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Feedback comments for LD29
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| Timestamp | Since previous | Game | cudabear's comment |
|---|---|---|---|
| Apr 27 23:36:00 | Cave Escape | I get stuck in a block about 4 levels in | |
| Apr 29 13:43:00 | 38h 07m | Deep Sea Joyride | Pretty interesting idea for a free runner under water. My problem was that it was way too easy and then it just suddenly got nearly impossible. The collision on the fishes was a bit too large, making it unforgiving to try to maneuver around them. Graphics and audio were very good, but nothing spectacular. |
| Apr 29 13:49:00 | 6m 00s | The Mole You Know | Very funny! I liked the way you introduced the character and thereby made it a tutorial. The graphics weren't terrible, but weren't incredible to stare at. The game play was pretty cool, but there's no reason to not just spam the spacebar over and over again, which made my thumb tired. It would have been much better to just be able to hold it down since there was no cooldown on the attack anyway. The difficulty scaled really fast, I got to 120 moles and instantly died. Pretty fun game, well done! |
| Apr 29 13:56:00 | 7m 00s | Upside Down | Unfortunately, I couldn't get passed the very first level. I have a feeling it was broken; the moving platform didn't go completely over the spikes. The idea for this game is very novel, but the execution could have been better. The left-right movement is very glide-y yet the up-down movement is very choppy. The graphics are pretty lacking and there's no sound. This could be a pretty good game if you polished it up a bit more, but for now it's a little rough around the edges. Still, well done for your first game. |
| Apr 29 14:09:00 | 13m 00s | Trash Rolling Turtle | Pretty decent free runner. The collision detection is a bit unforgiving. I'd love to see the "barrel roll" mechanic be a press-and-hold type thing, where your stamina goes down as you hold it rather than it just being a one-time use. The difficulty of the game scales well, but after a few minutes it just becomes impossible because of these two things. Fixing one of them would greatly extend potential play time. <br/> <br/>I really liked the messages each time you died, very informative. Made me want to play more just to find out what else there was to learn. <br/> <br/>Audio was very nice. The swimming tune was peaceful and the death tune made me feel bad. <br/> <br/>Overall, a fun little game. I would love to see the changes I suggested and maybe a mobile port! |
| Apr 29 14:20:00 | 11m 00s | Lemon Miners! | I like the idea of this game! It reminds me of Dwarves! In play style. That said, the controls are really hard to use (right-clicking is soooo slow) and once you hit water it basically will end you, because it's hard to react in time. The graphics are pretty poor, but nothing unbearable to look at. Not bad for your first entry, would have loved to see some audio though! |
| Apr 29 14:24:00 | 4m 00s | Doug: The Endless Digger | Fun idea! I liked the concept, but the game itself is nearly impossible to play. The camera moves way too late... since the only way we go is down or left/right, why do we so much above us? The death detection seems poor, I would die randomly even though I didn't touch any bombs. I also crashed the game twice (from flinging blocks, I think). The graphics are... poor, to say the least. Loved the humor though, DOUG DIED DIGGING! I'd love to see this polished up a bit and released as a mobile game! Good work. |
| Apr 29 14:31:00 | 7m 00s | Black Bile, Inhuman Circuits | This was... interesting. You got a few chuckles out of me, but for the most part your writing was pretty disgusting, which is more of a complement than an insult, based on the subject matter. The music in the middle seemed really out of place, but it was nice to hear something more than silence for a bit. Pretty short for a text game, would have liked to see more branching paths. |
| Apr 29 14:39:00 | 8m 00s | Badass Pinguin | Nice little infinite runner! It got started a little quick for me, and took me a little while to figure out, but once I did it was pretty fun. Others have mentioned this but the platforms are very hard to see, particularly underground. I love how the underground functioned as sort of a "second try" and it would be nice to see a method to recover back to the first level again. The art was stunning in this game, particularly the music! Very well done! I didn't like how bridges make you fall, so functionally they're basically just gaps. Overall, very nice little game. Quite fun to play! |
| Apr 29 15:10:00 | 31m 00s | Ghostlord Depths | Loved the feel of this game! Gameplay was solid, art was beautiful, and music was very fitting. The only complaint I had was the first level got stale really fast after fighting the boss and dying. It would be better of the enemies sought you out rather than just waiting for you to come. This feels like a solid start for a much bigger dungeon crawler. Nice work! |
| Apr 29 19:45:00 | 4h 35m | Escape from beneath | Loved this game! It was to see a game that encourages exploration and revisiting of areas. The platforming controls were responsive, and there was a nice variety of mechanics. The lighting effects were nice, and overall it's a very good looking game. My only complaint is the falling platforms, until you have the jetpack it's impossible to jump when they've started falling, which makes the one part with the platforms over the pit annoyingly hard. Other than that, well done! |
| Apr 29 19:51:00 | 6m 00s | Darkness is Scary | Loved this little game! Very nice little idea for a puzzle game. Unfortunately, though, several of these puzzles were really easy. I was able to beat a few of them with a single switch of a light, whereas there were multiple switches I didn't use. The idea was very solid, though, and I was happy to see so many levels! Shame there was no audio, though. Well done! |
| Apr 29 20:02:00 | 11m 00s | Kraken's Island | Wow, a very fun game! I loved how fast-paced and chaotic it was. Maybe there could be some more scaling (like introduce tools one at a time) but as a proof of concept this is perfect. The difficulty scales nicely. <br/> <br/>Loved the art and particularly the music, nice little pirate jam! <br/> <br/>It seems that you left a debug function in, because right-clicking lets you spawn pirate ships. If they exist outside of the actual game (like in menus) the game crashes. I just ignored this and played the game, though, and it was fun! |
| Apr 29 20:09:00 | 7m 00s | The Last Penguin | That was... weird, to say the least. A little distasteful, too. But hey, who am I to judge? It was funny... in a weird way. Audio and visuals were nice, too. Not really sure how it fit the theme, though. |
| Apr 29 20:16:00 | 7m 00s | Mayoran | Quite a nice little game! Enjoyed it very much. |
| Apr 29 20:37:00 | 21m 00s | Chacket Valleyparker: DRILL BUNNY | Very nice little game! It seems like you had a great idea from the start and you stuck to it, so I applaud you for that. The game itself is a little easy, at 20,000m down I still had no problem. It seems like your idea for worms and moles could fix that issue, though. Still, a very fun little game! And props for using phaser :D |
| Apr 29 20:47:00 | 10m 00s | Ant World | A nice little game! This would be a fun mobile game. |
| Apr 29 21:28:00 | 41m 00s | Dig! | Not a bad little game. I had fun finding all the different items. I liked the leaf, could have sworn it was a piece of furniture like in Animal Crossing :P |
| Apr 29 22:07:00 | 39m 00s | Defy Hades | Really loved this game! It's an awesome proof of concept for a much bigger platformer. It was a shame to see it end so soon, but I guess the levels you made were good enough to prove the potential for this game. The graphics and audio were awesome, but it was a bit annoying to have the sound restart every time I died or passed the level. Also, controls were a bit floaty (particularly on slopes) Well done! |
| Apr 29 22:10:00 | 3m 00s | Crucitas adventures | A nice little puzzle game. For me to, it kept looping through the same two levels. I would love to see more content. |
| Apr 29 22:22:00 | 12m 00s | Sand Runner Arena | Quite liked this game! It's pretty short and sweet but could be expanded to so much more. It was so nerve-wracking at times! I loved the art, too. Full 8 way walk animations on the guy was pretty nice, and the worms looked good too. Plus the work AI was basically perfect! The only thing I would suggest is bigger turn radius for the worm, so it can be a little easier to dodge. |
| Apr 29 22:30:00 | 8m 00s | SubChase | Pretty neat little game. Reminds me of the mini game in Spy Fox. I would suggest having an option for arrow-keys to control the sub, as using the mouse is pretty hard. Also, if you slow down to 0 on the surface, the game basically becomes impossible yet the monster slows down... strange. |
| Apr 29 22:34:00 | 4m 00s | CTS | I hate spiders! This game reminds me of Penumbra, actually. There's no real challenge to the game, I just ran by the spiders. Even so, it's a pretty solid game! |
| May 1 17:50:00 | 43h 16m | Fridge Magnetism | Wow, this is a crazy silly game! Controls were a bit rough, as was collision. It made it kind of hard to tell when was hitting/being hit. Still, a very nice proof of concept! And very nice music, too! |
| May 1 20:13:00 | 2h 23m | Kitsuni | Wow, this game is amazing! I can't even think of anything to add, because it seems like you thought of everything! The puzzles were intuitive but still took some thinking, the mechanics were cool, the controls were easy to use. The graphics and audio of this game are absolutely amazing, and all the little detail you added really showed your dedication to this entry. Well done! |