Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → cynicalmonkey
Feedback comments for LD34
cynicalmonkey's games and stats for all events →
| Timestamp | Since previous | Game | cynicalmonkey's comment |
|---|---|---|---|
| Dec 14 11:50:00 | Owl Boy's Stellar Garden | I liked that the gamespace grew with your progression and i thought the owl was cute, the music fits well with the game although there is a distracting pause in the loop. <br/> <br/>it kind of straddles the line between garden sim and management game and the feedback I would give if you were going to develop it further is to pick a lane with that. For a garden sim you the speed at which the plant can die and how often the well breaks feel at odds with the relaxing nature of those games. For a management game it needs that urgency of the "whats the next thing" something that points you to what you are upgrading to, why you want it and what that will let you progress to. | |
| Dec 14 11:55:00 | 5m 00s | Super Keegan | you nailed the mood of the game with the music but if you have only 2 button controls nailing those controls is a must! as someone else said they were a bit juddery which in a game with timing involved is an unneeded level of jank difficulty |
| Dec 14 12:06:00 | 11m 00s | Rocket | I liked that the speed increased as you went on, would of liked a bit more speed on the stearing though, felt a little tank light where about 10-15% faster to move and i think it would of hit a really sweet spot. <br/> <br/>great framework to build upon if you wanted to add a y axis though. |
| Dec 14 12:22:00 | 16m 00s | One Day I'll Be A Flower | I like the take on the theme i feels so familiar yet different :). <br/> <br/>maybe make the first leaf only 3 sun to get going, i had died half a dozen times before actually getting to the tutorial screen about leaves. <br/> <br/>I would also consider speeding up the plant, getting the sun can be really difficult especially with the randmomness of the games I played 90% I died before reaching 4 suns and got every one i would be capable of getting without some sort of precognition about where it would drop next |
| Dec 14 12:30:00 | 8m 00s | Grow, Thrive, Evolve | I liked the music it set a good mood although an idea for later builds might be o have the music evolve with the creature, gets faster for speed, heavier for defence. i would take the mouse out of it entirely though, with the options being on the left and right it would just fit with the control theme. |
| Dec 14 20:02:00 | 7h 32m | Tubutten Beetle | the button mashing brought me back to playing california games, now all is an equivalent of that hacky sack game |
| Dec 14 20:14:00 | 12m 00s | Potatiana Jones | I liked the game overall although it was a bit buggy for me although nothing being made in 48hrs doesn't excuse. ended up falling through some walls and floating in the air for parts of it (used webplayer) |
| Dec 14 20:25:00 | 11m 00s | Shoot Or Don't Shoot | i didn't really find that the mechanics worked for me,i progressed past the first room once and it felt like random chance more than i had made an relevant contribution to why it happened |
| Dec 14 20:38:00 | 13m 00s | Honourable East India Company | I think you need a little more detail in your game instructions, I had this trouble last year.I thought I had explained how to play really well and my comment section was alot of people saying my game needed a better tutorial. Best advice is get somebody else to read it through and explain back to you how the game works, don't correct them if they get anything wrong, add the correction to the tutorial |
| Dec 14 20:54:00 | 16m 00s | Grow Up! | I think you need to play my entry, it will be like looking in a pixelated mirror :) <br/> <br/>Not to repeat the crowd but loved the graphics and thought the audio really fit well with it. Agree about the impossible spots but I have similar ones in mine so it would be hypocritical to complain to much. |
| Dec 14 21:03:00 | 9m 00s | Stem | Hi, another similar game to mine, but on a different path :) I guess I am not the original thinker I thought I was! <br/> <br/>I liked the style you chose everything stood out really nicely graphically. I think it needed some sort of evolution to it, not necessarily a difficulty spike just something you are growing to! |
| Dec 15 09:23:00 | 12h 20m | Balance the Bars | I have marked you well for Humour, Theme & innovation, everything else 1 star! So overall you averaged a 3 |
| Dec 15 13:40:00 | 4h 17m | Bridge Balance | an interesting puzzle but maybe ramp up to your fail state. you end up dieing alot trying to get used to the timings of it. where if the first 2-3 or three you could do without losing the game it would let people pick up the rhythm easier |
| Dec 15 13:58:00 | 18m 00s | Bean Rider | i like that you tied in both themese but think the controls could of been a little tighter. with the principle of the game being dodging and collecting things it was actually quite difficult to do accurately with the turning arcs it had. a little faster with a little more rotation and i think it would of offered a much smoother control scheme and made it more fun to play |
| Dec 15 14:00:00 | 2m 00s | Torque | I liked the puzzle but needed more of it, without sound, reason or levels it felt like a mechanic prototype more than a full game. It was a good mechanic prototype though |
| Dec 15 14:09:00 | 9m 00s | Venus and the Flies | graphically its great, the controls could feel a little faster and i think that would make it more fun. the lack of sound really took away from the overall through, i liked the growing mechanic but felt as a game it really only kept my attention for a minute. <br/> <br/>maybe some kind of goals could appear, instead of dying you could shrink when you don't have enough flies, and you have gaps you have to be small enough to fit through sporadically or creatures you have to be big enough to scare away, |
| Dec 15 14:17:00 | 8m 00s | Parse The Sky | stunning looking game with great audio and sense of space. controls weren't for me but that didn't take away from playing it to much. <br/> <br/>I did however score you low on theme, just being honest with you here, for me it just didn't feel like the Theme directly effected the game design at all. it's stunning don't get me wrong, just thematically didn't resonate. |
| Dec 15 19:16:00 | 4h 59m | Core Guardian | i really liked the audio gave it a very early 90's space game vibe |
| Dec 15 19:19:00 | 3m 00s | Infinitree | i love it! you should play my game as i took the same idea and went down a different path. <br/> <br/>the splitting thing is really good,i might steal that :) |
| Dec 15 19:23:00 | 4m 00s | Control Two Buttons | controls made it really hard to play but i liked the weird take on the theme |
| Dec 15 19:28:00 | 5m 00s | MarelleWestern | i like that it hit both themes in a different way to anyone else and that you built a pixel art arcade cabinet for it |
| Dec 15 19:41:00 | 13m 00s | Pete and the Beanstalk | i love this, the Japanese rose blossom art style, the simple colours the playful music and the quick and easy controls that work really well. my only fault is that you made it and not me god damn you you beautiful bastards |
| Dec 16 19:30:00 | 23h 49m | Vine Racer | really fun game and controls really smoothly |
| Dec 16 19:33:00 | 3m 00s | spin-circle | liked the simple style of the graphics |
| Dec 16 19:44:00 | 11m 00s | Witchgarden Leafiosa | i liked the papercraft art style |
| Dec 16 19:50:00 | 6m 00s | Don't Mess With Totems | i absolutely love the look of the game, the colours set such a great tone |
| Dec 16 19:54:00 | 4m 00s | Mobsferatu | really hard to find any fault with the game, loved the graphical style and it used the 2 button controls well |
| Dec 16 19:59:00 | 5m 00s | Pressure Run | You have absolutely captured what it was like playing these type of games as an 80's kid, and i had about as much fun playing it as i did them then. its tough to grade it because you clearly nailed what you went for. but i can't say i enjoyed playing it :( |
| Dec 16 20:09:00 | 10m 00s | Raven's Myth | graphics are really good but game play was just me holding a mouse button down |
| Dec 16 20:10:00 | 1m 00s | Stock Pop | couldn't play the game |
| Dec 16 20:20:00 | 10m 00s | G.R.O.W (Growth and Reduction avOidance Wing) | i like the idea but i think it just wasn't for me, maybe needs an option to review the tutorial or put notes on your entry as I had to restart it due to the Press ctrl message dissappearing before i could read it and got stuck. |
| Dec 16 20:28:00 | 8m 00s | Nine Panels | i liked the 2 button code idea, think it made a very nice change from other games i have played so far. maybe need a better way of seeing the codes though, the back and forth to the combo book really slowed the game down |
| Dec 16 20:37:00 | 9m 00s | Luotsi the Maritime Pilot | i thought the fog of war effect and audio set a great mood |
| Dec 19 07:20:00 | 58h 43m | Hatchling | Hey, just wanted to drop in here and say I saw your comment on my post about audio and replied with the code I use. Not saying I am expert but you mentioned struggling a bit with implementing it in unity so hopefully will help. |
| Dec 19 07:49:00 | 29m 00s | Growy the Flowy | After seeing your game on a lets play I came here to come check out the source because I found some of the things you did cool but by submitting it the way you have you putting it behind a $15 paywall. I know within in the rules of the compo it's allowed but it doesn't seem within the spirit of why the source is there in the first place |