Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → cudabear
Feedback comments for LD30
cudabear's games and stats for all events →
| Timestamp | Since previous | Game | cudabear's comment |
|---|---|---|---|
| Aug 25 13:07:00 | Black Box Bandit | Quite a nifty little puzzle game. I felt it was balanced enough to be challenging but not too difficult up until about level 8. Then it became really hard to progress. | |
| Aug 25 13:17:00 | 10m 00s | Adamantium Cyborg | A nice little side scroller shooter! I found the movement to be a little cumbersome for my tastes, and the enemies just seemed to disappear halfway through the level. I made it to the boss, but was unable to defeat it because each time I died I had to redo the whole level! Awesome art and audio design, though the sound effects were a little harsh after a while! |
| Aug 25 14:15:00 | 58m 00s | HeShe | Very fun little puzzle game! I wasn't able to progress passed the "use your brain" level, though. What a shame, considering I hardly had a chance to use the mechanics that you set up! Loved the audio and graphic design worked very well! I felt the characters got stuck on invisible obstacles occasionally, making it a little hard to control. |
| Aug 25 14:24:00 | 9m 00s | We're connected | A nice little story-driven platformer! I was enjoying the story and gameplay, until the game froze after stomping the last Grompie. I tried again and couldn't progress. In addition, the collision detection on the Grompies is pretty poor, often I would get hit even when I hit them from the top. |
| Aug 25 14:28:00 | 4m 00s | ET Invasion, Random Game | Pretty good for only a couple of hours! The flying physics were really well done. Only problem was that holding down or up and reversing direction resulted in pointing the opposite direction, not game-breaking but a little annoying. Very robust for what it is! Not sure how it fits the theme though! |
| Aug 26 04:13:00 | 13h 45m | FireBug | Great flame effects, and I loved the screams of the enemies! Some music would have been nice, though. Platforming controls felt really broken, especially jumping. Controls made it hard to play (can't press D and F at the same time with one hand) |
| Aug 26 04:18:00 | 5m 00s | the static speaks my name | Wow, this was incredible! Despite the somewhat simple and cartoonish graphics, you managed to maintain an eerie feeling of despair. Lots of symbolism up in here! |
| Aug 26 18:28:00 | 14h 10m | The Salt Pleeease | This is a really well designed puzzle game! It's intriguing and allows for many different kinds of puzzles, but is a little easy. I think some sort of time limit would make it much more tense! |
| Aug 26 18:43:00 | 15m 00s | Bipolar World | A perfect little bite-sized game! It was challenging but not annoying, and the story kept moving me forward. Excellently done! |
| Aug 26 20:28:00 | 1h 45m | The Catapult | Very nice game! For being so small it felt very complete! There was just enough work to be done without making it feel tedious. I'm curious to know what will happen to Stanley in the future, if you ever continue! |
| Aug 27 23:06:00 | 26h 38m | Connected World Traders | Wasn't able to start because MSVCP120.dll was missing :( |
| Aug 28 00:37:00 | 1h 31m | Micro-Cosmic | Very awesome game! The gameplay itself was innovative but left something to be desired. The mood was very apparent and I loved your interpretation of connected worlds. Well done! |
| Aug 28 00:47:00 | 10m 00s | The Maze Of Worlds | This isn't bad for your first game! The collision detection was pretty dodgy and the controls could have been better, but you chose a mechanic and it turned out pretty well. I liked your interpretation of the theme, too! |
| Aug 28 00:58:00 | 11m 00s | BOLYGOK | This game reminds me so much of Myst! You've captured the feel of those games perfectly. I loved exploring and looking for items! |
| Aug 28 01:08:00 | 10m 00s | Humanity VS Samuel | Um... very interesting, haha. The controls were pretty solid, though it was pretty pointless to dodge the flying heads when I realized they couldn't really hurt me. The audio was pretty funny! |
| Aug 28 13:14:00 | 12h 06m | REUNION | A nice puzzle game! Very well designed mechanic and awesome level design! The game made me think to solve the puzzles without being overly annoying. Some audio would have been nice. Well done! |
| Aug 28 13:29:00 | 15m 00s | The Guy Who Lost His Arms | Not a bad platformer! You incorporated a nice variety of obstacles so that it wouldn't get boring. The controls were nice and solid, and the graphics were well made. Nice job! |
| Aug 29 00:01:00 | 10h 32m | Smugglers' Cave | Interesting little game. It was pretty difficult balancing the boat on the right and the guy on the left. I found if you spammed s when picking up a box you could spawn multiple on the other side. Other than that, well done! |
| Aug 29 00:04:00 | 3m 00s | Robot Attack! | Clever little game. I enjoyed stopping the robots from getting across the map. However, I'm pretty sure I could just attack from any distance away. The controls also seemed pretty slow to respond. |
| Aug 29 00:08:00 | 4m 00s | Ergo Syskevis | Nifty little puzzle game! Sometimes it was difficult to get the numbers to change when I clicked. Maybe increase their click area? |
| Aug 29 01:42:00 | 1h 34m | Fused | Excellent graphics, interpretation of the theme, and little touches like the guys getting sad when they're apart. The controls, however, were awful! It was so slippery that it was nearly impossible to make the more difficult jumps! |
| Aug 29 01:46:00 | 4m 00s | Astro networking | Interesting side scroller, but brutally difficult! It was hard to make it very hard at all. Controls also seemed dodgy. |
| Aug 30 20:16:00 | 42h 30m | Worlds Collide | Very nice game! My only complaint is that I didn't have more time to build a longer chain of planets! |
| Sep 5 21:17:00 | 145h 01m | Monochrome | This was a very interesting platformer. I'm not entirely sure I liked how the teleporter worked, since it rewarded you just going around and tapping it to look for coins. Plus it punished you greatly if you used it to jump without actually needing to. Futhermore, going back to level 1 when dieing was pretty frustrating. The art style and audio, however, was awesome! |