Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → GrooveMan

GrooveMan

Feedback comments for LD30

← LD29   LD35 →

GrooveMan's games and stats for all events →

TimestampSince previousGameGrooveMan's comment
Aug 26 18:30:00 GET Connected Even if coding isn't your strong point, you've made a very solid game! I love the style, and even with no instructions, I quickly worked out how to play. I'll definitely play a post-jam version if you continue with this!
Aug 26 18:41:00 11m 00s Dead Land I loved the style and gentle mood, and I always love it when I game has dynamic music tracks. Thanks for making this! <br/> <br/>That you can solve a request without hearing the problem is a little jarring - maybe let the player click through their request until you can give them the item. <br/> <br/>Also (and this is a more minor nitpick) in windowed mode the mouse movement's a lot faster than the camera, so it's too easy to accidentally click outside the window.
Aug 26 19:09:00 28m 00s Game of Endings I think you fell afoul of having goals larger than time could allow. The idea is a good one, but it might have been more manageable if you chose a single school scenario (like say, kids getting lunch at the cafeteria). And as with any dialogue-heavy game, proofreading is essential. <br/> <br/>I appreciate the Persona influences, though.
Aug 26 19:29:00 20m 00s Pulley Planet It takes a few waves to get the feel for this game, but frantically dashing back and forth and mashing the punch keys to rotate the pulley is a lot of fun. <br/> <br/>Combat would feel a little less sticky if you could attack while in the air, and part of me wants the choice of fist to determine which way you rotate the pulley, though.
Aug 26 19:44:00 15m 00s Journey Home I wasn't expecting to be reminded of the randomised maps in Dragon Warrior Monsters, or, later on, the glitched-out maps in MegaMan Starforce 3. The music was really cute the first time then hard to stand after that. =(
Aug 26 19:52:00 8m 00s 2Worlds1Dream I don't suppose you're a fan of the MegaMan Battle Network games, eh? This is an awesome game to play with two people, and an amusing nightmare to play solo. I like the different attacks everyone gets, too. <br/> <br/>To nitpick, while I get that your attacks lock you in place, it feels cruel that Franco's attack has the longest animation, but also tends to have the most attackers on his side.
Aug 26 20:10:00 18m 00s Lucy Dreaming The jumping physics were really off, so even though you can jump far enough to make it, it really doesn't feel like you can. The Dragon Quest-style static-y walking noise is cute, but it needs a jumping sound to match!
Aug 26 20:21:00 11m 00s Crece-above-Clouds Oh man, that's a really depressing survival mode! I like that the pilot and mission control banter as you play. The paralax scrolling and gentle movement of the floating islands worked great. <br/> <br/>Controlling the ship felt natural, but it was a bit unclear about the rules of picking up items and laying turrets.
Aug 26 20:33:00 12m 00s A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull I dig the premise! And I always love me a bit of Twine. The colour choice is definitely appropriate for the concept, but I think subtle changes in BG and font colour (which you can do in Twine on a room-by-room basis) would do wonders for both making the switches between perspectives clearer, and make the changes in scene more immersive. Keep experimenting!
Aug 26 22:01:00 1h 28m Dance Dance Invasion Funky. Controls were intuitive and you can definitely form a strategy on how to handle the invasion. It's a shame the camera is zoomed out for much of it, the dancing aliens are totally rad.
Aug 26 22:15:00 14m 00s Monster+Connect! Oh man this is some serious Ren'Py mastery - I definitely respect the behind-the-scenes working you'd have to do to make this work. <br/> <br/>I am all for queer relationships and I'm all for monster people, so those are definitely boxes checked. <br/> <br/>Also: <br/>YOOOOO when the drum beat kicked in I've not had that kind of feeling since Porpentine's 'All I Want Is For All Of My Friends To Become Insanely Powerful'. Great job~
Aug 26 22:19:00 4m 00s Cyperspace Connect Yesss I'm loving that pulsing cyberpunk beat. I like that as you keep playing you learn the map, and can start taking turns without focusing so hard. Pretty devious that going to the wrong endpoint also kills you~
Aug 26 22:30:00 11m 00s Enduring Atlas The game runs a little weirdly for me - the Web version lags a lot and the Windows download will crash and reload after you make a move. <br/> <br/>Still, even in the laggy web version, the game's beautiful to look at and listen too. The neon-on-black, the organ dirge, and the classically-rendered Atlus Dong are all perfect.
Aug 27 08:56:00 10h 26m A Whimsical Adventure At The Other Side Of The Rainbow Oh man, that was beautiful - the music was especially engaging and haunting. I'll definitely play through a few more times and find some other endings. <br/> <br/>I am reminded just a touch of I Have No Mouth and I Must Scream, which is def. a cool thing to be reminded of.
Aug 27 22:15:00 13h 19m NOODLE FEELING That sweet, sweet Katamari feelin', yo.
Aug 27 22:23:00 8m 00s Heart Earth Christ this game is cute. I love the narration and sarcastic back-chat. I like that there's a signal when you're near to something you can interact with, but I think an audio cue for when you successfully collect it would convey things better. <br/> <br/>Thanks a bunch for making this! Hopefully we'll see you guys at the next jam~
Aug 27 22:36:00 13m 00s Alice Anxiety Oh man, I really see the potential in this (and I'm very intrigued about you building this in Unity, as someone who uses Ren'Py). It's a shame that the narrative arc doesn't tie up a little better before the game ends, even if it wouldn't be how the full story is supposed to end. <br/> <br/>I really like the character art, but the way you've filtered the backgrounds really doesn't work for me - it's a little too blurry and indistinct. <br/> <br/>In terms of interface, button clicks, (definitely with buying and consuming items) would benefit from an audio cue so you know you've clicked on it properly. Clicking outside of the inventory or shop window should probably close it - I was clicking on the 'go to map' button on a few different occasions wondering why it wasn't working. <br/> <br/>I'd love to play an extended version of this! Keep at it.
Aug 27 23:43:00 1h 07m e|merge That story... was not really fleshed out as well as it could have been. While I have no issues with a text-only game design, I don't think you made the best use of Ren'Py for it - I was expecting a lot more play with text style and positioning to make use of the huge game window. <br/> <br/>Have you considered using Twine? It's great for interactive and kinetic fiction like this.
Aug 27 23:57:00 14m 00s Equal But Opposite (Phil here) Others have commented on the fact that it would be really interesting to see where you'd go if you had the time to develop more levels! I really enjoyed the concept and despite a few minor oddities it's very well executed. <br/> <br/>The whole game was eerily silent, though :(
Aug 28 00:14:00 17m 00s TAUPE That's some great Twine-wrangling you have going! It was great finding out about the characters bit by bit (Although I'm not sure if the girl is meant to be Ennis or Ellis). <br/> <br/>Music was both moody and cute - which works well in many ways!
Aug 28 08:51:00 8h 37m Reach It's always a shame when text-based entries have unfinished dead ends. Sometimes narrowing your scope and revising your story so what you /do/ have comes to a functional conclusion is the best option, even if it's not your initial vision.
Aug 28 21:01:00 12h 10m Crossed Paths:Connected Worlds Ah, I do love cute romance stories. I'm not sure if I'm feeling the design decision to have both characters look at the 'camera' (Usually you choose to either look through the eyes of the protag or have the characters look at each other). <br/> <br/>I think you needed another, more sombre music tracks, since the upbeat music kinda made the more heartfelt parts fall flat, but overall it was an enjoyable story! <br/> <br/>Keep experimenting with Ren'Py functions (I'd say look into how to move characters around the screen and changing the look of the textbox as your next steps), and you'll be a pro in no time. Thanks for making this!
Aug 28 21:40:00 39m 00s Steam "I miss not being angry. I miss smiling." <br/>...Holy shit, that cuts deep. <br/> <br/>As metaphors into race relations go, this is really well handled; and the art is super pretty. It seems the code for summoning sprites is broken (Most scenes after the first had no character sprites, and the sizes of characters was a bit inconsistent), but they're easy fixes. <br/> <br/>Definitely come back to this and polish things, you have a wonderful game in the works here.
Aug 28 22:08:00 28m 00s A : Attack from Red Planet (Phil Here) Fun little game! Really impressive that you managed to do all this in such a short time. Ruined my finger clicking though :(
Aug 28 22:15:00 7m 00s Sleep Shit starts out real, then gets increasingly more real as time goes on. The text effects were fuckin' excellent and eerie (it's a shame Twine isn't great at playing music on cue, that would make the drug sequences phenomenal). <br/> <br/>I very much respect the personal angle - that kind of thing is hard to write without self-consciousness. I really empathised. <br/> <br/>Thanks a bunch for making this, you should be chuffed.
Aug 28 22:50:00 35m 00s Superdimensional The idea is absolutely incredible, if at times a touch fiddly in execution. The subtle changes in background hum with the different realities was particularly nice.
Aug 29 08:42:00 9h 52m Where have you been so long? It took a little meandering to get what the aim was, but it's a cool game concept. Some of the news items you discover are a bit vague in what they're trying to convey, though.
Aug 29 20:46:00 12h 04m Color trip Auugh, the control system is smart but so imprecise and frustrating. I think what broke me was managing to finally progress a screen, then a random click interacts in a way I don't expect, and I'm bounced back down a screen again. <br/> <br/>The aesthetics though? Really nice and solid.
Aug 30 00:28:00 3h 42m Connecting (Phil here) Cleverly written, interesting little game. It was fun while it lasted, but I felt like the endings I got weren't so much endings. I feel they left too much unsaid, if that makes any sense. <br/> <br/>Cool design though, keep it up!
Aug 30 19:38:00 19h 10m A New and Beautiful World That ending was uh, a little on-the-nose. A good payoff to your setup, though.
Aug 30 20:09:00 31m 00s 13 minutes of light I am reminded strongly of Catherine. Which is a pretty goddamn great thing to be reminded of. I know the feelings of long-distance relationships all too well - I'm kinda glad that my decisions lead to a positive ending as a result. <br/> <br/>The musical vignettes are cool, but maybe a little loud and don't quite match in tone. <br/> <br/>Thanks for making this!
Aug 30 20:18:00 9m 00s Lullaby Oh man, I love the soft, slightly shoegaze-y music, and the doodle-style graphics. I'm reminded of like, DOS games and Encarta through a filter of Wario Ware.
Aug 30 20:24:00 6m 00s Alice Oh man, the passive beeping noises that aren't your keystrokes are incredibly irritating. With the right backing music (especially considering the source material), it could a weirdly hypnotic game.
Aug 30 20:33:00 9m 00s The Final Novel I can never commit to cookie-clicker type games, but I can see people getting super into this. All it needs is the ability for different users to pool their resources together and you have a meta political drama waiting to happen.
Aug 31 19:48:00 23h 15m Hypnagogia Wow, this is incredibly polished! Once you get going staying better than competitive with your stats is easy enough, and the incidental dialogue is really cute. I don't think I could bear to get a bad ending in this game!
Aug 31 20:40:00 52m 00s Any Moment Ahh, I do love the attention to detail, and how straight up personal this is. <br/> <br/>The text de-synchs just a liiittle bit halfway, but the conversation (as one-sided as it was) was so engaging I'm surprised I noticed.
Aug 31 20:49:00 9m 00s Secret Place It's funny, while the characters (and myself?) are not explained in detail, the sex of characters involved reads really clearly. I'm reminded of Pippin Barr's Hot Coffee, where it turned out that writing erotica or sexual metaphors without clearly attributing sex is actually pretty hard. <br/> <br/>I love that you can end the scene on a blank page. It's something that I never considered for a Twine game and it just- /works/, you feel me? Great job.
Aug 31 21:09:00 20m 00s Capsule Oh man, there's a whole bunch of stuff here I had no idea you could do in Twine! This is really technically impressive. <br/> <br/>The spaceventure was super engaging, but upon finding an ending, it seems to boot me to a menu that will take me to other random (and slightly contextless) endings. Hm.
Aug 31 21:18:00 9m 00s Zanlings Match - Connected Worlds Dating shoes are already kinda creepy, so having ethereal music laid on top was wonderfully appropriate. In a way, it'd be good if you didn't know which response belonged to whom until the ending; but considering the, um, disparate speech styles, there's not much can be done about that. <br/> <br/>Went with Tranzton, tho. Fuck yeah Tranzton.
Aug 31 21:25:00 7m 00s Balance the Worlds It's a bit of a clunky system, but it's a really neat idea. While you're told that 'balance' is a win condition, it initially feels super vague as to what you should be aiming for, instead of trial-and-erroring.
Sep 1 21:57:00 24h 32m Dreaming Knight: The Little Hero I really enjoyed the music, and the frantic (but not overwhelming) combat, even if the sword is only useful/mandatory against one enemy. <br/> <br/>Having one of the characters/bosses be a dreadlocked black guy who says nothing except how much weed he smokes is a really lazy and unfunny stereotype, especially since it has nothing to do with the rest of the game.
Sep 1 22:14:00 17m 00s Schrodinghost Oh my god, I'm getting some intense Ghost Trick vibes here, and I couldn't be happier. <br/> <br/>This plays like a dream, but if I was to suggest anything it would be a little more consistency to what you can interact with in Ghost Mode - all the switches are in red and that makes sense, but I fell the electrical sockets should be too. <br/> <br/>Thanks for making this! It was real cute.
Sep 3 20:54:00 46h 40m The Lion's Song Ah, that was really cute, and beautiful to look at. If there were actual musical refrains for the bits of inspiration you find, that would be absolutely magical.
Sep 3 21:59:00 1h 05m Garden of Oblivion The character design is really nice, and the technical tricks you've made with Ren'Py really show. I haven't tried the itch.io version yet, but I'm certain the extra polish you've put in goes a long way.
Sep 3 22:50:00 51m 00s Burger Beat While the theme is seriously tenuous, it was a cute game to try.
Sep 3 22:55:00 5m 00s Heart Star I really like how syrupy cute this is, and the really clean pixel art. I'm reminded of Kirby in many ways, or at least Lololo and Lalala.
Sep 6 03:51:00 52h 56m Saturday Night Symbiosis I threw an average party, but that's good enough for me. Some of the choices feel like they exist more as guesswork than things I could have genuinely puzzled out, but I don't begrudge that too badly.
Sep 8 21:48:00 65h 57m Please Hold It took a while for the best joke to appear, but it was definitely worth looping through tech support a whole bunch to get it. <br/> <br/>Graphically, I really like the skeumorphism you have going - all realistic textures, but /just/ stylized enough to not feel out of place. The music choice is really good too. <br/> <br/>I think the overall experience could be improved if the "It's been an hour since..." increased every time that message came up, and if the background shifted to evening lighting as you kept playing. Thanks for making this!
Sep 8 21:57:00 9m 00s Run Out in Space The technical level of the road is really great, and you do a good job of getting the car to respond to the shifts in height, but... the feel is really off. <br/> <br/>It's a whole bunch of little things that add up - The background scrolls waaaay too fast when you turn, so you feel like you're driving in circles, rather than making progress. The car has no sound or graphical effects when turning, so it feels floaty, especially on the hard corners (which is a shame, because otherwise the car handles really well). The music choice too, feels very light and pressure-free, which doesn't fit a convertible burning rubber down a space road at all - I was expecting some Perturbator up in there. <br/> <br/>You have some rad framework here; go and give this some more tweaks, and it'll be really fun to play!
Sep 9 21:54:00 23h 57m Collision It took me a while to get into this, but when it clicked I really enjoyed shuffling around the areas and then making everything fit into place. What I initially thought was a lazy naming convention turned into a big puzzle, which really impressed me! <br/> <br/>The dynamic soundtrack was a sweet touch. <br/> <br/>Your Y co-ordinates are backwards, though... I had to spend time re-adjusting the pieces after my first arrangement made no sense. :v
Sep 10 08:49:00 10h 55m Card Split Wars It's a neat system that takes a few plays to really 'get' how things work. The units that buff allies are incredibly strong, and I didn't do a good job of keeping them alive the first time I played, heh.
Sep 10 09:03:00 14m 00s Alien Gift Exchange Liaising with aliens turns out to be pretty fun! The designs are all really solid, and I love the washed-out 60s tech aesthetic. I totally get why you did a rebalanced post-jam version - combat is pretty frantic and confusing at first glance.
Sep 10 09:12:00 9m 00s Lady Lyla I definitely like the style of the imagined version of events at the top, very cleanly implemented.
Sep 10 21:06:00 11h 54m The Twins A really solid core, if kinda fiddly to play. It feels a bit unfair that you die even if you touch the top of the box, but such is the nature of twitchy action games, I guess.
Sep 14 00:07:00 75h 01m World of Beatrice, the girl next door I love that underneath the soft aesthetics, the commentary is incredibly sharp-toothed. I particularly like how you used the nature of Twine branching stories and that the player was likely to play through again to work in the theme.
Sep 14 22:07:00 22h 00m Galactic Bonding Ah, this was super cute (and a good deal more challenging than I expected)!