Game | Andrew Deem's comment |
|---|---|---|---|
| Dec 13 00:22:00 | Nightowl | I like the interpretation of One Room. Pretty clever. I do wish I could have more interaction with the story rather than just reading what's going on with the lives of others. Also, the background and general graphics are really well done, IMO. Good work! | |
| Dec 13 00:54:00 | 32m 00s | Royal Rise (Online Multiplayer) | Alright, this was stupidly fun. I could totally see myself playing this non-stop for a long while. I would love to play this game with more people at some point. Great work! :D |
| Dec 14 01:02:00 | 24h 08m | Remote Operations Team - Tactical Extraction Action | I like this, very fun idea. I wish there was a better response time for input. Feels a little slow as it is now. That said, I like having to use multiple extractors to finish a job. <br/> <br/>On the second tutorial though, I finished the it before the text was finished and I failed somehow. Seems a little unfair to have to redo it just to comply with the code. <br/> <br/>Also, I love the text. I love games that try to include you in the world, like getting messages from a boss for a job. Good job! :) |
| Dec 14 01:21:00 | 19m 00s | SpaceBeaver | That was pretty fun. I love the humor. It controls a little weird, but once you get used to it it's incredibly fun. I like the extra weapons and abilities. :) Good work! |
| Dec 14 02:21:00 | 1h 00m | AREA 51 | Pretty sweet entry! The game plays very well and just has a nice feel to it. I don't think it really encapsulates the theme, but I don't think you should really worry about that. Also, I dig the art. :) <br/> <br/>Oh! I also appreciate that enemies respawn in rooms after you kill them. Helps with farming if you want to change weapons. Good job. |
| Dec 14 11:04:00 | 8h 43m | White Room | What a cool idea for a game! Would love to see this idea developed further. This would be a good way for people to practice FPS if they've never played one. Good work! |
| Dec 14 11:24:00 | 20m 00s | The Bloodbath | Not a bad entry. Controls well and has potential. I think the various weapons you can have is a nice touch. Good job. |
| Dec 14 20:24:00 | 9h 00m | Escape the Room | I like the idea you had going into this. It would be very cool to see that expanded further. Might actually play that as point and click games bore me, but this idea is promising. <br/> <br/>Hope to see this developed further. It is too short to be really enjoyable now, but ideas are a great starting point for something great. |
| Dec 14 20:33:00 | 9m 00s | Bat Cave | Simple little game, but it's a good start. First off, I think the shooing sound effect is too loud. Playing this game at work with sound on is NOT RECOMMENDED to everyone else playing, haha. <br/> <br/>Anyway, I like that drops from the ceiling makes more stalagmites. That's pretty neat. I would also like the player to be able to withstand more than one hit. Good work! |
| Dec 15 06:51:00 | 10h 18m | Hacker Café | Cool take on the theme. Would love to see this expanded further into a bigger game. Could take a cool approach with morality on this one (like white hat vs black hat). |
| Dec 15 06:58:00 | 7m 00s | Army Of One | Cool entry. Was a little confused as to what I needed to do at the beginning, but once I figured it out I had fun. Art work looks nice! Random question: What do you think of Game Maker Studio 2? I'm still with GM:S 1 haha |
| Dec 15 07:14:00 | 16m 00s | Andi's Moving Company | Fantastic graphics and good idea for the theme. The game itself is very frustrating at the start and then slow as you tip toe your way between two guys to the truck. Would be fun as a multiplayer, but as a single player the controls hinder the game, I think. |
| Dec 15 07:30:00 | 16m 00s | Death Room 4000 | Hard game, but still fun. Great respawn time. Nothing is worse than dying a ton and having to wait 2 seconds before you can play again, so I appreciate that! The graphics are nice! The left and right movement feels a little floaty to me -- meaning it's hard to control. Definitely adds to the difficulty in a good way at times, but it also feels unfair sometimes. <br/> <br/>I think what this really needs is a check point system. That would solve so many problems, no matter how hard the game is. At any rate, you guys should continue working on this. It's a great start. |
| Dec 15 07:36:00 | 6m 00s | Liquid Media Games | Cool game! I would love to see this expanded upon! Really feels like you're in space fighting a bunch of dudes. Also, the music has a very classical feel to it (almost Mozart-esque) which gave a pretty cool mood. Good work! |
| Dec 15 07:44:00 | 8m 00s | One Room Resort | Hey this was a lot of fun. Cool idea! Fits the theme very well I think. Loved the graphics and the game play is fun. I like the challenge of balancing people's energy bar with just one bed. And the emails were a nice touch. Good work! |
| Dec 15 19:56:00 | 12h 12m | Space Junk | Very nice! This looks great! Probably the best graphics I've seen yet. And I love how jumping and moving makes air run out faster. Good work! :) |
| Dec 16 00:21:00 | 4h 25m | The Last Room | Good work with Javascript. Good graphics. The screen scrolls down with space and also moves with the arrow keys, so it was a little frustrating at times because of that. Hope you develop this further. |
| Dec 16 00:39:00 | 18m 00s | Oh! Circle, Dot. | Fun little game. Good job finishing it with the time you had. Also, I dig the music. |
| Dec 16 08:06:00 | 7h 27m | Rworld | Good game. I think the level design is too hard in the beginning, but later levels are good. Once you get the hang of the game, it's fantastic. Would love to see more. |
| Dec 16 08:11:00 | 5m 00s | 'Sukitup' (Robot Vacuum Simulator 2016) | Feels like a breakout that rotates, which isn't a bad thing at all. I like the idea of speeding up the little robot too. I think it'd "feel" better to use arrow keys or something to rotate the room, instead of the mouse. Good work. |
| Dec 16 08:48:00 | 37m 00s | One room away from success | Not sure if Undertale inspired the art or not, but I like it. Feels very lonely in the game (mood-wise). Puzzles are nice, and the hints helped. The music added well to the mood. Good job. |
| Dec 16 09:10:00 | 22m 00s | Duelist's Chamber | Nice entry! Very fun game, and actually requires some mechanical skill and strategy to play. I love how the music always makes it seem like you're fighting for your life. I like the mouse controls, but the last boss fight with the shaky screen can be annoying to get the cyan stuff. <br/> <br/>Beat 4 out of the 5. If I really wanted to, I'm sure I could beat the last one. I just gave up after a while. Hah, good job! |
| Dec 16 17:55:00 | 8h 45m | Cold Day in the Office | This takes the soul-crushing experience of working in a cubicle and spreads it to others. Misery for all! Good idea, would love to see it developed further. :) |
| Dec 17 05:52:00 | 11h 57m | FIIL Mark 37 | Wow. Wow. Best game I've played during this LD, maybe any LD I've participated in. Good freakin' job! The art, the atmosphere, the gameplay, the story... just amazing. I hope you take this further, because I would love to see a bigger game with this idea or something similar. |
| Dec 17 07:07:00 | 1h 15m | Roach Escape | Cool idea, I like it a lot. Some of the puzzles were a bit too much for me, but that might be because I got four hours of sleep. Anyway, I like the design, simple yet fun. The difficulty ramps up in a good way. And yeah. Good job! |
| Dec 17 08:31:00 | 1h 24m | How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator | Good work! I love this! We need more humor games in the world. Thanks for adding a lot of laughter to LD37. :) <br/> <br/>Everything is so well done. I think that my favorite part so far is the amount of work done for voices and the mouth animations. Just amazing. |
| Dec 17 08:37:00 | 6m 00s | DiningRoomZ | Nice little game. I think that if you're going to have a delay on when the mouse button is pushed to when the bullets actually fire, you need to show this in some way on the screen. I spent the first play through clicking rampantly to no avail. A charge bar or something that just shows that the mouse click registered something in the game is crucial. Otherwise, any new play might think they are having issues with their mouse connection. <br/> <br/>Otherwise, good work. The game feels very fluid, which I enjoy. |
| Dec 17 08:43:00 | 6m 00s | Defend the Room | Cool game. I like the ammo system, but I didn't get ammo spawns very often and I spammed my bullets too much and died shortly after. Haha. Oh, and I like the heat system too. Adds a level of realism to the game. |
| Dec 17 08:56:00 | 13m 00s | Bruce, the escaping ant | Nice entry. The controls were a bit weird, but that didn't bother me so much. However, the respawn times did bother me. <br/> <br/>One of the biggest frustrations in platformers is dying and having a long reload time. It removes the will to keep going because it feels like you're wasting time. <br/> <br/>Past that though, the graphics are pretty great, and I like your level design. Good job. |
| Dec 17 09:15:00 | 19m 00s | Utility Station OR-152 | I like this a lot. It took me a while before I realized I needed to open up the comms to get the ball rolling with the other ship, but after that I loved it. The atmosphere and world you've established made it feel like I was actually in command of a refueling space station. Was pretty neat. Good game! |
| Dec 17 21:16:00 | 12h 01m | Tracey | Fun game! Glad you were able to finish the event. I like the mechanic, although I was stumped for a while before I realized you can move while in transit to another wall. |
| Dec 18 00:43:00 | 3h 27m | Room for Improvement | I like the random level generator for each level, that's kinda nice. I wish there was a way to know where the door would teleport you before you entered. Also, make sure to tell players they can kill enemies by walking into them. Graphics were nice and I enjoyed myself. Good game. |
| Dec 18 00:50:00 | 7m 00s | Defend One Room | Nice game. I like how you get to place more towers as you progress (and can move towers around) without having to worry about a resource cost. Seems fairly balanced, even if it is hard. I think it would be cool to add some variety somewhere -- different enemies, towers, or terrain. But for a compo entry, it's well done. |
| Dec 22 08:43:00 | 103h 53m | Room Takeover | Cool game! It plays well. I think you could explain the mechanics better as you progress or show the enemy using a mechanic and then the player can learn through that. Otherwise, it's just blind experimentation which CAN work, it just isn't very reliable. <br/> <br/>You should continue working on this if you're interested. I think it'd make a great mobile or online game. Good work! |
| Dec 22 09:16:00 | 33m 00s | Dark Room | I really like the art and the mood you're setting. The story threw me off a little bit, and I'm not a big fan of point and click gameplay, but it was still well done. I think you did a good job. |
| Dec 22 09:23:00 | 7m 00s | Cyborg Ninja Training Room | Fun game! I like how it plays. The melee attack is very fun, especially with the little dash you get. It'd be nice if you didn't have to start at experiment 1 every time you die. Also, the art is fantastic. Thanks! |
| Dec 24 20:40:00 | 59h 17m | Orb Room | Fun little game. Needs some polish, especially with the collision detection and controls, but I like it so far. The transition from the first bit to the lava bit was really cool. Good work! |
| Dec 24 20:52:00 | 12m 00s | Welcome Home | Nice entry. I like the idea behind it. It'd be more challenging if you had to save up money for upgrades instead of having a ton of money at the start. I think it'd also be more interesting if you could control the minions in the board game somehow. This has potential, good work! :) |
| Dec 24 21:16:00 | 24m 00s | Screwy Louie | Pretty cool entry. I love the spin effect between restarting and levels. Also I love how certain things give different effects. The graphics and audio were nice. I didn't like how slow the jump felt, though. Also, while it was cool, the level with the spikes and the tilted screen was too much for me and I didn't finish it. Good work! |
| Dec 24 21:21:00 | 5m 00s | Hall Puzzle | Very tough puzzle game. I dig it. Good game! :) |