Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → DrTeaSpoon
Feedback comments for LD34
DrTeaSpoon's games and stats for all events →
| Timestamp | Since previous | Game | DrTeaSpoon's comment |
|---|---|---|---|
| Dec 15 12:42:00 | Gravi Blitz | While I didn't have a local partner (so I couldn't test out the game as it was intended). Only real negative in the actualization of your game design is the sound effects. While all actions should have some audio cue, your choice makes my head hurt. Music is pretty decent though. | |
| Dec 15 12:55:00 | 13m 00s | Ropes 'n Rockets! | No Web/Windows build uploaded :( |
| Dec 15 12:56:00 | 1m 00s | The fairy | Doesn't Work :( |
| Dec 15 13:13:00 | 17m 00s | Buttons for Christmas | That's some realistic reindeer physics. Good job! |
| Dec 15 13:16:00 | 3m 00s | Don't Mess With Totems | So far coolest I've rated (from the 5 previous but still). |
| Dec 15 17:45:00 | 4h 29m | TreePlanting Simulator | Game that lives to it's promises. |
| Dec 15 18:00:00 | 15m 00s | Farmers Struggle | There was no profit margin in growing cherries... I think the main character sucks at economy. Not to mention 30$ for seeds for one cherry bush? Really? |
| Dec 15 18:42:00 | 42m 00s | Crow Wing | Some parts of the level didn't show on smaller resolutions. (the very last bit with long flight) <br/>Innovative puzzle controls. The items being reflected on character was good touch. |
| Dec 15 18:53:00 | 11m 00s | Pandora | Pretty solid. would have expected some more options to use the money on. |
| Dec 15 20:42:00 | 1h 49m | No country for young men | I have no idea what I am doing! |
| Dec 15 21:09:00 | 27m 00s | Seeds | Pretty cool. I liked the graphics style. Could give more feedback on the trajectory change and launch speed. |
| Dec 15 21:27:00 | 18m 00s | Little Unstable Planet | Figuring where the asteroids are coming from very hard when your view is restricted so much. Also the player bullets could fire from bit to the side with some trail to give bit more feedback on the projectile speed. |
| Dec 15 21:40:00 | 13m 00s | OH GOD NO | I have no clue what was going on. Found best strategy to be just "Cry in the corner until everything is all-right" |
| Dec 15 21:52:00 | 12m 00s | Ball Street Journal | There is a bug where another big "business" can spawn right on you when you eat smaller one that uses "stay still" behaviour. I was expecting game design of this type to show up but you had very good thematic design. Well done! |
| Dec 15 21:53:00 | 1m 00s | keep it growing | Link? |
| Dec 15 22:00:00 | 7m 00s | Infinity Monkey Autocorrect | Well played, sir! Well played. |
| Dec 15 22:16:00 | 16m 00s | Weed : The Incremental Game | People like numbers going up. |
| Dec 15 22:25:00 | 9m 00s | Lawnmower Puzzle | Pretty cool puzzle. |
| Dec 15 22:30:00 | 5m 00s | DeepHunt:Procedural gen. survival | Game is not very clear what everything is. |
| Dec 15 22:42:00 | 12m 00s | Super-Bubba-Awesome-Space | I was testing buttons and I suddenly "Won" the game. O_O |
| Dec 15 22:54:00 | 12m 00s | Tale Of Two Buttons | Its good game though some bugs here and there. Graphics are well done, though buttons could feel more responsive. |
| Dec 15 23:04:00 | 10m 00s | A prison for the mage | "space to jump" Fly? <br/>Reached the end "infinity"? <br/>really lacking in terms of content. Could use some spell checking. <br/>I like the graphics style though. Makes me want to play old point and click games. |
| Dec 15 23:28:00 | 24m 00s | Evolooser | Collision detection could use a little work. |
| Dec 15 23:42:00 | 14m 00s | Mowing | Surprisingly entertaining. Though like @TeamOliphants said: Got stuck in rocks with no way out. |
| Dec 16 01:12:00 | 1h 30m | 1 Button Wizard X2 | Well done! Feels like the finger gymnastics from magicka but with one button. O_O |
| Dec 16 01:36:00 | 24m 00s | Tycho Recon | Plays lot like the Robot Unicorn Attack. Well done. |
| Dec 16 02:09:00 | 33m 00s | Need For Seed: Undergrowth | Cute :3 |
| Dec 16 12:54:00 | 10h 45m | Switcher | Its ok. Could do with more level design instead of random generated ones and some level progression. There some level setups that make this game really easy. |
| Dec 16 13:02:00 | 8m 00s | Soup | Really well done! |
| Dec 16 13:07:00 | 5m 00s | What Shall We Do With All This Spacejunk?! | Liked the music. |
| Dec 16 13:15:00 | 8m 00s | MusiChaos | I would say that this is great design for two button rhythm game. Would have been nice to start with the blue on directly on right and orange on the left so player can get used to the controls. Also some more feedback on the colours changing place. I kept finding that one of them had moved sneakily. |
| Dec 16 13:24:00 | 9m 00s | GreenGrow | Neat concept. Needs a lot of polish. There is no information about the buttons in-game. The "grow" mechanic was not explained at all and your character seemed to jump to previous "block" instead of the one you created. |
| Dec 16 13:34:00 | 10m 00s | Grow To Jump | The spike traps were way too tedious to overcome. Also gave up at the room "almost there". Liked the grow mechanic. |
| Dec 16 13:40:00 | 6m 00s | Carrion Forge: Fusion Gunship | The game is silly. Fun but sill. Biggest issue is that the game starts to bog down in performance fast. Best way to play is just turn and shoot, collect the parts from aftermath. :D |
| Dec 16 14:11:00 | 31m 00s | Mr. Brian | Quite good. Some glaring grammatical errors aside it was entertaining. Would have been much better with voiced narration instead of reading slow typed text. |
| Dec 16 14:17:00 | 6m 00s | Vector Color War | This had very little to do with the theme. Firing buttons could be more responsive. The game play was fun enough until it started spamming "clear screen" powerups... I could forget about shooting. |
| Dec 16 14:30:00 | 13m 00s | Plant Lab | Very cool. Though very hard to get hang of the different gene stuff. |
| Dec 16 20:20:00 | 5h 50m | Space Laser Omega | Interesting concept. Would be fun to see game with same theme but more towards the stuff where you need to find right clients as well for your business instead of random shooting. |
| Dec 16 20:25:00 | 5m 00s | Shoot Or Don't Shoot | Kinda reminds me of the old shooters with one screen except in this you don't have option to miss. |
| Dec 16 21:02:00 | 37m 00s | Life: The Game | That was GOOD! |
| Dec 16 21:09:00 | 7m 00s | 2-Eyes-Only Bar | Good concept. Execution could use a little work. Sometimes it was impossible to shoot someone without sacrificing another Good client. |
| Dec 16 21:21:00 | 12m 00s | World Muncher | Pretty good. Some of the stuff looked silly. The stages weren't that different in terms of game-play. Could have used some variation. |
| Dec 16 21:31:00 | 10m 00s | Wyst | Very cool. :3 |
| Dec 16 21:47:00 | 16m 00s | S(p)eed | Great! Loved the touch of adding previous tries to the background art. |
| Dec 16 22:19:00 | 32m 00s | Trees! | Pretty cool. |
| Dec 17 11:34:00 | 13h 15m | Munch - The Friendly Environmentalist Monster | I didn't really understand how this fit into theme? The creature doesn't grow. movement is controlled by mouse. |
| Dec 17 12:48:00 | 1h 14m | Crashteroids | This the third game that captivated me all the way to the end. The first game I spent more than 10 minutes in. Good job! Though for love of god some less repetitive music would be nice. |
| Dec 17 13:58:00 | 1h 10m | V BALL | Solid |
| Dec 17 14:09:00 | 11m 00s | Tokyo Wars | Plays well. Too bad ai is dumb as brick. Would work better as multilayer (even split screen.) Don't think it does either of the themes well. (game play doesn't benefit from using two buttons.) |
| Dec 17 14:16:00 | 7m 00s | Stretch | Cool concept. Some errors on the dev console when grabbing the pickups. |
| Dec 18 02:03:00 | 11h 47m | All Ways Down | It's solid. |
| Dec 18 02:08:00 | 5m 00s | Trash Mountain | Easy mode just seems slower but concept is cool. |
| Dec 18 02:14:00 | 6m 00s | Growing Orbs | The level design was very odd. |
| Dec 18 14:59:00 | 12h 45m | Double Kick Heroes | This is great. Though the button presses could align with music better. Could have had more strategy than pressing left and right in turns. (enemies being much faster but bit fewer.) |
| Dec 18 15:14:00 | 15m 00s | Sphere Co.™ | The gun play was not very fun. (smashing button or doing loops.) <br/>Liked the graphics style and music. |
| Dec 18 16:30:00 | 1h 16m | Temple of Gh'Ro | Has lot of issues with collision detection (floating above gaps where I should fall until I jump). Some of the parts require blind luck to get the timing right for shrink and grow. Would benefit from jump apex being about double it is right now. |
| Dec 18 16:41:00 | 11m 00s | Nodes | The two button scheme does not benefit the game play, only restricts it. But you did do both so it's ok. <br/>This would work with ai or second player where you could compete for the nodes. As single player game there is no real condition to lose. Sure some patterns might be more efficient but you will eventually win if you keep playing. |
| Dec 19 01:27:00 | 8h 46m | Concrete Jungle | This was fun! |
| Dec 19 01:58:00 | 31m 00s | Gjallarhorn | Didn't find the gameplay fun. Cool music though. |
| Dec 19 02:32:00 | 34m 00s | GURU | Lacking in terms of devotion to the jam theme. Loved the game though. Would be fun as proper card/deck building game. Though would have preferred for the game to take turns at who shows card first. Was too easy to manage hand to fit all purposes. |
| Dec 23 18:56:00 | 112h 24m | Dungeon Wheel | Great concept that could be taken to much further. Had a fight where no damage could be done. Exactly 50/50 of damage/heal symbols. Too high armor to for me or the rat to lose any health without healing it immmidietly. O_O |