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GrooveMan

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TimestampSince previousGameGrooveMan's comment
Apr 18 23:21:00 ANTIGRAVITY The idea of combat via dialogue is interesting, but I'm not sure if it's framed in the best way. That the tutorial combat somehow makes less sense than the combat that follows doesn't help. <br/> <br/>The graphical effects are nice; you managed to convey different personalities from just basic silhouette well (though how the eyes and mouths are done feels out of place). <br/> <br/>A good first shot, though!
Apr 18 23:27:00 6m 00s Rainbow Raiders At first I wondered what the relation between my keys and the shape-shifting was, but then I realised why a 360 gamepad was the recommended choice. <br/> <br/>It's really intuitive otherwise, and the monster designs are really cute!
Apr 18 23:33:00 6m 00s Shape Shift Racer I immediately thought of Sonic and Sega All Stars Racing Transformed's rapid switching between car, boat and plane. The super bright and chunky visuals do wonders. <br/> <br/>The engine noise I really wasn't a fan of, though. From what I played the sections of each type are the same length every time - maybe a way to take this further would be switching tracks of music alongside each transformation~
Apr 19 07:38:00 8h 05m A Pickle of a Mystery Hey, a mystery visual novel buddy! <br/> <br/>Your game is really robust! A lot of dialogue and a really strong mechanic (I am yet to use menus like your transformation menu in my own work, so I'm super impressed). <br/> <br/>The characters are bold and interesting, and I like that you've used both colour and font to denote their voice, but be careful about readability. Some of those fonts aren't very clear, and white text is easily lost against the textbox background. <br/> <br/>I don't seem to be able to save? I get why you might implement that as an anti-cheating measure, but for a long work like this, I might want to take a break! Maybe a checkpoint system would be a good idea?
Apr 19 14:23:00 6h 45m A Soul of Clay Ooooh, this was really neat. At first, because some of the hotspots become inert once they stop being relevant but not others, I was scared I might have gotten myself stuck! <br/> <br/>The style is super atmospheric and the script well written, though it needs proofreading in a few places. An excellent entry!
Apr 19 15:27:00 1h 04m The Mind of Marlo Really complete and well-executed! It took me a moment to get the 'logic' of the game down (why can't I get into the shower as the cat, or just dump the salt directly on the slug?) but once I got into your mindset it played really smoothly. <br/> <br/>The music and graphics worked great together, but the jokes were sometimes hit and miss. The absurdity of the premise is hilarious; Marlo being really bitter about his wife (for seemingly no reason?) is less so.
Apr 19 17:01:00 1h 34m Cactus Corner A really cute first entry! That working on it has already given you ideas of how to take things further is great - I'm sure your next Game Jam will be a knockout!
Apr 19 18:34:00 1h 33m Monster Jumper I entirely love this game from the title art alone. Look at that jiggle! Daaaaaaymn. <br/> <br/>When it comes to playing it, I find that changing shapes is really sluggish, but I can entirely believe that's my computer being not-very-good.
Apr 19 18:50:00 16m 00s Spy Game The concept is super interesting! But I can see why the scope of the idea made finishing it really difficult. I love the polaroid graphic showing you the identities available. The character design is cute too, they remind me of the Russian doll characters in Stacking. <br/> <br/>The way the controls are designed is somewhat awkward - I would have assumed that the WASD movement would be camera-relative, not mouse position-relative. Depending on how tricky you wanted the stealth elements to be, simpler controls might be a good idea.
Apr 19 19:26:00 36m 00s The Frog Prince and the Iron Heart WHO'S CRYING?! I'M NOT CRYING YOU'RE CRYING <br/> <br/>For real tho, I really enjoyed that. I love twists and retellings of fairy tales, and the way the story is slowly rewritten is wonderful. I also really like the heavy blurring between the physical heart and the metaphorical one. <br/> <br/>Super great job!
Apr 19 19:51:00 25m 00s Henkan Pachinko Vibrant and cute! The choice of music was really good; puzzle games like this need rather driving music to keep the energy up.
Apr 19 20:02:00 11m 00s Corvid It took me a handful of tries to 'get' what I had to do, but once I did (Ohhh I had to click to transform?), I was getting super into it! <br/> <br/>The combination of the movement physics and the sound effects made getting around feel really graceful, contrasting a lot with the staccato feeling of attackin' dudes.
Apr 19 20:31:00 29m 00s Fennec Play Oh man, this was adorable, and really vibrant. It's surprisingly enjoyable to watch the mundane lives of these characters. I'm getting a strong Magical Diary influence? <br/> <br/>I think to take this game further, some dialogue choices would be a great idea. They don't need to branch the story off, just offer some alternate lines of dialogue. Keep at it!
Apr 19 21:39:00 1h 08m Booba Loomba A straight-forward idea executed really well. I think the way you've got the arrow keys the wrong way around, though. Or at least my brain was working in straight opposite to how I wanted to rotate the level!
Apr 19 21:50:00 11m 00s The Story of Potion the Great and Almighty I was unsure how I felt until I saw a dragon in a top hat, which made me laugh way harder than I had expected. AMAZING CHOICE. <br/> <br/>Your sense of absurd humour is good, but I think the writing could flow a little better (a little bit of proofreading helps a lot!). Having your characters on screen emote a bit more can also do wonders in making the story easier to follow and breathe a little more life into them.
Apr 20 07:36:00 9h 46m Doug's Existential Potato Paradox Both the art style and the writing reminds me a lot of 90s MTV cartoons, and I very much appreciate that.
Apr 20 16:41:00 9h 05m SUBJECT 26 Really tightly-designed and intuitive to play. I am not fully sold on some of the plot reveals (Particularly the 'Z' in AMAZIN - that felt really out of left field), but I'm gonna love any game that lets me play as a butterfly. =)
Apr 20 16:46:00 5m 00s RhythmicalCreation I really love the concept! It feels like a robust Rhythm Heaven (or Rhythm Doctor) stage. My computer was lagging/dropping inputs a lot (I guess there are quite a few moving pieces) making it harder to play, but I still enjoyed tapping out all of the rhythms.
Apr 20 21:16:00 4h 30m After the 7th Day Mechanically really solid, though I don't think I'm a fan of using emoticons in dialogue that. More than anything else, watching a hunger meter drop to 0 when you can't do anything about it is weirdly distressing.
Apr 20 21:38:00 22m 00s Zuran It's great to see this in the submissions after following you making it at Mad Lab. <br/> <br/>I died enough where starting from the beginning was not something I liked, but I made it to the end! The music is great, and I am a big fan of the Yellow Sentry's design! Simple and cool.
Apr 20 21:43:00 5m 00s NeonDX Oh man, I was set to have a chill Lumines-style experience, and I surprised at how execution-heavy this was! <br/> <br/>Really fun and intuitive (once you realise you can move outside the shape - I'm slow). <br/> <br/>The music's great too - I particularly love the scoreboard theme.
Apr 20 22:16:00 33m 00s Squirm You do a great job at delivering the tone you wanted, and the sound effects for transformation (and movement) are very effective! <br/> <br/>But as you keep transforming (and getting lost) the effect wears off some. A lot of walk-abouts keep things quite directed so you can keep up the pace/tension, I think.
Apr 20 22:58:00 42m 00s Magical Girl Disorder I speak almost no French, so I had to ask a friend to explain parts of the dialogue. It's a really bleak story! The fears and concerns of the girls feel very believable, but my friend felt that them all being so down felt a bit frustrating, especially when you're trying to help. <br/> <br/>The art and GUI is absolutely amazing, and the music fits well. I really look forward to seeing an English version!
Apr 21 07:21:00 8h 23m NeoTrap The graphics and music implementation is really great! The gameplay is simple and tight, though it's actually pretty hard to judge jumping over things. <br/> <br/>Also, when compared to other rhythm games (in particular Audiosurf), failing upon a single mistake and having to start over is quickly frustrating. You want to at least hear the whole song!
Apr 21 07:30:00 9m 00s Miss Turner's Magical Pet Swap Shop Oh man, I love this game! Squishing and stretching all the animal parts is intuitive, and way more robust than I expected. I wasn't expecting to be able to turn a greyhound into a rabbit but the end result was remarkable! Fantastic job.
Apr 21 14:09:00 6h 39m Sergei's Virus This is such a cool concept for a game, but it really feels like the kind of game that would benefit from a hint system. I understand enough coding logic and python syntax to get /what/ I should be doing, but not how. =( <br/> <br/>Even if the hints were written elsewhere instead of in the game proper (so as not to break narrative), I think that would be an excellent finishing touch.
Apr 22 07:06:00 16h 57m Mr. E The style of the graphics is really nice - clean and desaturated. I was not expecting jumping to be that dramatic! <br/> <br/>While I get that the shape shifting being subtle was part of the challenge, telling those poses apart was actually kind of hard for me! I think I would have preferred them changing body shape (taller/shorter/fatter/thinner) or colour.
Apr 22 22:14:00 15h 08m Pasowix's Magical Shapeshifting Workshop I always appreciate some good wordplay; and this game really sells it. <br/> <br/>Well, he seems to be transforming things for free, but still. <br/> <br/>I would love to see a more advanced version of this game where you can also add a catalyst that changes the 'rule' of the shapeshift. The guy who wants a fish comes back, but you've already used up your gold ingot. Luckily you have some mold and some Rhyming Powder...
Apr 22 22:19:00 5m 00s Will it Shapeshift? You definitely committed to the joke!
Apr 22 22:35:00 16m 00s Greenwood P.I. You had me at the decision to call the frog Freddo. Christ. <br/> <br/>I am amused that another entry is also a comedy detective noir leaning on the 20s slang; though your use is much broader and consistent than my own. <br/> <br/>There might be an issue with event flagging? I talked to everyone before I spoke to Sailor Jerry (I didn't realise I could click on the sewer pipe) and so his dialogue made a lot less sense in places.
Apr 25 07:01:00 56h 26m Altered Beard The game looks really nice, though it's a bit fiddly to play. I notice there isn't any mercy invincibility if you get hit, so I found that if I ever took any damage, I would generally get hit again or fall into something else and die.
Apr 25 07:11:00 10m 00s Posthistoric Ooze A really nice progression of mechanics and difficulty! Really relaxing to play, too. <br/> <br/>Some of the sprites were a little unclear as to what they were due to the size (I didn't clock that it was a frog totem/transformation until the story said so), and I would personally have the entry and exit portals as different colours, just to make things a touch more intuitive.
Apr 25 07:25:00 14m 00s Kingdom of Metamorphs Very finely-tuned mechanics (I take it you're a Magic: the Gathering fan) but at the behest of giving things much polish. <br/> <br/>That said, if you now took this further to give the graphics a coat of paint and add music and sounds, this could really shine!
Apr 25 19:08:00 11h 43m Shape Escape Very solid and well polished action puzzle game, great job! Really meaty sound effects, too. <br/> <br/>If I was to suggest an improvement, I wonder why it's those specific shapeshifts? How did this spaceman learn how to become a frog? It could be a really funny backstory!
Apr 25 20:58:00 1h 50m Memento Mori While I like the idea, I think it's marred a bit by how fiddly the controls and physics are. <br/> <br/>I enjoyed making the baby moonwalk, though.
Apr 27 20:17:00 47h 19m The Other Woman The style of your game is excellent! That pop art, pulp novel style is very eye-catching and well-drawn. <br/> <br/>But for a story-driven game, it was rather hard to follow in places. That made it much harder to choose the 'right' answer at some choices. With some good proofreading and a bit of editing this will really sparkle!
May 3 19:54:00 143h 37m Brutally Shifty Dance Crew I really love the visual style of this game! Though with a dance that funky, it seemed a shame that the music really didn't match and had a loop so short. <br/> <br/>If you want to return to this no longer beholden to not using outside assets, definitely find some hip hop, or some vogue beats to set this to!
May 3 20:00:00 6m 00s Spellbound A very tight concept - I can see the polish you've put into this! <br/> <br/>I think a fun way to take this further is for an attack to still come out if you've made at least one Hit in a rotation without missing, but what you turn into changes based on how many Hits and Misses you got.