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Feedback comments for LD37
kleinzach's games and stats for all events →
| Timestamp | Since previous | Game | kleinzach's comment |
|---|---|---|---|
| Dec 13 02:51:00 | Bite The Pain | Fun, though morbid. I like how people who are about to bleed out can get so bored that they just leave. The music may be a little repetitive. I feel like you could have done a little more with the premise. It got repetitive after just a few waves. | |
| Dec 13 02:57:00 | 6m 00s | The Employee | Very creative use of the theme! I found one glitch which stopped progress, when typing on the keyboard, the character just continued moving in a direction, so i couldn't hit space again on the keyboard to get out of the animation. |
| Dec 13 03:09:00 | 12m 00s | Mortal | Very cool. I was completely stumped by the puzzle with 5 balls, i might be missing something crucial. What would be great is if the ball's physics behaved differently base on their weight! Great start, I hope you do more with this. |
| Dec 13 03:15:00 | 6m 00s | Drunk Guy! | The procedural levels are really cool, they really add to the mood of the whole thing. The platforming was more infuriating then fun though. |
| Dec 13 03:27:00 | 12m 00s | Glad You Came | I really like the look of the game, though i'm not so sure about the game play. There are so many stats, but it just doesn't feel like you have all that much control over the outcomes. I do like Papers Please though, so more things like that are welcome! |
| Dec 13 03:34:00 | 7m 00s | Lair | I really like the art. Those adventurers are so pesky! |
| Dec 13 03:59:00 | 25m 00s | Fancy Goldfish | Its surprisingly hard to be a fish. Gorgeous game! Controls felt a little wonky, but that was trumped by the look and feel of it. |
| Dec 13 04:05:00 | 6m 00s | Coconut Frog | I'm trying to figure out why there are frogs, viruses, and pianos all in the same game. Good way to adapt a zelda 1 kind of game for this theme. I kept getting hit by enemies immediately when i waked into a room, which was a little frustrating. Very curious about where you would take this given more time. |
| Dec 14 02:35:00 | 22h 30m | Correct Color | I liked that a lot. Cool use of the theme, and a very polished experience. |
| Dec 14 02:44:00 | 9m 00s | ToyZ | Love the artwork on display here. A little simple on the game play side though. |
| Dec 14 02:50:00 | 6m 00s | Exit The Room Update 1.1 | You should keep track of how many people actually finish. I sure couldn't, but it would be interesting to see what percentage do. |
| Dec 14 02:58:00 | 8m 00s | Slime Box | Very unique use of the theme. I managed to move an enemy to be in the way, and couldn't get rid of it which stopped the game for me, but i really enjoyed it regardless. |
| Dec 14 03:07:00 | 9m 00s | Sneaking and Squeaking | Very cute game. I love the idea of messing with scale. |
| Dec 14 18:14:00 | 15h 07m | Chrome Room | Very solid entry. You were able to fit a large amount of polish in to such a short amount of time. |
| Dec 14 22:36:00 | 4h 22m | Daedalight | I really liked how you used grafitti so the player wouldn't be completely lost (Though I still got completely lost). Very cool game. |
| Dec 14 22:51:00 | 15m 00s | Breach Lockdown | Very cool game. The atmosphere, graphics and audio are all really great! |
| Dec 14 23:08:00 | 17m 00s | One Roomba | It was quite tedious, especially with only the two commands. I did appreciate the concept though. |
| Dec 15 01:09:00 | 2h 01m | White Room | I like the idea, but I have a few problems which i'm running into. First the ball keeps going right into an edge, meaning there is no time to react before it hits the second wall. Also, in tense situations its very hard to rememeber which key switches to which color. |
| Dec 15 02:45:00 | 1h 36m | Feather Gladiator | Quite enjoyable. I had one glitch where i was knocked off the screen by a spawning tombstone, but otherwise i quite liked it. |
| Dec 15 02:52:00 | 7m 00s | Turn the Lights On! | Great mood you evoke here. Definitely thought there would be a jump scare, so I appreciate that you didn't do that. |
| Dec 15 03:10:00 | 18m 00s | Just One More Room | Great pixel art. Its a little odd to see the damage numbers appear as floats. I crafted an umbrella, but it then became way too easy. Also, there are ways to get rid of the strange aliasing on the pixel art in unity. I think it was a setting on the material? |
| Dec 15 03:16:00 | 6m 00s | Interoom | Great game! Kinda reminds me of Crypt of the Necro Dancer without the time aspect. Hope you continue developing! |
| Dec 15 03:31:00 | 15m 00s | Lost In The Dance | Loved it! Awesome voice acting and graphics. I love how the narration reacts to you. The whole thing felt a little wonky to play, but I can't quite put my finger on why. |
| Dec 15 16:03:00 | 12h 32m | Walking Ghost | Great entry! I loved the graphics and sound and mood of the whole thing. The game play felt a little clunky however. I never knew if I couldn't interact with something or if I was in the wrong place, or it was glitched at some points. Regardless, i loved it. |
| Dec 15 16:20:00 | 17m 00s | The Changing Room | Fun little game. Everything seemed to work well except maybe enemies which would sort of cling on to you. Nicely polished for a gamejam! |
| Dec 15 16:24:00 | 4m 00s | Mouse House | Solid little game. I would like to have seen some more, but what was there worked nicely. |
| Dec 15 16:31:00 | 7m 00s | JamBear | Very hard, was not able to finish it. But I loved everything else about it! Great art, great audio. |
| Dec 15 16:47:00 | 16m 00s | Room Climber | I liked the graphics. Control of the car felt off, and I wasn't able to do some things which I was fairly certain I should have been able to do. Also "You Lost" appeared on my screen at some point for no reason, but I was still able to continue. |
| Dec 15 16:56:00 | 9m 00s | One Room, One Core | It was fun. I didn't feel like there was much in the way of strategy without more turrets to build or an upgrade system or something, but I did still enjoy it! |
| Dec 15 17:15:00 | 19m 00s | Emmett's Workshop | Loved the art and music. I started off confused why I was dying, but when I discovered that it was my own bullets the whole thing snapped together. Felt great to play. Hope you continue to develop this! One thing i didn't like was that enemies would spawn right on top of me, but that was minor and I could adapt to it. |
| Dec 15 18:47:00 | 1h 32m | The Rocket Man | Nice little experience you have here. I feel a bit calmer now :) |
| Dec 15 18:54:00 | 7m 00s | Rworld | The controls of spinning the world on w and x was a little bit of a strange choice. I like the game once i got a hang of that though! |
| Dec 15 19:06:00 | 12m 00s | Oscar's chamber of darkness | Great looking game. I don't understand why there is a time constraint, it just seems frustrating more then anything else. |
| Dec 15 19:14:00 | 8m 00s | Little Knights | Great idea for tying the game in to the theme. I love when it cuts back to the room. |
| Dec 15 19:30:00 | 16m 00s | One Room Puzzle | Awesome! Great use of the theme. Game play felt good, and it was just as long as it needed to be. |
| Dec 15 23:18:00 | 3h 48m | SpaceBeaver | Great artwork, and it plays well also! Switching between abilities was a little cumbersome, especially when it gets tense. |
| Dec 15 23:31:00 | 13m 00s | Line Them Up | Very cool. I couldn't really get very far because i'm apparently really bad at tetris ><. Good execution of a neat concept! |
| Dec 17 17:10:00 | 41h 39m | Hall Puzzle | That was very hard. Good take on the theme. |
| Dec 17 17:17:00 | 7m 00s | Claim Your Color | I think I got an audio glitch where multiple tracks were playing on top of each other. It made the sound very grating. Game play was very fun though! It felt a little strange that sometime I would create a line 1 thick and other times 2, It didn't feel right to have to adjust by just a few pixels to cover twice as much territory. Same can be said about the power ups. Hiding percentages near the end was a good call too! Multiplayer would be great with this. |
| Dec 17 17:24:00 | 7m 00s | OneRoom | I had to stop when I spawned inside of a wall which was a little annoying. I like the basic concept, but I didn't care for the invisible wall mechanic, it just made me rub up against them without any real thought. Also the jumping felt pretty heavy which was a little off-putting. I like how the levels seem to dovetail together to reinforce the theme. |
| Dec 17 17:37:00 | 13m 00s | R E P E A T | I like the mood and graphics quite a lot. Even with you spoilers, i couldn't continue after getting the flashlight, so that was a little frustrating. The whole puzzle element is really lacking any sort of guiding force, so I basically just have to imagine what you were thinking, which isn't great. Loved the voxel art with heavy shadows, that was a good look. |
| Dec 17 17:42:00 | 5m 00s | The Hunt Is Off! | Very cool. It was very compelling to watch the simulation, and predict it to prevent catastrophe. Clever, and good use of the theme. |
| Dec 17 17:54:00 | 12m 00s | Roomulus | I had no idea what was going on, but i think i liked it... Occasionally everything would just explode and go randomly around the room at top speed, and i have no idea why. |
| Dec 17 18:02:00 | 8m 00s | EscapeJam | Woo! I created Mario! That was a very odd experience. Thank you for it. |
| Dec 17 18:08:00 | 6m 00s | Hoaxed | I liked the look of the game, and the mechanics felt fairly solid too. |
| Dec 18 16:03:00 | 21h 55m | Santas Little Helper | Simple, yet fun and very christmasy. I would have liked to see a little more to mix up the formula, as it was too many of the shifts felt identical. |
| Dec 18 20:28:00 | 4h 25m | CatChaseZero | Good entry. I like the pixel art, especially of the cat. It got pretty repetitive after a while, I would like to see you mix it up a bit, though the different mice are a good start. Sound effects and any sort of reaction to eating a mouse would make a world of difference. |
| Dec 20 01:56:00 | 29h 28m | Ring of Fire | I like the use of One room being one multiplayer room. nicely done! |
| Dec 20 23:22:00 | 21h 26m | Room Messers | It wasn't taking some of my three in a rows, which was a little strange. However it otherwise played well, and i liked the idea. |
| Dec 20 23:26:00 | 4m 00s | SkyCorridor | This needs some checkpoints I think. Gameplay felt solid. |
| Dec 20 23:36:00 | 10m 00s | Home Decorator | Cool idea. I'd be interested to see how you could expand the concept with more mechanics and choices. |
| Dec 20 23:43:00 | 7m 00s | One dark room | I wish there was a little more going on. Nice flashlight effect though. |