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| Timestamp | Since previous | Game | Justin Mullin's comment |
|---|---|---|---|
| Dec 16 02:47:00 | Flower Son | Very neat. I was surprised at the large number of things you can do with just those two abilities, and you did a nice job highlighting them with the level design. I appreciate that while the game is definitely very challenging, it's not overly punishing with no way to die and frequent "safe" spots to return to after missing a jump. | |
| Dec 16 03:16:00 | 29m 00s | PSYCHOTENNIS | Super tight controls and mechanics. The jumps become natural really quickly. I don't think I really got to the point of mastery (reached round 12 or 13 I think), but I really enjoyed the twist and the execution was spot on. As with every Breakout variant, landing that perfect hit to sneak behind a big row of bricks is quite the feeling. I appreciate how the "four strikes" mechanic lets the game go nuts with speed without becoming too punishing immediately or breaking the action to reload a ball. Also: the sounds when you clear a combo of bricks are awesome and super satisfying. I remember really enjoying TURN it UP in LD31 too - I'll have to check out your other stuff. =) Very nicely done! |
| Dec 16 23:56:00 | 20h 40m | 99 Steps | Awesome. It's so simple, but perfectly executed. I love the sound, and the art fits exactly. I don't think I'm brave enough to hone my time down, but I can definitely see a draw to do so that's not present in many LD games. Nicely done! |
| Dec 17 00:04:00 | 8m 00s | Super Beard | Hah! I was not prepared for the Super Beard effect. xD Shooting feels good, vulnerability while dashing for ammo works well. Nice. |
| Dec 17 01:55:00 | 1h 51m | Milky Way Expansion | Hrm. I'm not sure I totally understand how to play, even after reading through the instructions a few times. I did finally figure out that I have to wait for the resources to make it all the way into the middle, and then "fusion" does...something. It was a little upsetting that the shield doesn't always work. <br/> <br/>The feel was nice though, nice looking particles. |
| Dec 17 02:01:00 | 6m 00s | Plutonium FREE | I had a moment of panic when I didn't know what to do, but figured it out really quickly. I thought it was fairly intuitive. Love the art, and especially the animation on "Springol." |
| Dec 17 02:36:00 | 35m 00s | Hope | Fun, nice theme, and I love the animations of the despair creatures! Gameplay wise I found I could pretty much just hold right button and mash on the left button to fire constantly. I played for a while without this as it felt like an exploit, but then did finally complete the game using that strategy. I'm not sure I successfully rescued any captive souls - perhaps I did and didn't notice, or perhaps I just didn't understand the description of how to do that. Either way, I enjoyed the experience. =) |
| Dec 17 02:43:00 | 7m 00s | RhythmRider | This is great! Love the presentation and the music is awesome. It did feel like the timing was ever so slightly off, such that if I tapped in time with the music I always got "good" rather than "excellent." It's possible I'm just bad, but I *think* I have a pretty good sense of rhythm...anyway, reading from the visual indicator I was able to play just fine, but it was a little jarring. <br/> <br/>That's not to distract from the fact that this is an awesome entry with some great polish. Nicely done. |
| Dec 17 03:06:00 | 23m 00s | Harvest | I will always enjoy a typing game! Were the timers random? Some tomatoes were very difficult and some were very easy, and it didn't seem to correlate to word length. I think it crashed just before ending, unfortunately. |
| Dec 17 03:19:00 | 13m 00s | The Uncertainty Principle | This is super super cool. The split timeline option is really interesting, but got too confusing for me to keep track of, so I ended up playing through the "traditional" way to two victory conditions. Are there more? The actual gameplay is light, but the mood is awesome, and I'm extremely impressed that you managed to condense a point'n'click down to two buttons. The illustrations are great and add a ton of interest. I went back through a second time just to enjoy the art. Also: I laughed pretty much every time a game over screen gave me a choice on which way to die. xD Overall, great submission and very clever. |
| Dec 17 03:35:00 | 16m 00s | Aina | I like the idea. I didn't quite understand how to deal with the robots - most of the time they just exploded harmlessly I think? I also abruptly lost without quite understanding why, but I must have been killed. Being able to use number keys to jump to an item would help simplify the controls a lot - I found myself scrambling with the scroll wheel very often. It's definitely a very nice looking game! |
| Dec 22 02:57:00 | 119h 22m | Empyreal Roving | Clever restriction on two buttons! I love lander games (my entry's a lander too!) so I was bound to like this. Pulling off frequent 360 spins to correct course was pretty neat. I love the difficulty - It's obviously very hard, but I was able to progress with a little practice. I do think restricting to three lives was fairly overkill, though. Overall I definitely enjoyed this. |
| Dec 22 03:07:00 | 10m 00s | Outer Space | Loved the animations! Well polished, and I appreciate the live high score. |
| Dec 22 03:19:00 | 12m 00s | Mutant Veggie Arena | Terrifying! The mouse was very sensitive, but I was able to make it through a couple levels. |
| Dec 22 03:49:00 | 30m 00s | Augmentum | Nice music and backgrounds! Perhaps a little easy, but nice job. |
| Dec 22 04:02:00 | 13m 00s | Insight | Neat! I like the art, and balancing all the little bits was kinda fun. I wasn't a huge fan of the random nature of the spark, as it seemed to come down to just a lot of spamming, but it was minor. Nice job! |
| Dec 22 04:05:00 | 3m 00s | WiggleTwig | Hah! I love the plants all struggling to reach the light. It was pretty hard to figure out how to balance the modes of the sun, but I did manage to get quite a bit of energy. |
| Dec 22 04:09:00 | 4m 00s | Bad Pelicans | Fun while it lasted, but very short. I didn't quite understand at the start that explosions would hurt the baby frogs, but eventually figured it out. |
| Dec 22 04:18:00 | 9m 00s | Grow Big and Go Home | Very cool. The fairly significant momentum/slow deceleration on the character adds a lot, I think. I liked the frequent new abilities, and though the difficulty was pretty reasonable, though it's definitely annoying to restart from the very beginning. |
| Dec 22 16:47:00 | 12h 29m | Cavernous Pink | This is great! The two-button controls are just lovely, intuitive and deep. I loved learning how the enemies work through experimentation. It kept me coming back even after a few rage-inducing moments with the drill-worms. Love it! |
| Dec 22 16:54:00 | 7m 00s | Jetpack Every Day | Physics on enemies was neat. This was much much easier than I was initially expecting from the first minute or so due to plentiful powerful powerups. I had a good time though. =) |
| Dec 22 18:00:00 | 1h 06m | Two Jump | I really love the physics in this! I'd love to see more levels, as this one was very short. Also, if you press both jump buttons quickly you can do a single super jump. Here's a GIF of a one-jump win. =) http://imgur.com/fUJJrVO |
| Dec 22 18:12:00 | 12m 00s | GET IT OUT!!! | I love the art and animations! I also really appreciate that it's playable with a gamepad. It's definitely short, but I had fun with the world even though there's not much to do in it. |
| Dec 22 18:23:00 | 11m 00s | Director Morse | I love this so very much. It's extremely time consuming (I definitely didn't finish) but little things are so satisfying. I think in the end I love the concept more than I love actually playing it, but it's just SO cool! Very polished, and the lighting effects are a really nice touch. |
| Dec 22 18:42:00 | 19m 00s | SUPER SCIENCE CORP | Very cool. This is super polished! I love the transformations of the creatures, the physicsy touches, and little nuanced features like the player leaving holes in the smoke when you walk around in between levels. I didn't realize until the final zone that I could charge up my weapon, but that made combat much more enjoyable. Overall this was a very nice entry - gameplay is solid and fun, there's a fair amount of content, and nice presentation. Well done! |
| Dec 22 18:47:00 | 5m 00s | Be A Man | Hah! Love the theme. Eventually I realized there's no limit to moves, so you can just manipulate everything into big combos. Kinda fun to do, but it felt too "easy" at that point. Still, this was enjoyable. =) |
| Dec 22 18:50:00 | 3m 00s | Zombie Avoid | Neat! I liked the idea. It was a little hard to understand how the zombies moved, so solutions felt a little more like luck to me than skill, but I did enjoy manipulating the paths to make things work. Nicely done. |
| Dec 22 18:55:00 | 5m 00s | Ball Crusher From Neptune | This is cool! It's really hard, and I started to get motion sickness from the rotation, but I like it. Kinda want to see a video of you playing, though, 'cause your screenshots show a point in the game and a level of mastery I'm quite positive I'll never be able to reach. Seems like it'd be a fun game to watch an expert play. Anyways, nice job! |
| Dec 22 18:59:00 | 4m 00s | 2ButtonsAdventure | Awesome art! The game was pretty easy, and I'm pretty sure button mashing will just always win, but it was neat and enjoyable. |
| Dec 22 22:13:00 | 3h 14m | Reap | Very cool! It took a while, but I played through to the end (or at least I have to assume it's the end; I got the treasure at least.) I love the maps, and the final map that shows just a zoomed in picture was a really cool idea. The day/night cycle was really neat, but also a little frustrating once you get a hang of it. I found myself chopping trees on occasion just to progress the time. A way to just sleep until dawn would be a welcome addition. Overall I really enjoyed this. |
| Dec 22 22:39:00 | 26m 00s | Slash Quest | Super great. The art is absolutely beautiful, and there's so much charm oozing out of this game. Movement was pretty tricky to do accurately because of the speed and momentum of the sword, but perhaps that's part of the character of the game. Love it! |
| Dec 22 23:23:00 | 44m 00s | Just Me and Only Me Against The World | Hah! Amazing. Love love love the art and animations. The camera effect on top of the 2d sprites works out great, and all the distortion effects are perfect. |
| Dec 23 17:18:00 | 17h 55m | Sort the Court! | Beautiful and quirky and polished and fun. I love it! I'm floored by the amount of content you squeezed in, too, and it's all enjoyable. Little nuances like the scaffolding outside the window as the town grows, the piles of coins effect...this is great! |
| Dec 23 17:27:00 | 9m 00s | ORB LORDS | Super super clever. It's pinball with linear progression! I love it, especially the use of the orange/blue toggle in addition to just using it for flipper manipulation. Nicely done! |
| Dec 23 17:33:00 | 6m 00s | Mt Etubo | Awesome! Love the theme, and it's really quite fun. It seemed extremely difficult to catch anyone in mid air if they start jumping in, which was a little frustrating, but I learned to stop them before they reached that point. I knocked more than a few villagers into the flames accidentally...whoops! |
| Dec 23 17:40:00 | 7m 00s | Button Betting | Wow these stakes are high. xD Loved it, especially the pure simplicity and tension of the betting game. Nicely done. |
| Dec 23 17:56:00 | 16m 00s | Major Tom | This is amazing. It starts out fairly mind blowing, then you start to learn how to manipulate all the angles and it becomes like second nature. I really really enjoyed this. It crashed out of memory just before I completed the final connection, but I'll call it a win. =) Great submission! |
| Dec 23 18:02:00 | 6m 00s | Super Lefty Garden Fighty | Pretty cool! Love the art. It's definitely a lot like...that other game. ;) Still, it was enjoyable and this game is *way* better looking. Nicely done! |
| Dec 26 17:12:00 | 71h 10m | Homeworld | The growing planet mechanic is super cool and clever. I also liked the way you brought it down to two buttons - getting used to the reversing direction is tough, but an elegant way to simplify the controls. Nicely done! |
| Dec 26 22:31:00 | 5h 19m | Two Button Zoo | This is great. The games were so much better than I thought they would be - it's not just a gag, there's some nice design here. I especially loved Vomicats, the jumping between platforms bit was a cool touch. |
| Jan 5 01:10:00 | 218h 39m | A Subtle Dispute | Dang, this is really cool! I wasn't sure what to expect from the screens and description, but it's clever and really polished. Nice job! Using one of the elements when nothing is held is a great touch to bring it to two buttons. |