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Feedback comments for LD35
sol_hsa's games and stats for all events →
| Timestamp | Since previous | Game | sol_hsa's comment |
|---|---|---|---|
| Apr 18 05:16:00 | DungeonShift | Unity web player doesn't work anymore, can you make a webgl export? | |
| Apr 18 05:16:00 | 0s | Future-Anthropology Facility | Unity web player doesn't work anymore, can you make a webgl export? |
| Apr 18 05:23:00 | 7m 00s | LycanQuest | Really nice, pretty and atmospheric. As others have noted, some checkpoints would be nice, and longer levels would be nice. <br/> <br/>Some of the sound effects are so loud they clip which doesn't sound too nice. <br/> <br/>I could easily see this become a bigger game with actual story and stuff =) |
| Apr 18 05:26:00 | 3m 00s | Soothsayer Simulator 2016 | Well, that was definitely different. I expected one thing, and got something I wasn't expecting. |
| Apr 18 05:37:00 | 11m 00s | Haywire | Great sound and sound effects. |
| Apr 18 05:40:00 | 3m 00s | Tito's Revenge | Great sound - music wrapped up when game's over was really nice. |
| Apr 18 05:41:00 | 1m 00s | 5h1ft | Unity web player doesn't work.. can you make a webgl export? |
| Apr 18 05:45:00 | 4m 00s | Battle of Britain 2 | I got the plane select and path drawing and that works quite well, but on top of that I have no idea what was going on in the game. There were explosions and green boxes that appeared(?), but I have no idea where those came from. |
| Apr 18 05:47:00 | 2m 00s | Shift shaper | Can you make a webgl export? |
| Apr 18 05:54:00 | 7m 00s | Fluffie Breeder | It works, I wonder if it would have been better if you left the drums out completely though. <br/> <br/>Since you put the box there, I first tried to drag the fluffies to the box, but the mechanic became pretty clear quickly when I tried to do that. <br/> <br/>I was also surprised that the fluffies I used disappeared, but I guess it would make the game too easy if this didn't happen... maybe only being able to use each one once would work? But that's a different game. And you'd get a flood of fluffies anyway.. =) |
| Apr 18 05:59:00 | 5m 00s | Call of the Wild | This is a compo entry - where's the source code? ('view source' in browser works, I suppose, but having a separate zip would be nice). <br/> <br/>Pretty nice music, fits the theme definitely, more levels would have been nice.. Fun while it lasted. |
| Apr 18 06:18:00 | 19m 00s | Befitting Perpetual Owl | Can you make a webgl export? |
| Apr 18 06:29:00 | 11m 00s | Posthistoric Ooze | Nice. The music fits the game too. <br/> <br/>It would be nice if there would be some way to remove placed totems though. I tried to change one totem to another, but apparently the old one stayed behind the new one because the old effect still happened. |
| Apr 18 06:33:00 | 4m 00s | Quarantine | Great mood and audio. No idea whatsoever how to solve the game though. |
| Apr 18 06:58:00 | 25m 00s | Capital Offense | Interesting.. very challenging, though. Some sound would have been nice. |
| Apr 18 10:00:00 | 3h 02m | Heroic Sex Bazooka | Really fun sounds =) |
| Apr 18 11:51:00 | 1h 51m | Blackula the Vampirate | Pretty nice graphics. The gameplay itself feels rather random, I gave up trying to figure out whether the ship descriptions have anything to do with which option I should choose, so I ended up spamming either zombie or shark depending on which stat seemed lower. The sound effects also seem totally random and have nothing to do with whether you win or lose a fight. |
| Apr 18 11:58:00 | 7m 00s | Vehicle shifter | Nice. Took a while to figure out the controls, the swap between car and rocket wasn't obvious =). |
| Apr 18 11:59:00 | 1m 00s | Color shift | Web link isn't a web link. |
| Apr 18 12:05:00 | 6m 00s | Block Shift | Fun minimalistic idea. I quickly just moved the tiles to a horizontal line and that seemed to be a winning strategy for quite a long time. Some sounds would be nice? |
| Apr 18 12:46:00 | 41m 00s | Silver Bullet | Nice game, good graphics. Played it a couple of times and maybe I'm just thick but I can't figure out what should tip off what the solution is. Maybe it's unclear what the rules of a shapeshifter in this game's lore is. <br/>Really calls for some kind of audio (played the compo version). |
| Apr 19 07:14:00 | 18h 28m | Falling Sky | Can you make a webgl export? |
| Apr 19 07:17:00 | 3m 00s | Territoris | Can you make a webgl export? |
| Apr 19 07:28:00 | 11m 00s | RoboRob | Pretty nice take on a stealth game. The music really creates a tense mood. I did have to retry the first level a bunch of times because one enemy does a 180' turn without any kind of warning. |
| Apr 19 09:53:00 | 2h 25m | Arnold Stallion's Pump or Die | As keys, z/x/c would probably work better for a webgl export. Really funny, too bad it's so short :/ |
| Apr 19 17:16:00 | 7h 23m | Boxey | htc vive might be tad bit of a niche as of yet.. =) I hope you'll get your ratings. |
| Apr 19 17:21:00 | 5m 00s | Rocketmorph | 69040m - Nice game, and the music fits the game perfectly too, even though you didn't make it. I would have gotten a much better score if I could just see where I'm going, but that darn ship is in the way.. =) |
| Apr 19 17:24:00 | 3m 00s | Geomatrix | Worked fine for me on firefox. *shrug*. |
| Apr 19 17:55:00 | 31m 00s | Heavenly Hell | Great graphics. The gameplay works, but feels like I should memorize the levels. If I switch between worlds, for example, I may not have time to react to an approaching wall - unless I've memorized the level and know I shouldn't switch here. |
| Apr 19 17:58:00 | 3m 00s | Bloodbearer | Can you make a webgl export? |
| Apr 19 18:04:00 | 6m 00s | Shorn the Sheep | Okay, this was fun and... weird =) |
| Apr 19 18:10:00 | 6m 00s | 2D-Tris | That was definitely a .. twist. get it? Ha ha.. Ok I'll go. |
| Apr 20 06:29:00 | 12h 19m | Wood for the Trees | Okay, I'm done. This is the best one in LD35 that I've played. |