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Feedback comments for LD34
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| Timestamp | Since previous | Game | cudabear's comment |
|---|---|---|---|
| Dec 15 02:57:00 | Handshake Sim | This was surprisingly fun for such a simple game! My only complaint was that some levels were a bit easy. Perhaps some auto scrolling would have made it a bit harder? <br/> <br/>Graphics were simple but got the job done. Audio was excellent! <br/> <br/>Use of the theme(s) didn't really seem to be there, but I did like the tongue-in-cheek business commentary. <br/> <br/>Well done! | |
| Dec 15 03:07:00 | 10m 00s | The Super Bros (that are not Brothers!) | Gameplay was a little lacking, in the end this was a pretty basic platformer with two characters to control at once. Controls were a bit iffy, pressing A+D together while trying to also use them to move left/right is a bit cumbersome, though I know you were trying to fit the theme. As a question, why did you make a running animation for the title screen but not use it for the game? |
| Dec 15 03:27:00 | 20m 00s | BUBBLEGUM UPPERCUT! | This game is very fun! It's a nice take on infinite climbers. I found the gameplay to be pretty balanced, but sometimes there were platforms that spawned very far apart from eachother, and I found it impossible to make those jumps. |
| Dec 15 03:35:00 | 8m 00s | SUPER PLANT FRENZY | A solid entry! I got to 1500 points. <br/> <br/>The graphics here are great, they really get the job done. The already great gameplay is really complemented by it. Well done! |
| Dec 15 03:40:00 | 5m 00s | Bad Pelicans | This game is a little lacking in content. Took me about two minutes to completely beat it. Maybe additional levels would be cool? Even if they just scaled in difficulty. Otherwise, the controls took a little getting used to but seemed to add to the gameplay. Graphics got the job done, theme was well used for the controls. Well done! |
| Dec 15 04:13:00 | 33m 00s | Shaving Day : The Shave After Tomorrow | Well, it's not much of a game. But it certainly is a game. The music does fit it well, and it's fun for a quick five minutes. There's not really any challenge to it, though. |
| Dec 15 04:52:00 | 39m 00s | Platforms (Two Button Controls) | Gets the job done. A robust platformer with an interesting twist, I like it. I think you presented some awesome mechanics (flying axes, portals) but didn't really use them in your level design to well. Audio was a pleasure. Well done! |
| Dec 15 15:16:00 | 10h 24m | Draygon Habitat | I was surprised by the level of content in this game, then I saw that over half the minigames and contents were unfinished. Even still, this is game is an awesome feat for 48 hours. I love how you interpreted the theme, this is just like the chao garden from the Sonic games. The interface is a bit clunky but gets the job done. It's also a shame there's not more than one minigame, as it gets a bit boring after a few times through. Even still, well done, and great music! |
| Dec 15 15:23:00 | 7m 00s | Trimmer Tycoon | This is an awesome entry. I found it plays a bit like paper's please, you're encouraged to work fast, but also penalized for making mistakes. <br/> <br/>The scale of the game is a bit too low, I found it really easy to completely screw up some guy's beard even with subtle mouse movements, because the shaver takes off like 10% of the beard each time. I also think a pre-set color list might be better than sliders, because that's where I wasted a lot of time. <br/> <br/>Audio is awesome and complements the setting well. <br/> <br/>Well done! |
| Dec 15 15:25:00 | 2m 00s | Let Me Explain | Game doesn't load for me, I get a 404 in the console for "http://commondatastorage.googleapis.com/itchio/html/134575/Release/LME.js". |
| Dec 15 15:39:00 | 14m 00s | Growing Beat | Audio is awesome, which makes sense! Graphics are simple but get the job done. Some difficulty scaling might be nice, right now I found the game pretty hard but I managed to power through. Well done! |
| Dec 15 16:19:00 | 40m 00s | The Rap Game | Wow, this is really fun an unique! I love the idea of this game. Art and audio design was perfect for it as well. Would have loved a two player mode! |
| Dec 15 16:30:00 | 11m 00s | Synergy Shakedown | This game is awesome in almost every way, but unfortunately not very fun. I can't determine any strategy for it, other than going in a circle and button mashing. Yet, it's a very impressive game, it oozes polish, Well done! |
| Dec 15 17:11:00 | 41m 00s | Great Nation | This was very fun! I was expecting some silly game but instead it turned out to be pretty cool. Shame there's not a whole lot of choices to make, and most of them are repeated. Loved the status updates though, really made it feel like what you were doing was making more of a difference than changing numbers. Graphics are a bit simple for me but complement the game, and audio is awesome. Well done! |
| Dec 15 17:27:00 | 16m 00s | Dragonic | The graphics and mood of this game are amazing! I love every bit of it. The actual gameplay is a bit lacking, mostly because it feels like there's some situations that are just impossible to avoid. Even so, well done! |
| Dec 15 18:42:00 | 1h 15m | Potatiana Jones | This is an excellent entry! It was super fun, I do wish there were more levels! My only complaint is that some shots have to be made "in faith" because it's really hard to see where you're shooting. |
| Dec 16 16:55:00 | 22h 13m | Agent Hooker | This game is incredibly awesome! It already feels like a full-featured release and you guys made it in 72 hours! I love everything about it, the music, the personality, the graphics, the gameplay. My only complaint is that the level design is brutal, I got pretty far but eventually gave up. I know you mentioned this flaw already, however. Well done! Can't wait to see the full release. |
| Dec 16 18:33:00 | 1h 38m | The Drunken Executioner | A solid entry! It felt really rewarding to hit the guy where the king asked you to, haha. The aiming felt a bit poor, sometimes I was waiting for several minutes for the aim to line up with where I wanted to fire. But I was usually able to hit the target (or near) when it did. The art gets the job done, but seems a bit sloppy (lots of anti-aliasing on text and assets, while none on other). Audio is nice, particularly loved the king's voice! Well done. |
| Dec 17 01:24:00 | 6h 51m | Dude On Fire | This game looks and sounds awesome! Shame is, its too dang hard to play. It's mostly because I have such a short reaction period to judge what to do next, as well as the hitboxes on the obstacles being unforgiving. |
| Dec 17 01:30:00 | 6m 00s | Archangel | This game is pretty cool! One of the best uses of two-button controls I've seen, both fingers need to be doing something at the same time! Makes it pretty fun to dodge and attack, which also feels rewarding thanks to the awesome art. Some music would be nice, but the sound effects suit the game well enough. Well done! |
| Dec 17 02:02:00 | 32m 00s | Greatest physics-based game that doesn't use real physics | Unfortunately there's not a whole lot to this game, after a few jumps I got bored. Some progression would be awesome, such as upgrades to help you jump further the next time. Graphics could be a bit more detailed than simple shapes, but communicate the game. Audio's a bit harsh, particularly when the ball is rolling (sliding?) to halt. |
| Dec 17 02:06:00 | 4m 00s | 2 Roll | Amazing mood here! I loved the art and music style. The gameplay was certainly unique but lacked fine control. If the doors toggled rather than only opened when you pressed the button, I think it would be better. Overall, an impressive entry. Well done! |
| Dec 17 02:13:00 | 7m 00s | Cat Scratch Fever | This game just isn't really that fun. I think it's because hard to lose unless you intentionally try to. Perhaps it could use some balancing? The enemy cats could also block to make it more challenging. <br/> <br/>Even though, good use of the theme. Graphics are simple but get the job done, even if it would be nice to see some kind of animations. Music is nice but sound effects are a bit grating. <br/> <br/>Great job on finishing the compo. |
| Dec 17 02:18:00 | 5m 00s | Lumber Co. | Unfortunately, not a whole lot to this game. I like that you tried to replicate a number-growing game, but there's not much to do here. The cooldown on the axe button means I can't even spam click to grow my business faster, and after getting like 10 lumberjacks, I can basically hire lumberjacks forever because I can't hire them fast enough. <br/> <br/>The graphics could use some work, particularly that black text on the dark colors was hard to read. Audio was not really there, but I'm glad you included a mute button. <br/> <br/>Congratulations on finishing the compo! |
| Dec 17 02:39:00 | 21m 00s | Super Scoot and the House of Ill Repute | This game was surprisingly fun for how simple it is! Only problem is, it's very hard! I think instead of starting the level over when you die, it might be better to start again where died. Audio was very nice, and the graphics (as tiny as they were) got the job done. Great work! |
| Dec 17 02:46:00 | 7m 00s | Riding on Cars! | I'm in a love-hate relationship with your controls. There's so much you can do with just one button it's hard to wrap your head around it, yet at the same time it feels rewarding when you do.. <br/> <br/>This game is pretty fun, if not a little to chaotic. I think it would be a little better a as an infinite runner type of deal rather than a stage-based one. <br/> <br/>Well done! |
| Dec 17 02:53:00 | 7m 00s | The Dancing Sunflower | I'll admit, I laughed when the sunflower exploded. This game is basically one big game of high/low, when the light moves you gamble on whether it's to the right or to the left. The more you get it right, the more you grow. It doesn't make it very intriguing, but the music is groovin'. |
| Dec 17 03:01:00 | 8m 00s | Vine Climber | This game was pretty fun, though I wish the controls were either a bit more tight, or the camera was further back, so I wasn't jumping blindly as much. Graphics are simple but nice, I like the animation on the character. Audio is nice, but I wish the looping wasn't so obvious. Well done! |
| Dec 17 03:08:00 | 7m 00s | Upgrade! | Wow, this is an incredible entry! There's so much game here. The Wario-ware sections are awesome, and it's really cool to grow the robot. The only problem is the shooting sections don't involve a lot of skill or anything, just spraying in general directions. The graphics and audio are awesome, I particularly love the pitch-shifting you've incorporated here. well done! |
| Dec 17 03:20:00 | 12m 00s | Help!!! IM A CACTUS!!! | There's a nice sense of progression for this game, I loved watching the cactus grow. The graphics got the job done, though the interface was pretty crowded. It would have been nice if the game paused while the upgrade menu was open, as well as the game communicating that you can only buy each upgrade once. I was having a great time, then I died without explanation? So that was the end of it. Oh well. Great job! |
| Dec 18 17:23:00 | 38h 03m | Steve can't jump | Loved the "space to jump" tooltip that lied! <br/> <br/>I feel like this game would be much better if you were able to maintain momentum between jumps, and not get caught on the ground/ceiling so much. There were some parts where I thought it looked like a cool boost-loop thing and wound up just resulting in Steve bouncing against the walls and going nowhere. Despite this, it's a great entry. Well done! |
| Dec 18 17:27:00 | 4m 00s | NO HOBO | A decent entry, but not very fun. There's not much strategy to it but mashing the side that's longest, and the CRIT mechanic leaves a lot of your success chance up to RNG. Some progression would be nice, maybe upgrades you could buy or something. |
| Dec 18 17:39:00 | 12m 00s | Grow a Tree Roguelike | This is a very unique game! I loved the card system, though I wish you could save cards rather than having to pass them by. With some balancing, I think it could be even better. Well done! |
| Dec 18 18:27:00 | 48m 00s | Grow Up | This was a great use of both themes! I'm not a big fan of the art, it would look nicer if the plant was one long contiguous thing. Also, it would be cool if the plant turned as you pressed A and D, not just when you let go! Besides that, I'm glad you made an android port of this because it would be a great time waster on the go. Well done! |
| Dec 18 18:30:00 | 3m 00s | OH GOD NO | What the hell was going on in this game?? I was so confused, then I kind of got the hang of it. <br/> <br/>The game could use some balancing, i found it either way easy or way hard to stay alive, depending on where the enemies spawned. The hand coming down and blocking the screen also made it impossible to use the right side of the screen. Graphics are nice, great pixel work. Audio is missing a something, and the sound of the hand pushing the button is a bit grating. Overall, an interesting entry. Well done! |
| Dec 18 18:37:00 | 7m 00s | Giant Frog | I get what you were trying to do with the platforming, but it's really, really hard to do anything when you've got momentum-based controls and collision that brings you to a complete stop upon grazing a wall. I also didn't like how, when trying to trampoline up to the top of the right of the start, tapping the corner of the red block killed my momentum. <br/> <br/>There's not a whole lot to this game. I assumed I was supposed to eat the flies until I was strong enough to kill the rats? That's a good progression, but I wasn't able to progress at all! <br/> <br/>The art could really use some improvement, took me a long time to figure out the red tiles are springy. Frog and rat look decent and consistent, but the fly looks more like a butterfly! <br/> <br/>Good interpretation of the theme, I just would have liked to be able to progress at all! |
| Dec 18 18:44:00 | 7m 00s | The Parable of the Knight, the Clown and the Lawyer | This was a really well-done text adventure. I think it's the writing that did it! I wish there was more branching paths that didn't quite so obviously meet up again. Also, it's a bit of a shame that there's no real ending. well done! |
| Dec 18 18:56:00 | 12m 00s | Grow to the Moon | Is that: Garden Party? That's a song I haven't heard in a long time. <br/> <br/>This had me laughing the whole way. I love the scream, I love the music, I love how the scream fades out slightly when you enter space, I love you slam into the moon! Shame it's not really a game, though. Still, well done! |
| Dec 18 19:10:00 | 14m 00s | Soylent Greenhouse | I had a hard time getting anything to grow, couldn't quite figure it out. Even though, the graphics and audio were quite nice and I was able to plant some, helper plants, would you call them? Well done on your entry. |
| Dec 18 20:48:00 | 1h 38m | Mail Girl | A simple entry. The difficulty in the game scales well, the rate it speeds up is nice. The gameplay is a good but the collision on the cars is pretty brutal, there were times I figured I'd miss a car but I got hit. Some invincibility time after being hit once would be nice, too! Had some graphics issues, particularly with the character sprite running animation. Sound effects left something to be desired. Well done! |
| Dec 18 23:51:00 | 3h 03m | Robot Boxing | This is a fun little game. I wonder why you made it end at 100 things? Might be fun to go forever. Well done! |
| Dec 20 14:57:00 | 39h 06m | High-rise Vine | This game was very fun! We loved the co-op (more like competitive, actually) gameplay. Graphics are nicely done, consistent, and clean. This is a great use of both themes to make a very fun game. It would be nice if there was a better sense of progression as you play, I can tell it gets slightly harder but it's not super noticeable. Well done on your jam entry! |
| Dec 23 16:46:00 | 73h 49m | Boo's Adventure | A nice little physics puzzler. The pace of the game is a bit too fast, the hamster flies around the screen too fast to really react to anything. It would be nice if you could fly off the top of the screen without dying, as well. nice entry! |
| Dec 23 16:57:00 | 11m 00s | AVOID RINGS | It seems most of my complaints about this game you've resolved in the post-compo version, so I won't talk about them. However, I am not a big fan of the notched movement, it feels a bit restrictive and unforgiving. Even so, this game reminds me a lot of super hexagon and was quite fun. Well done! |
| Dec 23 17:00:00 | 3m 00s | Snekklr | I actually wish I had a friend to play with, because I can see a lot of potential for laughs here but I just didn't get it alone. You made a good attempt at making the AI, but it keeps eating itself, haha. Controls felt nice for being only two buttons, graphics are smooth. Good entry! |
| Dec 23 17:23:00 | 23m 00s | Trick Shot | I really didn't get the color-changing cannon mechanic, it was more annoying than anything, causing me to miss shots that otherwise would have made it. Other than that, it was a decent little game. Some more levels would have been awesome! |
| Dec 23 17:30:00 | 7m 00s | Chicken Pox (in space) | Well, it's a game. And not bad for your first entry, certainly! The controls could use some serious work though, it's too easy to get out of control. Some additional progression elements would be great too, such as getting harder over time. The "flap" sound was funny for about 10 seconds then pretty annoying. Unfortunately, there's not very much compelling here to warrant more than a few minutes of play. Still, well done on your entry. |
| Dec 23 17:39:00 | 9m 00s | Cultivate | This is a really complex game for the compo! There's a lot to do here and a lot of art to complement it. Well done! I liked the tennis and test-taking minigames. The only complaint I have is there's not a whole lot interesting about this game, other than deciding to help or deject Simon there's not much weight on your decisions. They're basically "Do good" or "do bad". Ah well, still a fun game to play through. |
| Dec 23 17:42:00 | 3m 00s | Sphaera | It's pretty hard. The perspective is pretty disorientating, as well. I wish it would start easier and become harder later on. A pretty unique entry, but not a whole lot to do. |