Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → derr
Feedback comments for LD35
derr's games and stats for all events →
| Timestamp | Since previous | Game | derr's comment |
|---|---|---|---|
| Apr 19 08:10:00 | Close Calls | This is a fun and addictive game. I'm the kind of player who rushes heads first into danger and the game.It feels rewarding to dance on the edge of danger. The reward for managing it is that you can choose to go to an even more challenging area with more upside. I didn't pay so much attention to the points but how quickly I could become a bird and then how long I could stay up there (not very long usually xD). <br/> <br/>If you update the game post-jam, consider adding an easy mode where you have circle colliders instead of bounding boxes. :) | |
| Apr 19 08:58:00 | 48m 00s | 'Pillars of Life | This game is really moody. The controls are very intuitive and responsive. I love how the game just tells you how you feel and how it influences your decision and perception. |
| Apr 19 09:36:00 | 38m 00s | Dreadwood | I don't like leaving reviews of games I couldn't finish but I had to give up ... the game is really hard. :) I really like the mood the graphics set. I would almost tune down the chiptune sounds a bit to let the graphics do more work for the athmosphere. Some combat feedback would be nice, too. I had to find out if it is ok to touch enemies in combat by dying. xD But combat is much easier once you figure that out. |
| Apr 20 07:25:00 | 21h 49m | A Soul of Clay | I escaped the chamber! Really nice application of the theme. I like point and click games, and this idea could give it another interesting twist. |
| Apr 20 07:35:00 | 10m 00s | GeoShift | Great concept! I believe I didn't make it very far, but I can see how many layers are at work. Can I hit enemies from below when my head becomes a triangle? |
| Apr 20 07:46:00 | 11m 00s | Aftertile | "Cute Ghost!" - True, it's adorable! I agree with Weeping Rupee, after realizing the tunnels were really tight, I spend most of my time in the walls. |
| Apr 20 07:53:00 | 7m 00s | RhythmicalCreation | I love the music and effects. Is there any downside to spam spacebar? I started hammering the button by accident, but found that I suddenly hit all the timings. |
| Apr 20 08:14:00 | 21m 00s | ShapeShift for Cheese | Amazing what you did in the three days. |
| Apr 20 08:22:00 | 8m 00s | buki buki! | Wow the transformation works really well, I had a lot of fun playing the game. And imho this gameplay has a lot more potential if you add another 1-2 helpful forms and enemies that force you to use them. |
| Apr 20 08:29:00 | 7m 00s | Keysmith's in a hurry! | Love the music! |
| Apr 20 11:21:00 | 2h 52m | Robot Escape | This is an amazing little game! I had a lot of fun reaching the exit and playing around with the best mods for the situations. |
| Apr 21 09:45:00 | 22h 24m | Radiant Core | The graphics and the mood are top notch! I was stuck a bit until I realised that some walls are pass-through (I would have figured it out sooner if I actually got close. There are enemies shooting at you, demonstrating that it's actually foreground). <br/> <br/>Great job! |
| Apr 21 09:53:00 | 8m 00s | Shapetris | Surprisingly fun and challenging Tetris clone. I like that you took an opposite stance on the theme.. what is Tetris if you don't get to "shift" the pieces? :-) Fun. <br/> <br/>I had a few crashes in the middle of sessions. Unfortunately there are no log files so I cannot make a proper bug report. |
| Apr 21 09:58:00 | 5m 00s | SUPER SHIFTER | That game is super sweet, you are on to something here. :) I get a real Xenon Vibe from this thanks to the great graphics and audio. |
| Apr 21 10:20:00 | 22m 00s | Cherokid | Very impressive submission. The level design is really good. I was really startled at one point when the hawk's shadow passed over me. :) |
| Apr 26 08:02:00 | 117h 42m | Photagogue | Fun game! I love the look on the dino faces when you punch them. Good work on the music, too! :) |
| Apr 26 08:06:00 | 4m 00s | Sub Dragon | Incredible game from controls, to graphics to audio. Well done! |
| Apr 26 08:12:00 | 6m 00s | Wood for the Trees | Great piece of artwork. I was really confused at first but the mood and graphics pulled me in. Good job with the intrigue factor. :) |
| Apr 26 08:16:00 | 4m 00s | Feather | Short but sweet game. Good job on the music. It set the mood perfectly but didn't push into the foreground. The writing is really good. |
| Apr 26 10:34:00 | 2h 18m | Robot Snake | Very refreshing and fun game! Audio and visuals are nicely done, too. Great entry! :) |
| Apr 26 10:43:00 | 9m 00s | Pluto's Tears | Hahaha. Awesome entry. I love the contrast between the mildly melancholic soundtrack and the humor of the game. |
| Apr 26 10:46:00 | 3m 00s | Capsule Snatcher | I like the idea of the game but I might have encountered a bug. When the game told me to follow the arrow I was guided to the far right edge of the map where nothing happened. |
| Apr 26 10:48:00 | 2m 00s | Steam Drive | The concept his hilarious and the entry is a great start. With more polish and some audio it would make a fun little mobile game. |
| Apr 26 10:54:00 | 6m 00s | Stay Frosty | Smooth controls! It's been a while since I saw a butt stomp in a platformer (Jazz Jackrabbit 2 I think). Fun entry! :) |
| Apr 26 10:57:00 | 3m 00s | KillCubeler | Fun entry! It was a bit hard to see on my monitor but once you got used to it, it was no problem. Kudos from Germany tho. ;) |
| Apr 26 11:02:00 | 5m 00s | Trial of Sacrifice | That was super creepy. Nice boss fight! |
| Apr 26 11:07:00 | 5m 00s | Slimon Sways | Great job guys! Top notch entry.. blown away. |
| Apr 26 11:13:00 | 6m 00s | Scrapmetalship | The game looks and sounds really good, but I can't figure out how to play it. I just read some comments and I am supposed to fly to the middle of the screen for several minutes. <br/> <br/>The audio/visual mood of this entry is really good but with a bit more stuff to do right of the bat this would have been super fun. |
| Apr 26 11:43:00 | 30m 00s | Günther's Abduction | Great level design and lighting effect! The fire sound was a bit harsh on my ears, maybe run that through a low-pass filter or EQ out some of the highs. <br/> <br/>And that derpy grin at the end made me laugh. xD |
| Apr 26 11:47:00 | 4m 00s | Squarcle | Great game! It's super hard until you get a feel for the physics. |
| Apr 26 11:51:00 | 4m 00s | Exhuman | Great audio/visual presentation! It took me a few tries to get the hang of it but the next run can be started quickly so I had no gripes that that. Great job guys. :) |
| Apr 26 11:56:00 | 5m 00s | Shift | Great idea with the music and the portals. Made it much easier to remember where you are. I wish I could carry boxes or if the drag/drop would apply a bit more force though. Good entry. :) |
| Apr 26 12:07:00 | 11m 00s | PsychoShift | Great quality entry! It's a bit tricky to get the jumping down but once you got that mastered, it's fun to blast through the halls and walls. :) |
| Apr 26 12:13:00 | 6m 00s | Apeshifter Munk | This would have been a top notch entry for the jam, but this is even compo. Amazing work, dude! Had a ton of fun beating all the puzzles. |
| Apr 26 12:16:00 | 3m 00s | Scevus | Great entry! Fun, challenging, nice visual appeal. Loved it. :) |
| Apr 26 12:19:00 | 3m 00s | Infinity Access | The game is funny and quirky, but I couldn't figure out what I was supposed to do and when I should be switching "shapes". xD |
| Apr 29 08:47:00 | 68h 28m | Buck Shift | Good game but super hard because bullets pass through platforms and there is no way to hide. I like the special attacks of the bat monsters and the music is really good, too. :) |
| Apr 29 08:50:00 | 3m 00s | Under and Above | I kept wondering what killed me... I think enemies might spawn directly underneath the player or something. <br/> <br/>I think the game would feel and play much better if you gave the player a thrust and slow deceleration. :) |
| Apr 29 08:57:00 | 7m 00s | JaJa's Bizarre Transformer | That was the manliest thing I have done all my life. Great entry. :) |
| Apr 29 09:05:00 | 8m 00s | "Wizard Prototype" - Unfinished- | Beautiful and charming game and a ton of content, even for a jam entry. <br/> <br/>The gameplay feels super solid and the enemies have interesting patterns. <br/> <br/>Well done! |
| Apr 29 09:08:00 | 3m 00s | Super Shapeshift Bros | Interesting concept. With a few tweaks it could make for a fun 2-player game. :) |
| Apr 29 09:12:00 | 4m 00s | Do-od | Such a cool idea and super cute game. :D |
| Apr 29 12:08:00 | 2h 56m | Cavern of Flight | Impressive athmosphere ... you really get the sense of a vast quiet but hostile world. The spider creeped me out! |
| Apr 29 12:15:00 | 7m 00s | Monster Jumper | I like this game because the main character has the same fashion sense as I do. |
| Apr 29 12:22:00 | 7m 00s | Altered Bunny | Wow impressive entry. I could really feel the heavy weight of the hulk bunny and it was a ton of fun navigating and rampaging through the levels. Amazing job. :) |
| Apr 29 12:29:00 | 7m 00s | Almost Robot | Really cool game mechanic! I built some pretty silly robots. xD <br/> <br/>The level design was a bit lacking. I wish I could have explored some easier areas before getting stuck or dying very quickly. <br/> <br/>All in all a great entry! |
| Apr 29 12:39:00 | 10m 00s | Cyan | Where to start ... the game looks and feels super solid and polished. I loved the graphics, music, the level design. Everything was done perfectly. <br/> <br/>Only thing I missed was Gamepad support. <br/> <br/>Top notch entry! |
| Apr 30 15:26:00 | 26h 47m | Heroic Sex Bazooka | Fun and addictive puzzle game. Good job on the level design, that's a ton of content for a comp entry! |
| Apr 30 15:34:00 | 8m 00s | Sluggy's Tiny Adventure | You nailed the graphics, but what really impressed me was the level design. The sense of exploration you get is amazing. I also love how you start the game by having you free yourself from a flask. You feel like this tiny fragile creature in a huge world. Well done! |
| Apr 30 15:39:00 | 5m 00s | WolfBit | Great job on the audio and the athmosphere! The mechanic was a bit confusing at first (I admit it, I skipped one or two lines of your description ;P) but once I finally got it, I had a lot of fun. :) |
| Apr 30 15:44:00 | 5m 00s | Aeons Rest | The idea has potential and reminded me a bit of Bastion. I really like the graphics. |
| Apr 30 15:47:00 | 3m 00s | ShapeDriller Company | Fun and addictive gameplay idea! Took me a while to find a multiplier I was comfortable with but then I had a ton of fun. :) <br/> <br/>Audio and graphics are on-point, too. Great entry! |
| Apr 30 15:51:00 | 4m 00s | Soulbound | Simply beautiful game. I loved how the nature changed with your forms. Reminded me of the new take on Giana Sisters. Great entry! |
| Apr 30 15:57:00 | 6m 00s | Bloodbearer | I died a LOT but somehow you managed to make it not that frustrating. There is not a lot of random stuff going on, so with each run I could use my knowledge from a previous try. Combat was very difficult.. I couldn't figure out how to best avoid getting hit yet still getting my own damage in. Maybe a dodge or parry mechanic would be cool in a later update if you pursue this idea. Well done! :) |
| May 4 06:26:00 | 86h 29m | Douglas' Escape | I loved this little puzzle game. The graphics are just great. A lot of character design packed into a low resolution. Great choice of colors too. I liked the level design a lot. You made it so you only progress once you understood the core mechanic. Nice job. :) |
| May 9 06:39:00 | 120h 13m | Duality | I was already intrigued by the mechanic from the get go, but what you pulled off with the level design impressed me! I didn't get to finish it yet, but it's one of the entries I will keep playing until I'm done. I love this game. :) |
| May 9 06:42:00 | 3m 00s | SHAPE.SHIFT() | I like the visual representation and idea of the game. It reminds me a bit of those old games they showed on TV that you played by calling in via phone and issuing commands to the player. Good job! <br/> <br/>Sadly I have a tough time with gauging distances in 3D so I didn't get very far. |
| May 9 06:51:00 | 9m 00s | Oh What a Night | First of all thanks for giving me the link on Facebook! ^^ <br/> <br/>Cute adventure game. I like your take on the theme, the humor and the art style. I actually like that I got lost early on. A lot of the old games had you wandering around on your own, to figure out how to progress. Good job! |
| May 9 07:05:00 | 14m 00s | Knightwolf | I love that the game is fast-paced. If you work on a post-comp version, I'd make the shapeshifting a bit faster to match the rest of the game. Nice graphics and music! |
| May 9 07:11:00 | 6m 00s | neon:morph 2000 | Oh man I love rolling ball games and yours is very sweet. Music and visuals are very nice and ultra 80s. Great job! |
| May 9 07:22:00 | 11m 00s | Light Shifter Temple | Super addictive gameplay! I have nothing to critisise about this game so here are all the good points: <br/> <br/>- Great level design <br/>- The way you introduce new mechanics and ramp up difficulty is on point <br/>- Great athmosphere <br/>- The levels are short and sweet tactic puzzles that are short, so restarting does not feel frustrating but winning feels rewarding. <br/> <br/>Too lazy to finish the list so I will just say that I love everything about this game. |
| May 9 07:43:00 | 21m 00s | The Wewelsburg Experiment | First thing I noticed was the cool intro. Great amount of polish, even for a jam entry! The game is hilarious. When I started the game I expected something serious and it suddenly got very goofy. xD I found myself jumping through rooms I had already seen, just to let some time pass to see what my next form would be. Fun entry! |