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Feedback comments for LD34
Rocketship's games and stats for all events →
| Timestamp | Since previous | Game | Rocketship's comment |
|---|---|---|---|
| Dec 15 09:01:00 | Zombridge | Very addicting, the difficulty ramps up in a good way, not too slow or fast. Found myself playing this longer than I intended to. | |
| Dec 15 09:06:00 | 5m 00s | MILK TEETH | Ouch <br/> <br/>No objectives obviously, but made me flinch with every teeth pulled out so good job with that! |
| Dec 15 09:13:00 | 7m 00s | Bellows | Uu it's so hard, the controls are fun but definitely need a couple tries to get a grasp on. Also looks really pretty. I didn't get very far in the game because the difficulty was quite high. |
| Dec 15 11:14:00 | 2h 01m | Agent Hooker | Very cool, difficulty is just right and doesn't make the game feel frustrating. The mechanics are clear and "snappy", everything works as it should. Very solid all around! |
| Dec 15 11:54:00 | 40m 00s | Monster Factory | It's a very cool concept and a unique idea. The game could do with a bit more variety with enemies and units. Definitely has potential though! |
| Dec 15 12:08:00 | 14m 00s | Raven's Myth | Graphics are really nice and the shooting looks nice but the gameplay itself would do with a bit more than just shooting, maybe different attack types that you could variate between. |
| Dec 15 15:30:00 | 3h 22m | BUBBLEGUM UPPERCUT! | I found it fun and a tad frustrating. Also the double press is a great way to extend the two button restraint. The movement felt a bit too airy for my taste, I feel the jumps were hard to time but otherwise was fun playing it. |
| Dec 15 15:36:00 | 6m 00s | A Tale of Two Peters | Such an interesting combination of two different types of games, I liked that a lot. I think the traffic cop part was a bit too difficult cause some of the drivers basically ignored the red light. |
| Dec 15 15:43:00 | 7m 00s | Soniverse | Sounds good, which I guess was the main objective here. The background song getting more intense as the game gets faster was a good way to make it seem even faster. It's relatively simple on the gameplay side and I wish the surroundings would adapt a bit to the player collecting those song bubbles. |
| Dec 15 16:57:00 | 1h 14m | Spread | I really like the aesthetic on display here, delightfully minimalistic and clear. The puzzles are bit unclear especially when you're starting out and I found that the minigames I just guessed by pressing all the buttons. It's a cool concept with a pretty good execution and I think there's a lot of potential for development here! |
| Dec 15 17:36:00 | 39m 00s | Pandora | Fun and atmospheric, even if I knew nothing of the backstory. Felt like an abandoned laboratory or something so that was cool. Also a nice take on tower defence! I'd maybe wanna see a bit more oomph in the guns, the sounds were good but some other effects would make them feel even more powerful. Also the monsters were a tad too loud. A solid effort still! |
| Dec 15 17:47:00 | 11m 00s | Flutter | A very classic platformer-puzzler, made me remember a lot of classic games. The pacing and ramping of the difficulty was done well also. The audio and graphics need a bit of work, although the backgrounds were pretty. Also, there wasn't anything that really would separate it from the old platformers, I would have liked to see something innovative too! |
| Dec 15 17:52:00 | 5m 00s | Game Jam Victims | You're here for a good cause friend. The game itself is a pretty standard endless runner (well in this case not so endless), everything works in that area but I would have liked to see something new too. |
| Dec 15 17:56:00 | 4m 00s | Hero Feed Co. | The graphics are excellent and the audio work is good too. The running is a bit inaccurate and I felt I was just sliding around when running. A fun game in any case, enjoyed my time. |
| Dec 15 18:01:00 | 5m 00s | Downfall in Polarity | Takes a bit of time to get used to the controls and the hitboxes but when it gets faster and you feel at ease with the controls it's a lot of fun. I maybe would have still preferred that the character simply followed the mouse, it's still an interesting control scheme. |
| Dec 15 18:42:00 | 41m 00s | Carrot Stories | Very beautiful visuals and audio. Would definitely need two players to fully enjoy the game. The gameplay itself was very simple and a bit boring in the end. Still enjoyed the serene surroundings and sounds. |
| Dec 15 19:43:00 | 1h 01m | Slash Quest | What an adorable game, loved the music and how it fit the rest of the game especially! Swinging the sword felt pretty good but I feel you could have juiced it up still a bit more with some sound effects. The controls were frustrating at times but you had a good solution to the two button problem. Good job all around! |
| Dec 15 19:56:00 | 13m 00s | Catalyst | The concept is great, and the game uses it quite well. It is quite easy right now, I found myself winning most rounds by just placing spheres quite randomly around. The presentation could be a bit more exciting maybe but this board game type of way works too, especially with the calm music. |
| Dec 15 20:08:00 | 12m 00s | Hammer Time | The dialogue is funny and the gameplay is simple but fun. I'd like to see more feedback from the game. Right now it was hard to tell when I took damage and the axe feeling a bit underwhelming made me a bit sad. Still good job with it, it's fun to play! |
| Dec 15 20:14:00 | 6m 00s | Let Me Explain | The mood is great, the gritty graphics and tension building music along with the plot really create a good atmosphere. I would've wanted a bit of real choice, not just guessing the right answer to every part. |
| Dec 16 09:12:00 | 12h 58m | spin-circle | Very fun and innovative, though the difficulty ramps up veeery quickly. Love the minimalistic look and found myself retrying multiple times, good job! |
| Dec 16 09:22:00 | 10m 00s | Rocks, maps, scissors | Great to see another card game here, very interesting take on it too! The level of polish on the animations and effects was great, the graphics were clear and the cards were easy to read. I was a bit confused about some aspects of how the turn progressed in the beginning but it became clear as the game went on. Good, polished work, well done! |
| Dec 16 10:35:00 | 1h 13m | SEED | The way the game teaches you all the mechanics is excellent. I found myself feeling pretty smart every time I solved a puzzle and really dumb every time I didn't understand it at first, that's a good thing! Picking up the puzzle elements could have been instant, I didn't see any reason for there to be a wait. All in all a very well designed puzzler, good job! |
| Dec 16 12:01:00 | 1h 26m | Double Kick Heroes | Amazing art, excellent sound, fun game. It's a very cool, well polished package. Was impossible to look at any of the zombies though, especially later on when there were a lot of coins flying at my way. All in all a very solid entry. |
| Dec 16 12:46:00 | 45m 00s | Black White War | The concept is a good one. I feel the biggest problem here was the slowish pace of the game. With more powerups and quicker movement this could have been very fun and enjoyable. I think with little fixes you can make this into a very fun experience! |
| Dec 16 16:04:00 | 3h 18m | OSHIYA! PUSH! | I liked the aesthetic and the unconventional setting. Good use of the theme too. It was a bit unclear as to how much passengers I got in with each push and how well I was doing at times though, so a bit more feedback with that would have been great. |
| Dec 16 16:28:00 | 24m 00s | Lunar Landing | Loved the audio, you had made it blend in very nicely there. Was hard to figure out how to actually control the lander, for a long time I was just floating and spinning around. As a mood piece it was nice listening to the radio com though! |
| Dec 16 16:39:00 | 11m 00s | Cottron | Was a nice game, the basic mechanics work well and auto aiming was a nice idea to use with such limited controls. I would have wished for it to get harder a bit by bit, I thought the game was a bit too easy. Also sometimes the random generation made me hit a thing without an option to dodge (X-box on top and plane under). |
| Dec 16 16:51:00 | 12m 00s | Frontman | I liked the idea a lot and the character switching was a nice implementation as well. I felt that the game got super cluttered and too much obstacles were just popping up as you gathered more band members and progressed. Would have wished for a bit slower pace especially to support the strategy behind character switching. Graphics were nice and clear and the sound design was good as well. Good job! |
| Dec 16 16:57:00 | 6m 00s | Red Concert | Haha this was fun, liked the random weapons to use and the general chaos of the game. Not the most original idea or fitting the theme but whatever, was fun to play still. |
| Dec 16 17:06:00 | 9m 00s | BOOST | Once you get to the flow this game feels so great to play. The controls are nice and responsive and I think the difficulty ramps up very nicely. The boost up feels slightly overpowered. Considering you had to restart the project once, this is quite excellent. Good job! |
| Dec 16 17:42:00 | 36m 00s | The Daring Entrepreneur | Charming and slightly addictive. However, I feel the clicker aspect goes a bit to waste because when you increase the effect of your shouts it's very easy to keep the customers full at most times. I think a little bit slower build-up would have worked better here. |
| Dec 16 17:54:00 | 12m 00s | KINAMI | Not sure if I'm doing something wrong but every time I press the second bell in the first level, the game just gets stuck with the bell lighted up and nothing happens. Is there some long wait until the third lights up or am I doing something wrong? |
| Dec 16 19:35:00 | 1h 41m | St. Orchint's Orphanage | I loved the art and the music playing on the background. The gloom and hopelessness created by the letters and the music made the mood very good. However for me the gameplay wasn't very interesting in itself, and while the letters from the kids were well written and even touching, I didn't feel any connection to the dying kids because they were just numbers on the screen. Still an atmospheric experience which made me want to see a bit more complex version of this! |
| Dec 16 21:41:00 | 2h 06m | Sickle & Sword | This is so cool. The indirect control of the villagers and the building strategy is so interesting to me. The aesthetic is fantastic also, would be even better with some sound. One of the best games I've played this jam. |
| Dec 17 08:19:00 | 10h 38m | Hanami - Push-Up Farming | It's quite.. magnificent. I think the pressing felt slightly delayed or laggy but who cares. It's magnificent. |
| Dec 17 11:01:00 | 2h 42m | Wild Growth | Very pretty audiovisually. The accurate and responsive controls are a must have for a game like this. The puzzles were nicely crafted, although somewhat dull at some points. Good job! |
| Dec 17 15:41:00 | 4h 40m | Edo Arena | The comboing is much fun but I wish I could see around a bit more, camera zooming out when flying would be a great addition here. The store system was a nice extra and gave some replayability. Sometimes was frustrating when enemies got so close that it became impossible to hit them. I also had a problem with the background music, I think it didn't fit the game at all and kind of made me annoyed by the repetition. The game was much fun to play, which is the most important thing. Well done! |
| Dec 17 15:55:00 | 14m 00s | Hyperdemocracy | Short but sweet, good writing and sound design. Also liked the graphics. I understand it's a jam game but I would have liked a bit more actual interaction to make it feel like anything I did actually mattered. As a story it's wonderful and I definitely got interested in the universe. |
| Dec 17 16:03:00 | 8m 00s | Solstand | It looks and sounds very beautiful and that's definitely it's strong point. I felt the gameplay was shallow, but as an experience it's still very atmospheric. |
| Dec 17 16:07:00 | 4m 00s | JUMPR | It's devilishly hard but in a way that doesn't make you just give up but makes you want to get better. Very well done in that aspect. The controls feel very snappy and good and the graphics are also pretty. Special mention for the excellent sounds, the background music is so good. |
| Dec 18 15:46:00 | 23h 39m | Square Exit | The level is nicely designed, it's clear to see you put a lot of effort into the puzzle/labyrinth. I personally like slower pace with puzzle games like this so I found this more frustrating than fun. Still, gotta give you props for the design even if it's not my piece of cake! |
| Dec 18 15:59:00 | 13m 00s | Zen Jen | I feel I went to some sort of a meditative state while playing the meditation sequences! Well done with those. Also the abrupt ending to them is great how it wakes the player up too from that "zen-like" state. It does well in what it aims to do, good job! |
| Dec 18 16:05:00 | 6m 00s | Brobots | A couple clever things you did with the puzzles, sometimes I found myself stuck but luckily the puzzles were short enough to not make it frustrating so good job with that. The graphical quality doesn't bother me but the colors should be a bit less saturated, I felt it was quite taxing on the eyes to play it. The button system works for mobile but for the PC I would have liked keyboard controls! |
| Dec 18 19:31:00 | 3h 26m | The Seed of Love | A nice story, a bit sappy but that's the nature of this sort of stories so I'll take it. I don't know what to think about the choices in the game. In one case they're a nice and mysterious way to influence the game, on the other hand kind of frustrating when you have to guess what happens. Would've loved to have some music in it too! |
| Dec 19 21:19:00 | 25h 48m | Fight Boý | I thought you were very clever with the two button control with this game. Great idea to combo your two buttons to make different moves. However in a fighting game like this, the controls should be so spot on accurate. Here they were hard to pull off when you were walking and it bothered me. I understand it's because of the theme, but it did hinder the gameplay a bit. Great innovation and ideas of how to use the 2 button theme still, impressed me. |
| Dec 19 21:26:00 | 7m 00s | Munch - The Friendly Environmentalist Monster | Liked the intro graphics and the dialogue was funny. The controls were responsive and easy to understand. Some slight complaints I had were with the hitboxes from the missiles, they seemed a bit irrationally big or small at times. Also I got hit multiple times because a pile of garbage appeared in front of me while a missile was falling on me. Generally speaking it was pretty fun so good job! |
| Dec 20 09:35:00 | 12h 09m | Zap Runagain | Fun to play, the aliens have funny voices and the art is also pretty nice. I would suggest changing the projectile color into something much more visible, especially when it flies so fast. Also the screen shake during the laser, even though very cool, hides the projectiles completely and they become impossible to dodge. |