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teamBallShui

Feedback comments for LD36

teamBallShui's games and stats for all events →

TimestampSince previousGameteamBallShui's comment
Aug 30 02:45:00 Cat-O-Pult Cute animations and fun gameplay. Sometimes the arrow wouldn't follow the mouse though or disappear, which was a bit annoying (I'm on a Mac). Some sounds would have been nice too. Other than that a polished game, good job.
Aug 30 11:35:00 8h 50m Forty Two I have to say I'm pretty impressed. The level selection screen and music are both very well done. Same goes for the game itself, very polished and challenging. Good job guys.
Aug 30 11:38:00 3m 00s Obsolete Unfortunately, the game won't start for me :(
Aug 30 11:43:00 5m 00s Key Adventure Neat little game, though I have to say the colliders are a little bit too big in my opinion.
Aug 30 11:50:00 7m 00s Old School'd The music and sound effects made me laugh, super awesome. The viewport could have been a little bit bigger though, sometimes you have to jump in a direction completely blind.
Aug 30 11:54:00 4m 00s Stabby spear Really nice game. Good looking and good physics. But getting eaten by shark while standing on the boat doesn't seem fair to me.
Aug 30 11:55:00 1m 00s Telegrapher Love the vibe. Very heavy atmosphere. I'm a fan of Orwellian dystopias so extra props to you. The notes in the upper right are a great addition. Gameplay is somewhat addictive and harder than expected. <br/> <br/>One suggestion: Give a short period when you get a new message where you can't type in anything. I pressed space right when my last message was disappearing and immediately screwed up the next one.
Aug 30 11:56:00 1m 00s WindPowered! I made it to 533! Pretty cool game, played it on computer.
Aug 30 11:58:00 2m 00s Kites Really Beautyfull art and very relaxing, I cant say anything else :) Great job!
Aug 30 11:59:00 1m 00s Smart Ancients It's not a feast to the eyes to be honest. The Character is way to slippery.
Aug 30 12:02:00 3m 00s Elsa, Caster of the sun stones Nice Idea. I think you could expand on this. But the art is all over place :o <br/> <br/>No "Fall out of map" - detection. <br/> <br/>I think you could give the game a nicer feel if you allow proper moving and attacking at the same time. Could work with the momentum you already have. Also give the player some more information. Although I read everything I didn't really get what I was doing or supposed to do.
Aug 30 12:08:00 6m 00s God's Tech Really nice game. Good Graphics and nice gameplay! Easy to unterstand what's going on. Had much fun. Nice decrease in difficulty over the time.
Aug 30 12:11:00 3m 00s The Unreal Odyssey Honestly, I did not understand what I had to do. The star map didn't change no matter where I drove and neither did the space-view. Maybe I'm just too tired to get it, though. I liked the low poly artwork though.
Aug 30 12:11:00 0s Into The Universe I like the idea. In my first run I could barely reach the closest planet in 30 seconds. Might wanna check that. Is there a goal other than survive?
Aug 30 15:29:00 3h 18m Kungo I like the simple art and the movment of the character but i dont really know what i have to do.
Aug 30 15:43:00 14m 00s Blocky Hill The amount of content is really impressive if you did all of this in just 72h. Obviously block placement is a little bit buggy, you can place block inside existing ones and so on. Also love the art style and music.
Aug 30 15:45:00 2m 00s Accidental Adventure: Ancient Technology Nice game. Simple mechanics that work really nicely. I like the minimalistic art too. God job :)
Aug 30 15:48:00 3m 00s Ice, Fire, Сodfish and Sheeps There isnt much game play and some instructions could be good. But i like the artwork :)
Aug 30 15:51:00 3m 00s Pharablock I could not click on any of the buttons on neither of the web build links you provided. Should maybe look into it and provide a fix.
Aug 30 19:40:00 3h 49m Age of Garbage Dialogues are really funny and I like the plot. Had some trouble figuring out that the arms swings proportionally to the mouse movement. I think it would've been more intuitive if you just made the arm point towards the cursor position at all times.
Aug 31 23:53:00 28h 13m Do robots dream of flying dog baskets? It was a really funny game until the point i could not figure out what to do next. My power and fans vanished for some reason and i did not know why. The wheels stopped rotating at some point.
Sep 1 00:03:00 10m 00s Where is the doc ? Its a really nice game. It is pretty hard to be honest but the gameplay is really nice. I had trouble reminding the positions where i had to put these things in. So its a game for masterminds. <br/> <br/>I also liked the paint graphics :)
Sep 1 00:09:00 6m 00s Trading Post! I really like the idea behind this game and i also like the mini events that happen when travelling. I had fun playing the game until i bought a mercenary with 52 coins. So i had 2 left and i couldnt buy anthing more. I couldnt get any more money. And i think the haggle button is broken. I only could use it for one time.
Sep 1 00:15:00 6m 00s Ancient Contact This is a really nice game. I had much fun playing it. The idea is great. Crushing those little guys and destroying their homes was very pleasing :D
Sep 2 13:23:00 37h 08m Ancient Technology Nice little experimental game. Is there an end to it?
Sep 2 13:30:00 7m 00s Ancient Drone Really nice mechanic. I love the character design. I would like to see what this game is turning into in the future!
Sep 2 13:40:00 10m 00s Atlantis Builder What a nice game! <br/>The amount of items is amazing. I couldnt figure out how to harvest my corn becuase scroll button destroyed the ground underneath it, so i just cheated :D <br/>I like the lowpoly look. Maybe implement a* pathfinding, so you dont have to click tile for tile when moving around. But it was still an awesome experience.
Sep 2 13:47:00 7m 00s Force of Wheel What a fun little game! Unfortunately i was alone playing this game but even though i had a lot of fun. I like the minimalistic art. The only thing that was not that great was the amount of momentum. I bounced all over the place. I also got stuck in the blue box in the racing minigame once.
Sep 2 13:58:00 11m 00s Pirate Mayhem! Awesome, i had really much fun playing the game. I think the turning is a bit too slow and i was not able to kill any enemeys, but maybe i am just too bad :D Nice physics and nice looking water by the way and the concept of managing your little guys adds a nice feature to the game. I am looking forward into it!
Sep 6 21:53:00 103h 55m Run Grab Escape Really cool little platformer, I spent quite a bit of time playing it! The animations are awesome and I also like the music and sound effects, specially the scratchy one. I do have a couple of suggestions though: <br/> <br/>- The character controller could need a bit of work, I felt like the character movement didn't respond precisely to my inputs. I suppose you used a Rigidbody2D for the movement, am I correct? If so, I'd advise you to try a controller that uses raycasts instead, since you usually don't really want to have physics-based movement in a platformer. That way, you have full control over how you want your character to behave. I do understand though, that time is tight in a jam :D <br/> <br/>- This is just my opinion, but I think I would have preferred no tiles instead of the tiles you just fall through. <br/> <br/>Other than that you guys did a good job :)
Sep 6 22:00:00 7m 00s Project Meteor Been wanting to implement a 2D platformer with planets and gravity for a while now. You did a good job implementing that, though I wished the rotation would be smooth and not happen at certain points; however, I'm aware that that is probably not too trivial of a task and takes quite a bit of time to implement. <br/>I liked the UI of the inventory and the art style in general.
Sep 6 22:05:00 5m 00s Runes of the Ancients I like these kind of games. Loved the "BLARGH" sound effect when one of the slimes died. <br/> <br/>As others have mentioned, the time you draw your bow should have more of an impact. When you quickly press and release, you still get a pretty good shot. I feel like instead you should've made the arrow just fall down when there's close to no loading time. <br/> <br/>I also second the bug that you can just fire a bunch of arrows while the intro is playing, and they all get released as the game starts. Not a big issue though. <br/> <br/>Overall I think you did a good job :)