Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Linver
Feedback comments for LD36
Linver's games and stats for all events →
| Timestamp | Since previous | Game | Linver's comment |
|---|---|---|---|
| Aug 29 03:10:00 | MMO Dev Tycoon | Conception looks interesting, but there are so mush variants of future development. <br/> <br/>MindExplosions from your idea, and it's great: <br/>Should we write a texts for NPC? Levels Sharing? Or arrange enemies? Really, task of placing balanced monsters and loot is not easy. <br/>Old players can leave game after closing all quests, but new players leave in unbavanced places? | |
| Aug 29 04:42:00 | 1h 32m | Long Story Short | Very good agency via hero emotions. Animations of fire and smoke are great too. <br/>Kindling minigame is jenious.. but all version with big buttons was catchier. Progressbar maybe? <br/>If you will learn how to draw all grapfics by real grid of pixels with fixed size - your games becomes perfectly. |
| Sep 1 05:20:00 | 72h 38m | Mighty Maruto and The Mighty Brutes | Oh, if you played these games at old time, you should know about shortcommands like "r" for "run" and "l" for "turn left"... I spended a lot of time to learn all comands and to learn to write FAST \0_o/ <br/>Man, your game is really good with nostalgy, but you have so huge barrier to entry |
| Sep 1 05:34:00 | 14m 00s | This never stops to aMAZE me | Oh, nice. The moment, when you humble and break your mind to use these random shifting to reach your target - is great. Good Job man/ |
| Sep 1 06:58:00 | 1h 24m | No Man's Clay | Mood is great, but you should add narrative hints to puzzle solving.. and A bit moar living background/ <br/>PS:\ you should use this direct link for ludum player, man: https://commondatastorage.googleapis.com/itchio/html/266760/index.html |
| Sep 1 08:21:00 | 1h 23m | Buy The Moon | Oh, you created a clicker too, man, GJ ^D <br/>I writed a bot to make a LOT of benjamins. But it takes a lot of time yet. <br/>I've a bug - when text line so big all buttons fall \0_o/ <br/>And I think you sould add some bonuses to moar dynamic :3 |
| Sep 1 08:37:00 | 16m 00s | Error 404: Floppy Disc Not Found | At all - good idea with different speeds on terrain with doodging. But I think you should add some improvments for your game: <br/>[+] add dash on cooldown. It makes game moar dynamic. <br/>[+] add teleportation to base on getting a Disc - returning is SO BORING AS HELL <br/>[+] add a heal bonuses, dropping from enemies - now it's bad idea to kill these mans. <br/>GL&HF |
| Sep 1 09:06:00 | 29m 00s | A.L.T.R.A | so joyous music and character.. then fountains of blood! xD <br/>If you really wanted to improve your game - I think you should change jump expirience, man (you can try this https://github.com/prime31/CharacterController2D) <br/>then you should add some dynamic to game. By living background and dashes maybe/ <br/>GL |
| Sep 1 10:10:00 | 1h 04m | Dino Hipster Survival | Brilliant lore idea about Dinos and asteroids ^D <br/>Nice texts (I read them All). Artstyle looks a bit strange with pixelart and vector together. <br/>Maybe you should add some bonuses and moar levels beetween easy(<5) and hard levels(6+) <br/>Very Good Job |
| Sep 1 10:34:00 | 24m 00s | SMASH BASH: Sukhov vs Zombies | Fantastic soundrack. Fan and surprises included. <br/>But I expected to know what happened in the end, man! A bit of text, please :) <br/>Ps\Sound effects are loud a bit. <br/>And I think, you should add an animation of zombie spawning and hero idle -> then game will be really brilliant. <br/>Good Job\ Болею за вас |
| Sep 1 10:40:00 | 6m 00s | Complexity Beam | :'( Game looks very interesting, but crashes on pressing "play" button. (I have Windows7 64bit) I tried different compatibility mods.. unlucky. |
| Sep 1 10:57:00 | 17m 00s | The Last Machine Before the World Ends | Yes, sounds are really makes a game. <br/>Сonveyor simulator feelings .D <br/> Boring a bit between levels.. I think if you reduce level timer limit it will be feels moar dynamic. Or just add something moving at background. |
| Sep 2 16:55:00 | 29h 58m | Age of Garbage | Oh, really good humor! <br/>At start, when you try to use arc trajectory - game is hard. Annoying hard. <br/>But after, when you calculated an colliders and throw garbage directly - gameplay is meditatively. Good gameplay metaphor, man! <br/>I think you should spawn moar bags sometimes. For moar dynamic. |
| Sep 2 17:13:00 | 18m 00s | Pyramid Raider | *crying* Why.. why respawns only at start? I closed a game after death D: Make smaller levels next time, man. <br/>Looks like telephone game about red ball from my childhood :D <br/>Horisontal speed a bit slow, for me. <br/>Underground effect is really cool. Maybe I will use this idea :p <br/>Try to make idle animation next time with up-down body movings. It really give a life for a game. |
| Sep 2 17:33:00 | 20m 00s | Lost Earth | GJ for the first time. <br/>But game is not good, you know. <br/>You can easy improve your game with some steps: <br/>[+] create big-long floor colliders separately from visible sprites. And your hero will not stumble. <br/>[+] you can use good https://github.com/prime31/CharacterController2D also <br/>[+] add killing collider under floor. I just fell into the abyss, man. <br/>[+] separate one big level to small levels. It's a bit easier then create a checkpoint system. Anyway, players just ragequite without these features <br/>[+] animations. |
| Sep 2 17:56:00 | 23m 00s | Ancient Technology | I know what deal ALL BUTTONS! MVUHAHAHAHA 0_о <br/>Exploring is good, but you should add goal, or secret messages. I realy wanted hints by pressing sounds. |