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Justin Mullin's games and stats for all events →
| Timestamp | Since previous | Game | Justin Mullin's comment |
|---|---|---|---|
| Dec 17 02:07:00 | Don't Eat My Babies | Very cool! Is this inspired by Hoplite? I'm a big fan of this sort of game. The difficulty seems spot on to me; when I lost a baby it always felt avoidable, if I'd just planned ahead better, and some of the bigger moves (especially with the longer jumps, which feel great) are very rewarding. <br/> <br/>It's not often that I come back for a second or third try on a Ludum Dare submission, but you have a knack for providing infectious little gameplay hooks that keep me thinking later on about how I might improve my play, and I think this submissions's going to have that effect again. <br/> <br/>Nicely done! | |
| Dec 17 02:22:00 | 15m 00s | The One Roomed House | I'm a little confused. Each time I thought I'd found a way out the game appears to just reset. I'm assuming this is its way of saying "hah, nope not that way!", but it's a little unclear if I won or not. <br/> <br/>One suggestion on the physics: it seems objects are still updated while you're holding them, including keeping track of linear/angular velocity, so when you let them go they'll often go spinning/flying away rather than dropping where you place them. It would be a lot easier to manipulate things in the room if they'd just have no velocity while being held. |
| Dec 17 03:17:00 | 55m 00s | Marshmallow | Awesome interpretation of the theme! This fits so nicely. The cheating segment was great as well. |
| Dec 17 03:21:00 | 4m 00s | One Room to Freedom | Oh man, I just can't stop laughing after playing this. The idea is so simple, but it really does do an excellent job making you feel like you're an old guy who can only barely putter around. Love it. |
| Dec 17 03:26:00 | 5m 00s | Full House | This is just full on ridiculous (in a good way)! It's pretty tough to control the houses in a way that felt like I wasn't just making myself lose, but I love the concept and the wackiness. |
| Dec 17 12:47:00 | 9h 21m | Well of Youth | Nice little defender game. I liked having a ranged and melee option available from the start, it opens up some fun flexibility. I agree with others, the large enemies were a huge spike in difficulty, and it kinda feels like they're just a death sentence. |
| Dec 17 13:09:00 | 22m 00s | What we carry with us | Poignant and interesting. Not a ton of gameplay depth, but keeping the walls up definitely evoked a feeling that fit. Nicely done. |
| Dec 17 13:15:00 | 6m 00s | Ninja Boi Break Out | I didn't immediately realize I could move around, so I spent a while in the middle wondering why shooting off the edge of the screen was killing so many targets. xD <br/> <br/>It's a bit easy (I will admit I eventually killed myself when it became clear I would never lose), but fun for some target practice. |
| Dec 17 13:25:00 | 10m 00s | The Princess Trap | What sticks out to me here is the animation out the window. There's something very atmospheric about the way you can kinda see the trap going off and tell it's a big thing that's happening, but without having to show all of the effects. It works well. The game itself was very easy - to test I tried playing with only the rock slide trap, upgrading it every time and just mashing space on it forever, and I eventually quit because it looked like I wouldn't lose with that strategy. Definitely a neat take/perspective on tower defense though! |
| Dec 17 13:31:00 | 6m 00s | Room Service | This is very very cool. Super clever idea, fits with the theme perfectly, and the execution is nice. It's very difficult, but I feel you could become competent at it with some experience. The perspective rendering effect is neat, too. I'm impressed by the creativity all around! |
| Dec 17 13:46:00 | 15m 00s | Dreamwalker | I love the surreal mood of this piece. It's a neat take on the theme, jumping in and out of the same room. Lots of cool graphical effects, the portal especially. Nicely done. |
| Dec 17 13:48:00 | 2m 00s | Memory Lapse | Neat idea. It's brutally hard, and I don't think I have what it takes to complete it, but I appreciate the concept. |
| Dec 17 13:57:00 | 9m 00s | Riftong | This is a very pretty game. I love all the shader and particle effects, and the Geometry Wars vibe. Nicely done. |
| Dec 17 15:19:00 | 1h 22m | Exam Simulator | This is great. It's a bit hard sometimes to tell if you're going to get caught for an action, but it's a pretty fun little "stealth" game. |
| Dec 17 16:56:00 | 1h 37m | The 5th Room | Really nice graphics and setting. The mood was well done. I had some issues with the click targets not being placed accurately, but other than that it was a nice little escape the room game. |
| Dec 17 17:06:00 | 10m 00s | The Last Fish | Aw man, this is so depressing! Nice art, I enjoyed this. |
| Dec 17 17:09:00 | 3m 00s | Pollock Rush | Interesting idea. The collisions were kinda brutal, if you get trapped by multiple aliens it seems you basically lose, but it was neat trying to match up the colors, and after memorizing the pattern the colors change in it helped a lot. |
| Dec 17 20:15:00 | 3h 06m | A Buzzy Bee | I love the intro bits, and this is a nice looking game! I had a fun time with it. I played a couple levels but didn't get far enough I think to unlock wardrobe items. |
| Dec 17 20:26:00 | 11m 00s | Obelisk | Really nice looking game. The pixel art and particle effects are great, and the combat is simple but satisfying. I enjoyed it a lot! <br/> <br/>You appear to be hosting the post-jam version in the main web area, though, which is bad form. Better to add a link to the improved post-jam version so we can vote appropriately on what you were able to accomplish during the 72 hours. |
| Dec 17 20:44:00 | 18m 00s | Tree House Quest | This is fantastic. Super ambitious, but everything was totally polished even given the surprising length for the format. Very well done, I'm impressed. |
| Dec 17 21:02:00 | 18m 00s | Ludum Dare: The Game | This was fantastic. Audio and music are great and fit perfectly, the gameplay was really enjoyable (and pretty closely matches with my LD experience), and it seems pretty replayable. Love it! |
| Dec 17 21:12:00 | 10m 00s | Room 007 | I love this so very much. The art and animations are sublime, especially the explosion animation, and the puzzles are all very cool. It's surprising how many puzzles you were able to get out of just a few small props. Very impressive! |
| Dec 17 21:24:00 | 12m 00s | Walkie Talkie | Brilliant. Nothing else to say. I love it. |
| Dec 17 21:30:00 | 6m 00s | Xenopunch | Stellar art and animations, love the whole design of it. Difficulty is a little low for my taste, but it's a minor quibble. This was a very nice brawler with some really cool abilities. The laser in particular feels really slick. Nice work. |
| Dec 17 21:56:00 | 26m 00s | Toy Box Metropolis | Love the art, and the variety of buildings is really cool. It seems like there are a lot of turns, so there's a lot of building and I'm not sure how important all the little choices are, but it's fun just to populate a city slowly with all the nice looking buildings. |
| Dec 18 00:43:00 | 2h 47m | Nexus Qoph | Having trouble clearing the second puzzle, but it's a cool mechanic! I'm interested to see where it goes. |
| Dec 18 02:28:00 | 1h 45m | 13 jellyfish | I love this. The art is spectacular and all fits together so well, and the sounds are all great. I didn't *quite* make it to the end after a number of attempts, but I had a chance to feel the mechanics really start to click. Very cool! |
| Dec 18 02:50:00 | 22m 00s | Spatially Efficient Party | Neat idea! I really like the concept, and the art is nice and minimal. I think I would have liked to have a way to identify the characters aside from just trial and error, but it was easy enough to sort it out. |
| Dec 18 02:56:00 | 6m 00s | White Room | Cool idea, and nice implementation. I got pretty frustrated about collisions with edges/corners where there's literally no opportunity to see what colors you're going to need, but I enjoyed this. |
| Dec 18 13:17:00 | 10h 21m | Real Room Lander | Very very cool. I played on Android and it worked great. I'm a sucker for landers, and this one was a very playable 3d lander. I think I got each pad, but there wasn't any indication other than I'd played 10 of 'em. Really enjoyed this! |
| Dec 18 19:33:00 | 6h 16m | Chrome Room | Really nice little mobile puzzle game. It could be released today without more polish, but it looks like you have more planned. Nicely done. |
| Dec 18 23:37:00 | 4h 04m | Begging and Gambling | Super ridiculously grindy, but nice presentation! |
| Dec 18 23:48:00 | 11m 00s | RAINWATER (is free) | Nicely done! This is a very polished entry, and the gameplay is fun if not particulary original. I love the art and animations! |
| Dec 18 23:55:00 | 7m 00s | Don't Touch It, Cat! | Love it! Very simple, but the art makes it, especially that cat. When I figured out how to pop up for maximum button pressing, I couldn't help but grin. Nice work! |
| Dec 19 13:56:00 | 14h 01m | The Next Dimension | Cool idea. It was a little tough to play, the key presses kept failing to register for some reason. Neat concept though! |
| Dec 19 14:15:00 | 19m 00s | Nightlight | I loved the music and lighting effects. The noise/grain texture adds a lot of visual appeal here. The gameplay was very slow and frustrating, so I had a hard time getting through a ton of it, but you've put together a nice piece. |
| Dec 22 03:25:00 | 61h 10m | The Tomb | There's a lot of world building going on here! It wasn't entirely clear to me if I could do more than just progress through the dialogue and walk around the room, but the premise was fascinating, and I loved the characters. |
| Dec 22 16:07:00 | 12h 42m | Tipiac | This is pretty cool! I love the way the ship tilts - it feels great on android with the orientation sensor. |
| Dec 23 15:09:00 | 23h 02m | Big Platform | Yeah! I got a big platform! Lots of unique character here, nice work, I enjoyed it. <br/> <br/>Please opt out of categories for which you did not produce the assets during the competition, however. =) |
| Dec 23 15:19:00 | 10m 00s | The Switching Cavern | OSX build works great. This was a fun, simple little labyrinth game. It was short but enjoyable! I love the drill. |
| Dec 24 02:42:00 | 11h 23m | One Room Dragon Schmup | The two button controls work well for mobile here - I had a good time trying it out on Android. A few frame rate issues when shooting lots of projectiles, but I had fun. Nice work for such a short time! |
| Dec 24 02:49:00 | 7m 00s | Warehouse Shuffle | This is a really neat idea, and fits the theme perfectly. I'm pretty stressed out after playing, but definitely enjoyed it. Nicely done! |
| Dec 24 13:38:00 | 10h 49m | GhostGun | Love it. The perspective effect and effective mobile controls (playing on Android), plus the awesome of a dodge roll, makes for a nice fun little shooter. Gets hard fast! |
| Dec 24 19:35:00 | 5h 57m | Endless | Fun little puzzle game. My Lights Out skills from earlier in life sure came in handy here! The shifting room was a neat way to make this fit the theme. |
| Dec 24 19:54:00 | 19m 00s | One Room Hotel | This is fantastic. The graphics work well, the gameplay is tight and well paced, and everything fits great. I think I may have given myself carpal tunnel from all the frantic keyboard mashing, but the precision and speed of being able to enter exactly what you want to do really makes the game feel good. Later levels are crazy, but when you get in the zone and fulfill a bunch of wishes it's a great experience. Love the whole thing! |
| Dec 24 20:14:00 | 20m 00s | The killer is in this room | Really neat idea, I appreciate that there's a lot of information given so you have to approach the entire scene as an exercise in drilling down to the important facts. The discrepancies about the cook smoking lead me down the wrong path for a while. The controls were a bit confusing at first, but only took a minute to figure out. Overall this was really cool, nicely done. |
| Dec 28 22:33:00 | 98h 19m | Decube | Really nice looking game. I love the look of the cube boss. The difficulty was a bit high for me, though it got a lot better when I realized I was killing myself on the walls a lot rather than getting hit by bullets. |