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Linver

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TimestampSince previousGameLinver's comment
Apr 18 03:45:00 Shoop-da-Poop Fresh idea, and niсe Mood. This humor! <br/>You should to add.. moar tutorials - after 10 minutes of plaing with it - I understand some basics.. But music compounds beetwen loops hurt my ears :( <br/>After first level I have 110% on my FunMeter, but then.. 10 minutes to decide second level, and all fun leaked away. <br/> <br/>Looks like Rubik's Cube a bit?
Apr 18 04:55:00 1h 10m Changelings' Lair Why did you skip humor voiting? It is good. <br/>I have fun from unlocks\ new morphs, but I can't speed up the game. It do game very boring after one loose
Apr 18 05:10:00 15m 00s Hungry Vampire Nice game! <br/>But level with wolf transform is very hard for me &gt;_&lt;
Apr 18 05:18:00 8m 00s Space Shift Your Game try to change my Windows register .. and died. <br/>^(
Apr 18 05:32:00 14m 00s GoldRing-Man Very long dialogs for me \-_-/ <br/>Nice tiles, but all it looks dead without any animations. <br/>A lot of plugins\libs are very hard to don't get a crazy quilt.
Apr 18 05:42:00 10m 00s 5h1ft Game live until you meet new weapons. <br/>But after that.. A very small rect able to see - You can jast run into an enemy. If you will make moar space under the camera, you can add moar shots\enemies\collones ito the room.
Apr 18 05:55:00 13m 00s Boolean Differences Close to unplayable - very fast movement(Do you use time.deltaTime?) and unlocked Z movments in RigidBodies.. and so small platform.. <br/>But I finished all levels :D
Apr 18 06:04:00 9m 00s Attack of the RGBobots You are just a hero :3 <br/>Best pixelArt is real pixel art.
Apr 18 13:51:00 7h 47m Entropy Am.. I thinked that it's a text quest or visual novell, and read dialogs. Dialogs are really good, but long.. <br/>And UNEXPECTED pew-pew game then xD. <br/>You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together
Apr 18 14:15:00 24m 00s Metaforce And I cannot open web version too( Firefox 45.0.2) <br/>It's not very fun - so easy to just run away from monsters, and so boring kill them (a looooot of punchs). You should create one - two interesting rooms, i think - it's cost moar.
Apr 18 14:26:00 11m 00s Doodle Book Survival Hello! <br/>This animations.. is very very cool :3 <br/>Resolution of your Web build is .. very huge. How many people have monitor for this? <br/>And lools like after small to big forms transformation shots spawns at a wrong place.
Apr 18 14:47:00 21m 00s Henkan Pachinko You should, I think, <br/>1. Make ingame background and textures moar monotonous, but moar contrast - it slow level decide. <br/>2. Add new shape switchers or interactive objects - moar and moar boxes is bad idea. <br/>3. Try to reach 5-9 objects on one pizzle. (by human's short memory size)
Apr 18 15:00:00 13m 00s Shape Escape Nice sprites and controls. <br/>Yes, no one will play to this game twice - possible content variation is one.. but if you will add different levels.. and objects - it can be a nice game.
Apr 18 15:10:00 10m 00s Befitting Perpetual Owl Your Game has so tricky controls, like my xD Try to use: <br/>transform.Translate(%coords%, Space.World); <br/>Fonts is so crazy - i can't undestand it. <br/>But it's playable. It's the first step.
Apr 19 14:04:00 22h 54m Shiftmatic Hard sounds a bit. <br/>I think you should part with moving circules after static.. and make it smaller. After thos challenge, all other game looks so easy ^3
Apr 19 14:07:00 3m 00s Crazy Game Man! I cann't download your game! <br/>Please, use http://ludumdare.com/compo/2013/08/21/free-hosting-for-your-ludum-dare-games-itch-io/
Apr 19 14:22:00 15m 00s Butterfly It's not easy to understand, when did I a mistake in the game - no markers or text messages. And I spend some time to understand how it work. <br/>The best part of this game is moving away from you guys! Really it make a scene. And nice humor and mood.. outside the game 0_o <br/>Nice trick!
Apr 19 14:29:00 7m 00s System Shift Sounds like a nice Old School game! <br/>But I amn't having Linux in my hands at this moment to play and score :'(
Apr 19 14:40:00 11m 00s Druid So butiful music.. and hard sound of forms change XD. <br/>Camera swap to left, when you have stepped to left did my mage wounded at some places :'( <br/>And I think you should make scale of all objects smaller for best perfomance next time/
Apr 19 14:53:00 13m 00s Shuffle Race Idea is interesting a bit, but when you played at one map a lot one way - is drop the game. You should add auto change of maps, or main menu button. <br/>Nice physics! But Font is hard to read, try use anythings easier. <br/>PS\ try to add to your car a standart "Trail renderer" Unity component ;) It will be amazing, I promise!
Apr 19 15:14:00 21m 00s GeoShift Looks and sounds beutiful. Idea is cool, <br/> but I cann't pass part with transforming triangle guy :( <br/>So hard ..
Apr 19 15:33:00 19m 00s MoveARound Nice idea and art! <br/>But controls is VERY hard. Every level have *I cann't stop into this light problem* xD <br/>But really good feel of adding new features.
Apr 19 15:54:00 21m 00s ADAPT Nice idea, great artstyle - thx for Unity2d light asset ;) <br/>Tutorial is good, but real game is very-very hard. And you cann't beat level after your death :\
Apr 20 05:39:00 13h 45m Infinite Ronin You created good style and art, and meditative gameplay. (when random don't created a huge pack of enemies at one place o_O) <br/>But without new things after 3-4 minutes it become boring :'( <br/>You should add typical runners features: currency, bonuses, new eniemies after time.. and it can be a good game for mobile devices, I think
Apr 20 13:18:00 7h 39m The Cell Stage Nice style.. but you spended all time for it :'(
Apr 20 13:33:00 15m 00s Freeform New fun idea, but game is unplayable a bit - after some figures white clouds make hints invisible :'( <br/>I think you can strongly improve your game with visible hints, and changings of shapes with 1-2-3-4 buttons (and don't forget to add button-shape hints on the screen)
Apr 20 13:49:00 16m 00s Essence Run Nice game with really cool music! <br/>But hard as a HELL! How many people can pass it? I don't know, but these mans will be crying from happines about finishing this game. <br/>Hardcore fan is fan too.
Apr 20 14:00:00 11m 00s Druid: Wait I'm a What? Title screen and main music is .. 10\10 <br/>But gameplay and sounds are not very good, you know. <br/>Awww.. so hard to rate this/
Apr 22 06:41:00 40h 41m SPELLDOWN! Nice Art! <br/>First fight: drawing one glyph so much times is boooooring. Yea, I don't have a skill at this level, but you should make this fight faster. <br/>Second fight: good <br/>Other fights: hard and booring after death. May be you should add small glyphs to delete enemy's line (if it so good), or to swap your main glyphs/
Apr 22 11:00:00 4h 19m Shifty Berries Very good background, and style really. But this game needs moar easy levels/ <br/>And if you try to fly to the space.. game is crushed ;3
Apr 22 11:12:00 12m 00s Village People Music is one of the best what I seen in compo! <br/>But you should add units with new different behaviours, not skins - it can improves fun ^3
Apr 22 11:26:00 14m 00s Mutant Squares Not bad realisation of theme - shapeshift is useful, but: <br/>[*] Buttons for swap .. are in crazy places. You can make tank form active wile button is pressed. And fast form after next 2 seconds after dash.. maybe <br/>[*] Tank form has bad gamedesign - you will die, if red mans sit on your face, after you will leave this form. May be you can make this form as *reflects bullets* just.
Apr 22 11:42:00 16m 00s witch's home disaster All this crazy level shapeshifts! I stuck in the walls again and again 0_o <br/>But music and style\mood is really good.
Apr 22 11:57:00 15m 00s Two Sides Of A Coin This crazy combination of art.. I give the trophy ;3 <br/>Gamedesign: There is not a reason for 2 heroes in this game. You shoud add an unique towers.. or something also. <br/>It is not fun, when you placed 3 towers, and just can.. afk. <br/>And yeas, it's hard to understand, what you can buy towers while markers are black.
Apr 25 13:53:00 73h 56m Greenvasor I loosed 3 times, then watched gameplay to understand how this game works (transformation of infected butterflies is very important, but it is hard to understand fast how it works.) <br/>I think, the speed of enemy bullets is fast, or the size of player should be smaller.
Apr 25 14:19:00 26m 00s Ocean Rig 452 Level 4-5 are hard as ... , but after others are OK/(but maybe 6 is so easy) <br/>Music is good, but I think you should don't use pixelization of models for better art style. <br/>Good smart game. Hard a bit (but I know, it's so hard to create smooth complexity .. in Ludum time)
Apr 26 04:00:00 13h 41m princess, castle, etc You should make a hero smaller, or do a X_movespeed faster. <br/>Game is small, but dont have real troubles. Background and audio is great, but characters are not good in a different style. There is bit of oldschool nostalgy/ <br/>PS\ And thanks for a honest comment, man.
May 3 08:07:00 172h 07m Morphling All those transformations are fun, but there are some troubles: <br/>[*] It was hard for me to manage 3 control buttons (z,x,c) at start.. and I mistaked a lot 4 first deaths. You can make a doodge by double arrow key press, for moar intuitive experience. <br/>[*] Wall-passable haunting enemies are very annoying, when there are above or below you. <br/>[*] Looks like you cann't jump when you stay close to wall 0_o and die/ <br/>These can improve your Overall next time, I think ;3
May 3 08:26:00 19m 00s 2045 Henkei no Densetsu Really cool game with all parts! Wow! <br/>Dut you can improve a bit gameplay with: <br/>[*] procedural levels - to improve replayability and surprises! <br/>[*] bonuses - extra life\ instant transform.. or you can add life after X score points, like a Sonic - it's really good idea <br/>[*] em.. you can fix river coasts.. sometimes I stucked into it :(