2016-08-30 06:37
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
garfeild
2016-09-03 13:37
I'd like to talk about gameplay. Idea of defending your place with traps is good, but I'm not sure why traps can be triggered only once and the must be manually controlled.
Manual control/activation - it's to much micromanagment than planing
One use - makes it boring to play because you're leving player with less and less options to protect treasure with each activated trap. Also activation lacks good visual effect that can be seen from a far.
I'd suggest:
* Add recharge timer for traps
* Autotrigger traps or make activation easy and fast
There is a couple of released games that have this mechanics as their main gameplay so you can check them out as well.
Anyway, good job!