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Feedback comments for LD33
Mase's games and stats for all events →
| Timestamp | Since previous | Game | Mase's comment |
|---|---|---|---|
| Aug 25 15:00:00 | Monster Truck Monster | The vehicle's size and handling make it seem like an RC truck. <br/>I wish there was some monster-truck-arena stuff like ramps and destructible trailers. | |
| Aug 25 15:18:00 | 18m 00s | Monster Destroy Things | I enjoyed finding weird areas like the room of toilets and the, um, lawn flamingo graveyard. <br/>Very amusing graphics. <br/>The gameplay could use more complexity. |
| Aug 25 15:39:00 | 21m 00s | Golbertz Party Sing-A-Long | The scenario and character designs are cute. <br/> <br/>The game's progression is not ideal; it's a bit boring to replay 4 times to see the different endings. It's not a huge problem because the game is short... but maybe you can find a more clever structure. <br/> <br/>The audio is weird, which is good, but your voice-work could use practice. <br/>Also the WOOT WOOT part is very loud relative to the other sounds. |
| Aug 25 23:06:00 | 7h 27m | The Troll's Toll | The rhymes are fun. The graphics are pretty coherent… though maybe the font and UI elements should have chunkier pixels to match the rest of the art. <br/>I thought the ending was a bit pat. |
| Aug 26 01:36:00 | 2h 30m | The monster | So, when is the LN coming out? |
| Aug 26 01:58:00 | 22m 00s | The Admin Of The Dungeon -In a MMORPG- | I think i scored 25. It's nice that there's no game over if a level is failed. |
| Aug 26 03:32:00 | 1h 34m | Free Hugs Kraken | The scenario is amusing. <br/>I got to 5171 points but I guess my true love didn't spawn and my love power depleted. <br/>The gameplay is too simple, relative to the length of the game. It's not interesting to battle the same class of ship twice. |
| Aug 26 04:07:00 | 35m 00s | Tales of the Underworld: Rebellion of the Souls | It seems unfinished; there's a setting but no plot, the time & score are not tallied at the end of the game. The foundation is good but it needs more stuff. <br/>Nice color palette though. |
| Aug 26 04:46:00 | 39m 00s | Fat Kevin | I did all that stuff... just to get expelled!? :O <br/>I spent way too long in a chapter because I skipped the mission text... a quest log would be nice. <br/>The monster cards are a nice idea but it would be cooler if they granted flashier abilities; just affecting stats is boring. <br/>The 2D drawings are great. The 3D stuff looks nice and clean but... maybe the environments are too large so I became fatigued after a few minutes. |
| Aug 26 05:02:00 | 16m 00s | Monster Yum Yum | The art/animation works really well with the game mechanic. <br/> <br/>It seems too easy; I only lost when I decided to do so. |
| Aug 26 05:43:00 | 41m 00s | The Fifth Apartment | Very mysterious. <br/>It held my interest for its duration. |
| Aug 26 22:29:00 | 16h 46m | Outing with Frankie | The voice acting is perfect. |
| Aug 26 22:57:00 | 28m 00s | Chompy | Nicely balanced difficulty. I was challenged but not frustrated. <br/>Graphics are cohesive but rather minimal...; I require more doodads. |
| Aug 27 05:10:00 | 6h 13m | BIG BAD WOLF | Nice quantity of levels. The variable explosion power is interesting as well. <br/> <br/>The scenario is a bit thin. I mean, we've got pigs in soon to be destroyed houses, but I'm not seeing much indication of the wolf. |
| Aug 27 05:25:00 | 15m 00s | Up & Away! | I found it difficult to make the triple jumps with enough momentum... so I failed to complete the mission. <br/>The colorful textures are very pleasant though. |
| Aug 27 05:41:00 | 16m 00s | Terabyte | The graphics that are finished look nice and clean. So many placeholders though. |
| Aug 27 06:03:00 | 22m 00s | Knights And Knights | As others have noted, the monster spawning is a bit confusing and can feel unresponsive. And, maybe the boss should be faster or have more HP. <br/>Nice work though. <br/> <br/>Special technique: Fly above Arthur's attack range, hit him when he jumps. |
| Aug 27 06:19:00 | 16m 00s | Fish Monger | Checkpoints would be nice... <br/>Wait... I managed to finish it. <br/> <br/>Charming intro. I wish that style continued into the rest of the game. |
| Aug 27 06:32:00 | 13m 00s | iMonster | Looks fantastic. Clearly needs hats though. |
| Aug 27 06:52:00 | 20m 00s | Sucker Punch | Clever title. <br/>Nice destruction effects. |
| Aug 27 13:46:00 | 6h 54m | Hero Mate | Good quantity of levels. The interactive title screen is also a nice touch. |
| Aug 27 14:08:00 | 22m 00s | Necromorph | Nice parallax backgrounds. <br/>I died on the last spike in the game ( >.<) So that was fun. <br/> <br/>Hmm except for the archers, the enemies seem too passive. |
| Aug 27 14:27:00 | 19m 00s | Daylight Blobbery | Amusing scenario. |
| Aug 27 14:55:00 | 28m 00s | (You are the) monster gaiden | The graphics are very charming. <br/>You've done the hard engine-building part... it just needs like 4 encounters or so and a couple endings based on the monster's stats. And maybe some legs on the jumping sprite. So close. Alas. |
| Aug 27 15:40:00 | 45m 00s | All That Glitters | Amazing chest ahead. <br/>The sound effects are very amusing. <br/>There are too many adventurers... maybe more like 20 would be best, with a steeper difficulty curve. I enjoyed working out different strategies for the crowded rooms. |
| Aug 27 17:33:00 | 1h 53m | The Trial of Tyrone Rex | Great voice acting & pacing. |
| Aug 27 18:03:00 | 30m 00s | Brood | Got 7582... it's pretty hard, even with a tablet. <br/>Sometimes the monsters seem reluctant to eat their food; I had more success when I dragged them over it. <br/>The graphics are cute. |
| Aug 27 18:17:00 | 14m 00s | Hugzilla | The colorful textures look great... I love the environment. <br/>I suppose there's not much else to it... <br/>Nice work. |
| Aug 27 18:32:00 | 15m 00s | Play | Looks very charming & colorful. <br/>I thought the difficulty level was fine...; I don't think the game would be improved by higher difficulty. |
| Aug 28 02:55:00 | 8h 23m | Hotel Shmotel | The graphics are nice and colorful... interesting sprites too. <br/>The game involved a little too much bumping into locked doors... it gets monotonous. Though it makes sense in the hotel setting I suppose. <br/>Seems very complete for a 48 hour game. Good job. |
| Aug 28 03:42:00 | 47m 00s | Oni Yu Can Scare Them | Nice cohesive art style. <br/>Catchy title. |
| Aug 30 06:52:00 | 51h 10m | Look Into The Mirror | The graphics are basic but the monochrome is stylish. <br/> <br/>I always find the juxtaposition of serious text with classic platforming to be dissonant. That can be interesting, though games that follow this format can seem crass or bathetic sometimes... maybe when the dissonance is not acknowledged. I think your game's lack of a certain kind of polish works in its favor in this regard. <br/> <br/>Also the level design was pretty fun. |
| Aug 30 21:40:00 | 14h 48m | Space Invadees | The colorful voxel graphics are attractive. Really nice animated menus as well. <br/> <br/>I failed on the level in which the brain attacks alone. I didn't have the patience for it. |
| Aug 30 21:55:00 | 15m 00s | Oh! You Monster! | Very cute scenario. |
| Sep 1 16:22:00 | 42h 27m | I am Death and Fire | The final score ranks (i.e. "Dreaded Deathbringer" etc.) are a nice touch. |
| Sep 1 17:07:00 | 45m 00s | The Sacrifice | Beautiful graphics. <br/> <br/>It might be nice if it was possible to win... <br/>As others have noted, the bars seem to stealthily fall by a certain extra amount each season... it was a bit of an anticlimax to see the game end abruptly due to this. I didn't feel like I had enough control over the game. However, it probably would've become too repetitive if it lasted much longer. <br/> <br/>Overall very impressive for a 3 day project. |
| Sep 1 17:50:00 | 43m 00s | McTremson Bar | The scenario is intriguing, and it's interesting how things seem to occur randomly. <br/>The graphics are nicely drawn but the animation often seems placeholder-ish. For example when the woman slips and her sprite is just rotated 90 degrees while she continues walking. |
| Sep 2 00:45:00 | 6h 55m | Ludum Park | Very cute dinosaurs. |
| Sep 2 20:40:00 | 19h 55m | Hitogochi | s-suki desu! <br/> <br/>also: <br/>Very cohesive graphical style. The slight animation on everything looks great. |
| Sep 3 18:10:00 | 21h 30m | small blob friend | As others have noted, the water surface tension is nice. <br/>Good sound effects as well. <br/> <br/>There's not a lot of stuff to do. An ending other than drowning, starving, or dehydrating blob friend might be pleasant. |
| Sep 3 18:41:00 | 31m 00s | Good Luck Gardener | Very unique and droll scenario. I loved the messages like "shared the veg. has a big taste." <br/>The slight randomization is nice as well. <br/>Great work. |
| Sep 3 18:53:00 | 12m 00s | Gojira-Chan no Densetsu | The graphics are very clean and pleasant. <br/> <br/>Needs more JSDF. |
| Sep 3 22:05:00 | 3h 12m | FTLOL | whoa whoa whoa, I make it to the destination with 47 years to spare and suddenly I'm "the monster" ? I should've jettisoned more of these ingrates! <br/> <br/>Um, anyway. Very amusing concept for a game. I wish it was more dynamic or challenging though...; it's not very interesting to just keep a meter filled. |
| Sep 4 00:02:00 | 1h 57m | Can I Haz Monsters? | I like the concept and the drawings are charming. But, speaking to the monsters seemed too automatic. A more interactive language system might’ve been interesting. |
| Sep 4 20:42:00 | 20h 40m | Mutaman | Mutation is always fun, and the graphics are charming. <br/>However the combat feels imprecise and difficult. I wish that the player had some brief invincibility after being hit; otherwise the entire health bar can be depleted in seconds. <br/>Also, the game seems to freeze if two phials are collected at the same time. |
| Sep 4 21:28:00 | 46m 00s | Human's Industry | The verbose log are amusing, though the unique events are exhausted quickly. <br/>I wish the game was more fleshed out, no pun intended. It makes little difference what kind of monster is constructed. I restarted and attempted to make a humanoid, high charisma creature instead of a writhing mass of mismatched limbs... but things played out the same either way). |
| Sep 5 18:56:00 | 21h 28m | Project Box | I crushed 34. It's surprisingly satisfying, though the first 10 boxes become tedious after a couple tries. Pretty good sound effects too. This game made me feel like an assembly line component. <br/> <br/>Using a monochrome background was a smart way to make up for your professed lack of artistic skills. However, the contrast between the boxes and the background is too low; the dark blue boxes on a black background are especially troublesome in this regard. |
| Sep 5 19:12:00 | 16m 00s | Freak Craft | Building a monster is an appealing idea. And parallax scrolling is always good. As for the overall gameplay... well... I think you've summed it up in your description. |
| Sep 5 19:59:00 | 47m 00s | I May Have Misunderstood: RPG | It took three tries (damned Purple Things!!) but I managed to defeat you. <br/>It was pretty easy once I learned to never use the Mage's skills. <br/>The ending was perhaps less impactful because I'm using OS X... but it's the thought that counts. <br/> <br/>The charming costumes really make this stand out from other entries. <br/>Nice work. |
| Sep 6 17:32:00 | 21h 33m | Lil' Drake | Good level design. Cute sprites. |
| Sep 6 20:31:00 | 2h 59m | Shadow of the Dee | Nice idea. I can imagine this sort of thing (i.e., a tiny person climbing on images and stabbing) as some kind of droll website interface. |
| Sep 6 22:22:00 | 1h 51m | Manifest Destiny | (Sorry to be a wet towel, but..) <br/>While these issues are important, portraying exploitation as a giant white devil with bling seems like a gross oversimplification. <br/> <br/>Also: <br/>The low-poly models are nice, but the lack of animation makes them look unfinished. |
| Sep 7 20:35:00 | 22h 13m | Almost Heroic | For some reason it runs at like 5 fps on my virtual machine. So... I can't rate it. But I just want to say that your graphics look very cohesive & pleasant. |
| Sep 11 19:10:00 | 94h 35m | Asshole Transit Bureaucrat 2015 | As others have noted, the scheduling becomes confusing when the bus skips stops. <br/>Also, making only one change to the route seems too simple. <br/>I love the idea though. |
| Sep 11 19:26:00 | 16m 00s | Bus Crush | Some better graphics for the kids would’ve been nice… the background looks great though. <br/>It’s frustrating when one of the capsule-kids falls out, and then when the bus rolls over it the physics go insane and all of the other capsules launch out at 500mph as well. <br/>Also my bus always seems to politely stop before reaching the tracks… just before the train arrives. |
| Sep 11 19:48:00 | 22m 00s | Shadows and Cats | The limited palette & shaders look great. <br/> <br/>I "eated" 85 people; I suspect the rest flew out of the level... can't say I blame them. :P |
| Sep 11 20:12:00 | 24m 00s | No Country for Troll Men | Nice title. <br/>I survived 10 days… bit of a difficulty spike there :D <br/> <br/>It was fun seeing the human settlement become more elaborate. <br/>I enjoyed the audio; the ambient background music was complimented nicely by the abrasive sound effects. <br/> <br/>The controls/collisions could use a bit of tuning. <br/>The fords could be clearer as well… maybe some little rocks would make them more readable. |
| Sep 12 00:16:00 | 4h 04m | Minimal Scaryface Generator | It’s cute, but… <br/> <br/>I believe it would be better if the proportions of the faces were more varied. <br/>It might also be nice if the user could alter the shapes by stretching or resizing. <br/>The faces could also be adjusted to convey different emotions, by angling or bending the shapes. <br/> <br/>Nice work though. |
| Sep 14 01:09:00 | 48h 53m | Trick Parade | It was kind of frustrating when I chose the wrong combo or messed up the first minigame and knew that I was doomed & had to just... fail as quickly as possible so that I could try again. I wish there'd been some kind of comeback mechanism or a way to do bonus damage. <br/>Also more opportunities to avoid battles (via alternate paths or timing... etc.) might've been nice. <br/>I like the concept though and the graphics are very pleasant and appropriate. <br/>Impressive amount of content and polish as well. |
| Sep 14 16:46:00 | 15h 37m | MANDATORY FUN EXPERIENCE | Nicely mysterious scenario. I enjoyed deciphering the gameplay. <br/>I filled up about half of the map with little towers. But by the time I was ready to build a condo the input lag had become too great to navigate the menu. |