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Robot Souls Games

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TimestampSince previousGameRobot Souls Games's comment
Aug 25 02:19:00 Monster Streaking! Pretty simple game, but it's compelling enough. <br/>At first I thought those guys were trying to shoot me, not take pictures of me.
Aug 25 02:30:00 11m 00s Eternal Rest Great graphics. <br/>Your game is a bit repetitive, though. <br/>When I turned invisible, I never became visible again.
Aug 25 02:37:00 7m 00s Galaxy Hop Pretty good. The monsters' attack is hard to control though. Even the lowest power sends my guys over the edge.
Aug 25 02:42:00 5m 00s Soup Very cool! I like how you made a game without any tropes like health or score or HUD. <br/>Very simple. It feels natural.
Aug 25 02:49:00 7m 00s Looks Dead Unfortunately, I found the mouse controls very unresponsive. This severely hampered the gameplay experience.
Aug 25 02:56:00 7m 00s Sales of a Deathman "The windshield wipers weren't waxed well, killing the Berensteins instantly." <br/>Presentation is a bit dull, and not much "gameplay" but it's a very funny game.
Aug 25 03:08:00 12m 00s The Baby Eater Very straightforward. Eatin' babies off a conveyor belt.
Aug 25 03:15:00 7m 00s Oni Yu Can Scare Them Very very good. However, I find it strange how people are scared of moving pots and chickens, but don't seem to react when they see a demon. You can walk right past the samurai.
Aug 25 03:21:00 6m 00s Super Monster World Most of the time when I click an enemy, nothing happens.
Aug 25 03:25:00 4m 00s Ghost Fortress It makes me feel kind of warm and fuzzy inside to see someone using Scratch for Ludum Dare. It's a bit too glitchy though, and hard to play. If you learn how to use game maker or something, it'll be easier to make a more solid game. Best of luck when it comes to making games.
Aug 25 03:34:00 9m 00s Groop Very repetitive, but oddly addicting. Would have been more interesting if you had more kinds of enemies and upgrades. I survived till level 10.
Aug 25 03:45:00 11m 00s Slime Hunter Sound effects were a bit annoying and inconsistent, and it was a bit dull. Just collecting stuff wasn't terribly fun.
Aug 25 03:52:00 7m 00s WEAKER BOWSER BROS Very good graphics and sound. Fun, but only one level isn't that much. Interesting concept.
Aug 25 03:53:00 1m 00s Hymn of the Sages You're graphics were pretty good, but your screenshots don't reflect that. Your first screenshot seems to have some issues with the monster's outline. I was misled about the quality of the graphics. I thought they were worse than they actually were.
Aug 25 03:55:00 2m 00s TRPG-like It doesn't really work...
Aug 25 04:02:00 7m 00s El Matador I wish that the game would actually restart when I die, rather than forcing me to refresh the page.
Aug 25 04:08:00 6m 00s Don't Steal My Treasure! Difficulty ramps up quickly.
Aug 25 04:11:00 3m 00s Predator Hood Very good graphics. <br/>I couldn't get past the first area. <br/>It was hard to tell what was solid and what was not. <br/>Too bad you didn't have any music.
Aug 25 04:23:00 12m 00s The Case of the Mystery Mauler A very interesting concept and game. It'd be cool to see how much further you could run with the idea if you had more time. It's pretty choppy, and I wish I could click to advance dialogue.
Aug 26 00:12:00 19h 49m Monster Pizza Great game! What a great idea for a game! I always felt nervous around those cars. It was hard to not run everyone over.
Aug 26 22:39:00 22h 27m Monster Fight It doesn't have enough variety, and the gameplay is more luck than skill, because of how difficult it is to maneuver and avoid getting killed, except for constantly shooting to the right and moving up and down to constantly keep bullets onscreen to kill enemies and protect you from enemy bullets.
Aug 26 22:45:00 6m 00s Harvey, Dean, and Pete's Terrible Adventure You should be able to move constantly by holding a direction, and not be forced to repeatedly tap directions. It made it very frustrating to play. Movement should be seamless and easy, but in this game it was way too hard.
Aug 26 22:54:00 9m 00s I, Villain. I really like the concept of using the dog to attack in the first part. The game didn't make much sense, though, and collision detection was really bad. In general, it was very hard to know what you collided with and what you didn't. Also, fighting enemies was pretty glitchy, and hard to get good hits in, and pretty much impossible to avoid the projectiles.
Aug 26 23:13:00 19m 00s Dudes in Space Can't see what this has to do at all with the theme. Also, none of the abilities seem very helpful, and it's not very playable, much less beatable. If I understood what the terminals were that I could shoot or hack, and what the drones were, it might help. But nothing makes sense.
Aug 26 23:17:00 4m 00s Monster(モンスター) There's pretty much no repercussions for killing them, and no way to get them back, even when you die. They don't really get chased well.
Aug 26 23:25:00 8m 00s Yukko It's a bit short, and confusing. Good art, 'tho. All the guys look the same. The first scene makes sense, and makes it seem like a realistic game, but the second scene messes up that realistic feel.
Aug 26 23:39:00 14m 00s Justice Five I kept playing it mainly for the story, for some reason. I really like the superhero boss fights. My gripe is that I wish there was a health bar for the bosses, so I could know how close I actually am to beating them. Does their health reset every time I die? I'm honestly really interested in this game, but I only got to level 2. It'd be cool to see what this game could look like with a little more polish.
Aug 26 23:43:00 4m 00s Feed The Cracken Audio was TERRIBLE. The game was a bit repetitive, honestly, and taking out the unmoving ships while avoiding the shooting one was a bit boring. Perhaps if the ships you were trying to get were actually moving targets it would be interesting.
Aug 26 23:57:00 14m 00s Holy Fenrir The greatest enemy in the game is the collision detection, and it's very easy to get stuck so that you can't move anywhere. This prevented me from beating the game. It's sort of funny that you used RPG maker to make something that wasn't really an RPG. But I think that's kind of cool. I felt like I was just wandering around in a maze, and there wasn't much of a point. Also, enemies should go through some sort of animation when they get hit.
Aug 30 03:28:00 75h 31m Autobahn Monster It didn't feel very thematic, but it was very funny. I liked all the humor.
Aug 30 03:39:00 11m 00s Gamedev Nightmare I beat all the enemies I could see, but then I got killed by an invisible guy. I didn't really get where I was supposed to go. It didn't seem very thematic. I'll rate again once I'm on a computer where I can hear the sound.
Sep 1 18:50:00 63h 11m Face Puncher Sound was odd. It was quite repetitive. But oddly cathartic.
Sep 1 18:53:00 3m 00s Morko Your sprites were well drawn, but everything else was kind of bland by comparison. It was hard to play because of the collision detection, and how hard it is to fit into the corridors.
Sep 1 19:01:00 8m 00s Get out of my house! Actually very fun. I liked the way different objects had different throwing arcs, but often it seemed that I had way too many rocks and it was hard to have the right weapon at the right time.
Sep 1 19:12:00 11m 00s Monsters...BRAWL! Good, but a bit imbalanced, it seems, with some costumes being too powerful. Also, you shouldn't be able to ride on the other player's head. There doesn't actually seem to be much strategy.
Sep 1 19:27:00 15m 00s I Am the Baby <3 Audio got annoying after a while. The difference between walls and floors could have been a bit more pronounced. It was fun to bump into things as a baby.
Sep 1 19:33:00 6m 00s Release Day This game is actually really fun, but not much like an MMO. It definitely makes me think of pac-man.
Sep 1 19:38:00 5m 00s Angry face Kind of lame. It needs sound.
Sep 1 19:42:00 4m 00s Snake in the Sky It'd be better with sound. Maneuvering around and avoiding the bullets was fun, but it was a bit hard to actually hit things.
Sep 1 20:09:00 27m 00s TAHC I really like this game. It appears that it is possible for someone to make a fun, functional game that actually follows the theme. Good music, and the voices were actually pretty funny. A simple and fun game.
Sep 1 20:17:00 8m 00s Play The sound is a bit creepy. A bit too "adorable" for me.
Sep 1 20:47:00 30m 00s Devil's Avocado Pretty much impossible to play. No records of prayers. Impossible to gain faith of outer settlements. Gameplay is very basic, and there seems to be no strategy.
Sep 1 20:50:00 3m 00s Chainsaw Island Extremely basic. There isn't really much to the game.
Sep 1 21:06:00 16m 00s Blue Helmet Beatdown 965790 was my final score. Your game is hilarious. My main problem is that, like in so many shooters, there's no reason not to hold down the fire button forever.
Sep 1 21:20:00 14m 00s Llama Attack This is not an fps. It's in third person.
Sep 1 21:30:00 10m 00s Kawaii Rainbow Happy Time!!!!!!!! Good title. Your game is not good, though. It lacks sound, there are no special effects when enemies die, it's not very thematic, there's very little difficulty, and very simple level design. Your story is good, but you didn't seem to spend time on much else, other than the background. :(
Sep 2 20:39:00 23h 09m The Curse of Koomba I'm surprised you made this game in Unreal Engine. That seems like overkill. It needs sound. Good graphics. The shake effect felt a bit too powerful to me. Your game is pretty difficult. Sometimes I would die even when I landed on an enemy. In conclusion, I must say that I absolutely HATE it when games mess with or hide my mouse pointer. It makes me feel very hostile when I lose control of my own computer. \[&gt;&lt;]/
Sep 2 22:19:00 1h 40m Corruption-5 The automatic barfing killed me in the spikes section. :(