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Warboys

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TimestampSince previousGameWarboys's comment
Dec 8 08:33:00 Neon Z City Very interesting concept indeed, although I wish there was some way to disconnect yourself from the world so you can move to the other side of the city without dragging your safe guys into the middle xD <br/> <br/>Lots of potential expansion with the idea, nice job!
Dec 8 08:36:00 3m 00s Alex Takes a Test Really unique, loving the dual aspect part of the game. The TV dodging is super intense with that music! <br/> <br/>And I think that's the most beautiful door I ever did see.
Dec 9 01:10:00 16h 34m Oi! Menu!? Hilarious and completely nuts!
Dec 9 01:19:00 9m 00s Insecticide The pixel art is gorgeous, great animations and unit design! Got to wait for when I get into the office to play multiplayer, playing against myself at the moment xD
Dec 9 01:27:00 8m 00s BlockFlop Sorry, I'm gonna be the QA guy! <br/>- When I touched the top of the screen I got stuck (probably the same for all sides) <br/>- If I touched the green square without being on top of it, I still won. <br/> <br/>Interesting concept, a bit like a speed Snake without the tail part. Would be cool if the difficulty ramped up quicker because honestly I got a little bored by the 8th level
Dec 9 01:33:00 6m 00s You Are Lost Might be missing something but I couldn't do anything but get eaten xD <br/> <br/>Beautifully presented game though, the art and style is gorgeous
Dec 9 01:53:00 20m 00s Visual Out Really cool overall mood, I got stuck in the pit and couldn't figure out how to get out of that room (the teleporter didn't go both ways). Would love to know how to get past that bit to see the end :)
Dec 9 02:04:00 11m 00s One Scene Prison Had absolutely no idea what was going on half the time but I did make it to the end! Pretty funny overall, prison security is so lax xD
Dec 9 10:15:00 8h 11m Law Breaker Looks absolutely gorgeous, would have been cool to be able to jack cop cars though ;) <br/> <br/>One criticism (hope it's constructive) is the lack of walls to protect against projectiles. The cop dudes shoot through everything so you can't use the environment much against them. Outrunning them didn't feel particularly skillful, but more of a time constraint ("if I drive long enough, they'll be too far behind").
Dec 9 11:45:00 1h 30m Prison Riot The idea is interesting, like a Tower Defense version of Five Nights at Freddies, but I found myself just sitting around watching due to a lack of things to interact with. You just shut the gate and turn on the guns, right? <br/> <br/>Interesting concept and it would be great to see more done with it!
Dec 9 11:59:00 14m 00s Hazard Lab I played Level 2 (i liked the fire symbol) and it was hard but I didn't feel there was anything I could do to make it easier. Once the strains got too long, the whole thing seemed so arbitrary and random. <br/> <br/>Neat idea though.
Dec 10 03:18:00 15h 19m Atomic Space Vikings Great game, seriously. Really fun stuff. The only issue I have (which is what a lot of others have been saying) is that only the Carrier can kill the base which means you have to wait ages even if you've already effectively won the game. Letting everyone attack the base would open up a lot more strategies
Dec 10 08:31:00 5h 13m OMNI Very nifty concept, worked really well. I couldn't figure out jumping for ages (space to jump in the browser version would be helpful), but once I did it was great. I just wish there were checkpoints because I'm awful at platformers and it was too frustrating to start from the beginning every time I fucked up xD
Dec 11 01:33:00 17h 02m Hive Hey Joshua, I can't get the game to work <br/> <br/>"Unable to load mono library from "C:/Users/XXX/Desktop/Ludum Dare Games/Hive/Hive_Data/Mono/mono.dll" (error = 126)."
Dec 11 01:36:00 3m 00s Terra Kata Wow this is super tough! Nice idea though, it's just a shame that half the time the terrain generated isn't possible to pass (or I'm just shit at the game haha)
Dec 11 01:51:00 15m 00s The Lonely Realm of Tom Thaum, the Space Wizard Probably the most frustrating game I've ever played lol. The concept itself is really neat, I love the idea behind it... but the balancing had me pulling my hair out. Extract costs way too much Will and I have no idea when it will even work (if noticed some indication as to when it would actually grab something, maybe it would be ok). The tower itself I got to like stage 5 or something but then there were no tower parts or Will spawning so I had to just stand there and watch it all die. <br/> <br/>Maybe I'm completely missing something though. If it was balanced it would be amazing, I think.
Dec 11 03:49:00 1h 58m Rocket Jump Rampage Really fun and great concept. The art is beautiful, as are the animations <br/> <br/>I was dying (literally and figuratively) for some air control though, especially on level 3 where I just had to give up from frustration. Level 3 was actually really well designed though, despite being my quitting point. <br/> <br/>One fix I'd really recommend is speeding up the respawn time, it's unnecessarily high for a game where you die so much
Dec 11 09:56:00 6h 07m CUBE Clicker It's beauuuuutiful. Definitely should develop this into some packaged thingy, it's getting a lot of love! <br/> <br/>PS: Add goblins.
Dec 11 10:03:00 7m 00s Office Gaming Inception Haha this is absolutely brilliant. What a great idea and an absolutely madcap game to play :)
Dec 11 10:09:00 6m 00s Random Name Attack Good job for your first game man, all the comments here say the same stuff I would so just commenting to show support :)
Dec 11 10:13:00 4m 00s Force Feedback Haha that was pretty good, loved the physics in the room and the game
Dec 11 10:20:00 7m 00s SCREEN HEAD Fun premise and I love the switching dudes mechanic. Could take it a lot of places with more enemy types. Good stuff!
Dec 11 10:25:00 5m 00s Space Iron Really fun. I love the grenade, especially the sound effect, although that lazer phaser thing felt a bit useless. The difficulty started really low for ages but then suddenly went into hyper mode xD <br/> <br/>Loved the song too
Dec 11 10:35:00 10m 00s Richard Bruck in the Dark Gorgeous art, although I found interacting with the hammers and collecting planks a little unintuitive. Overall I kind of had no idea what I was doing when all the black stuff comes into the house and it was really hard to tell where my character was or if he was doing anything useful
Dec 11 10:42:00 7m 00s For the Homeland! The art is amazing; animations and sprites themselves. Really gorgeous. <br/> <br/>I had no idea what the game was about though. There was some economic information but I don't know what effect it was having or if I was doing anything useful. No pushback at all so I stopped playing after a short while. If someone can explain what the complex strategies are, I'd be happy to play some more.
Dec 13 10:39:00 47h 57m Attack of the Questionable Snowmen Simple but fun. I found it a little easy I suppose, as you could herd the snowmen together and endlessly run around them. As it takes so long to kill them, I found myself just suiciding because I got a little tired of kiting
Dec 13 10:46:00 7m 00s Rainbow-Maze Fiendishly difficult. I couldn't figure out the speed tile one so that's how far I got. I also skipped the level where you have to get through the passage before the door closes because I swear it's not possible in the laws of physics to get down there and through in time!
Dec 13 10:56:00 10m 00s Dads Gold Very creative and unique, nice job with the idea. Of course, I went left because you told me not to ;)
Dec 14 09:41:00 22h 45m Existential Really like the idea of stuff going off the screen being destroyed, I just wish you had a level design that promoted backtracking or whatnot to make use of it more.
Dec 14 09:47:00 6m 00s none I should have read the description to see the point of the game xD I really feel you need to add an arrow or something to show the direction of your circle, because it's impossible to know where you're heading if you stop! <br/> <br/>The idea is interesting, running around a spacestation and fixing systems, but with no map or idea what anything in the station is.. I was just driving around and doing nothing apparently!
Dec 14 10:08:00 21m 00s Labyrinthian Great lighting, very cool effect. So disorienting which I suppose is what you were going for. Top notch mood! <br/> <br/>Gameplay wise I really wanted to like this, it reminds me of Darkwood which looks super cool, but I was just dying to everything so easily. By the time you see what's hitting you, it's already too late... and I found myself constantly shooting my gun so that the muzzle flash would light the area around me! That as a mechanic would be really cool, like an expendable flash you can use if you really need to see all around you... but when available at all times it becomes abuseable (although I still died too much!)
Dec 14 10:16:00 8m 00s Daddy Ghoul Interesting mechanic... so you have to die in a place that's safe and then lure guys away with your next life so the corpse rots and spawns bugs to kill the ghosts? Haha that was a long sentence. <br/> <br/>Graphics and lighting was very pretty and a unique mechanic indeed! Nice job
Dec 14 10:21:00 5m 00s 12 Hours This is really cool! Love the mechanic and great use of daylight and the passage of time to work with the stealth mechanics. I just wish the guards were a little more predictable so you could choose a bush and not be suddenly surprised by the change of path xD <br/> <br/>Great mood too, btw. Would love a full game version of this, it would work great on mobile as well.
Dec 14 10:33:00 12m 00s Flailing Arm Ninja vs Pirates! Dat control list. <br/> <br/>Once I figured it out, it's fun! As someone mentioned, not sure how much strategy can be gleaned from it... but the music and art is great and the boss is really really CREEPY. Gonna have nightmares about that guy.
Dec 14 10:39:00 6m 00s Randomaze How do you skip the dialogue? I loaded the skippable dialogue version but can only see the 'mute music' button. I played once but I can't give it a fair review if I can't play some more :)
Dec 14 10:45:00 6m 00s Avalanche Honestly I couldn't get past the Avalanche on my 4th try and by that point the AWESOME MUSIC was driving me insane. Can it be won?! <br/> <br/>Nice humor and I love the low poly style... and that dreaded music :D
Dec 14 10:49:00 4m 00s Avoid Rage Exactly what I love to see from a Ludum Dare game. An extremely simple but ingenious mechanic and a bucket load of style and substance. Color changing is gorgeous and the mechanic feels like a gamified PIN number entry! Gotta perfect my micro skillz <br/> <br/>Great job, man!
Dec 14 10:54:00 5m 00s One Screen Game Loved the instructions in your voice, cool idea! Although self explanatory game in general ;) <br/> <br/>I too would have loved a non full restart, those spikes are tricksy hobbits.
Dec 14 11:54:00 1h 00m Pengie Once I figured out you could run off one side and appear on the other, I finally got it! Nice game. A little like a Mario combined with Super Crate Box. Satisfying feeling bump mechanic and fun challenging gameplay :) Nice one!
Dec 14 12:05:00 11m 00s Entity Unchained Didn't think I'd be into the ASCII but in the end it was great! Nice job with the style and feeling of the combat, it was cool. I wish there was a little more variety to the enemies that spawned though. Perhaps I was unlucky but it appears that every room in the same level has the same enemy config.
Dec 15 00:39:00 12h 34m Hyper Soccer Nice idea, the AI is pretty good! My biggest issue is that the game is so fast paced that switching players seems risky (in case you get the wrong one) and too time consuming to be effective. <br/> <br/>Love the powers on the dudes though, hopefully I can find someone to play multiplayer with me :)
Dec 15 00:44:00 5m 00s Liquid Media Games Like many others, I really don't understand what's happening or what the point is. The controls didn't seem to work for me either, except movement. I couldn't fire or rotate. <br/> <br/>It's a shame because I love hardcore physics simulations (Spintires yay!)
Dec 15 00:51:00 7m 00s Rubble Really nice mood, I love the rubble movement between levels and the smaller arena with every level. Had some big collision issues when trying to avoid the spinning blades though, which killed me enough times for me to get angry and quit <br/> <br/>Ironically, my entry also has a few collision issues ;) Damn collision!
Dec 15 00:57:00 6m 00s Commando Finest Hour Ahhh zombie footballers spawning right behind me! Apart from that, it was a fun little game. Have no idea what you are going for with the theme, but the craziness made it more enjoyable :) <br/> <br/>I'd have loved to actually shoot the gun though, instead of it acting like a melee weapon. Those footballers hurt!
Dec 15 01:50:00 53m 00s Punch Squad I came last. Sadness. <br/> <br/>Not quite sure how to really influence the outcome, but it looks, sounds and feels beautiful. And who doesn't want to kick grannies?!
Dec 15 12:12:00 10h 22m A Fine White Line Very pretty and sounds great but I just couldn't figure out what to do. I eventually cleaned the hammer with a cloth, although I first spent 30 seconds clicking a sink. Then I tried to put it in an incinerator but that didn't work, so i washed it and had to put it back... but I went to the basement and the attic and couldn't find any sort of place a hammer would go! <br/> <br/>Some more help would be much appreciated in-game. It's a really great concept and super expandable, I'd love to see a full game about it, but in this level I just can't make sense of anything with my reasonably logical brain
Dec 15 12:25:00 13m 00s Squareon Really neat idea, very different from the usual game I've played. Nice job! Now to treat my eyestrain ;)
Dec 15 12:57:00 32m 00s BBQ DAD 198! I'm super average... so sad. I guess I've got to pre-emptively cook stuff to get the high scores... that sounds like a very irresponsible dad to me! <br/> <br/>Very fun game and, like everyone else has said, amazing voicework. One of my favourites so far! <br/> <br/>I want a BUUURGER PADDY!
Dec 15 13:09:00 12m 00s Bionic Bliss Amazing entry! The level of polish is astounding. Really funny and well written too. Great work <br/> <br/>PS: I'll try and figure out how to compile to Mac in Gamemaker to get you a build for Silian Rail :)
Dec 16 05:09:00 16h 00m 1 Screen Hero My god, the polish! This is an audio visual treat for sure. The level selection mechanic is really cool, although the difficulty curve is a little off. This is like release level quality though, nicely done
Dec 16 05:26:00 17m 00s Boss Rush I couldn't figure out how to kill the axe guy but I managed it eventually by just jumping into him and spamming, he was tough! <br/> <br/>Really nice idea for a game though, would be sweet to see a full version with like 20 bosses and all kinds of unlocks and different weapons. Animations on the main character were great and it was pretty challenging (the archer was easy but the 1st and 3rd dudes kicked my ass).
Dec 16 08:56:00 3h 30m Houston, We've Got a Problem I like this idea a lot. I love games like this and The Yawhg where you experiment with certain configurations to try and find the best one. I got to around 713 days by my 3rd try :) <br/> <br/>Overall the main issue is that there's such a lack of agency since you're just reading what happens and it appears to be quite random (whereas most of these games tend to have fixed outcomes). For example, one time I had 3 Defender guys.. I posted one on each end of the ship and one in the middle (in case positioning matters) and the first event to happen was a predator eating a worker. What can I do except roll the dice again? <br/> <br/>The theming, graphics and sound are great and it's very dark in theme, which is great :) I made a similar game last year called Outdoor. Right up my alley. Can't wait to play the updated version!
Dec 16 14:27:00 5h 31m Screen Ego Aegis This was a lot of fun. I love that graphical effect of showing the game in the screen as you play. Really cool!