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Feedback comments for LD35
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| Timestamp | Since previous | Game | batmanasb's comment |
|---|---|---|---|
| Apr 18 05:43:00 | Absorber | Aww, making a game in 6 hours is rough :( | |
| Apr 18 08:32:00 | 2h 49m | Black Heart | Honestly bro, don't do this to peoples' eyes. It's seriously not cool and can hurt someone! |
| Apr 18 21:39:00 | 13h 07m | Belly No MOre | idk if it's just me, but the web player isn't working in Chromium or Firefox... but I saw it on a stream earlier and have to give you mad props for the abs! |
| Apr 18 21:56:00 | 17m 00s | Panzerantix | Great game! The moving sound sounds amazing, but the lasers are a bit repetitive. I recommend adding multiple sounds or someone changing the sound (edit the pitch or something) for each shot. Also, level 7 is out of place lol. Seems like it should be swapped with one of the first levels... |
| Apr 18 22:04:00 | 8m 00s | Slime Quest | Sadly this is one of those games that I can't play on linux because it doesn't work in WINE :( But from the stream it looked awesome! |
| Apr 18 22:19:00 | 15m 00s | The Flying Carplane | Nice game, a bit simple but making 3D games in 48 hours does that :P <br/> <br/>PS: <br/>Linux version worked for me on Mint without any extra work. But yeah, Unity's Linux Exporter isn't that great. But either way, thanks for adding a Linux build! |
| Apr 18 22:30:00 | 11m 00s | lorem ipsum | Good game idea, but could use a bit more content/features. |
| Apr 18 22:45:00 | 15m 00s | SUPER HEXAPONG | I love this game, it's like Pong 2! I'm going to keep it and find someone to play with, because the AI is a cheating PoS! It's cheating like mad! And even with it's cheating, I almost beat it (4 to 3 score) until it toggled it's rage hacks and finished me off with a score of 4 to 6 :( |
| Apr 18 23:06:00 | 21m 00s | Centroid | This game is pretty innovative, really like the concept but it could use more content. Like maybe you have to deliver the asteroid to a space station. Also, how'd you get the black outline around the objects and their particles? It looks really good! |
| Apr 18 23:15:00 | 9m 00s | Spooky, Scary Shapes | Very spooky indeed! But also very confusing. I'm assuming I have to collect all the shapes before being allowed downstairs? But there is no visual feedback to let me know what I need to do. Maybe add a HUD to know what shapes are missing? |
| Apr 18 23:25:00 | 10m 00s | Cyan | The game looks really nice, but the control layout is unbearable! Jump/Flap should not be between the 2 action keys! Please, rebind Jump/Flap to the UP arrow and/or Space and then reupload the game as v1.1 so I can play it. But until then, I just can't. I won't rate it yet, and I'll bookmark it and check up until you fix the bindings so I can give it a fair playthrough :) |
| Apr 18 23:35:00 | 10m 00s | Polymorph | Apparently Game Maker games are the least likely to run in WINE on Linux :( |
| Apr 18 23:47:00 | 12m 00s | The Great Transmuter | I agree with @Hempuli , the 3rd level is crazy hard. Can't pass it :( |
| Apr 19 05:24:00 | 5h 37m | LightShifter | Awesome mechanics but the puzzles get a little too confusing in the later levels |
| Apr 19 07:25:00 | 2h 01m | Mazelessness | Doesn't work in WINE on Linux :( |
| Apr 19 07:41:00 | 16m 00s | Star | The destruction mechanics look like they feel awesome! (although I can't run this game (Game Maker doesn't work in WINE), but it looked nice on a stream :) |
| Apr 19 09:33:00 | 1h 52m | Apeshifter Munk | This is what I imagined the ideal implementation of the theme to be! |
| Apr 20 05:03:00 | 19h 30m | Slime Mold Revenge | Great concept, playing as the underdog! A little rough but amazing for your game with the Godot Engine! Also, it might just be me, but I feel like it skipped some of my turns as a Dire Slime, like I'd press one of the movement keys and it just moves the humans while I stood still. Also, the map could be a little larger because once I got into the bottom right corner, there was never any chance of getting out! But I did put up one hell of a last stand! Damn humans! |
| Apr 21 06:38:00 | 25h 35m | Paranormal Investigator | Ha, I learned the trick! You have to count all the "groups" in each room. (ex: 2, 2, 1 or 4, 2, 1, 1) And then after the first blackout, just walk by each room to find the disturbance in the pattern[force]! <br/> <br/>Suggestions: Some objects stand out too much, like soda in the bathroom! GTFO soda, I know who you are! So maybe try to stick to bland items that fit the theme, like another sponge or something that belongs there. Also, and more importantly, the diagonal movement is broken, which makes scanning each room before the first blackout a little hard. In other words, pressing 2 directional keys at once does something different/unpredictable for each pair of keys. <br/> <br/>But these issues are minor for an LDJAM, and the game and concept were really great! |
| Apr 21 07:48:00 | 1h 10m | Skull means Death | This is a start, although please export to other platforms especially since the engine supports both Mac and Linux! <br/>Maybe if the enemies moved a little further, then it would be a more challenging, because right now it's really easy. <br/>But for an engine you learned less than a month ago, this is great! |
| Apr 21 08:37:00 | 49m 00s | Alien Antiquarian invades Human Party | It took me a while to figure out that "q" was for going up stairs. But after that, it was a nice game. A little short, some more levels would have made to so much more awesome! But the stealth aspect reminds me of the game Party Hard, which I definitely recommend if you like this kind of game. <br/> <br/>Also, dido on the shapeshifting animation! It's hilarious! And the first time I did it, I got spooked by how it killed the human... didn't intend to kill them when I tried copying their shape from behind. |
| Apr 21 10:19:00 | 1h 42m | DRACUL64 | The online made no sense, the font was unreadable, but I murdered to many people with my stake that none of that matters anymore... |
| Apr 21 22:47:00 | 12h 28m | Exhuman | Okay here's the thing, this had the potential to be one of the best LD35 games but several mistakes dropped it down 4 stars overall. <br/> <br/>Pros: This is the start of a good rougelike. The low-poly graphics are close to top notch, killing enemies and watching them ragdoll feels great, impacts (while slightly hard to notice) look nice but could be improved. And lastly, the menu and config is amazing for LDJAM standards! <br/> <br/>Cons: While the graphics are amazing, and mood and audio are just short of amazing, the gameplay is lacking. You made some critical mistakes that break the game for rougelike fans. First mistake is that combat, especially melee, is broken. The appeal to rougelikes(at least for me) is that skill is the #1 priority, and stats help a lot but someone very, very, very good at the game can win without a single item! That is not possible here because you cannot avoid taking damage from enemies no matter what. There does not seem to be any way to dodge up close melee attacks, or any attack pattern that lets you attack enemies without taking damage. Only ranged attacks can be dodged, except the OP rapid fire green men! This was my biggest issue with the game, any other issue can be ignored once this is fine... at least for a LDJAM game! <br/> <br/>Other issues are things like downgrades, it shouldn't be possible to open a chest and get a lower tier weapon! Like why! Also, the start is next to impossible without a little luck, because mobs group up way to early on, so if your first item isn't useful, it's good game! And if your first few mobs are birds, then it's good game as well because you cannot avoid their damage when you melee them, (see the first mistake above). Then lastly, there are some pathfinding issues on the first map... but that's an easy fix and not worth complaining about. <br/> <br/>So even with these issues, the game was still enjoyable once you get a little lucky in the start. Although I can't give too many points for theme and innovation as thing game didn't exactly bring anything new or follow the theme that well. But never the less, it excelled in graphics, and did great overall, in fun, in audio, and in mood! I'll definitely be looking forward to seeing these devs next LDJAM! |
| Apr 22 00:47:00 | 2h 00m | PacShifter | This was a fun little game, but I think the movement system is out of place. It feels like I'm a car racing through a pacman level. The pacman movement system would have felt more at home, also more levels would have been nice! |
| Apr 22 00:55:00 | 8m 00s | Space Dimension | Sadly I wasn't able to run the game in WINE on linux, but from what I saw in the streams, it's a clever concept, Definitely rare to see a game with 3D and 2D. <br/> <br/>The game itself looked fun but a little artificially hard due to the vertical movement speed, and the fancy UE4 lighting effects worked wonders on the mood and look of the game, but also made the shots very hard to see. |
| Apr 22 01:10:00 | 15m 00s | Lux Anima | Great visuals and concept, the audio gets too repetitive but it works, but the controls are VERY unintuitive and hard to understand. I'd prefer it if you can simply go up and down, and shapeshift, but I have no idea what the character is doing with these controls because I keep dying before I can figure them out! <br/> <br/>But I still liked the game despite this, mostly due to the cool shader :P |
| Apr 22 01:20:00 | 10m 00s | Kitsune Quest | Oh mama! Hello there cutey! What a cute game! |
| Apr 22 09:20:00 | 8h 00m | Crouch Up | Not bad for a first game, and I think I currently hold the publicly announced high score of 19! |
| Apr 22 09:50:00 | 30m 00s | Gatling Defender | I love the gatling gun mechanic, and how you can upgrade it! I had fun and it was a nice start, but a little lacking on content. Also, I found an exploit where you can fly directly under them and they can't shoot you. Also, I don't think the mouse is the best thing to use for moving the ship around, a little too fast. But yeah, this was definitely an innovative spin (pun intended) on the shoot 'em up genre. |
| Apr 22 22:10:00 | 12h 20m | Vikoz | I tried running the game in WINE (on Linux) and all I see is the pit from the first screenshot, with a fire and weird particles on top, and some shadows moving slowly. But nothing is happening and I can't seem to move the camera... |
| Apr 22 22:46:00 | 36m 00s | The Cursed Forest | Pretty but somewhat confusing... |
| Apr 23 00:22:00 | 1h 36m | RoboRob | OMG, I hate who ever made all the overlapping levels where one mistake kills you, and you have to go all the way back! Also, the large levels with multiple keys got very confusing. But overall I loved this game! Great amount of content, clever concept, very fun! |
| Apr 23 08:47:00 | 8h 25m | Entropy | Oh my gawd man, that review caught me off guard! I freaken love you! And sorry Gamemaker hates my OS :( |
| Apr 23 09:38:00 | 51m 00s | Bortman | This is my favorite game so far. It's not super innovative or creative with the theme, but the small innovation of using a bird form to help out an archer is the most fun idea so far! The arrow's feel real, and the impacts... have impact! You clearly have experience with 2D action platformers and it definitely shows by your use to 2 layers to make the combat for dynamic! I love this game, I love the art, and the intense mood it has, where one shot is the death of you! I also couldn't believe that this is a compo entry, how can one person be so good as both programming and art?! You really have the perfect 2D skill set! I'm definitely saving this game. I highly recommend that you expand this game and one day sell it on steam, it could be a great rougelike! Just add a death animation and more content variety. <br/> <br/>PS: Could you please export to linux so that I can play this natively? |
| Apr 24 04:39:00 | 19h 01m | Cliff Shift | I feel like the mechanics are there, and the concept of dodging cars like heat-seeking missiles is fun. But I don't feel that it's "fair", because it's too hard to see them. I'd recommend zooming out by at least half, to give the players more vision. And maybe having the camera follow where the car is looking, instead of controlled by the mouse. <br/> <br/>Also, you should tell people the objective, because if I didn't hear the streamer explain it, I would have had no idea how to play! Or alternatively, you can add feedback into the game, such as a jet engine smoke and it slows down and fades when you run out of fuel, and also a out of fuel beep.. maybe. |
| Apr 24 04:53:00 | 14m 00s | Town Heroes | Yeah, as @Vantaug was saying. The menu is pretty confusing because there isn't enough feedback. Next time I'd suggest switching to Jam if you run out of time, so you can get one more day to add in the animations you prepared, would have loved to see them in action :) |
| May 6 11:15:00 | 294h 22m | Colour Shift | Aside from all the bugs/issues (improper jumping, slightly too flashy coins, no progression/replayability, no self damage (Red shooting down is OP), and no fullscreen/resizing), the core concept is legit! The core mechanic of losing life to shift, and higher risk/reward at higher stages can make a pretty fun game. In fact, a few small tweaks to this game would have easily boosted it up to my top 10. For example: scaling the enemy health points over time, this would have fixed most of the progression and balance issues and made the game last longer and be replayable. Then, things like jumping only when a raycast going down hits the ground (to fix jumping), would have made this game a 5/5 for me at least. So close! I'm looking forward to your next entry. |