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cudabear

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TimestampSince previousGamecudabear's comment
Aug 24 13:04:00 Game with an epic plot This is a cool little mechanic you've invented. It felt tricky but rewarding to steal things. The people seemed to like to stare at me a bit too much, so I mostly had to go in circles to keep them far enough away from the items to steal. Some feedback on how long it takes to steal things would have been nice (like a progress bar or something) and also the ability to start from the beginning of the current level after losing. Nice work!
Aug 24 14:27:00 1h 23m Monster and Hero This was a well-designed little puzzler! I like how well-defined the mechanics were, though the stuff that had to be done quickly was a bit difficult because the movement seemed a little iffy (I think I had to be a at a full stop before the game would accept input to go to the next tile). But with a little trial and error I was able to push through. <br/> <br/>I liked the story, though it fell a little flat in the end. The revelation was kind of like, "meh". But it was still a great use of the theme. <br/> <br/>I like the stylized graphics, if not for the "monster" and "hero" being a bit out of place with the style of the rest of the world. <br/> <br/>Well done!
Aug 24 14:45:00 18m 00s Volcano Charge Very awesome! You took a solid mechanic and made a pretty fun game out of it. My only complaint is that judging the distance of a charge was very hard, perhaps it could be something you can hold to go further? <br/> <br/>The graphics work well for the game, though sometimes it was hard to tell what an enemy was or if it was safe to attack it. <br/> <br/>I love the sounds of the dinosaur! Got some good chuckles out of me. <br/> <br/>Nice job on the game.
Aug 24 15:26:00 41m 00s Frankenstein: Do-It-Yourself! Fun little RPG. I love the amount of customization you can do, choosing individual parts worked well if not for the clunky interface. <br/> <br/>Combat really isn't engaging, and even first-time fights felt grind-y. <br/> <br/>Audio was minimalist but worked well. Graphics also suited the game, though they looked as though they were something right out of paint. Because of the level of character customization in the game, it doesn't surprise me you made them simple. <br/> <br/>I like your interpretation of the theme! <br/> <br/>Well done.
Aug 24 15:43:00 17m 00s How cookies ruined my life. This reminds me of the Family Guy bit where the Cookie Monster is doing cookies in the bathroom, haha. Excellent graphics, audio, and very polished. Mechanically, something is to be desired here, I feel like I could just keep spamming and never die. I also got my collision stuck somehow so all I had to do was run into people. Regardless, an awesome, funny game. Well done.
Aug 24 19:02:00 3h 19m HanniBall This game reminds me of a mario party minigame, haha. Didn't have someone to play with but I had a good laugh for a couple minutes playing each character with a separate hand. <br/> <br/>The controls feel a little abrupt, some acceleration/deceleration in a game like this would make it feel more out of control. <br/> <br/>The collision with the floor seemed a bit odd, sometimes I was floating. <br/> <br/>Great job making a 3D game in webGL in 48 hours!
Aug 24 19:10:00 8m 00s Monster Possession This seems like a good base for a bigger game. I actually wish there was more, this seems like it could make for a good game with puzzle and action elements.
Aug 25 02:01:00 6h 51m Uprising Clicking games always seem like more a chore to me than anything, I like seeing numbers get better, but, it gets old fast. This is an interesting take on the formula with the influence system, but I'm not sure how it fits into the theme. Regardless, I had a good time playing this. Well done on making a game in 48 hours!
Aug 25 02:14:00 13m 00s Just Another Mortar Monday The mechanic of swatting away the mortars works well and is quite fun! It's awesome to see if you can knock them back at the guys shooting them. <br/> <br/>The game gets a bit dull after 5-10 minutes, I found myself bored once I got up to about 30 score and died. <br/> <br/>The audio is a bit rough on the ears. <br/> <br/>The graphics are simple and work nice for this concept. <br/> <br/>Well done!
Aug 25 02:28:00 14m 00s No Credit, No Problem! This is awesome! I loved Papers, Please so I was right at home with the mechanic you designed. My only complaint is that it was a bit to easy. It would be better with more pressing time constraints or more things possibly going wrong. Still, this is a great for the scope of Ludum Dare. <br/> <br/>Graphics were simple but portrayed the scene well. Audio suited well also. And "Iam Nekkid" got me laughing for quite a while. Well done!
Aug 25 02:37:00 9m 00s Bumble's Quest Unfortunately this game isn't very engaging, because the combat is pretty dull. I have no reason not to hold down Z and X the whole time and just run around in circles. Did you mean to deploy with the character having 500 health? It seems like healing/getting hit only takes 5-10 health whereas 500 makes me feel invincible. <br/> <br/>Your interpretation of the theme works well. The graphics are simple but in a stylized way, so they fit as well. Audio works well for the game even if you didn't make it.
Aug 25 04:17:00 1h 40m Village Terrorizer It's really cool to watch the village grow, haha. I didn't actually want to destroy them. <br/> <br/>This is a weird game, because the objective isn't really compelling and the alternative is more interesting. It's actually a pretty good interpretation of the theme. <br/> <br/>The lighting here is gorgeous, and the simplicity of the graphics really works. The music is a bit annoying after some time, however, and some sound effects would have been nice.
Aug 25 13:27:00 9h 10m Motherflipin' T-Rex! Haha wow, this game is amazingly fun! Perhaps I played a bit too long. It's just so fun to cause so much destruction!
Aug 25 15:50:00 2h 23m Sales of a Deathman Wow, this was a blast to play! I had the most interesting mix of satisfaction and remorse when people's cars blew up. Then laughed when I found out the "seats ground to a hault" or the "wipers exploded". These are some seriously crappy cars! <br/> <br/>I like the graphics but some variety in the people, like the cars are, would be nice! Audio is also a little too simplistic for my tastes. <br/> <br/>My only gameplay complaint is there is a lot of arbitrary numbers to remember, I think it would be better if the numbers are on the screen at all time, since the real gameplay is in deciding whether or not to give them a decent car or go for the profit.
Aug 25 21:30:00 5h 40m TOMB SOLDIERS This is an awesome game! I loved the idea of controlling an undead army on a rampage. I didn't like, however, that the only way to control them was to kill one. It was really annoying because the zombies kept bunching up and blocking them by killing one would just split the group. <br/> <br/>It seems like everyone has a hard time dealing with stairs, since the monsters and people kept clipping through them. That was the only problem I ran into though. <br/> <br/>Good work!
Aug 26 21:33:00 24h 03m Monster I found this game a little boring, the exploration is nice but the linear world means you can't really "explore" it. It feels quite empty at times, though the cities and ruins were cool. I didn't really understand the story, either, it's a bit hard to follow. Perhaps that's the point, though? <br/> <br/>I did enjoy the floating controls, though. I had fun surfing on the hills!
Aug 27 13:40:00 16h 07m Coconuts I have to admit I had way too much fun playing this game. My high score was 10,400. At first, I thought you could just spam the inputs to throw coconuts, but timing it with the music is definitely important. Simple graphics that work well, tie this all together! Well done!
Sep 13 21:32:00 415h 52m Agent Interesting, but somewhat boring. It really sucked to have to redo all of my progress when I made a wrong choice because I wasn't sure what the letters meant. It also sucked that picking the wrong thing is an instant gameover. I think it would be better if this was a choice type thing, where going against the flow is fine and has an end case. For the scope of the compo though, this works well and has a nice look to it. Well done.
Sep 13 21:39:00 7m 00s Hunter Pretty interesting. Feels like the shell of a better game. I like the interpretation, but the implementation kind of ruins it. Nice z-indexing on the grass, that's nice. But not when the grass randomly disappears. I had trouble finding the zebra and had to track it down by using the debug information.
Sep 13 21:59:00 20m 00s Darklord A good entry! The game looks great, you went for a good style and the music fits it nicely. The actual game play could use some work, as I was able to spam just about any unit (with the exception of the slow guys) and win handily.
Sep 14 17:16:00 19h 17m Micromancer Wow, this is by far the best game I've played for the jam! I can't spot almost no flaw here, everything looks great, feels great, and sounds great. It's incredibly fun to cause so much destruction, and my only complaint is perhaps the level design is a bit too easy.