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Feedback comments for LD36
Rocketship's games and stats for all events →
| Timestamp | Since previous | Game | Rocketship's comment |
|---|---|---|---|
| Aug 30 10:54:00 | Gemu Namae | Simple game, good on you for going the C++ route! I was slightly annoyed because I felt like my movement was so limited, especially the fact that when I was in the air I couldn't move left or right at all. Blocking the arrows was a fun little challenge, although some of them seemed to fly a little over my whips and hurt me :( | |
| Aug 30 15:16:00 | 4h 22m | Atlantis Builder | Good job! I think it adds a nice twist to the survival gameplay with the world that you sort of build yourself. The gameplay itself feels a bit slow for my taste but I understand that it was supposed to have enemies and such and so there isn't much "action" because of it. I didn't get to craft that much but it works as it should and is definitely needed in this sort of a game. Also, is there a way to undo your actions? I ended up building quite huge mountains with misclicks on the ground :D |
| Aug 30 18:35:00 | 3h 19m | Advance | Love the art and the premise, the guy looks so funny with his torch. Controls are tight and responsive and the jumping feels like you know how far it'll take you which is excellent in a game of this sort. I'm not a huge fan of these sorts of games because I find the repeating nature of them boring but you made the game so solid on the controls that it never feels like it's being unfair. Congrats on that. Music I didn't like that much but it's only a small complaint. Very solid entry. |
| Aug 30 18:57:00 | 22m 00s | Fix It | Quite a basic puzzle platformer with some nice humor as a spice. Chuckled at the little bits and pieces that broke the fourth wall. The idea of a backstage is good and makes the puzzling a little more interesting, I even think you should have used it a bit more. Right now the puzzles are a bit linear and not as interesting as they could be. Nice job guys! |
| Aug 31 07:36:00 | 12h 39m | A Day at the Library | The first time I tried I had to jump past the level changer thing because of a mummy and ended up running off the whole level. Maybe stopping the camera scrolling when you get to that point would make it clearer? Liked the progression, the books and mummies in the third level made it quite difficult. However, some of the books spawned so high they could never hit me, which seemed a bit pointless, unless you wanted to make it only for visual purposes. |
| Aug 31 07:50:00 | 14m 00s | Dinosty Warriors | Whoa, at first I thought it's gonna be one of those rough around the edges sort of games but the carnage and the shaking screen and the goddamn dinosaurs made this so fun. I still don't know exactly what I was supposed to do but I just spent all my time going around stomping on stuff (and wishing I could stomp on more stuff). Good job! |
| Aug 31 08:26:00 | 36m 00s | Imphenzia_AncientTechToReturn | First of all, great job finishing the game and learning Blender in 48 hours, that alone is worth an applause. The game looked nice and had a cool idea. I got the same issue of no guards spawning ( reloaded a couple times and still nothing :( ) and also had a hard time getting used to the controls. |
| Sep 1 13:57:00 | 29h 31m | Ogg and the Obelisk | Very abstract and weird, in the good sense. Loved the start of the game with the little gameboy opening. The sounds and the look, even the controls feel very old school. The gameplay itself isn't anything special, although the "matrix" sequence is done in a cool way. |