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ConorOD's games and stats for all events →
| Timestamp | Since previous | Game | ConorOD's comment |
|---|---|---|---|
| Apr 18 02:10:00 | Bortman | Looks fantastic, and plays well, but often felt very trial-and-error. With some balancing tweaks, could be really great. As it is at the moment, it's a lot of fun and very polished for a jam game. | |
| Apr 18 02:18:00 | 8m 00s | Quest for Humanity | Short and quite surreal. Took me two attempts to beat it - on my first attempt the option to change form didn't appear on the right when I absorbed the first creature. Interesting idea, but a bit lacking in content even taking into account the short development time. |
| Apr 18 02:26:00 | 8m 00s | Quadripartitus | Reminded me of a top-down Daggerfall, which is no bad thing! Apart from that though, it still needs a lot of polish. The combat felt dull - the little orange damage indicators aren't enough to let you know what's going on, and the lack of animation or feedback doesn't help either. Another observation - it doesn't make sense that I can walk down those narrower corridors when in the big red guy form. A solid start here, but could do with quite a bit more work I think. Ambient music was nice. |
| Apr 18 02:32:00 | 6m 00s | Scevus | Very nice. Very difficult (I couldn't get past 50%). Great style, solid, simple (mechanically, not difficulty!) gameplay, and an options menu, which is rare! Nice job! |
| Apr 18 02:40:00 | 8m 00s | The Void Walker | Looks nice, and controls are responsive. Fun and innovative design too - I really enjoyed this. One issue though - sometimes I couldn't see far enough to judge jumps or spot incoming bullets or enemies. |
| Apr 18 02:52:00 | 12m 00s | Shadow Shifter | Movement and collision was a bit glitchy - I got stuck in the environment quite a bit. Has the beginnings of a promising puzzle game though - just needs a few more mechanics to flesh it out. |
| Apr 18 02:57:00 | 5m 00s | Space Junk | Wow, that was a lot more challenging and addictive than I expected. Looks great too. Maybe a bit too difficult though - after 30 seconds it seems impossible! |
| Apr 18 03:02:00 | 5m 00s | Walking Simulator | Made me chuckle a few times, but apart from that, there's not much there... You do 'shapeshift' though, so well done on that! |
| Apr 18 03:07:00 | 5m 00s | Mutant Chicken Death Jam | This is great! Looks great, feels great to play, and the audio in particular is excellent! Really enjoyed this and will likely play more of it. |
| Apr 18 03:17:00 | 10m 00s | Key Keeper | Great graphics and music, and a lot of fun. Controls and collision a bit finicky at times, which lead me to some infuriating deaths, but overall, great work! |
| Apr 18 11:30:00 | 8h 13m | Space Dimension | Top marks for music, graphics and concept, but too many frustrating elements with the controls and gameplay to enjoy fully. For example, you need to press 'up' to fire forward in 2D mode - it should be 'right'. Also, I couldn't figure out how to change height in 3D mode, and switching to it from 2D mode seemed to reset it every time, making it impossible to progress. |
| Apr 18 11:33:00 | 3m 00s | Geometry Garden | Great graphics, and I like the sound. Possibly a bit too challenging though - I always got swarmed very quickly. Liked the way hitting an enemy with the wrong shape caused them to multiply. |
| Apr 18 11:51:00 | 18m 00s | PsychoShift | Controls and shapeshifting implementation were great. Presentation and sound were also top notch. But the camera made it almost unplayable - it was constantly lagging behind so building up any sort of speed (necessary for a lot of jumps) left me way off the side of the screen. |
| Apr 18 12:36:00 | 45m 00s | A Slimy Fellow | This is absolutely brilliant! I honestly can't fault it - great use of the theme, tight controls, excellent level design, fantastic graphics. One of the best entries I've played so far. |
| Apr 18 15:33:00 | 2h 57m | The Long Night | Wow, I absolutely loved this, just wish it was longer! Loved the art style and the music, and the main mechanic was a really great twist on the theme! Also, top marks for mood! |
| Apr 18 15:53:00 | 20m 00s | A Pickle of a Mystery | Noooo! It ended just as I was really getting into it! Great idea for an adventure game, and I hope you finish this! |
| Apr 18 15:58:00 | 5m 00s | ICBM | Followed the instructions up until 'Launch the missile' - nothing happened. All I could do was build new launchers and open/close them. Not sure if I'm missing something? |
| Apr 18 16:02:00 | 4m 00s | Shape Lab | Very clever little puzzle game, I liked this a lot. Great implementation of the theme too. |
| Apr 18 16:21:00 | 19m 00s | Goo Patrol | Pretty fun shooter. Gets very satisfying once you start picking up extra weapons and becoming more powerful. Particularly liked the beam laser. |
| Apr 18 16:48:00 | 27m 00s | Infinity Access | Took me a while to figure out what I was doing, but then it became quite a fun game! Satisfying, if a bit confusing. |
| Apr 18 17:04:00 | 16m 00s | Shapeshifting Ice Hockey | Pretty fun, but a little confusing at times. Controls well and AI is quite effective. No idea what becoming a bear does! |
| Apr 18 17:08:00 | 4m 00s | Mixle | Nice, clever puzzle game. Liked the sound design too. |
| Apr 18 17:11:00 | 3m 00s | Chaos | Well that got frantic quickly. Simple concept, but surprisingly addictive. |
| Apr 18 17:16:00 | 5m 00s | Reptile INC | Really nice lighting effects and overall look. A bit finnicky though - I feel the game would immediately be much better if you fired in the direction of the mouse, rather than just sideways. Also, enemies would detect me and start firing even if there's a wall in the way. Still, a pretty cool start to something here. |
| Apr 18 21:15:00 | 3h 59m | Urgent Metamorphosis | Managed to finish it, although may have some serious RSI now... Great concept, presentation and music - very impressive. |
| Apr 18 21:24:00 | 9m 00s | TriTurn | Well that was far more addictive than I expected! Really nice game that gets very challenging very quickly. Nice presentation and sound/music too. |
| Apr 18 21:54:00 | 30m 00s | Trickytron | This needs to be expanded upon - feels great to play currently! |
| Apr 18 22:32:00 | 38m 00s | Shapey | Thank you for the warning about the sound. It did indeed hurt me. But apart from that, this was really well made! Tight, responsive controls and a cool art style. |
| Apr 19 18:37:00 | 20h 05m | Tetrashifter | A bit finicky with a mouse, but I could imagine this being a lot of fun on a phone or tablet. Really nice presentation too. |
| Apr 19 18:45:00 | 8m 00s | Shapeshifter's Quest | Quite fun, with some nice ideas, although jumping was a bit tricky and being sent right back to the start each time was a bit frustrating. |
| Apr 19 18:52:00 | 7m 00s | Pheee Strew Quest | Quite a well made little RPG - impressive! |
| Apr 19 18:56:00 | 4m 00s | Morflime | Had the same problem as others, it seems - can't see a character or do anything when the levels loads up. |
| Apr 19 19:01:00 | 5m 00s | Quadrilateral Circle | Excellent. Looks great, and gameplay is smooth as butter. |
| Apr 19 19:39:00 | 38m 00s | The Beast Form | The lack of contrast between walls and floor made navigating a bit difficult. Nice idea with the random element - I think with a bit of polish this could be pretty interesting. |
| Apr 19 19:46:00 | 7m 00s | Hammerspace | Holy crap that was mind-bending! Antechamber fan? Really cool game, but very, very short (at least, I think I made it to the end, not 100% sure...) But very awesome none the less. |
| Apr 19 20:20:00 | 34m 00s | Muoto the Geometry Wizard | Whoa, that was extremely well made. |
| Apr 20 20:18:00 | 23h 58m | ShapeShiftSpaceShipSyncopation | Took me a while to figure out what I was supposed to be doing, but once I did, this was cool as hell. Lovely graphics and great music! |
| Apr 20 20:23:00 | 5m 00s | Ghostroast | Nice graphics, great music, and a fun game. Controls were a tad awkward though. Having the option to move with the arrow keys as well would have helped, or maybe also using W to jump. |
| Apr 20 20:28:00 | 5m 00s | An Abnormality | I'll just echo what everyone else has said - too short! I enjoyed what was there, and definitely wanted more. |
| Apr 20 20:31:00 | 3m 00s | Shifty Shapey | High score: 37. Giving you an extra point for the game over message. |
| Apr 20 20:45:00 | 14m 00s | Vürk | That movement mechanic is brilliant. So much fun. Great game! |
| Apr 21 20:49:00 | 24h 04m | Under and Above | Cool music, and I liked the graphical style. Often found it hard to avoid shots from off-screen enemies though. |
| Apr 21 21:03:00 | 14m 00s | Slide-by-Shootin | Nice concept, but too tough. Enemies would frequently shoot me from way across the map. You also can't see far enough ahead to effectively use the turret. But definitely something promising there. |
| Apr 21 21:07:00 | 4m 00s | KAIJU VS | A bit random, I'm not sure what the point of anything I was doing was. Also wasn't sure how to fight; did I need to first create a second Kaiju? |
| Apr 21 21:13:00 | 6m 00s | The Cursed Forest | This was awesome! Great graphics, tight controls, nice feeling of progression - excellent stuff! |
| Apr 21 21:22:00 | 9m 00s | #IsNotAPhase | Nice graphics, quite fun, but attacking was a tad finicky at times. |
| Apr 24 14:55:00 | 65h 33m | In the Court of the Kingly King | That was really enjoyable, and well worth playing through a few times. |
| Apr 24 15:01:00 | 6m 00s | Planet Terraforming Company | Seems like it's got a lot of potential, but I was a bit confused as to what I needed to do, and early on seemed unable to progress any further. |
| Apr 24 15:29:00 | 28m 00s | [ Unreal Engine ] In DOG we Trust | Nice graphics, wasn't sure what to do though - I made it to the Empire State building and the top bit flew off, then I just flew around aimlessly. |
| Apr 26 19:07:00 | 51h 38m | Shwift : The Maratron | Loved this. Took me a while to get the hang of it, but gorgeous graphics and great mechanics once you get into it. Liked the music too. |
| Apr 26 19:22:00 | 15m 00s | Escape from Bran Castle | Nice graphics, sound and atmosphere. Took me a while to figure out how to kill the first peasant though. |
| Apr 26 19:34:00 | 12m 00s | Zedhus | Fun game, I felt it could have benefited from a more zoomed out view though. |
| Apr 26 19:43:00 | 9m 00s | SLAHP | Woah, that art style - amazing. As others have said though, a bit slow and could benefit from checkpoints. |
| Apr 26 19:51:00 | 8m 00s | Split Decisions | A lot of fun, controls were a bit finicky in places and I went off the map a fair few times, but still, really nice! |
| Apr 27 21:24:00 | 25h 33m | Mimicry | The concept is pretty similar to my game! Loved this, really funny, well executed, great stuff! |
| Apr 27 21:33:00 | 9m 00s | ShapeMagnet | Great game, looks gorgeous, challenging, unique. Good stuff! |
| Apr 27 21:36:00 | 3m 00s | Badassnake | I laughed hard playing this! Simple game, but perfectly executed. |
| Apr 27 21:41:00 | 5m 00s | Cloudy | Nice concept, well executed. Only real criticism is what others have said - having to navigate every cloud piece through the same corridors every time was a bit frustrating. |
| Apr 27 21:46:00 | 5m 00s | Powervoid | Took me a while to get the hang of it, but it's a really well-done puzzler! Lovely graphics and audio too. |
| Apr 28 21:12:00 | 23h 26m | Shapes | Very Thomas Was Alone! ;) Neat little game though, quite simple graphically and technically, but well made and with some excellently designed levels. |
| Apr 28 21:14:00 | 2m 00s | Land of the Dead | Nice concept and lovely graphics. Quite tough though! |
| Apr 28 21:17:00 | 3m 00s | ShapeOut 2016: Extreme Fast Forward | Really great work here - excellent presentation and loads of fun to play. Telegraphing enemies well in advance was a great idea too. |
| Apr 28 21:20:00 | 3m 00s | Shift | Nice concept, potential to be a really interesting puzzle game. Boxes had a mind of their own at times though! |