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Feedback comments for LD35
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| Timestamp | Since previous | Game | Simple Potential's comment |
|---|---|---|---|
| Apr 18 20:25:00 | Dr. Deckenstein: An Adventure in Severed Parts | Not too bad but not as good as your last entry. Love the animations and overall design. Missing sound is a bit of a let down, sounds are something I really like to see from you but I know you ended up pressed for time (as did I!). Some of the cards could have been better worded perhaps, such as Bonesaw... I assume that is always a bad card? I couldn't find a good use for it. | |
| Apr 18 20:29:00 | 4m 00s | Georena | Much more difficult than I thought it would be. I think it boiled down to clunky controls. That said, I think it was fun and with a little work would be very enjoyable more long term. |
| Apr 18 20:34:00 | 5m 00s | Shape Warp | Hey not too bad. Took me a bit to figure out what it was I was doing exactly but once I did it was pretty good. Suggestion might be to change the color of the shapes (holes?) I'm running into, it was difficult to see the gray color |
| Apr 18 20:38:00 | 4m 00s | Orbshard | I see what you were going for but it seems pretty difficult to me. Maybe the collisions is too strict or something but moving around was a bit of a chore. Looked good and sounded good. I liked the orb mechanic! |
| Apr 18 20:44:00 | 6m 00s | Gun Hell | Didn't rate, screenshots look promising but windows isn't letting it run, just hangs. |
| Apr 18 20:53:00 | 9m 00s | Karma Guardian | I never could get enough points to reincarnate but it wasn't bad. Would have been worlds better with some sound. Graphics look good, Kenney is great. Maybe some more time in development and it'd be more playable but right now I don't think it spawns enemies often enough to experience whole game and based on what I saw I think I'd have to kill myself in order to reincarnate. Nice idea though |
| Apr 18 23:17:00 | 2h 24m | Robobrawl | Graphics looked great. No sound is always a downer for me but that's okay. Seems like most of my hits never connected with the enemy and when I'd get him on the ground he'd just get back up after a minute and kill me. Never could find a way to actually kill the enemy completely, I'm sure I'm doing something wrong but I couldn't figure out what. Nice effort |
| Apr 18 23:20:00 | 3m 00s | Binary Shift | So I like the concept but couldn't play it because it is in the unity player rather than WebGL. Are you using Unity 5.3? If so, I'd suggest building it in WebGL instead then anyone can play it in any HTML5 browser. I refuse to install Firefox, sorry. If you upload another version, I'll be happy to rate! |
| Apr 19 18:18:00 | 18h 58m | Ship Shape | It looks great, but I found the controls to be way too unresponsive and too numerous to be playable. I like the general idea though |
| Apr 19 18:25:00 | 7m 00s | Side Effects | Okay, once I figured out what I was doing I was having a pretty good time. Love the art style and concept, fits the theme really well! Sounds were good too. Only criticism I'd give is that there should be some sort of control description on the first screen, I had no idea what I was doing and had to come back to the description here in order to finally figure out that "X" attacked. Also, what do the red buttons do when you press them (the ones on the floor)? |
| Apr 19 22:50:00 | 4h 25m | Mike Rand in Fantasy Land | I don't mind the game play, seems like it could be solid with some work. Where does the Shapeshift theme come into play? I didn't find anything on my adventure but maybe I missed it. I like the pixel effect when you destroy an enemy, that was pretty cool. |
| Apr 19 22:58:00 | 8m 00s | Shapeshifting | Art wasn't bad, you should take some time to hash it out a bit even though it is too late for the competition. |
| Apr 19 23:03:00 | 5m 00s | Carl the shapeshifting penguin | I like the idea but some instructions would have been nice. I played for a few minutes before figuring out how it worked The animations were really good, nice job on your first entry. |
| Apr 19 23:17:00 | 14m 00s | GeoRun | Nice concept and use of the theme. Controls were a bit off for me and the collision was probably a little to perfect for this game, maybe circle collider would have worked better on the blocks, I actually managed to get blocks stuck in such a way that I could get through and had to start over. But over all, not bad. Sound was good too. Nice job on first entry! |
| Apr 20 16:24:00 | 17h 07m | Shpaceshifpt | Not to bad, a bit difficult to control but I kind of liked the game itself. Nice job especially on the sounds |
| Apr 20 20:19:00 | 3h 55m | Quad Flingers | So I want to first say good job on your first LD! In the future, you might want to avoid games that are only 2-player as it isn't always easy to judge a game when only 1 player is able to test it. Not all of us have the ability to ask somebody to test it out right away and the likelihood of somebody coming back to look later is probably not good. <br/> <br/>That said, I tested it out with just me playing to get a feel of controls and such, I thought it played smoothly. Graphics had that vector style I like from old Atari games. Sound was good too, even if you didn't make them they were good choices. I like the idea a lot and wish I had somebody around to play with to test it better. A simple AI would have go a long way but I understand time restraints all too well :) |
| Apr 20 22:20:00 | 2h 01m | Hexshaper | Neat concept! My only issue is I think the instructions could have been a bit more clear but otherwise not to bad. I never could make it past when the triangles were added but I probably just suck ;) |
| Apr 21 22:19:00 | 23h 59m | ShipShifters! | Nice job! Collision boxes were a bit big it seemed like but otherwise I loved it! |
| Apr 22 17:53:00 | 19h 34m | Evolator | Not bad for a first game |
| Apr 22 17:58:00 | 5m 00s | Boomerang Pong | Not bad by any means but I do dislike games that are 2 player with no AI option for LD, to difficult to test when there is nobody around to help (which is always). Playing by myself wasn't really great. Needed sound, even crappy sound would have been great but I understand how time can get away. <br/> <br/>Conceptually I like what I saw though! |
| Apr 22 20:39:00 | 2h 41m | Magic Forest | Can't play it because it is in the Unity Web Player which isn't supported by most browsers. If you're using Unity 5.3, you should be able to compile it to WebGL instead. |
| Apr 22 20:44:00 | 5m 00s | By The Light Of The Spire | Kudos on the procedural generation in a 48 hour window! Game was pretty cool, very nice concept and use of the theme! |
| Apr 22 20:55:00 | 11m 00s | ShiftyBalls | Interesting idea that seemed to work well. Nice job |
| Apr 23 18:05:00 | 21h 10m | Where Wolf? | Not bad, strange little game but I kinda like it. Finally I got to see a Werewolf game for this theme, I've been so surprised there haven't been any yet :) |
| Apr 23 18:13:00 | 8m 00s | Robotic Egg Garden | Kind of cool once I figured out what I was doing. Sound would have been nice but otherwise pretty well polished. Nice Job! |
| Apr 23 20:00:00 | 1h 47m | Spirit of the Ancients | Audio was good. Basic idea seemed sound. The player was always a black blob, I suspect this is because the sprite is being compressed and not being decompressed correctly. I've had that problem in Unity when working with WebGL. It was still playable though. Not bad. |
| Apr 23 20:03:00 | 3m 00s | Shapeship | So first let me say that I think this concept is one of the best I've seen in a while. I'd like to play a more hashed out version. The controls were a bit difficult to use since everything was clumped up in one spot, arrow keys for movement or changing shape would have been ideal so you could use both hands. That said, I had fun with this and while difficult I thought it was very clever. |
| Apr 23 22:39:00 | 2h 36m | Shape Blaster | Not bad. Graphics looked good. |
| Apr 23 22:42:00 | 3m 00s | Swim Away! | Not bad. Kept locking up on me after two plays. Graphics were good, sound would have been nice. A bit difficult but fit the theme nicely |
| Apr 23 22:49:00 | 7m 00s | Wizard of Shapes | Not bad, a bit difficult perhaps. |
| Apr 24 14:16:00 | 15h 27m | Henkan Pachinko | Hey I really enjoyed this, I only wish it was longer :) <br/>Some sort of scoring might of been nice and if you could come up with a way to randomly generate the layouts would be really cool but always leave your fans wanting more I guess :) |
| Apr 24 21:19:00 | 7h 03m | Agent Shift | I kept winning but I have no idea why or what I was doing :p |
| Apr 25 23:53:00 | 26h 34m | SUBJECT 26 | I'm not very good at these sorts of games and ultimately couldn't figure out what I was doing beyond reading notes and turning into a moth. But aside from that the mechanics worked really well. Controls were nice, animations were fluid, and graphics were done well, nice job! |
| Apr 26 23:14:00 | 23h 21m | Porknight | Not bad but after several tries it seems completely impossible to beat, maybe I just suck. Graphics were cool and sound fit nicely. Certainly a different take on the Theme |
| Apr 26 23:17:00 | 3m 00s | Blobby | An interesting game for sure. Backgrounds looked great |
| Apr 27 22:32:00 | 23h 15m | Liborio the Shapemancer | FYI - Can't load it in WebGL, out of memory error stating that you need to allocate more memory. So I downloaded the game. While it looks great and the concept of the shapeshifting was a great idea, I just really couldn't figure out what I was suppose to be doing after I changed to a rat > to dog > to cat. controls were a bit difficult to use. |
| Apr 27 23:59:00 | 1h 27m | 2045 Henkei no Densetsu | I had a lot of fun with this. Only thing I didn't like was the sound when it was game over. Some sort of static sound? not sure if that was intended or a bug but it was pretty loud. Overall though, once I figured out I wasn't suppose to be shooting the peasants that were running toward me I had a good time :) |
| Apr 28 17:49:00 | 17h 50m | Bloodshifter | So I like the style but I couldn't really figure out what I was doing :) When I'd get to 5 energy, the game would black out, it was still running but just completely black screen (I'm on Win10 if you want to try to replicate it). I rated based on what I saw though so don't worry about that. <br/> <br/>Overall I thought what I got to play was pretty good! Nice Job! |
| Apr 28 17:50:00 | 1m 00s | Block Shift | Simple and fun. I wish more entries were simple and focused less on the art and more on the gameplay. Nice Job! |
| Apr 29 14:09:00 | 20h 19m | Ball Blitz | Excellent game, not sure how well it fits the theme but the game itself is amazing! I played it for entirely too long :) <br/> <br/>Were this to be released on Android, I'd play it a great deal |
| Apr 30 12:23:00 | 22h 14m | Revamp | Not bad, I really like what you were going for here however I could never get to the door on the first level. I kept running into the spikes, but otherwise I enjoyed it |
| Apr 30 22:40:00 | 10h 17m | Booba Loomba | Looked nice, a bit difficult in areas. Made me a little ill but I didn't count that against you ;) |
| May 1 12:32:00 | 13h 52m | Breaking Fat | Not too bad! Intro was exceptionally nice but perhaps a bit long (yes I know I could skip it). It was a bit difficult, but otherwise fun. |
| May 1 13:00:00 | 28m 00s | Mythic Morph | I liked it but wasn't exactly sure what I was doing. I understood the mechanics but I couldn't figure out the end goal and just kept dying. But in any case, I did enjoy playing and might go back to play some more. |
| May 1 19:24:00 | 6h 24m | Moveless Chess | Very well done indeed. I love Chess and this was an excellent twist! I would defiantly play a full game of it on my phone. You may already be considering this, but I'd suggest adding in not just levels but Daily Challenges. Maybe even allow your player base to submit challenges. |
| May 1 23:26:00 | 4h 02m | Robot Snake | Very nice! Once I got the hang of it I was having some real fun. Nice Job! |
| May 9 12:57:00 | 181h 31m | SHAPE.SHIFT() | Sounded good, looked alright, but play-ablity was very difficult but I could just suck too. The hole always started at the top or bottom and the next hole comes to quickly to move to it to actually get past the second barrier. I enjoyed the concept but perhaps if you would have made it where the hole could appear in one of three spots and then when you tell it to move up/down it moves to a precise position within those three position options. This would have resolved the play-ability issue for me I think |
| May 9 14:42:00 | 1h 45m | The man that changed into a plant. | Okay at first I was thinking "what is the bull?" but after a few tries I kept saying, one more try, I can make it. It was much more fun and difficult than I thought it would be. Sound would have been nice. Good Job! |
| May 9 22:01:00 | 7h 19m | Stoopid Robats | Brilliant! Loved it! |
| May 9 22:53:00 | 52m 00s | Toyquake | Not bad, simple but fun and addictive! Shameless plug for my game too ;) <br/> <br/>http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=63572 |