Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → AnaGF
Feedback comments for LD36
AnaGF's games and stats for all events →
| Timestamp | Since previous | Game | AnaGF's comment |
|---|---|---|---|
| Aug 30 09:43:00 | Escape T | I love those sunglasses. Thug life alien! <br/>Nice game, polished entry. Good job :D | |
| Aug 30 09:49:00 | 6m 00s | Save Her | Nice one. It is rather interesting to try it again and again, because you want to read all the finals. Such a deep game :) |
| Aug 31 00:12:00 | 14h 23m | Supercontinent Ltd | Played it to the end. It has an interesting story, it made me wanting to know what happens after that. It is also a nice take on the theme, and the pixel art is amazing. Great work! |
| Aug 31 00:49:00 | 37m 00s | To Give a Game | I think you used pretty well the theme, I like the point you are trying to show with the game too. It was funny to read :) <br/> <br/>However, the gameplay you tried to add seemed a bit off to me. For example, you can press Y or N to go answer to the cat, but I had the feel that my choice didn't matter, I was trying to understand if the cat's response really depended on my choice, and before I realized that it was just a delusion it was rather confusing because my mind was not paying attention at all on the story (which is the main feature of the game). I think that if you want the player to be more than just a reader, the point is not making the player do things, but making the player feel that he/she is altering the game somewhat (even if it is false, changing just a line may work). <br/> <br/>Anyways, maybe this is my opinion because here it is late night and the bed is calling for me. But overall the game is good, you did a nice job! |
| Aug 31 01:03:00 | 14m 00s | Anzu: Revelation | The game may be short but I think it is normal, you only had 72 hours. You made a nice game, I love the idea of using the lens device to find out the answer, it has a lot of potentail. It is also a very polished entry: art is cool, music goes well with the game, they both create a nice atmosphere. |
| Aug 31 01:56:00 | 53m 00s | Pharaoh's Awakening | Graphics are amazing, really good 3d art for just 72 hours. I liked the atmosphere too. <br/> <br/>However, I find it very slow to play: you walk slowly, when you interact with objects they react slowly, and you also have to stop what you are doing and go to lit a torch, which makes it even slower (it may be more realistic, but I find it unnecesary). The second puzzle became boring because of that: you have to interact with a switch so you can go find another switch and then show another switch and it goes like that for another three or four switches, so it would have been nice if the player could do it faster, even if that means that the game has to be shorter. <br/> <br/>On the other hand, the rest of the puzzles are nice though. And the game has a lot of work for being made in just 72 hours, it is a good entry overall. |
| Aug 31 11:00:00 | 9h 04m | Will Willis and the Temple of Hacha'Kyum | Tiene muy buena pinta. No he sido capaz de pasar del segundo nivel, hay un punto que se me hace imposible (seguramente pasé algo por alto), pero al margen de eso el control se maneja muy bien, es muy intuitivo. Los gráficos y el sonido también están muy bien hechos. En general está muy pulido, y más teniendo en cuenta que lo has hecho solo, te felicito :D |
| Aug 31 14:42:00 | 3h 42m | Crazy Catapult | Simple little game, it is pretty addictive. It is also very intuitive, easy to learn while challenging to be good at it, you did a nice job there! |
| Aug 31 15:26:00 | 44m 00s | Something is Wrong with this Museum | Art is nice, it has a funny background too. But I think the best is the platformer design, I like the idea of playing upside-down, and you managed to balance well its difficulty while keeping the player wanting to try it again and again. Seriously, I died a lot of times, but I didn't stop playing until I managed to beat it xD Great job! |
| Aug 31 17:46:00 | 2h 20m | Robot Forest | Cool game, I liked the background story, audio is also really good. <br/> <br/>Art is nice, specially for a jam, however it feels as if there are different styles mixed up in one game. Every asset is different from another. I mean: the main character is cartoon, the robots are semirealistic, the background art looks like a high detailed digital painted environment concept art, and the foreground elements look simpler and less detailed than the background (trees, ground, stones). Again, it looks good, but I think that it would be look awesome if it was all the same style or if you are going to combine two different styles, trying to integrate each other. <br/> <br/>About the gameplay, it is intuitive and funny. I first tried on Firefox, I couldn't play because it was very laggy as you already guessed. So I later tried it on Edge and it was fine (YEAH, I don't like Edge neither, but it was the first one I clicked on). Sometimes the character didn't respond to the controls but I think it is because of the browser. <br/> <br/>Overall you made a nice game, good job guys! |
| Aug 31 18:28:00 | 42m 00s | Emily Morrison's Garden | Wow... At first it is hard to understand, but it is the only flaw I see, because after a few plays you get it and it becames pretty addictive, the gameplay is really original. Also, I love the idea of the sundial, it is a really nice take on the jam's theme. And the pixel art is stunning, along with the sound it makes a great atmosphere. |
| Aug 31 18:50:00 | 22m 00s | Flight of Daedalus | It is a cool game. At the start I didn't know where to go, later it become easy, but it was funny. I like how you used the theme too (I am some sort of mythology freak). Art is not bad. I missed some sound there, but overall I think it is a good entry. You also made it alone, which is really hard, so you did a nice job! |
| Aug 31 18:58:00 | 8m 00s | Burger Cave | For being your first one it is really cool. More to the point, you made it alone, which I think it is already a triumph (since it is hard as hell). <br/> <br/>I don't know exactly how you manage to make a burger, I understand that it is because it is unfinished (or maybe I am too noob xD). However it has potential, I like the idea, and the pixel art is cute too. You put a lot of effort into it. You did a nice job. Keep on developing! |
| Aug 31 19:12:00 | 14m 00s | Vampire of Paris | I liked the idea of avoiding the light as a gameplay. At first you feel a bit disoriented, you don't know exactly what to do, but on the other hand the controls are easy to learn. It was funny overall. Art is not bad, but what really makes the atmosphere is the audio, which I found pretty neat! And the background story was interesting. <br/>I was going to point out the collision bug, but I already saw it on thhe description. At all, is a cool game, nice job :) |
| Aug 31 19:30:00 | 18m 00s | Agent 3310 | Impressive! I felt a lot of nostalgia. I think you used the theme in a very clever way, it was really funny and immersive. I can't believe I spent like 5 minutes playing Snake xDD Great work. |
| Sep 2 15:33:00 | 44h 03m | Rush of Tapes | Great concept, I felt nostalgic while playing it. Good sandbox idea. Graphics are cool, too. Some audio would help with the feel. But overall you did a nice job! |
| Sep 2 16:14:00 | 41m 00s | The House on the Right | Cool game, I like the idea of setting an environmento to explore and investigate, so the player can come up with a theory. Art is really nice, reminds me to noir films and Sin City, however since it involves investigation it could be a bit easier to understand. But overall, a great game! <br/> <br/>This is my theory: Mr Burnwood and Mrs Burnwood lived together. He was aware that Mrs Burnwood was going to sell to Sarah since it was on newspaper, so he prepared the himself : he made a hole through the wall of the kitchen, so he could spy on them. Mrs Burnwood and Sarah met on the living room. Mr Burnwood shot against the wall and killed the one sitting on the sofa, later he stepped out of the kitchen and shot the other one in the living room. <br/>Now this is what I don't have clear: the dead mark on the door, which I assume is someone that wanted to call the security before dying. Blood marks tell me that she was the one sitting on the armchair, but as far as I am concerned the white dead drawings are meant to mark where they were found dead, not that someone went from one place to another before dying. I can only think that the one dead on the dead is Mr Burnwood, but I don't know how, and why there are the blood marks on the floor. |
| Sep 3 00:52:00 | 8h 38m | Boss Fight Story | Really hard, those spikes are frustrating, sometimes they killed me without them touching me. On the other hand, I think the idea of having to get the parts for the purpose of building a ballista is good, the monster's movements are pretty neat. I also loved the monster's sprite. I see potential here :) |
| Sep 3 01:00:00 | 8m 00s | Trading Post! | It is a bit confusing. UI is hard to read and buggy, it needs some work. But the idea is good and it has a wide range of options, you put a lot of effort into ir! Drawings are funny too. <br/> <br/>As I see it, I think you would have been able to finish it with more time. I see potential, it would be really interesting to see it developed further :) |
| Sep 3 01:10:00 | 10m 00s | Frog Whisperer | I love the concept... and the frog's face :D Maybe something that could help to aim would be great, I'm not sure at all since dragging feels as if you are actualli throwing frogs with your hands, but it is a suggestion. Cool little game, nice job ! |
| Sep 3 01:15:00 | 5m 00s | Temple Quest | Concept is simple, but it is not bad, in fact it is pretty funny. Art could be better (ok, it is a jam, it is not that important). Audio is great, really makes you getting in the mood. Nice job overall, and congrats for making it in 48 hours :) <br/> <br/>Somehow I imagined this as a music game, I think it could work awesome that way. |
| Sep 3 01:22:00 | 7m 00s | Viking Adventures! | Nice game. I like how you came up with the mechanic, simple but funny. Art is pretty neat too. I missed some sound though. <br/> <br/>Really good job :D |
| Sep 3 01:31:00 | 9m 00s | Punch Card Panic | Nice game. I like the old school vibe :) It is also very intuitive, and art matches the game very well. Nice one! |
| Sep 3 01:41:00 | 10m 00s | Storm O.S. | Wow, great work! When I went to the computer I was not sure about what I had to do. But I like the idea, audio is cool, and of course, art is AMAZING. |
| Sep 4 23:50:00 | 46h 09m | Perambulator | I specially like how you designed it, every level has a new thing to learn and that is really refreshing. <br/> <br/>I found a difficulty gap, though. I reached lvl 8, I found it a lot harder than the other levels. That level is a bit frustrating too, since you can get stuck easily and the only way to get back is to reset all the level (after doing several things). Anyways, overall is a funny nice game :D |
| Sep 6 00:58:00 | 25h 08m | Ancient Ranger with Ultimate Technology | Great job, I love the concept, art is pretty neat, sound is cool too, and the controls are really smooth. One of my favorite entries :D <br/> <br/>However, although you say it was intentionally, I think a bit more of walking speed would make the game better. Even if you shoot it is impossible to not get surrounded, because (obviously) shooting a stone takes your time, and the force spell has a cooldown. Since shoots and spells need to be like this because you are an "Ancient Shooter", I think that increasing the walking speed would improve the game feel, and maybe the solution for not making the game too easy would be increasing the amount of enemies instead of keeping the player being slow. |
| Sep 6 01:11:00 | 13m 00s | Jukebox Jam | It is a cool little game, you did a good job. I love the audio, the art matches the main song well. The game mechanic is not bad, however, I found it a bit strange because the pole has to change position pressing the arrows several times. I understand you did this intentionally so it wasn't the typic piano game, but I think it would match the song's rythm better if the pole moved as in a breakout game, meaning that you would just keep pressing an arrow instead of hitting it 2-3 times, or maybe a mouse control would work too. <br/> <br/>Anyways, it is a nice entry :D (P.D.: My score was 18500, I guess I was a bit noob) |
| Sep 19 13:05:00 | 323h 54m | The first trojan | It is a cool little game. I like the idea of hiding into the horse. However, sometimes I don't understand why I go faster, or why I die, it is hard to know if it is a bug or something you decided. Maybe I would try to make it clear to the player, for example, since it is a wheeled horse it would be easier to understand the increased speed if the character is going down instead of up (gravity). <br/> <br/>You did a good job anyways, graphics and sound makes you feel nostalgic, and it was funny no try it, |