Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Linver
Feedback comments for LD35
Linver's games and stats for all events →
| Timestamp | Since previous | Game | Linver's comment |
|---|---|---|---|
| Apr 18 03:45:00 | Shoop-da-Poop | Fresh idea, and niсe Mood. This humor! <br/>You should to add.. moar tutorials - after 10 minutes of plaing with it - I understand some basics.. But music compounds beetwen loops hurt my ears :( <br/>After first level I have 110% on my FunMeter, but then.. 10 minutes to decide second level, and all fun leaked away. <br/> <br/>Looks like Rubik's Cube a bit? | |
| Apr 18 04:55:00 | 1h 10m | Changelings' Lair | Why did you skip humor voiting? It is good. <br/>I have fun from unlocks\ new morphs, but I can't speed up the game. It do game very boring after one loose |
| Apr 18 05:10:00 | 15m 00s | Hungry Vampire | Nice game! <br/>But level with wolf transform is very hard for me >_< |
| Apr 18 05:18:00 | 8m 00s | Space Shift | Your Game try to change my Windows register .. and died. <br/>^( |
| Apr 18 05:32:00 | 14m 00s | GoldRing-Man | Very long dialogs for me \-_-/ <br/>Nice tiles, but all it looks dead without any animations. <br/>A lot of plugins\libs are very hard to don't get a crazy quilt. |
| Apr 18 05:42:00 | 10m 00s | 5h1ft | Game live until you meet new weapons. <br/>But after that.. A very small rect able to see - You can jast run into an enemy. If you will make moar space under the camera, you can add moar shots\enemies\collones ito the room. |
| Apr 18 05:55:00 | 13m 00s | Boolean Differences | Close to unplayable - very fast movement(Do you use time.deltaTime?) and unlocked Z movments in RigidBodies.. and so small platform.. <br/>But I finished all levels :D |
| Apr 18 06:04:00 | 9m 00s | Attack of the RGBobots | You are just a hero :3 <br/>Best pixelArt is real pixel art. |
| Apr 18 13:51:00 | 7h 47m | Entropy | Am.. I thinked that it's a text quest or visual novell, and read dialogs. Dialogs are really good, but long.. <br/>And UNEXPECTED pew-pew game then xD. <br/>You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together |
| Apr 18 14:15:00 | 24m 00s | Metaforce | And I cannot open web version too( Firefox 45.0.2) <br/>It's not very fun - so easy to just run away from monsters, and so boring kill them (a looooot of punchs). You should create one - two interesting rooms, i think - it's cost moar. |
| Apr 18 14:26:00 | 11m 00s | Doodle Book Survival | Hello! <br/>This animations.. is very very cool :3 <br/>Resolution of your Web build is .. very huge. How many people have monitor for this? <br/>And lools like after small to big forms transformation shots spawns at a wrong place. |
| Apr 18 14:47:00 | 21m 00s | Henkan Pachinko | You should, I think, <br/>1. Make ingame background and textures moar monotonous, but moar contrast - it slow level decide. <br/>2. Add new shape switchers or interactive objects - moar and moar boxes is bad idea. <br/>3. Try to reach 5-9 objects on one pizzle. (by human's short memory size) |
| Apr 18 15:00:00 | 13m 00s | Shape Escape | Nice sprites and controls. <br/>Yes, no one will play to this game twice - possible content variation is one.. but if you will add different levels.. and objects - it can be a nice game. |
| Apr 18 15:10:00 | 10m 00s | Befitting Perpetual Owl | Your Game has so tricky controls, like my xD Try to use: <br/>transform.Translate(%coords%, Space.World); <br/>Fonts is so crazy - i can't undestand it. <br/>But it's playable. It's the first step. |
| Apr 19 14:04:00 | 22h 54m | Shiftmatic | Hard sounds a bit. <br/>I think you should part with moving circules after static.. and make it smaller. After thos challenge, all other game looks so easy ^3 |
| Apr 19 14:07:00 | 3m 00s | Crazy Game | Man! I cann't download your game! <br/>Please, use http://ludumdare.com/compo/2013/08/21/free-hosting-for-your-ludum-dare-games-itch-io/ |
| Apr 19 14:22:00 | 15m 00s | Butterfly | It's not easy to understand, when did I a mistake in the game - no markers or text messages. And I spend some time to understand how it work. <br/>The best part of this game is moving away from you guys! Really it make a scene. And nice humor and mood.. outside the game 0_o <br/>Nice trick! |
| Apr 19 14:29:00 | 7m 00s | System Shift | Sounds like a nice Old School game! <br/>But I amn't having Linux in my hands at this moment to play and score :'( |
| Apr 19 14:40:00 | 11m 00s | Druid | So butiful music.. and hard sound of forms change XD. <br/>Camera swap to left, when you have stepped to left did my mage wounded at some places :'( <br/>And I think you should make scale of all objects smaller for best perfomance next time/ |
| Apr 19 14:53:00 | 13m 00s | Shuffle Race | Idea is interesting a bit, but when you played at one map a lot one way - is drop the game. You should add auto change of maps, or main menu button. <br/>Nice physics! But Font is hard to read, try use anythings easier. <br/>PS\ try to add to your car a standart "Trail renderer" Unity component ;) It will be amazing, I promise! |
| Apr 19 15:14:00 | 21m 00s | GeoShift | Looks and sounds beutiful. Idea is cool, <br/> but I cann't pass part with transforming triangle guy :( <br/>So hard .. |
| Apr 19 15:33:00 | 19m 00s | MoveARound | Nice idea and art! <br/>But controls is VERY hard. Every level have *I cann't stop into this light problem* xD <br/>But really good feel of adding new features. |
| Apr 19 15:54:00 | 21m 00s | ADAPT | Nice idea, great artstyle - thx for Unity2d light asset ;) <br/>Tutorial is good, but real game is very-very hard. And you cann't beat level after your death :\ |
| Apr 20 05:39:00 | 13h 45m | Infinite Ronin | You created good style and art, and meditative gameplay. (when random don't created a huge pack of enemies at one place o_O) <br/>But without new things after 3-4 minutes it become boring :'( <br/>You should add typical runners features: currency, bonuses, new eniemies after time.. and it can be a good game for mobile devices, I think |
| Apr 20 13:18:00 | 7h 39m | The Cell Stage | Nice style.. but you spended all time for it :'( |
| Apr 20 13:33:00 | 15m 00s | Freeform | New fun idea, but game is unplayable a bit - after some figures white clouds make hints invisible :'( <br/>I think you can strongly improve your game with visible hints, and changings of shapes with 1-2-3-4 buttons (and don't forget to add button-shape hints on the screen) |
| Apr 20 13:49:00 | 16m 00s | Essence Run | Nice game with really cool music! <br/>But hard as a HELL! How many people can pass it? I don't know, but these mans will be crying from happines about finishing this game. <br/>Hardcore fan is fan too. |
| Apr 20 14:00:00 | 11m 00s | Druid: Wait I'm a What? | Title screen and main music is .. 10\10 <br/>But gameplay and sounds are not very good, you know. <br/>Awww.. so hard to rate this/ |
| Apr 22 06:41:00 | 40h 41m | SPELLDOWN! | Nice Art! <br/>First fight: drawing one glyph so much times is boooooring. Yea, I don't have a skill at this level, but you should make this fight faster. <br/>Second fight: good <br/>Other fights: hard and booring after death. May be you should add small glyphs to delete enemy's line (if it so good), or to swap your main glyphs/ |
| Apr 22 11:00:00 | 4h 19m | Shifty Berries | Very good background, and style really. But this game needs moar easy levels/ <br/>And if you try to fly to the space.. game is crushed ;3 |
| Apr 22 11:12:00 | 12m 00s | Village People | Music is one of the best what I seen in compo! <br/>But you should add units with new different behaviours, not skins - it can improves fun ^3 |
| Apr 22 11:26:00 | 14m 00s | Mutant Squares | Not bad realisation of theme - shapeshift is useful, but: <br/>[*] Buttons for swap .. are in crazy places. You can make tank form active wile button is pressed. And fast form after next 2 seconds after dash.. maybe <br/>[*] Tank form has bad gamedesign - you will die, if red mans sit on your face, after you will leave this form. May be you can make this form as *reflects bullets* just. |
| Apr 22 11:42:00 | 16m 00s | witch's home disaster | All this crazy level shapeshifts! I stuck in the walls again and again 0_o <br/>But music and style\mood is really good. |
| Apr 22 11:57:00 | 15m 00s | Two Sides Of A Coin | This crazy combination of art.. I give the trophy ;3 <br/>Gamedesign: There is not a reason for 2 heroes in this game. You shoud add an unique towers.. or something also. <br/>It is not fun, when you placed 3 towers, and just can.. afk. <br/>And yeas, it's hard to understand, what you can buy towers while markers are black. |
| Apr 25 13:53:00 | 73h 56m | Greenvasor | I loosed 3 times, then watched gameplay to understand how this game works (transformation of infected butterflies is very important, but it is hard to understand fast how it works.) <br/>I think, the speed of enemy bullets is fast, or the size of player should be smaller. |
| Apr 25 14:19:00 | 26m 00s | Ocean Rig 452 | Level 4-5 are hard as ... , but after others are OK/(but maybe 6 is so easy) <br/>Music is good, but I think you should don't use pixelization of models for better art style. <br/>Good smart game. Hard a bit (but I know, it's so hard to create smooth complexity .. in Ludum time) |
| Apr 26 04:00:00 | 13h 41m | princess, castle, etc | You should make a hero smaller, or do a X_movespeed faster. <br/>Game is small, but dont have real troubles. Background and audio is great, but characters are not good in a different style. There is bit of oldschool nostalgy/ <br/>PS\ And thanks for a honest comment, man. |
| May 3 08:07:00 | 172h 07m | Morphling | All those transformations are fun, but there are some troubles: <br/>[*] It was hard for me to manage 3 control buttons (z,x,c) at start.. and I mistaked a lot 4 first deaths. You can make a doodge by double arrow key press, for moar intuitive experience. <br/>[*] Wall-passable haunting enemies are very annoying, when there are above or below you. <br/>[*] Looks like you cann't jump when you stay close to wall 0_o and die/ <br/>These can improve your Overall next time, I think ;3 |
| May 3 08:26:00 | 19m 00s | 2045 Henkei no Densetsu | Really cool game with all parts! Wow! <br/>Dut you can improve a bit gameplay with: <br/>[*] procedural levels - to improve replayability and surprises! <br/>[*] bonuses - extra life\ instant transform.. or you can add life after X score points, like a Sonic - it's really good idea <br/>[*] em.. you can fix river coasts.. sometimes I stucked into it :( |