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Warboys

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TimestampSince previousGameWarboys's comment
Dec 15 11:09:00 Attack Of The Radioactive Octopus From A Planet Near Mars Nice idea! The music got really good as the game went on and I really like the difficulty progression. It's hard to keep track of all the tentacles, I'm sure with a lot of play you can work out some system to keep them all in useful places.
Dec 15 11:20:00 11m 00s Beyond Happily Ever After Nice message, although I don't know if I agree with the self-actualization and bodies comment :P
Dec 15 11:28:00 8m 00s Bicephalisnake Really interesting idea, it took a while to get to grips with at first but once I figured it out things became a lot easier and less frustrating. Room wrap is definitely a good design choice, I didn't know you could do it for a while but then I hit a wall and learnt ;) <br/> <br/>It gets really hard really fast, which is something to think about if you keep working on it. Because you need to think a lot more than regular snake, the length + speed increases take you from 'Ahh it's a little bit slow' to 'OMG MY ASS IS IN MY FACE' real fast!
Dec 15 11:33:00 5m 00s Crusader Climber Quest 64 Hahaha this is brilliant! Really love the mechanic and the audio is hilarious. I'd totally want to play a more polished and full version of this... it would be cool to have checkpoints and maybe add a Hero's Quest as he climbs the bean stalk :)
Dec 15 11:38:00 5m 00s Grow I really like the idea, but I might be too stupid to play it... is the game generated so that it's always possible to grow? Sometimes I feel I don't get given enough moves, but perhaps I'm just failing and don't realize it. <br/> <br/>Really nice mood to this one. <br/> <br/>(PS: No idea why Furrnot can make his rude comment, he hasn't got an entry :/)
Dec 15 11:44:00 6m 00s Death is Growing Overall the idea for randomized skills is really nice, but I think the actual killing of dudes needs a little more work. It feels more frustrating than fun a lot of the time, I also keep getting popped into the air for some unknown reason. <br/> <br/>The UI also isn't super clear as to how much life you have or what's going on in the game, mainly because i'm so focused on the action in the center of the screen that I can't avert my attention to the UI on the edges. Maybe pop stuff up?
Dec 15 11:51:00 7m 00s Models! Haha this is just nuts, absurd humor really adds a ton to the game. The walking mechanic caused me to fail a lot at the start (thankfully everything was hilarious so I kept at it), but once I got the hang of it I was twirling around and making unicorn rainbow puke.
Dec 15 11:59:00 8m 00s Journey of a Ball Really good job, Bruce. Great mood again, you're so good at the mood stuff. The water level was my favourite, very unique controls for that one. <br/> <br/>The end was tense, but I think you missed a great opportunity. The kid should have kicked the ball over the fence again! I would cried laughing (I did just at the thought :P)
Dec 15 12:06:00 7m 00s Hatchling Like bobismijnnaam said, it's hard to tell what state the egg is in (except when it's dead). I played about 4-5 times and got him pretty big.. but then he died all the same :'(
Dec 15 12:11:00 5m 00s Herballistic Art is gorgeous, really like the minimal clean style in a post-apocalypse. Game felt a little easy/slow to start, Water and Love never really seemed to be in short supply the way I was playing. <br/> <br/>Those trees btw, beautiful effect.
Dec 15 12:15:00 4m 00s Isoshoot Fun little game! I died once and restarted, then died again and the game didn't let me restart (just a bug report for ya). <br/> <br/>I don't know what it is but I really love the style and angled approach to the game. The multi-hits to kill a block mechanic rewards accuracy, which I liked a lot. <br/> <br/>Nice job!
Dec 15 12:19:00 4m 00s It's Something Geez this is hard! The first song is doable but the second one is like lightning speed haha. Nice work though, especially if you're doing exams :) Love rhythm games though (I made a broken one last LD). <br/> <br/>Btw is there a reason why the bar is so close to the bottom of the screen? It would be really helpful to be hitting them around the top and not when you've only got around 100px to determine what the pattern is :P
Dec 15 12:27:00 8m 00s Kudzu: I Can Grow Forever... The way you've got the bugs attacking is really nice. I feel I can weave in and out of them while trying to stay in the sun. The plant growing in the background is really gorgeous too, nice owrk :)
Dec 15 12:34:00 7m 00s Growing experiment There is something kind of horrifying with those pink ball chains hunting you down. The game itself is kind of hard. With all the enemies chasing you, I never had a chance to really turn around and shoot anyone!
Dec 15 12:47:00 13m 00s Lost Contact When I figured out I needed to build mines, everything fit into place ;) <br/> <br/>Fun game, maybe could do with some difficulty ramp up (perhaps increase the costs of additional turrets and mines). The music is great too
Dec 15 12:53:00 6m 00s Lurking Lights Great mood, the art style is really cool and the music is nice. Like others have said, increasing the move speed would do wonders... I was hopping everywhere to move faster!
Dec 15 12:58:00 5m 00s Normal Factory Nice idea. The switching of the colors and left and right is really confusing at times, but I suppose that's where the challenge comes from :)
Dec 15 13:02:00 4m 00s Tiny Tyrant I can't remember half the combinations, damn my addled brain! Love the humor and the whole theme of it. The initial statement is complete nonsense :D
Dec 15 13:07:00 5m 00s Someone Who Isn't Mario Teaches How Not to Type Haha that music. Kind of wish there was a version with actual words to type, I like typing games :)
Dec 15 13:20:00 13m 00s Plants Attack Pretty game with simple but addictive gameplay, like it! The electro shocker things are very satisfying :)
Dec 15 13:22:00 2m 00s The Snowball effect Not understanding this game very well. If I don't press anything I still keep going? And the snowball is bigger than the screen? <br/> <br/>Will play again if there's something I've missed :p
Dec 15 13:26:00 4m 00s Save The Humans! Grats on your first game! The flying is really fun and I like collecting things while dodging asteroids. The first time I played I think I finished the game in 30 seconds... the spawning of items is pretty random?
Dec 15 13:31:00 5m 00s The Wild Flower's Song Pretty :) I really wish I could appreciate poetry, but alas! <br/> <br/>Note on the gameplay, I wanted to move around and make the tree grow in all kinds of ways, but often I'd see the next pickup too late and not be able to reach it in time. So in the end I just sat back and let it grow straight up until pickups arrived.
Dec 15 13:38:00 7m 00s Winter Quest I tried the first level 3 times and I guess I have to pick up every single snow particle to make it over the canyon? It was just taking way too long and I lost patience with the trial and error :( <br/> <br/>Looks like a cool concept though, a little like katamary damacy
Dec 15 13:51:00 13m 00s Wöbble Really nice mood to this, and the growing shrinking mechanic is fiendish at times :) I wish I didn't need so much trial and error, but it was fun trying to figure out when and where I should expand/shrink
Dec 15 13:58:00 7m 00s WONKS Never seen a 3D Game Maker game before, would you recommend it? I only do 2D stuff in GM. <br/> <br/>Nice mood to this game, and the audio is really nice. I didn't realize the game wasn't finished so I just ran around picking up seeds for 5 minutes ;)
Dec 15 14:05:00 7m 00s 2-Eyes-Only Bar The colour switching is a nice touch, although sometimes I found the game sort of put me in an impossible situation. A 1-eye guy behind a 2-eye guy while you're on the other side of the screen is tough/impossible to deal with... Unless I am allowed to shoot two-eye guys... am I? I was avoiding them ;)
Dec 15 14:12:00 7m 00s Lands of TSR Lore Dat miss chance! Really good looking game, I haven't actually played these ye olde style dungeon crawlers so the whole movement and exploration took getting used to. <br/> <br/>Celestine got dead while I was figuring them out, damn slimes! <br/> <br/>RE: Kickstarter. <br/>Need to see a lot more for a Kickstarter approval (in-game and a roadmap for future features and where it will go from here).
Dec 15 14:16:00 4m 00s Repulsion Fun game. The pumping style is awesome, an audio-visual treat :) Found the game pretty hard, and punishing, but I can see myself enjoying it if I sunk the time in
Dec 15 17:56:00 3h 40m Growing Beat I rocked it :P <br/> <br/>Nice little song and game. 5 hours is impressive!
Dec 15 18:00:00 4m 00s Vice Grip Interesting theme. The jumping and running mechanics felt good, although I also fell through some moving platforms and felt that getting damaged could do with a bit more feedback.
Dec 15 18:04:00 4m 00s Just a fatty cat Some weird issues with moving forward sometimes but overall I like the movement, feels very unique. The cardboard cutout art style is really nice too.
Dec 15 18:10:00 6m 00s Soniverse Nice. Reminds me of Bit Trip Runner for some reason, although it's nothing like it :P Aaaanyway, really nice track, love how it builds up. <br/> <br/>Only issue I had is that after you pick up a Green ball, you can't pick up another green ball until 'Track Unlocked' stops being displayed. I guess it's not a bug, since the music would advance too quickly, but it was a little annoying as I'd always get 2 balls in quick succession and wanted to grab 'em!
Dec 15 18:17:00 7m 00s Barber Chop Brilliant stuff. Played a lot of rhythm games since I started rating and this is the best one by far. Firstly it's synced properly (seriously lol), and secondly the progression in the note patterns is very well designed. Felt very natural for me to just jump into, which is usually tough for new rhythm games. <br/> <br/>Great aesthetics too. Superb job :)
Dec 15 18:21:00 4m 00s bat story Really like the flying mechanic, felt great although switching was sometimes a little tough. The guards were assholes though, they kept stepping on my head and I couldn't escape haha. <br/> <br/>Got to the end eventually though... did I die? :O
Dec 15 18:26:00 5m 00s Money Tree I'm really bad at these types of games, don't have the patience for all the numbers! Still, it's a cool concept and I like that you can sort of choose your own difficulty by following as many stocks as you think you can handle... for me that was 1 :P
Dec 15 18:30:00 4m 00s Oklahoma Tempest Beautiful art, those sun-rays... Mmmmm. Gameplay-wise, I'm looking for a little more depth with the movement of the tornado. I don't know how effectively I could fling things with my movements (i.e. Throwing a tractor into a dude), but I was hoping I could.
Dec 15 18:35:00 5m 00s Ogre Smash Haha I have no idea what's happening but it seems really interesting. I played it like a memory game, trying to remember what I said before and repeat it properly. Not sure why hitting a tree hurt me :P <br/> <br/>So yeah, a little explanation as to what's happening would be cool... for some reason I'm assuming it's some awesome AI training program but maybe it's all in my human head :D
Dec 16 09:08:00 14h 33m aSCALErate The RNG is strong with this one :P Fun little game, could only test single-player unfortunately. <br/> <br/>Not sure how much I like the shrink mechanic, grow is cool but when you pick up 3 shrinks in a row it just feels so terribly unfair :(
Dec 16 09:13:00 5m 00s Back on Earth Gorgeous looking game, the art and animations (mmmm the key!) are sexy! I also really like how the game ends. I was expecting it to continue but the final sentence just stuck there is quite powerful. <br/> <br/>Boo capitalism ;)
Dec 16 09:17:00 4m 00s Coalesce I get a login unsuccessful message :( Shame because I really wanna play!
Dec 16 09:24:00 7m 00s Dead Man's Volley Definitely the best game I've played so far in terms of polish and a great idea. Nicely done! I found it to be waaaaaay too difficult (didn't defeat ANYONE) but the mechanic is really cool and the art/audio is tremendous.
Dec 16 09:29:00 5m 00s Don't Mess With Totems Beautiful with some great feedback for the SLAMdown! Not a tremendous fan of the gameplay, although I didn't realize you could double jump until I just read the controls here :P I was about to comment that some of the generated obstacles are impossible to pass, but I suppose a double jump would have made it ok. <br/> <br/>It felt like there was pretty much no pressure at times to advance up when I got stuck trying to jump a ridge, so I could just take my time and spam jump without any consequences.
Dec 16 09:34:00 5m 00s Frantic Farming Not my type of game but I can see the potential here. It would be great if there was some more feedback from your plants... I guess that's unrealistic but it would do wonders to help the player in-game :D
Dec 16 09:42:00 8m 00s Hopeless Planet I really love this idea, feeding the pet to give him stats and then sending him to hunt for stuff. It's a little like a super-fast turn based version of Fallout Shelter's exploring. Lots of potential here! <br/> <br/>For this jam version, I found it pretty hard. Not knowing what will hurt you or harm you was painful trial and error (eating pet shit gives you HP but eating a mushroom hurts you?). When the pet comes back with nothing after 4 days and you picked the best % chance, it feels like a slap in the face :( <br/> <br/>Still, great potential and with a little more communication and balancing it could be really really good
Dec 16 09:47:00 5m 00s Impulse Got 9.22km... sort of proud, haha. Pretty hard game due to the sluggish feeling of the ship and the reaaaally tight gaps. <br/> <br/>Overall it's pretty damn fun! I like endless runners and some of the patterns here were really challenging to get past on the fly, but they felt mostly fair.
Dec 16 09:53:00 6m 00s Fun with magnets! The style is lovely and I like the idea of the gameplay. Personally I found it to be a little slow to ramp up, and the controls (not being able to go left and right when you want) were frustrating. It would have been really cool if pressing left/right would move the platform and pressing both buttons together would toggle the polarity.
Dec 16 09:58:00 5m 00s Gravity Shifter Nice idea and I really wanted to play further, but I just found the gameplay way too frustrating. <br/> <br/>The hitbox on the ball is a little larger than the model, which was a minor gripe, but overall the game made me rage because of the single direction of rotation. I know the puzzles were based around this, but they made me wanna punch a baby haha!
Dec 16 10:02:00 4m 00s Parse The Sky Superb audio-visual experience, just read the above comments to see my shared view on how gorgeous the game is. The controls felt really off to me, though. I could never get the plane to go where I wanted which was a big shame.
Dec 16 10:07:00 5m 00s Pete and the Beanstalk This is brilliant! Exhilarating, satisfying, and super polished. I played a few other game with a similar endless running side switch mechanic but this is by far the best in terms of game design (which is what I value ;) )
Dec 16 10:13:00 6m 00s Skill Clicker I like clicker games but usually when they start replacing clicks with automated machines (i.e. Grannies in Cookie Clicker) because my finger hurts haha. <br/> <br/>Do the resources you pick matter at all? My finger killed too much for me to dive deep into the content. It would be very interesting for a clicker to have some sort of resource requirements where you couldn't complete all of them (which is the standard clicker formula) or if you used the clicker gameplay but for something like supplying a town with resources that it demands. <br/> <br/>PS: Using Right mouse to go back in the menu would be a lot more intuitive too (I think you can still use ESC to exit the game if you're worried about the two-button limit!).
Dec 16 10:19:00 6m 00s Spread Great sense of style and a really unique theme and idea. Nice job! <br/> <br/>The 5-lights puzzle I seemed to complete but didn't understand at all, the 3-4 times it popped up! haha <br/> <br/>I also got stuck at one point on the first really big level, after I infected the TV there was no-where else to go and I couldn't seem to scroll the screen back to another branching point. Not sure if that was me screwing up or the game :P
Dec 16 10:34:00 15m 00s Turbo Tram Drift Damn that music is gorgeous! Great mood too. <br/> <br/>This game is haaaard, the first few times I played I got wildly different experiences. Once I had no other trams for about 20 seconds and other times I had tons of trams and no turns. So nice job on the variety and generation :)
Dec 16 10:50:00 16m 00s Can't Jump I can't get past the first level :( Can you share some sort of hint so I can play more? I won't rate yet, as I can't give it a fair review
Dec 16 11:14:00 24m 00s Avoid and Un-Avoid This was a lot of fun. I really like the switching mechanic although sometimes it's a little tough to gain health as purple if the big beam doesn't spawn
Dec 16 11:29:00 15m 00s CMDR LR Tons of fun! I like how complete it all feels. Great polish, smooth controls, fun level designs. Love the score submission too, it's amazing how much it makes you want to optimize your play and retry each level. <br/> <br/>Two thumbs up!
Dec 16 12:16:00 47m 00s Grow, Thrive, Evolve I had a good time :) I really liked the music, very suiting to the survival of the fittest! <br/> <br/>There was something very unsettling about the create art and chasing behaviour, was scary when those birds were after you!
Dec 16 12:26:00 10m 00s Santa Rush Super duper hard. I really like the graphics but I couldn't get too much into the gameplay because of the difficulty! :(
Dec 16 12:28:00 2m 00s Let Me Explain I also tried clicking options for most of the game, which luckily enough was the right thing to do seemingly! <br/> <br/>Great bleak mood and a very dismal story, which is great because that's what you were going for :)
Dec 16 12:54:00 26m 00s Get to the Points Quite therapeutic to play :) I like the voice noises for the popping balls. <br/> <br/>The game itself is fun, I found the solution was very easy for the first 5-6 levels that I played.. then it was easy but trying to get the arrows to point in the right way was the hard part. Getting them to split correctly was most of the problem for me
Dec 16 13:15:00 21m 00s St. Orchint's Orphanage I really like the idea and you've totally nailed the mood with such great art and sound, but there were a lot of quality of life issues that sort of hampered the experience for me. <br/> <br/>The game auto pausing all the time was infuriating, it's like every 10 seconds I have to click the play button... no idea how anyone plays with something faster than the default speed :p <br/> <br/>Food as 'expenses' didn't register with me for ages, for some reason... not sure why, perhaps me just being stupid. I also couldn't figure out how to put kids into school except when the current term ends. I started with 10 kids and had to have 15 for the mission, so I added 5 after the first 10 graduated and then the mission ended before I could finish. Overall I was in a lot of confusion most of the way through it haha. <br/> <br/>I liked that you were sort of pushed to stick all the kids in coal mines, as you weren't earning enough money to feed everyone. Kids dying never seemed to really be an issue to address, as it was a slow trickle, so I suppose it's possible to regret your decisions later when you start running out of kids!
Dec 16 13:32:00 17m 00s Hero Feed Co. Frustratingly hard but I really love the idea of the game. It would be great to have some slower/stupider enemies at the beginning so you can figure out the gameplay somewhat. <br/> <br/>Art style is great, works very well.
Dec 16 13:43:00 11m 00s Harmony Bloom It's super unclear that the plant plots are linked to those coloured squares, took me a good 3 minutes to figure that one out... then I had to backtrack all the way to the start to do the ones I'd wandered past :p <br/> <br/>The mood is really nice, and I love the effects (especially planting some big fuchsia flower in that dead forest). Very swords and sworcery feeling too.
Dec 16 13:48:00 5m 00s Lifenodes. Very thoughtful entry. I was hoping to get ending #15 but I couldn't figure it out. #14 was nice though :)
Dec 16 13:51:00 3m 00s Time Block Another tough game (why don't people ever ramp up difficulty slowly in LD games? lol), with really unique controls.
Dec 16 14:03:00 12m 00s Double Kick Heroes Phenomenal art and sound production, this shit is like full retail game quality. I'm like jaw-droppingly impressed. <br/> <br/>Problems? <br/> <br/>There wasn't much gameplay. It's not really a shoot 'em up because you're not aiming or moving or shooting. As a rhythm action game it's a little too simplistic. <br/> <br/>Well level 3 was just dreadful, the song and the note chart didn't seem to match half the time. It felt like some tech metal off-beat stuff that just didn't really vibe with me. <br/> <br/>The very long screen resolution was also killing my eyes, I've played tons of rhythm action games before but none of them gave me eye strain and a headache as bad as this one. Because there's only one button, this also helps contribute to it and general readability issues (i.e. Track 3). <br/> <br/>Sorry if I come across as negative, it's an amazing piece of work and therefore I feel it's more important to be honest and nit-picky. With games of this graphical quality, I find many reviewers have rose-tinted glasses on.
Dec 16 14:09:00 6m 00s The Child Spirit Gorgeous art style, it's wonderful! I liked the jump and turn mechanics quite a lot, despite not being a big platform gamer. I couldn't find Moo in the end, but I collected like 20 animals. It was weird they were blocking the screen but hey, I don't understand the spirit world ;)
Dec 16 14:31:00 22m 00s Kingdom By The Sea Hey Jesse, we met at the Berlin Talk &amp; Play and talked about Warrior of Dragons quite a bit. You sure do like the deadly RNG don't ya? :P <br/> <br/>First game I got two plagues in 4 turns and died after getting my first farm. In my second game I spawned with only a forest next to me, but thankfully no plagues, so I survived the 4-5 turns it takes to develop my only piece of land into a farm. I languish with one villager for a few more turns, get my second farm, then I get a plague twice in a row and it's GG. <br/> <br/>ARGGGH!
Dec 18 10:01:00 43h 30m 2 Roll Damn this game is hard! I had a really tough time getting through more than 2 doors before the thorns got me. <br/> <br/>Really cool concept and a great mood. Despite me sucking, I had a good time and would totally play an 'easier at the start' version some more :)
Dec 18 10:05:00 4m 00s Little Big Dash Brilliant idea, very unique. I had a lot of trouble as there didn't seem to be enough time to grow after I'd seen what's coming up. This is a case where I'd totally want hand-crafted level design over generation, at least until I got the hang of things.
Dec 18 10:20:00 15m 00s OSHIYA! PUSH! Haha what a great theme, and a very unique concept. Great job on the production side, it looks and sounds crazy and it's very amusing. <br/> <br/>I found the gameplay a little loose and muddy... i.e. I couldn't really tell if I was playing correctly or not and I seemed to miss the rhythm stuff completely for the first 2 levels :P
Dec 18 10:28:00 8m 00s Retro Rebound Challenge! OWWWWHHH! My feelings exactly ;) <br/> <br/>I found the first 'lets start easy' level to be the hardest! At least until I got to the green blocks and then I was screwed :P <br/> <br/>The ball seems to have physics applied to it? So it didn't feel completely like breakout (where it would always reach a wall and bounce), so that was interesting. I wish the gap below you would open up a lot slower on the harder levels, or maybe reset a bit after losing a ball. It's even possible to lose a ball and then the gap is so big that your next ball is impossible to reach in time. So work that out and I can see it being a lot more fun :)
Dec 18 10:36:00 8m 00s Xtreme Crop Duster Simulator '82 Fun game overall. I'd have loved to have seen some more feedback when pressing up or down. I thought the only way to move down was by pointing your nose for a lot of it, so it was ultra hard because there's no feedback for when you're just descending with a single down press. <br/> <br/>LD games are always so damn difficult, I feel like a very inadequate gamer :p
Dec 18 10:54:00 18m 00s Thorn - The Dreamer Really liked the music and mood, very light-hearted and relaxing. Despite being quite slow for a 'runner' it was really tough due to the balance of cloud positioning and the turning speed.
Dec 18 10:59:00 5m 00s Punch Beat Reminds me of One Finger Death Punch (which is always a good thing)! I feel it got quite buggy, as I was punching guys from miles away at times, but then guys were running through me at others. Not sure if it was behaviour bugginess or display errors. <br/> <br/>Beautiful art and animation, the music was interesting and got kinda weird (but I guess that's what happens when you have players interacting with it)
Dec 18 11:36:00 37m 00s SUPER SCIENCE CORP Really brilliant stuff. Hilarious dialogue, solid gameplay, horrifying creatures (god those gaping maw things were terrifying). Not sure what else to say! The hand cannon bullets seemed a little buggy at times, hitting invisible collision objects somewhere. That's my only gripe! Also I was hoping that sweeping would be more used in terms of the combat design, although I got to use it a ton in the last room... great work!
Dec 18 11:43:00 7m 00s Hard Decisions I guess I won and lost at the same time? Played a few times doing negative and positive reactions and then a mix of both, I suppose there's no way out of being blown to smithereen? ;) <br/> <br/>Really like the art style and mood (it would have been extra nice with some audio), and the subject matter is compelling... if the options were a little binary. I really hope there isn't a system of responding with only A or B with access to nukes!
Dec 18 11:50:00 7m 00s Bloodrinker and the Terrible Tower Love the concept, just need some sort of clarity as to when and where you are in relation to the platform and when you jump. I fell down the tower way too many times, which was super annoying. Nonetheless, I really like the feeling of jumping from this angle (in theory) and with some more active and satisfying combat this could be really cool
Dec 18 12:18:00 28m 00s One Man Spaceship Hilarious audio and a really unique experience, good job!
Dec 18 12:23:00 5m 00s The Daring Entrepreneur I like incremental games and the key to a good one is great balance. I find that there's a large gulf of nothing to do between buying the Neon Sign and expanding your store (I have 20 customers and a line, but nothing to click). Also after expanding I've not got many options. <br/> <br/>Add some more things to buy and I think you've got something good going here :)
Dec 18 12:36:00 13m 00s SAAAM Man these graphics suck. Juuust kidding! Overall tremendous level of polish. <br/> <br/>It felt like SOMA mixed with Stanley Parable, which is cool. <br/> <br/>Like a few others have said, the pacing is really slow... I wanted to see more and different choices but I can't put myself through all the intro dialogue again and again. Another gripe is that Left-click is to disobey and right-click is to obey. Feels backwards to me. <br/> <br/>I decided to basically go down to storage to see what would happen if I screwed around. As it's a 72 hour jam, I'm sure it would be tough, but I feel that choice needed to have a longer pathway. It felt like I just went downstairs, pressed a button... then game over. Kind of annoying since I'd spent so much time doing the start stuff. Stanley gets around this by starting you at the 2-door decision, so something similar would be nice (like maybe starting you at the elevator).
Dec 18 12:50:00 14m 00s Montenegro 1961 I got stuck after filling the bucket. Looks great though and has a really nice mood. Had to use hints on the comments here too much though :(
Dec 18 12:56:00 6m 00s Feed Me! Wonderful idea and unique controls. I liked them a lot at first but then rowing hurt my fingers eventually, would be superb with Xbox controller support!
Dec 18 13:08:00 12m 00s Tamagotchi Hell God I really wanted to play this one but I can't figure out what's going on for the life of me. I give it a red bottle and the bar fills up, a white one and it goes down? Sometimes I do a red one and it goes down. <br/> <br/>Agghh! <br/> <br/>I won't do a rating yet, since I need to actually understand the game first :P
Dec 18 13:21:00 13m 00s GURU Wow, just brilliant stuff. Nails absolutely everything. Only criticism I have is that the actual gameplay itself doesn't seem that deep, and the communication of why and how followers join you is a little off. Really innovative concept though and the theme is excellent. <br/> <br/>Great job!
Dec 18 13:56:00 35m 00s Mobsferatu Great stuff... don't know what to say apart from that it's superb all over. One minor bug I experienced was when the front of my mob wasn't the main dude I was controlling, that was weird. I fell down a hole but then picked up my mob lying on the floor later :P
Dec 18 14:15:00 19m 00s Belly Smash Dat polish. Amazing production quality fo sho! Gameplay is reasonably fun, not a huge amount to it but I still had a great time just being in the game and lapping up all the audio-visuals!
Dec 18 14:21:00 6m 00s Give and Take I'm not 100% sure what's happening behind the scenes, but this is lovely. I like how it sort of grows a life of its own, allowing you to just watch it and be hypnotized :)
Dec 18 14:25:00 4m 00s Organ-izer Really fun cute little game, survived to 69 years old :) <br/> <br/>You did a great job with the dropping and raising mechanic to allow some really slick maneuvers when you have multiple dudes who want to go up and down. Great design!
Dec 18 14:30:00 5m 00s FLOW Interesting experience. Does it have an end or just goes on infinitely? I kept hunting the static but eventually I have to sadly admit that I got bored after about 5 mins of trying to find it. <br/> <br/>Really pretty piece of work though
Dec 18 14:36:00 6m 00s Hello Darkness Dude, keep your principles! I just read the summed up feedback and while I agree with the audio being pretty bad, you don't have to compromise EVERYTHING. I got up to level 7 and nothing felt too long, the spikes didn't need a notification (although running into them AFTER they've popped up shouldn't kill you), avoiding mobs is also perfectly cool. The mine mechanic wasn't very well developed, but there's nothing wrong with it in essence, you just need a more complete system of mob AI and behaviours so that you can create some tricky puzzles or challenging gameplay with the mines. <br/> <br/>Grats on your first LD, keep it up!
Dec 18 14:38:00 2m 00s Dude On Fire Cute as all hell but yeah, like others have said, it should really be in landscape. Extremely hard to play, I think my best score was 5 and I played for around 5 minutes xD
Dec 20 22:29:00 55h 51m PSYCHOTENNIS Thanks pkenney for your feedback on Slum Runner. I'll definitely be playing PSYCHOTENNIS as soon as I can. Away for Christmas but I'll get to it in the new year, just want to let you know :)
Dec 27 21:07:00 166h 38m The Climbers Nice little climber although I found the guys randomly being blown around (seemingly random at least) which tended to just help me stay alive forever! <br/> <br/>I love the little quotes from the dudes as you're swinging, nice touch :)
Dec 27 21:11:00 4m 00s Garden Grow Hah, I was not expecting that! From reading the instructions I was expecting some sort of growing game but I actually got a pretty fun survival platformer (never played anything like that before!). <br/> <br/>Really interesting idea and it's a lot of fun. Nice work!
Dec 27 21:25:00 14m 00s Two buttons to save the city ! It's amazing how fun this can be, really great job identifying such a simple mechanic and then making a good game out of it. I really enjoyed myself with this, and was surprised how hard it became after I initially thought it was way too easy and would never be too hard. <br/> <br/>I suppose once you leave 0 and 1, it becomes more than two button controls though ;)
Dec 27 21:35:00 10m 00s Squirrel Forest Wonderful music and a really nice mood. The gameplay itself was firstly super confusing as nothing seemed to happen and I didn't realize it was a tower defense for ages :P <br/> <br/>After a while I understood what was happening but found the balance of progression quite topsy turvy and slow. With some balancing this could be really cool.
Dec 27 21:46:00 11m 00s Yggshroom OMG that sound... so annoying haha. <br/> <br/>Apart from that this is a nice little game! I played another concept almost identical to this with a robot and some nukes, but this is a much better gameplay experience for sure. Nice work on the graphics too! <br/> <br/>Lol at the backstory, completely nuts.
Dec 28 08:46:00 11h 00m Build Town Like others have said, the farm pathfinding made them kind of useless to me so all I had to do was collect wood and build tons of houses :P <br/> <br/>Nice work though, the music choice is great and it has a really nice relaxing mood to it that kept me playing for around 10 mins or so. <br/> <br/>I'd remove the tutorial btw, as it doesn't teach much and is just a faster ending version of the main game (at least from what I could see). I had to kill the app to leave the tutorial and play the main game, so an ESC key would be cool :)
Dec 28 08:53:00 7m 00s Kitty Glacier Surfing Kitty Glacier Surfing... OKAY! Overall I liked the feel of surfing once I got used to the controls, although I didn't feel the need to jump much. I think I was trying to avoid everything and only just realized you could kill snowmen. I just flew into them and died :D <br/> <br/>It would be wonderful to have a bit more feedback when you get hit and lose a life. Sometimes I was hitting rocks and taking no damage, whereas if I was even 1 meter away from a tree it felt like I got damaged by it.
Dec 28 09:05:00 12m 00s Interstellar Cruise Enjoyable game! I became bankrupt super quickly on my first try as I didn't read the instructions about income clearly xD <br/> <br/>After that I felt the game was a little easy, I had very little need to expand or build more than 1/2 of each room as none of the needs were particularly high. Got to around 63 citizens before ending my game. <br/> <br/>Like others have said, not being able to cancel selection is a big problem. Sometimes the game wouldn't allow a connection that looked perfectly fine to me, which was frustrating. <br/> <br/>Overall though, great game and I'd love to see more of it :)
Dec 28 16:29:00 7h 24m Shaving Day : The Shave After Tomorrow Fun for a little while it seems like you can't lose :p I was shaving for a good 3 minutes and there wasn't much challenge. <br/> <br/>Grats on your first entry though, everyone's first LD is a big achievement. Keep at it!
Dec 28 16:41:00 12m 00s Mt Etubo Excellent style and I absolutely loved the intro and tutorial combination. The game is reaaaaally hard. Those tiny blobs of lava were the big killers for me, it felt nigh on impossible to dodge them and the balance of the amount of dudes felt quite unforgiving. <br/> <br/>Still, I like the concept a lot and movement also felt very good on top of the style! Nice work
Dec 28 16:54:00 13m 00s [JJJ] - Jolly Jail Jumper Well this is wonderful, phenomenal job on animation and the level design is fiendish. I found the final tutorial stage to be really tough so on Level 1 I got completely destroyed (I kept dying when I got past the first part of the level, I don't know why I was dying). <br/> <br/>Only gripes I have are the crazy difficulty curve, which probably could have been made less severe, and also the way that you often have to die a few times before you can complete a level because it's impossible to know when obstacles will appear without having been killed by them first. Also tab + space are strange controls in my opinion, I often got my head mixed up in particularly fast areas <br/> <br/>Great stuff though, seriously. This is one of the best games I've played in any LD.
Dec 28 17:01:00 7m 00s Arc Jesus effing Christ this is hard. Brilliant game concept and it feels pretty tight, although I'd 100% make the music less obnoxious because it felt like some dude was prodding my brain with a needle while I was trying to concentrate super hard. This game rewards patience and the music made me insane :P <br/> <br/>Great job though, solid concept and it's devilishly addictive despite making me cry for 5-10 minutes. I got 5 as my best score, pathetic but I ain't got the patience for this!
Dec 28 17:09:00 8m 00s Red Concert Very polished with a great style. There's a lot of problems with the general game feel, as the feeling of shooting, getting hit, and movement/picking up stuff, is quite sluggish. The story felt a bit weird too, not sure what was going on... you're some rock n roll spy? :P
Dec 28 17:13:00 4m 00s Let's Play Simulator 2016 Very interesting to make a sort of video game trivia competition out of a Let's Play theme, but hey... it's kinda fun! The references were a bit off for me half the time, mainly with the developer, but I could guess pretty regularly based on the game name and genre. <br/> <br/>Looks and sounds great too, nice work.
Dec 28 17:45:00 32m 00s LOAD"KHOMODORIA+2.RPG",8,1 Wow, tons of content, great job on that. Very ambitious project, as an RPG needs a ton of writing and branching choices to really be compelling but there are the seeds of something really cool in here. <br/> <br/>Although it's a pain to say, as you had such little time, but a little more variety in the music would make the whole thing a little less repetitive ;) But that's the most obvious advice ever. The boss fight seemed very arbitrary too, I had no idea what would do damage and when. It seemed that pressing Right &gt; Left was the only reliable way to reduce the golem's health bar but that might have just been coincidence. <br/> <br/>Once again though, good work! <br/> <br/>RE: Slum Runner. I maaaay work more on it. I had another mechanic (access cards) already built but didn't have the time to make levels for it, especially as each level had to continue the story somewhat. Unfortunately the way I built the game (super hacky) made each level a real pain to build, and then with the story interludes I'd have to refactor to allow multi-stage levels or write content between each level for the foreseeable future :P <br/> <br/>So we'll see, it depends on how it's received and how much work it will be to probably code the whole thing again and perhaps see if a real artist is interested ;)
Jan 3 14:49:00 141h 04m Blood Cleaner This was really fun! I like the rotation weapon change mechanic a lot, in fact I was working on something similar years and years ago but never fleshed it out. Nice to see it works :) <br/> <br/>The difficulty is pretty high very early on, so many bullets but I'm trying to aim my diagonals at the enemies on the floor so it was really tough!
Jan 3 15:05:00 16m 00s Boom Boom Balloon! Heh this is a fun little game, really liked the mood and sounds to go with the very precise gameplay. It feels really good and the difficulty ramps up nicely. Good work :)
Jan 3 21:18:00 6h 13m Cultivate This was really nice. I like the writing a lot and it's very impressive how you've created such distinctive characters in such a short time. That Simon guy has ISSUES :P <br/> <br/>Loved the Tennis mini-game btw, very inventive.
Jan 3 21:24:00 6m 00s High Noon Swinger This is really interesting, very unique art style and I really enjoyed the tense gameplay. Sometimes I wish the computer wasn't so good, or that you had a couple of lives, but overall it's good stuff!