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Feedback comments for LD37
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| Timestamp | Since previous | Game | Digitaldude555's comment |
|---|---|---|---|
| Dec 13 13:35:00 | A Very Holiday Special Space Cat Christmas Time! | The sound and voice over it's amazing. I really like the art it's pretty unique and stands out. Gameplay I really like how the jetpack controls but it's very hard to escape the santas they kill you instantly when you touch and every time you die all the items reset so I can't complete the game. mood is very christmas like which is appropriate for this month, and it's pretty humorous. Theme wise I guess it takes place in one enclosed room but you didn't really do anything with the theme. | |
| Dec 13 14:00:00 | 25m 00s | This room leads to happiness | It's a good game. It's hard to aim and I could not choose another difficulty beside the hardest one, doesnt seem to have an ending, I understand if it's a sandbox type but when you die it should say how many robots you killed. I liked the chicken art on the difficulty menu(Graphics in general were good). You should have posted the chicken art as a screen shot for your game btw. Sound wise I didn't get tired of hearing the song which is good. Mood is your best category here. Humour is non existant. As for the theme category it does take place in one room which is better than most peoples games. |
| Dec 13 14:19:00 | 19m 00s | Plebeus | I really like the character art. gameplay it's good. It's nice that you can get the archers to kill themselves with their own arrows. I noticed that your dash has a cool down would have been nice to see when your dash is ready to use. Sound, there was only one sound effect. It's strange to say but the fact you had no background music added to the mood of the game. I am gonna leave humor n/a since there was no humor really. Interesting take on the theme as well. |
| Dec 13 14:28:00 | 9m 00s | EntROOMpreneur | The art is absolutely amazing, just wow it looks like the art in a released title, it's really polished and well done. music it's good as well. Theme wise I like how you can shape the room of the game with your tools. Gameplay, it's not good being honest. Like Kd7uizy says if you put an obstacle in the middle(chest or wall) they will never pass it and you will never lose. It's more like a sandbox game right now. |
| Dec 13 14:39:00 | 11m 00s | Obelisk | Graphics are great, music suits the mood perfectly, story seemed interesting but I died too many times(got too frustrating to continue playing) to really progress enough into it. I also really love that chain grab move you can do, but it seems most of the time you bring them closer so they can hit and kill you lol. The biggest problem with this game is no indication of your health, would have been good to have that. |
| Dec 13 15:00:00 | 21m 00s | Hero Pub | This game is much more complex than I imagine, very interesting to play and train your heroes, but it seems like it doesn't cost anything to train and I also noticed the drinks that cost 1000g didn't actually take my gold. WizzardMaker is right UI needs text to say what the options do especially the training ones. Interesting take on the theme too the hero pub is the hub area for the game. The sound effects are cool, the music sounds like elevator music(I don't mind though). The characters look cute but they don't really match the look of the UI or their surroundings. Over all pretty great, I had a lot of fun playing it. |
| Dec 13 15:18:00 | 18m 00s | Where is the room? | I like the low poly art style, game has a lot of stuff to do and it's cool when you run out of energy you can get taken back for a refuel plus the flying back animation. tutorial was helpful to understand the game. I eventually got tired of playing though cause I always ran out of energy before bringing back the pandicorns(I got like 2 in total the whole game). |
| Dec 13 15:33:00 | 15m 00s | Turn the Lights On! | That was pretty cool was a bit frustrated that you had to press e like 20 times to interact with stuff but eventually I beat it! The interactions and descriptions of the furniture was funny. I also loved the little background tune you had, you can tell where you got it? |
| Dec 13 16:29:00 | 56m 00s | Mouse House | Graphics are good, and that film grain effect I noticed. music was good and it was pretty fun although short, I think I beat the game in one minute after failing a few times. Like spacerelated said the camera pans slowly. |
| Dec 13 17:23:00 | 54m 00s | What happened to Michael? | Art is great, I like the character designs especially(x-files!), music and sound is easilly 5/5. I loved the way you warped between the kid and the agents and what you found out with the kid helped with the agents and vice versa. Only complaint is the unskippable dialogue especially since there is a lot of repeated dialogue. <br/> <br/> <br/> Also I couldn't finish the game I was following the walkthrough but clicked the computer before the plasters and then after talking about the plasters I couldnt click the comp anyumore. |
| Dec 13 18:10:00 | 47m 00s | The Lock | Enjoyed playing this one and beat it twice to get the secret letter the sound effect for pushing the pipes was very satisfying, I can't really find any obvious faults with the game. Good job. |
| Dec 13 20:11:00 | 2h 01m | Little Knights | One of the best uses of the theme I seen! graphics were alright, a bit generic. Wasn't much to the gameplay you could just spam sword attack to pass. |
| Dec 13 20:19:00 | 8m 00s | Doom Tomb of the True Room | The sound effects are top notch, best I've heard so far. Art style is decent. Gameplay is pretty interesting with your different take on the double jump mechanic. It's very very hard though, I didn't beat it. It terms of the theme I have no idea how this fits the theme at all... |
| Dec 13 20:33:00 | 14m 00s | The One Room Experiment | Like everyone already said great use of the claw to transition from scene to scene and using it for removing enemies and lives. It's a very interesting and cool take on the theme. Graphics have a certain charm to them, reminds me of downwell. I just kept dying trying to jump the spikes. |
| Dec 14 12:09:00 | 15h 36m | Room 007 | One of the more interesting takes on the theme I seen so far. I like the animations when they reveal all the spy stuff, gameplay is simple and easy to understand. Only thing I didn't like was the whistling. |
| Dec 14 12:37:00 | 28m 00s | Mouse in da house | Art looks amazing and the rat animation, I liked what you did with level selection and menus. Gameplay was interesting but I had some problems with colliders like matlahvi said and the cat noticed you too fast some times. |
| Dec 14 12:59:00 | 22m 00s | OctaRoom | I like the game concept with the switching powers, every power and power up was actually useful in the game. Props to having something like 7 difficulties in the game. Art is alright. Sound I like the shooting sounds but I didn't like the voice though to be honest. |
| Dec 14 13:15:00 | 16m 00s | How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator | I never gave a game 5/5 on humor before, until now! Really funny and at the same time a bit sad. The voice acting is seriously amazing for a game jam, games in general really, art is good too. |
| Dec 14 14:48:00 | 1h 33m | The Collapsed Room | This was very interesting... Going from doing a puzzle to playing flappy bird keeps the game form being boring. I could only complete click it path though, right way I had no clue what to do even with walkthrough. The ominious music was pretty cool and the....graffiti was cool. All I can say it's very strange game. |
| Dec 14 15:52:00 | 1h 04m | One room away from success | Yeah it does remind me of undertale, the art of the walls especially, I like the background tune playing. The puzzles are pretty interesting and it's satisfying when you get them right. over all it's a lot better than the game I made(also a puzzle) Btw I am stuck on si + too puzzle, what number do I type in?? I wanna finish the game. |
| Dec 14 16:05:00 | 13m 00s | 13 jellyfish | Fantastic art and animation, best I have seen so far, music was also great. Interesting take on theme and gameplay took a bit to figure out but when I did I had a lot of fun playing it. Can't see any faults with the game. Good job. |
| Dec 14 16:41:00 | 36m 00s | Dark room | I thought the graphics were just fine, maybe the character was a bit bland. Game play not much too it, I never got stuck on any objects, so collisions were better than in my game lol. Not much to it other than finding the cat. Now onto the biggest problem with the game. You don't actually need the flashlight to see the cat, you just scan the room and go to the cat, I feel you should have made the player rely on the flashlight more. |
| Dec 14 18:29:00 | 1h 48m | How many employees are needed in a factory? | I really like the art but especially the animation of the machinary and the big screen. Song is and sound effects are good too. Gameplay it doesn't need a tutorial I figured it out quickly, not much to do though. My best score was 80 money. |
| Dec 14 18:50:00 | 21m 00s | Don't Stop Me | Pretty cool, the art is the best part of the game, I like to imagine what kinda world the character lives in probably some dystopia. Game play there is not much too it, no reason not to constantly hold q and spam the mouse button. I like that you can shoot the enemies bullets away adn the window mechanic. Got a bit frustrating when they kill you in one hit though, but the ending was worth completing the game. Not much else to say. |
| Dec 14 19:30:00 | 40m 00s | Heroes of Okarine | The character and health art and animation were the best part of the game, alien design was alright. Game play wasn't too good, the aliens kill you and the glass thing way too fast which made it not to fun to die every few seconds. You should reuse the character in another game its very good. |
| Dec 14 20:12:00 | 42m 00s | JamBear | Game over all is very good but doesn't equal the sum of it's parts. Audio is great and matches perfectly with the enviroment, really sets the mood. Artwork is fantastic! everything from the character to the enemies to the backgrounds, all great. Gameplay is good too, I like the enemy variety and how they feel like you need a new strategy to combat each enemy type. Now for the bad parts, chroteus is right some indication you are hurt would be great, like a screenshake. To make it easier you should add a period where you are invunreable after being hit, this would make the game more enjoyable I think. |
| Dec 17 17:50:00 | 69h 38m | SpaceBeaver | I played the version on the ludum dare site so not sure if it was updated or not, that's the one I rated. Graphics were very impressive the background I liked especially. Sound of the weapons was good. Gameplay, yeah was a bit hard but I still enjoyed playing it, it wasn't a frustrating game. Only thing I thought was needed was better range on the machine guns and faster rate of fire on the pistol(might have all been fixed already in post jam build havent played it yet). |
| Dec 17 18:06:00 | 16m 00s | Witching Morning | The character design is really good, background and animations are drawn well as well, not sure what happens to the table when I pick up the book though. Gameplay, I like the mini games and I like that when you fail at getting a certain item then the teacher will chastise you about it, that's good attention to detail. The obvious problem is I had to mash the spacebar most of the time cause the game wasn't responding to my inputs, made it a bit frustrating. |
| Dec 17 19:07:00 | 1h 01m | Behind The Wallpaper | One of the most beautiful artstyles I seen so far, really great use of the theme with the heart and memories being the one room. I am guessing the game closing when you looked out the window was the abrupt ending, interesting way to do it but some people might think the game crashed. Mood is an easy 5/5 here. |