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Feedback comments for LD36
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| Timestamp | Since previous | Game | Bogden's comment |
|---|---|---|---|
| Aug 29 06:01:00 | Brainfuck: The Game | Thanks for this first intro into brainfuck. Neat progression of levels, and good that they gradually incorporate previous solutions. | |
| Aug 29 06:18:00 | 17m 00s | Retro Player | Nice fundamentals. Interesting twist on a classic genre as well. <br/> <br/>Only big gripe would be missing keyboard shortcuts for the abilities. |
| Aug 29 06:46:00 | 28m 00s | Highly-Accurate Shepherd Simulator | This game is amazing! I'm super impressed with how much you managed to achieve in just 48 hours. The music fits the mood perfectly, and the art is super cute. Fun gameplay to boot! |
| Aug 29 06:59:00 | 13m 00s | Gears | Interesting idea, but the instructions are super dense and the controls are a bit wonky. Lots of potential, but the UI is real rough to get around. <br/> <br/>A little odd that the copper gears look like there's a progression from 1 to 4, but they end up just going in different directions. <br/> <br/>Could be really cool to introduce gears over time so you don't overload the player with all of them at once. |
| Aug 29 07:08:00 | 9m 00s | An Historic Defense | Good ol' FPS fundamentals. Great for a first LD! Glad you took the time to put audio in, the intro really takes it from a little demo to a game with a neat setting. |
| Aug 29 07:09:00 | 1m 00s | I Shall Duel Thee At Dawn | Very eye catching logo! |
| Aug 29 07:38:00 | 29m 00s | A viking game | Neat! Great job on a first entry. Hope you enter again! <br/> <br/>For Graphics, I'd recommend sticking to simple shapes and sprites if you're not an expert on making assets in photoshop. A little can go a long way. Here, for instance, I think the game could actually be improved with some really simple boxes and shapes instead of some of the higher-res assets you used. <br/> <br/>I would definitely definitely recommend trying to add sound for your next entry. If you haven't done sound effects before, it's actually really fun to try and get sounds in, and they go a long way in making a real time game feel more polished. <br/> <br/>Gameplay is really solid and feels smooth. Good job! |
| Aug 29 07:47:00 | 9m 00s | The Ancients Call | Got to portal 3, but had trouble sticking with it. Really nice fundamentals, but it all felt too similar after the first portal. <br/> <br/>Think you managed to do a good bit with the graphics with just the couple of shapes you used, but I might use some more mellow colors next time. You should give audio a try too! Shooters + audio are always a good mix. |
| Aug 29 07:53:00 | 6m 00s | Fisher King | Humor: 10/10 <br/> <br/>Writing: 10/10 <br/> <br/>Gameplay: Who needs it?! |
| Aug 29 08:00:00 | 7m 00s | Sumer Game | Really neat idea. <br/> <br/>The grading is a little wonky. Spelling is only 25% of the grade, but it seems like that's where the most interesting part of the game is. I tried again and just clicked through all the levels and baked empty slabs, and ended up getting 0s on spelling, but 100s on everything else, so the score was actually pretty high. <br/> <br/>I really like the concept of writing like an ancient student though. Awesome use of theme, and really cool idea. Reminds me a bit of the Papa's Pizzeria / Diner Dash genre. <br/> <br/>Definitely would recommend adding some background music for a game like this too. Could be very zen (or super hectic) |
| Aug 29 08:11:00 | 11m 00s | The great catapult war | Graphics: Really smooth, the aesthetics match the style of a game board really well. Almost felt like a model that could be on a tabletop, with a sweet forest model around it. Camera controls were really smooth too. <br/> <br/>Audio: Love the voices, the unit responses were pretty funny. Was the wind also done a capella? <br/> <br/>Theme: Pretty well incorporated. <br/> <br/>Fun: Unfortunately the gameplay didn't quite come up as strong as the other areas here. The mechanics of the actual game didn't feel very balanced, since you only move and attack with one piece per turn, you effectively can't ever move within 4 tiles of an enemy piece. The pieces also move suuuuuper slowly, and the turns progress slowly as well, making it difficult to play out a whole game while keeping it fun. <br/> <br/>Innovation: I like the idea of making a simple tabletop game with rules that anyone could pick up, so good job on that! <br/> <br/>Overall a pretty sweet entry that feels very polished. I might spend more time in the prototyping phase to make sure you nail some fun gameplay elements before doing the rest of the polish. Paper prototypes could help out too, especially with a game like this, where it's essentially a digital board game. Good job! |
| Aug 29 08:25:00 | 14m 00s | Secret Balance | Great mood, and very impressive modeling for just 48 hours. <br/> <br/>Didn't really get a strong feel for the gameplay though. Kind of wandered around, moved some bottles around, and got a Congratulations! message. <br/> <br/>Think you did a really really nice job with the models though. Especially liked the pieces of paper with drawings on them. |
| Aug 29 18:14:00 | 9h 49m | The Fireworker's Apprentice | Really neat idea. Educational to boot! <br/> <br/>Couple of gripes with the gameplay: controls were super awkward, and some of the chemicals felt really hard to get to. Think I tried (and failed) to get Barium like 4 times. Also felt really punishing when you picked up a wrong chemical because you had to take it all the way to the canon to be able to pick something else up. If there was some way to drop the chemicals, I didn't find it. <br/> <br/>That aside, I think you did a really good job with the concept, and I can see a lot of potential with a game like this, where you mix up different chemicals to create different firework displays. Great work for a first Jam! |
| Aug 29 18:21:00 | 7m 00s | Rolling Gears | Great compo entry! <br/> <br/>Really awesome work for just 48 hours. The music you made fits the game really well, and the audio reversing is an awesome touch that makes the game feel really polished. <br/> <br/>Also a big fan of how smoothly the gear transformed. <br/> <br/>If you decide to go with random colors again, try to keep the generator away from 100% saturation on anything. Pure red, green, or blue really start to hurt the eyes after staring for too long. Also kinda bugged me that the menu and replay buttons weren't perfect circles ._. |
| Aug 29 19:10:00 | 49m 00s | Dino Hipster Survival | Dinobook's logo starts with an F. Literally unplayable. <br/> <br/> <br/>No but really, this is definitely my favorite game of the Jam so far. Graphics, Audio, Humor, and Gameplay are all super on point. Awesome take on the classic missle defender. <br/> <br/>The explosions feel amazing too, so big kudos on whoever made those effects! <br/> <br/>Minor critiques: <br/>"Missile range" upgrade effect was unclear. Did it mean explosion radius? <br/>Being unable to switch around upgrades made it feel kinda bad when losing a level multiple times. |
| Aug 29 19:51:00 | 41m 00s | Words and Wide Spaces | Awesome idea, has a great FEZ vibe to it. Slap these kinds of puzzles on a more intricate navigation system, and you've got a really great game going. <br/> <br/>Biggest gripe is that the very start of the game is very confusing. If you just start the game and hit "Go", you basically can't do anything else. It should probably start you off on the first planet or something. |
| Aug 29 20:39:00 | 48m 00s | Aqueductus | Well executed puzzle game. Would have liked to see more interactions with the water mechanics (maybe growing more stuff when water falls on it?), but overall a very nice job. The different water levels showing different graphics was a very nice touch. <br/> <br/>Pretty good graphics as well, though a few of the textures don't quite seem to match up with some of the others in terms of resolution. |
| Aug 29 20:49:00 | 10m 00s | Farming Sim BC | Nice little simulator, and the art looks pretty good. Love that there's a swear button. <br/> <br/>Think it would have been helpful with a little bit more instruction on the order of operations to grow plants. Just a little drawing on the side of a dude going from axe to shovel to hoe to seed to water woulda been really helpful. <br/> <br/>Not sure if I missed more than just growing some plants and taking care of weeds, but this does feel like a good foundation for a more complex game involving selling crops and buying upgrades. Good work for a jam! |
| Aug 29 20:58:00 | 9m 00s | Starwalker | Hmm, is there only 1 level? The intro is a good start, but there feels like a lot lacking. <br/> <br/>The controls are a bit difficult to maneuver around, and the physics around moving feel more suited to a vehicle than walking around. Not being able to accelerate while in mid air is little odd for this type of game. <br/> <br/>Glad you hit on bits of audio and graphics for a compo entry though. Always good to see that. For short compos like this though, I would recommend aiming for simple game experiences that you think you can implement in 48 hours. As it is, it doesn't feel like much of a "game" with the amount of content it has. <br/> <br/>It's pretty impressive for being done in WebGL in only 48 hours, but there's nothing wrong with using game dev tools like Unity or Game Maker to do things quickly! |
| Aug 29 21:35:00 | 37m 00s | S**ON | Woohoo, got the spoon! Loved the music. <br/> <br/>The art is super random, but it ties together pretty well. Fun little game. <br/> <br/>I ended up feeding the king some water with the spoon, but not sure if that was the end of the game or not. Would be good to have some sort of measure of progress or goals, since it's hard to tell how much you need to do. |
| Aug 30 01:30:00 | 3h 55m | There is no instructions!? | Day 142... I'm not willing to say how many days I've been here. <br/> <br/>...Has he been there for 142 days? <br/> <br/>Neat concepts, very much got a FEZ-like vibe going on. Unfortunately had some pretty bad frame hitching which made it hard to move around and play. <br/> <br/>Really impressive music and artwork to do from scratch in only 48 hours too! Great job. |
| Aug 30 02:29:00 | 59m 00s | Launching the creation | Feels like there's some good potential, but as you already know the game is extremely short, so it's hard to say a whole lot. <br/> <br/>Didn't really seem like the items had much of a purpose either. Didn't really need them to reach the end of the two levels. |
| Aug 30 02:33:00 | 4m 00s | Guidance | Excellent jam game. Not a ton of content, but it feels extremely well polished. The game could easily be expanded with many more levels as well, now that the rest of the game engine is there. <br/> <br/>Would highly recommend adding more levels and putting up a post-compo version. Think you're onto something really good here. |
| Aug 30 02:43:00 | 10m 00s | Total Irrigation | Nice little puzzle game. Good job thinking up the mechanics around the puzzle. Not something I've seen before, and I think you've done a good job of making something simple enough to understand easily, while being complex enough to create some interesting puzzles. <br/> <br/>Audio is really relaxing as well. Biggest gripe is that the graphics could be a bit better, and some animations could go a long way here. Great job! |
| Aug 30 02:48:00 | 5m 00s | Ninurta: Granary Defense | Really interesting idea. Loved the season mechanics. <br/> <br/>Would have liked to see an arrow power meter or something. It was pretty hard to aim the shots and control the shot power. <br/> <br/>Graphics are really good, and everything fits together nicely. <br/> <br/>Would have also liked some sound effects, even if they were just simple auto-generated sfxr sounds. Couldn't help but feel incomplete without audio. <br/> <br/>Awesome job overall. |
| Aug 30 03:00:00 | 12m 00s | Homecoming | Great ambiance and mood! Loved the way the background stories came out through all of the little pieces of memorabilia. <br/> <br/>Does feel like it needs a bit more of a goal or direction though. The ending actually kind of let me down compared to how cool the other elements of the game were. Think this can be expanded into something pretty awesome. The world-building was super on point. |
| Aug 30 03:10:00 | 10m 00s | Babel | This game caught me super off guard, but in a good way. Definitely one of my top few Compo games so far. Music was a short loop, but fit the game extremely well. Had a big grin on my face as soon as the lava started rising and the frantic race upwards kicked in. <br/> <br/>The platforming mechanics feel a little slidey, and those 1 block gaps were pretty annoying to jump through, but it was a fun and unique mix of typing game and platformer that I've never seen before. <br/> <br/>Really liked the easter-eggy letters that came in from time to time. Was actually really close to losing when I got INFERNALFLAMESGUIDEME, and it felt super cool to recognize and type the words just in the nick of time. <br/> <br/>Really good job on this. Excellent concept and good execution! <br/> <br/>Managed to get to 812. |
| Aug 30 03:17:00 | 7m 00s | The Lost Caveboy | Tried playing the game in Chrome, and wasn't able to switch to the club or attack the lizard dudes right at the start. Maybe it's a Chrome bug? Art looks really cool though. Would love to give this another try if I can. |
| Aug 30 19:25:00 | 16h 08m | Avery's Grind to Success | Oof, went broke real quick. I'm just not well suited to the Consolateur lifestyle! <br/> <br/>Really good world you've got here. Music and art all fit together very nicely to make a really cohesive experience. Great work! |
| Aug 31 09:42:00 | 14h 17m | Steam Heart | One of the best games of the Jam for sure. Incredibly solid work for 72 hours. Super well polished, and comes together very nicely. Really impressed by the bosses as well. <br/> <br/>Art and audio are top notch. The only critical point is that the gameplay is a bit too derivative, which is totally fine if you're going for an homage to the great history of Megaman/Metroidvania type games, but would be great to see this kind of polish with some really unique gameplay. <br/> <br/>Awesome work. |
| Aug 31 20:02:00 | 10h 20m | Modus Catapultus | Nice little game here. I like where you're going with the aesthetic. Nice job getting sound effects in there too. <br/> <br/>On the critical side, I think the gameplay is a fair bit too slow given how action oriented it seems to be. Would also be great to get some sense of progress, either through a score which gives you points for dealing damage or destroying things, or just a simple kill counter. <br/> <br/>There's a few glitches too around trying to fire while moving, but those types of things are pretty par for the course in a jam. Well done! |
| Aug 31 20:15:00 | 13m 00s | No Man's Clay | Love the artwork. You've done a really awesome job with the main character animations, and it kind of inspires me to do some stop-motion animation in the future. How much time do you think you spent doing all the animations? Think it was feasible to do in a jam setting? |
| Sep 1 19:05:00 | 22h 50m | Ubuq | I really really really like where you're going with this. The mechanic is super interesting, and could totally lend itself well to an RPG type game. You could totally make a full final fantasy or zelda style RPG based around this mechanic, and it would be awesome. Reminds me a lot of Seqeuence or Before the Echo. <br/> <br/>Would be really interesting to have some sort of spellbook as well. Could maybe select an ability somehow, and then play the correct musical sequence to activate it. Or maybe you just start playing, where each of the buttons is a note, and different musical sequences create different effects. <br/> <br/>Just spitballing, but you guys are onto something really unique and interesting here. |
| Sep 1 19:23:00 | 18m 00s | Battle Cards | Really neat art style. <br/> <br/>Gameplay wasn't super interesting to me, unfortunately though. Not a whole lot of interesting decisions to make, so ultimately felt like I wasn't participating to a huge degree. <br/> <br/>On the whole it does feel pretty well polished though, which is impressive for a Compo game. Good job on that! |
| Sep 1 19:37:00 | 14m 00s | SETBACK | Awesome game idea. Digging the art style, and the core mechanic is super on point. <br/> <br/>Totally agree with @mvasko2 though, in that I don't think the speed-up mechanics quite match what you would expect, in the way that SUPERHOT progresses time. If I move my mouse 500 pixels, it should probably go through more time than if I move it 300 pixels. Kind of felt like there was a pretty low max speed, and you could sort of cheat by moving faster than time. <br/> <br/>This mechanic could go really well in a number of other game types too. Well done on the design. |
| Sep 1 21:23:00 | 1h 46m | No Mario's Sky | Awesome, awesome jam entry. The art is absolutely amazing, and the procedural music was a genius touch. <br/> <br/>Out of curiosity, do the Goombas have procedural parts as well, or are they just selected randomly from a set of a bunch of different goombas? <br/> <br/>Others have mentioned, but the mechanics around running and jumping need a bit of tuning. Feels quite different from the original mario, especially with how slowly you can change direction in midair. <br/> <br/>If you decide to keep working on this, it would be super cool to have procedurally generated enemies that are more than just goombas. Wonder if there's a way to mix and match stuff like wings, shells, arms, etc that would still feel mario-y. <br/> <br/>Again, amazing entry overall. Definitely one of the best this LD. |
| Sep 2 05:40:00 | 8h 17m | To Give a Game | This game is such a perfect jam game, and I love the story that you created. <br/> <br/>Gave me a lot of "The Beginner's Guide" vibes. Thought what you did here was super interesting and unique. <br/> <br/>Now, to dissect and analyze the game, I don't think the text advancing system did you many favors. The pace was slowed to a bit of a crawl because of it, which detracted from my own personal experience, unfortunately. <br/> <br/>The sound effects were also put in so sparsely that they kind of caught me off guard when they did happen. Glad that you put some in though, instead of leaving it silent. <br/> <br/>I also actually think you also have the kernel of a really interesting typing game with the mechanics you created. Essentially you had made a rhythm typing game without the music. I could totally see that as a real thing to help people learn to touch type. <br/> <br/>So glad you made this and shared it. It really embodies LD well. <br/> <br/>P.S. Left you a comment on my game around how to approach the word puzzles. Hope you'll give it another shot! |
| Sep 3 08:23:00 | 26h 43m | The Mystery of the Maniac AI | Really dig the aesthetic, but I think you could have benefited a _lot_ from a custom font and a bit more CSS. The simple minimalistic web-page look is great for what you're doing, but the default fonts give off a vibe of un-done work that I don't think was exactly what you were going for. <br/> <br/>The puzzle mechanic was super cool too. They're pretty well designed. Would have been nice to keep track of the branches you've explored though. Really well done overall. |
| Sep 5 02:30:00 | 42h 07m | Mo'ai Dance Party | Surprisingly interesting gameplay for how simple the mechanic is. Well done on that! <br/> <br/>Kinda felt like a rhythm game too. Woulda been cool to really emphasize doing stuff on the beat. |