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Feedback comments for LD35
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| Timestamp | Since previous | Game | cynicalmonkey's comment |
|---|---|---|---|
| Apr 18 07:27:00 | ShootShift | this was a good entry, liked the fact that the graphics were pretty self explanatory about what each shapeshift would do, didn't have to wade through an explanation each time or test too much | |
| Apr 18 07:39:00 | 12m 00s | Shifters | I liked the overall idea but felt I needed a few more narrative choices, i would of preferred actually being randomly assigned species and not knowing my choice |
| Apr 18 12:30:00 | 4h 51m | Black Heart | awesome soundtrack to play with, shame about the impending seizure :) |
| Apr 18 12:36:00 | 6m 00s | Scevus | this took me back to playing Amstrad games, nice aesthetic choices |
| Apr 18 12:52:00 | 16m 00s | The Core | the controls needed to be a little tighter than they were, i felt really floaty all the time which made the platforming not as enjoyable |
| Apr 18 13:13:00 | 21m 00s | Shapeshifting Ice Hockey | maybe some simpler more focused controls. would of had an easier time of it if it was keyboard only |
| Apr 18 18:52:00 | 5h 39m | Morph Ranger | a really solid entry, the music set a great tone for what was going on |
| Apr 18 19:02:00 | 10m 00s | Geometry Garden | I really like the art, really smooth controls |
| Apr 18 19:09:00 | 7m 00s | Shape maze | it may be too soon after The Witness for me to think about mazes again |
| Apr 18 19:25:00 | 16m 00s | Bonsai Tower | I really enjoyed the mechanic but only made it halfway through the level, managed to get myself stuck going after the bonsai you taunted me with twice! <br/> <br/>could see these as an endless game moving up a tower if you could work out a way to procedural generate solvable levels |
| Apr 18 19:46:00 | 21m 00s | Duality | This is one of the best i have played so far, i hope you continue to work on it post jam as you have a great game here |
| Apr 18 20:12:00 | 26m 00s | Geometry Evolution | nice simple concept for the theme |
| Apr 18 20:18:00 | 6m 00s | Günther's Abduction | would of liked a more noticeable change with the transformations to the control of the player but really enjoyed the basic concept |
| Apr 18 20:27:00 | 9m 00s | Squarcle | a nice idea, the shapeshifting took me a little while to get the hang of to do well |
| Apr 18 20:49:00 | 22m 00s | Drift Shift | well its the first driving game I have played so definitely a unique take on the theme |
| Apr 19 07:06:00 | 10h 17m | Squishy | Liked the Marble Madness of it but a few little touches would of made a more enjoyable experience. falling of the platform was a little to easy and the time it took to restart again was just a few seconds to long. seems like a minor quibble but that couple of seconds can really change how much fun a game can be (look at Super Meat Boys immediate restarts) <br/> <br/>also Application.Quit |
| Apr 19 07:12:00 | 6m 00s | Buck Shift | great sound and look to the game, maybe try speeding up the time it takes between death and restarting if you can. an extra few seconds of idleness can really take away from how fun overall a game is |
| Apr 20 19:44:00 | 36h 32m | Barrel Roller | interesting idea,can see it evolving into a good physics puzzler |
| Apr 20 19:50:00 | 6m 00s | CHORUS | nice interpretation of the theme |
| Apr 20 20:07:00 | 17m 00s | PacShifter | it was an interesting concept, personally would of preferred if the solution was through a puzzle mechanic rather than just being quick |
| Apr 20 20:15:00 | 8m 00s | Agent Shift | would consider making the tutorial a bit more interactive by the time the game started i had half forgotten what i was supposed to do |
| Apr 20 20:20:00 | 5m 00s | Map Shifter | I liked the art style, would of liked a little more explanation in game of what was going on |
| Apr 20 20:33:00 | 13m 00s | A walk to the top | would be interesting to see what could be done with this with more time |
| Apr 25 18:29:00 | 117h 56m | Operation SHIFT | really well polished game but i had to stop playing after about 5 minutes, the screen shake was just to much and i was literally starting to feel dizzy and a bit nausiated |
| Apr 25 18:37:00 | 8m 00s | Space Morphers | I know you labeled it a demo but I was a bit shocked at how short it was. hard to judge in a constructive way with as little to go one. I would of liked a little more feeling of weight to the jumping |
| Apr 25 18:44:00 | 7m 00s | ShapeGrid | nice idea, but really needed some music or sound effects. while the mechanics are easy to work out for yourself the size of the level and the lose condition aren't so some explaining would be nice. its got a lot of potential for a mobile game but personally would of liked some way pf predicting what the next shape might be, it just felt random so it was hard to make informed choices when presented with multiple directions to go |
| Apr 25 18:56:00 | 12m 00s | Exhuman | I liked the idea but felt the fun was hidden behind the difficulty, I couldn't seem to do anything before I was swarmed by monsters I couldn't kill that downed me in 2 hits. maybe I missed something I should of been doing but didn't feel like the game did a great job of showing me. but i screw up the explaining how to play he game properly every ludum dare so who am i to judge :) |
| Apr 25 19:03:00 | 7m 00s | Oops! My Dear is a Deer | nice idea but it all felt a bit random as to what to do, didn't find my girlfriend but it just felt like i was randomly shooting things in the hope i might |
| May 2 12:19:00 | 161h 16m | Totemham | need a little more work on explaining what to do in game. just clicked everywhere until i worked it out |
| May 2 12:25:00 | 6m 00s | THE SHAPELINGS | nice twists on lemmings although some of the momentum really needs to be dialed down. |
| May 2 12:29:00 | 4m 00s | RainbowSnakeFail | needed a little more to go on really, some in game explanation of the what, why and how of it all |
| May 2 12:55:00 | 26m 00s | Tentacle Towers | interesting idea, what is the reason for the helper tentacles? |
| May 2 13:02:00 | 7m 00s | Shape has to shift | found the controls a little difficult but i liked the concept |
| May 2 13:06:00 | 4m 00s | Changeling | i really enjoyed this, would love to see it expanded upon as it could be a a really fun game |
| May 2 13:15:00 | 9m 00s | Kill This Man | eventually killed the man in the first room but it didn't fully make sense to me why i did |
| May 2 13:18:00 | 3m 00s | ShapeShiftShip | nice little tetris/smup fusion |
| May 2 13:22:00 | 4m 00s | Ninja A Talk | interesting game for learning the alphabet, which version of sign language is it? |
| May 2 17:15:00 | 3h 53m | TetriShift | while it adds an interesting mechanic to tetris i found myself just playing tetris and ignoring the mechanic completely. It was a mechanic that never felt needed to be used. I think you have a good starting place here but you need to I give the player either an incentive to use the move/subtract ability or something that will force them to use it as the core game you are building on is infinitely playable without it. <br/> <br/>I hope this doesn't come across overly critical because I do really like the idea |
| May 2 17:24:00 | 9m 00s | "Shape" Shifter | felt like i was missing something until i started furiously tapping space and then it became a bit weird to play, like Flappy bird meets Thomas was alone. personally i would preferred more of a puzzle element around the shapeshifting and the physics but i get that the time element of LD doesn't make developing a number of puzzle levels easy |
| May 2 17:34:00 | 10m 00s | Tales of Atom | has some good core ideas but man the controls made this a bit of a nightmare to play, it was really hard to control, your jump changed power based on how close you were to a wall. the level design you start gave you such little freedom to get comfortable with how to move. <br/> <br/>try and break down a level a little more. look for a youtube series called Game Makers Toolkits video on Mario Level design. It talks about a design idea used in alot of Mario games. <br/> <br/>a level introduces a mechanic, gives you an easily achievable section with that mechanic with no risk of death before giving you a harder one with risk of death before ending the level with an advanced section. <br/> <br/>with some tighter platforming controls, slower introduction of the changes, and some safe challenges designed around exploring the differences you would of had a really interesting little game here |
| May 2 17:50:00 | 16m 00s | Shifter | the volume of sound effects was a little uncomfortable at times, but overall an interesting idea. its a really slow start though, initially I thought it wasn't working properly as there is no hint that mechanics are being introduced slowly, or what the controls refer to. So I was trying to change shape/lane on the first level. |