Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Garfeild
Feedback comments for LD36
Garfeild's games and stats for all events →
| Timestamp | Since previous | Game | Garfeild's comment |
|---|---|---|---|
| Aug 29 17:25:00 | Egyptian Dare | Interesting "sports" game =) Like the idea, but controls are not comfortable to play. | |
| Aug 29 17:33:00 | 8m 00s | Catapult | Music is good, but there is a lot of small problems making it hard to play & enjoy: <br/>- It was problematic to pass the tutorial 0_o <br/>- Seems like first shot is always auto aims enemies <br/>- Cant see results of the attack, hard to maintain the status of the castle <br/>- Non responsive visuals |
| Aug 29 17:38:00 | 5m 00s | Starwalker | I was fighting controls for 5 min and wasn't even able to enter the first portal. You need to work on those a little more to make it more enjoyable and playable =) |
| Aug 29 17:43:00 | 5m 00s | Carp Diem | Carp fighting simulator =D <br/>Not sure if it fits theme, but was fun to play as a fish in a pond. <br/>You can try adding some fish food in there so it'll be possible to gain health and continue fighting. |
| Aug 29 17:50:00 | 7m 00s | KEK NOR KEK | Atmosphere is good, well made graphics. But without gameplay mechanics you quickly loose interest to it. |
| Aug 29 18:03:00 | 13m 00s | ARTYS | Looks rad! But I cant find the way to download it 0_0 <br/>There is no "Download" or anything on Itch.io page of your game =( |
| Aug 29 18:03:00 | 0s | Phone Inventor | Nice game mechanics, like how you need to move across level with some limitation due to cable. Unfortunately, controls scheme is not best. |
| Aug 29 18:08:00 | 5m 00s | Mirrors of Atlantis | Good looking story based game. Maybe lacks a little bit in the atmosphere of "Atlantis", but overall texts are fun and interesting to read =) Good job, sir! |
| Aug 29 18:24:00 | 16m 00s | Log Driver | Nice game, pretty easy to jump in and start playing, but it still needs to be polished: <br/>* No game over once you reached other side of screen without all logs <br/>* MOAR water flows indication could help to understand where and how you will be moving. Would like to see main flow direction indication. <br/>Anyway, good job! it was fun to play :) |
| Aug 29 18:48:00 | 24m 00s | The Truth About The Pyramids | Great setting and idea, good implementation! A bit hard to play on touchpad, but still engaging. Main thing what I was missing – sound effects, especially screams :) <br/>Good job! |
| Aug 29 19:10:00 | 22m 00s | Battle of the Blades | Wow, great visuals. AI is a bit dumb, but still better then nothing. Two weapons are very handy to fight on different distances. Would love to see more obstacles and platforms, game will be more dynamic. As @ReboundGames mentioned, cutscene is a killing feature. <br/>Looking forward to future improvements! :) |
| Aug 29 19:17:00 | 7m 00s | Wrath of Amun-Ra | Perfectly glitching game! I've almost lost myself couple of times, but managed to reach temple! :P Like glitch aesthetics and how noise helps to navigate around. Great job! |
| Aug 29 19:47:00 | 30m 00s | Kites | Wonderful art and very relaxing gameplay! Couldn't say anything else :) Great job! |
| Aug 29 22:28:00 | 2h 41m | Slings & Stones | Nice pixel art game, like style and animations of main character. Slings mechanics is very common. What's missing: <br/>* variety in levels, randomly generated cyclopes is not enough <br/>* indication when enemy approaches village from opposite side <br/>Looking forward to future updates with music and better sounds. Good job! |
| Aug 29 22:56:00 | 28m 00s | Ancient Rides | Game looks great for first time doing voxel art, nice color palette. The goal of first level could be less, for it wasn't possible to ride all 44 passengers in given time. Also, sound effect from game field has low volume, if you compare it to score counter. Overall, good job, looking forward to future updates! |
| Aug 30 09:26:00 | 10h 30m | Miky the Inuit | Nice visuals and atmospheric music. But gameplay still requires polishing: <br/>* Game starts with frustration – intro is not possible to skip and you should spend couple of minutes waiting when actual game starts <br/>* Inventory is a big area for improvements – you can collect all, but it's not possible to drop/transfer all. I'm not talking about sorting or other stuff, but these actions are must have when you make game with inventory <br/>* When you've collected everything (or you think so), you should sit and wait till timer runs out. It will be great to have "end turn" or "speed up" button. <br/>Additional thoughts: <br/>* Random generation could be great addition to the game <br/>* Maybe add some encounter, e.g. wolves or something else, to make game dynamic. <br/> <br/>Anyway, great entry and interesting basic game mechanics. Good job! |
| Aug 30 15:57:00 | 6h 31m | Place of Power | Graphics are top notch! <br/>Mechanics of mixing and finding the nest way to produce resourses are great as well, but in the late game it become more grind than research, maybe because last stages of the game taking too long without adding new elements or maybe even small events happening in the mines and ruins. <br/> <br/>Anyway it's a great fun to play game, good job guys! |
| Aug 30 16:28:00 | 31m 00s | Naumachia | This game has promising mechanics and after some polishing it can be really fun to play pvp/ai arena game. And visuals are nice and clear. At the moment: <br/> * Hard to control your ship <br/> * Lack of UI and stats of the ship and crew <br/> <br/>Anyway, good job! |
| Aug 30 18:11:00 | 1h 43m | Rogue-like | was surprised how good it is, good flow of researching the map and solving puzzles. <br/>There is couple of places where you can fail and only way to fix it - restart, would be great to avoid this. <br/> <br/>Overall it a good little puzzle game, enjoyed playing it. Good job! |
| Aug 30 18:23:00 | 12m 00s | Kukulkan's Phantom | Nice retro aesthetics, looks like GB room escape game. When you die, you want to try again and solve that puzzle and move further into the pyramid. Good job! |
| Aug 30 22:40:00 | 4h 17m | 20000 Pixels Into The Sea | Awesome game with adorable monsters. Really liked mechanics of the wind, it was relatively easy to start sailing, but hard to master it. :) <br/>While I was saving first 5 people, I was thinking that it would be great to make it changing. And BAM! here you go, wind starts to change when you start saving other batch of people. <br/>Great job! |
| Sep 3 12:27:00 | 85h 47m | Dig Dig Revolution | Nice idea with rhythm mechanics, but without penalties it doesn't work, I was able to spam movement direction without any. Music is good so maybe it's just me - it was hard to listen to rhythm and move with it. Indication at the bottom of the screen helps but right moment to move is so short that I've always missed it. Jumping rhythm indication ball makes it harder for me to know when to move as it's movement isn't linear at the end. <br/> <br/>So in conclusion: <br/>+ Cute graphics <br/>+ Good idea for rhythm game <br/>- No penalties for out of rhythm movement <br/>- Hard to hear, move with rhythm <br/> <br/>Good job guy ;) |
| Sep 3 12:35:00 | 8m 00s | Robot Recycler | Fight controls was hard to use & hard to aim range attacks. <br/>For some reason idea of old robot recycling reminded me of the "Scrap Garden" game. <br/> <br/>Good job! |
| Sep 3 12:40:00 | 5m 00s | Knocker-Upper | Nice and simple idea, implementation is also well made. <br/>At first it was hard to see the result, did I woke him up or not due to way it's shown - only symbol change, maybe some additional effect would help to indicate it better. Also on first levels I thought that one shot would work but it seems you need to shoot couple of times or maybe it was my bad aim, so not sure about it. <br/> <br/>My only suggestion is to make clear indication of actions in the game it'll make it easier to see results of your actions. <br/> <br/>Good job! |
| Sep 3 12:47:00 | 7m 00s | Abandoned Planet | Stuck after the fridge puzzle - assembled it wrong way(not finished it) it's symbol appeared above char head, after this I wasn't able to interact with anything else. But graphics look great, ambient SFX & music also adds to overall atmosphere. Good job! |
| Sep 3 13:03:00 | 16m 00s | Aquadrata | Graphics, SFX & ambient music, meditative gameplay! So polished, looks and feels great! You guys made a great job with this one ;) |
| Sep 3 13:37:00 | 34m 00s | Fearsome Frontier | I'd like to talk about gameplay. Idea of defending your place with traps is good, but I'm not sure why traps can be triggered only once and the must be manually controlled. <br/>Manual control/activation - it's to much micromanagment than planing <br/>One use - makes it boring to play because you're leving player with less and less options to protect treasure with each activated trap. Also activation lacks good visual effect that can be seen from a far. <br/> <br/>I'd suggest: <br/>* Add recharge timer for traps <br/>* Autotrigger traps or make activation easy and fast <br/> <br/>There is a couple of released games that have this mechanics as their main gameplay so you can check them out as well. <br/> <br/>Anyway, good job! |
| Sep 4 19:55:00 | 30h 18m | Dino Lazer | Heyho, I've tried to run game on OS X and received following error: https://gist.github.com/Garfeild/775977f0642e516b41a14db87b5d12bd |
| Sep 10 11:30:00 | 135h 35m | Watch for Falling Rocks | Simple game mechanic is covered with great visuals and humor. All characters are hilarious, especially Trump-like guy in swimming trunks. Game over screen is great touch. Sound design suits game very well and music is wonderful. <br/>The gameplay is pretty intense and you need to plan ahead and wisely use heavy objects to stay alive for long time. <br/>Overall, one of the best submissions! |