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Feedback comments for LD36
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| Timestamp | Since previous | Game | g_o's comment |
|---|---|---|---|
| Aug 29 09:26:00 | Retro Player | Pretty nice but goddammit it's hard! | |
| Aug 29 09:35:00 | 9m 00s | Secret Balance | Great job with the models as said <br/>I kinda liked the voice acting as well haha |
| Aug 29 09:39:00 | 4m 00s | Escape The Pyramid ! | windows 64 bit here <br/>W and A won't work <br/>also there seems to be a problem with scaling the window (I can see other screens) |
| Aug 29 09:45:00 | 6m 00s | Before You Die | * "AHH IT BURNSSS!! AHH PLEASE STOP!!!" <br/>> My old graphics card screaming for help |
| Aug 29 09:57:00 | 12m 00s | The Art of the Rope | I guess I'm kinda dumb but it took me a little while to figure out what's happening... <br/>But I guess dummy-support is a game design choice haha |
| Aug 29 10:27:00 | 30m 00s | Aqueducts of Solomon | I think the rules and goal should be mentioned inside the game |
| Aug 29 10:34:00 | 7m 00s | Augustan Rogue | Lol the running speed of the AI got freaked out like I was playing DayZ or somethin' <br/> <br/>It' really hard game, the absence of music is lacking especially when the game's art is kinda cool and could be complemented well by soundtrack to set the mood. <br/> <br/>A tiny "problem" - the AI path finding is... non existant <br/>they just walk straight to you, even if there's a wall and they get stuck. |
| Aug 29 11:26:00 | 52m 00s | Leonardo's Painting Machine | best entry of this LD so far! |
| Aug 29 14:43:00 | 3h 17m | KEK NOR KEK | "Walking simulator" XD <br/>Mm nice atmosphere! <br/>Visually I think you've done a pretty great job! <br/>The first thing that popped into my mind is - the character - the hybrid of cubes and human parts work so well why haven't I seen it before? Perhaps I just didn't play games who did something similar but to me it seemed pretty unique. The decompose was also very cool. <br/> <br/>I also managed to get the white screen of KEK NOR KEK. <br/>I'm still not sure what the title means but I have some ideas - kek nor kek could be read as: <br/>cake nor cake - nor is the logical operation. <br/>lol nor lol - where kek is slang for lol (related to wow) <br/> <br/>eye hil eye - if kek nor kek is a caesar encoding (the repition of kek might hint that it's a word, therefore it's not a total strech). <br/>in some languages hil means killing, perhhaps (eye for an eye?), or it could mean HIL as "Hardware-in-the-loop simulation" but that's totally a strech haha. <br/> <br/>Well it could be just bullshit as well xD |
| Aug 29 14:54:00 | 11m 00s | The Aztech Trials | That was.. interesing? <br/>It's pretty funny actually, the dramatic music with the minecraft background and the made-up names with the pointless jumper. Really almost a criticism of Temple Run or something, and the endless runner/jumper games (doodle jump etc..) <br/>"I will guarantee that you will reach the top and finish the journey" - hahaha <br/> <br/>To criticise it a bit differently - if this was made for that kind of joke well it's fine, but if this is meant to be serious there are design problems here - the inconsistency of colors and color-scheme, for example: blue buttons out of blue (pun intended) <br/>and of course the fact that the background is of minecraft and that there's no real purpose other than reaching the top, and while it could be kinda funny (because I guess it's long) most people want to enjoy the journey more than the final result. <br/>I mean, it's a video game - if you didn't learn anything during the journey at the end you just spent a couple minutes or hours in front of a screen training pointless skills. |
| Aug 29 15:15:00 | 21m 00s | Sentinel | It's kinda hard for me to believe this was all made by one person! in 48 hours! <br/>Are you a pro in these kind of things? <br/>Like you made 5 Shadow of the Colossus-like games? <br/>And boss fights? <br/>Because you really need to be experienced and incredibly talented to pull this off! <br/> <br/>I mean this has snow effects (from the sky to the flying snow piles), aiming mechanism (camera work isn't easy, and actually wasn't perfect in your entry as well), absolutely amazing animations! <br/>Thoroughly impressive, I really want to know a bit behind how you made this (you see, time management in LD is one of the hardests aspects in LD for me). |
| Aug 29 16:24:00 | 1h 09m | Roby Robot | Pretty fun game! <br/>I actually played more time than I intended, didn't make it to the end but made lots of progress I think (got the key the brass plate, fixed the thingy still couldn't open the door though, got the saw etc...) <br/> <br/>Overall it's a simple game but done in a lovely way, the art was cool the sounds were cool as well.. perhaps a soundtrack would add to it even more. <br/>Great job! |
| Aug 29 16:35:00 | 11m 00s | Hippie Horde | Haha kinda funny <br/>If I liked the music does that mean I'm hippie? <br/>Uh who am I kidding I listened to Sufjen Stevens before playing this XD <br/> <br/>Anyway pretty simple and repetitive game so I guess the gameplay is kinda lacking here but well it was funny and looked pretty well =] <br/> <br/>I got 305 on first try :P |
| Aug 29 16:59:00 | 24m 00s | Archimagic | You know to stay the hell away from a game when it's description is a proof video of any sort XD <br/> <br/>BTW there was a bug that it wouldn't fill up my mana <br/>I think it was because I clicked lots before I had any so it had negative mana or something. |
| Aug 29 21:00:00 | 4h 01m | Spectacular Stride Machine | Awesome! <br/>Art is perfect and soundtrack is pretty varied which was pretty darn cool! |
| Aug 29 21:11:00 | 11m 00s | Artefact-O 36 | Asthetic is nice <br/>I personally didn't like what you did there... <br/>It's ambitious and all but isn't intruiging enough to do what it wants to.. I don't know to put it bluntly it's like the game thinks it's impressive when it really isn't as it thinks it is. <br/>I didn't play for very long but that's how I feel. |
| Aug 29 21:22:00 | 11m 00s | The Fireworker's Apprentice | It's kinda difficult, it isn't as responsive as it should for this kind of timing I think. <br/>I aimed so many times from different angels at the boxes and it would always take the one I'm (probably) more physically closer to rather the one I'm actually pointing my plate towards. It's annoying and kinda ruins the whole game. <br/>But it's cute nonetheless. |
| Aug 29 21:31:00 | 9m 00s | Artifact Hunter | awesome game! <br/>Controls are great and art is great and music is great! |
| Aug 29 21:39:00 | 8m 00s | Temple Quest | Haha the sounds of the character are hillarious <br/>I can't help but press spacebar according to the bit. |
| Sep 1 18:29:00 | 68h 50m | Search Treasure By Amine Tcherak | The game looks great, and for a first entry it isn't that bad but just to point out the problematic stuff (and do consider I'm being "hard" with you because you made it with unity) <br/> <br/>Well.. it was kinda not playable.. <br/>there are two serious bugs and the other aren't too bad but we'll get to that. <br/>First of all the resolution - it seems you checked it only on your resolution cause in mine things get fucked up. <br/>I started off-screen and things were scaled pretty badly. <br/>the second major problem was that I couldn't switch between the bow and axe (or whatever it was) <br/>without getting unarmed which was pretty wierd. <br/>The animation was buggy as well and the shootings as well. (delay, not shooting at all etc) <br/>Then there were enemies with their head not being rendered and all sorts of stuff... <br/>I think perhaps you've got a messy code and that's what made it to that point. My advice - try and keep your code clean and modular. If you'll never cut edges you'll never get situations like this. |
| Sep 1 18:43:00 | 14m 00s | Enlightened Cave | Wow I really really appreciate the atmosphere on this one! <br/>The mechanics are kinda lacking here, I would've loved to see some gameplay or perhaps what Thomas Was Alone did - a story. <br/>But man the graphics and atmosphere made it all! <br/>I liked the shader as well. <br/>Pretty good job overall for what it is. |
| Sep 2 05:18:00 | 10h 35m | Gravity | Great art and music though the gameplay is mostly navigating and not that intriguing yet not that trivial as well. <br/>So overall - interesting but you might wanna add narration or something dubbed over the navigation. |
| Sep 2 05:22:00 | 4m 00s | Way of the Gear [Unfinished] | The game looks so cool and the mechanics are great but there's this annoying thing where I get stuck at the wall! <br/>It's soooooooooooo frustrating! |
| Sep 2 18:16:00 | 12h 54m | <GAME NAME> | Shalom guys ;) <br/>The art is really really great! <br/>Really awesome but for some reason RMB and LMB didn't work... <br/>The dash did work. Overall it looks great and sounds great but there's no real gameplay.. =) |
| Sep 3 14:47:00 | 20h 31m | Survive | Pretty cool idea! <br/>There are some things that bugged the hell of me though <br/>For example - I can't unselect anything. <br/>At one point also all of my stuff was stuck as selected and I couldn't do anything plus things didn't seem to make any improvement. |
| Sep 3 15:21:00 | 34m 00s | Atlantis Builder | Pretty well done for 72 hours! <br/>I dig the soundtrack =)! |
| Sep 3 16:08:00 | 47m 00s | We Are Here To Help | I love VNs so I might be too harsh here. <br/>This was kinda short and had no bgm and you used mostly ready images and sounds so... really production-wise I think you could do better, especially as a jam entry. <br/>I loved the humor though =)! <br/>Overall it's nice and refreshing but not wasn't too excited. <br/>Good luck =] |
| Sep 3 19:28:00 | 3h 20m | Antikythera Mechanism | Haha it's kinda nice! <br/>I like the bgm it sounds as if GTA was in ancient greek. <br/>And the old dude with the computer is a greek oldman thug. XD <br/>I couldn't stop thinking about it hahaha!! <br/>But overall pretty solid game, well done :D |
| Sep 23 07:59:00 | 468h 31m | No Mario's Sky | Wow pretty amazing for 72 hours! <br/>Also - must feel awesome to have Nintendo senpai noticing you when you're "stealing" their franchise. |
| Sep 23 08:49:00 | 50m 00s | Pen and paper | My strategy is always making 3 connected dots and as seperated as possible. |
| Sep 23 09:55:00 | 1h 06m | Reinvent the Wheel | haha cute! <br/>Uhhh yeah I'm best! |