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Feedback comments for LD35
Mase's games and stats for all events →
| Timestamp | Since previous | Game | Mase's comment |
|---|---|---|---|
| Apr 19 06:12:00 | EmpedoclesInvertor | The drawings are charming, but the lack of color makes it difficult to identify the incoming animals & their strengths...; I presume that some are more effective vs others, but it was hard to tell. I did notice the difference in the animals' mobility, which was a nice touch. <br/>Also there seemed to be unwinnable scenarios in which the opponent would send out winged enemies, and I'd be birdless. | |
| Apr 19 06:27:00 | 15m 00s | Blind Rush | It's possible to transform into a bird, fly offscreen over the cyclist, and end up on the bottom lane or below. It's reversible but... I was troubled momentarily. <br/>The robot birds are a menace. <br/>Nice parallax. |
| Apr 19 13:44:00 | 7h 17m | Werehunter | I wonder if there is a third ending... maybe something more optimistic. :D <br/>A better looking background for the "battle" scenes might be nice as well; the drab grey look was a bit of a letdown after the luscious briefing screen. |
| Apr 19 13:59:00 | 15m 00s | The Professional Shapeshifter | It's pretty thought provoking... I couldn't stop myself from giving "outside the box" answers though so I got the boot. :D <br/>Also, the speech sound is cute. |
| Apr 19 15:34:00 | 1h 35m | GeoShift | The changing parallax background is a good idea. Nice vibrant palette as well. <br/> <br/>Thanks for the generous number of checkpoints... I guess I've become a casual in my advanced years. I raged a little but managed to complete the game. <br/> <br/>I notice the speedup/slowdown expires after a certain amount of time, like 10 seconds or so. <br/>The audio synchronization seemed less coherent in the slowed down version... though I'm not great at rhythm games so that could be part of the, um, issue. <br/>Yep. |
| Apr 19 15:53:00 | 19m 00s | Plasticine | Nice use of the default monkey... indeed a formidable super power. <br/> <br/>A faster reload would be nice; I think it is unnecessary to wait through the messages after a game over. <br/> <br/>I scored 14. |
| Apr 19 16:03:00 | 10m 00s | Turbo Transform | Good difficulty balance. I reached level 5. <br/>The roller-coaster camera is very exciting. I dig the campy "Excellent Skills" messages as well. |
| Apr 19 19:16:00 | 3h 13m | Marked For Death | Nice ambient sound. Creepy urban zone. <br/> <br/>Death is a bit of an anti-climax; some animation would be nice, or camera stuff like turning to face the killer. Some stabby sounds could help a lot as well. <br/> <br/>I wish there was some task beyond avoiding randomly moving enemies. Like, if the player could disable the robots (and maybe lose if they hit a non-robot)... or something. Yep. |
| Apr 19 19:33:00 | 17m 00s | Ereptile Dysfunction | Cool transform animation. <br/>Also the weird little "erase" head is a nice touch. <br/> <br/>Fight the power. |
| Apr 19 19:39:00 | 6m 00s | Neo Shifter | It's nice that the score is measured in trillions. |
| Apr 20 00:44:00 | 5h 05m | Hart of the Forest | I tried to shepherd some blighted invaders into the circle but they didn't seem interested. :( <br/>More variety in the scenery would be good... it needs some rocks and streams to break up the intense green-ness. The animations and textures are nice though. |
| Apr 21 01:07:00 | 24h 23m | Slime Eaters | The isometric graphics are charming, but... as you likely know, the gameplay is cryptic. I managed to turn a few creatures into buildings, and the others quickly expired. I'm not sure if there is more. <br/>I appreciate the droll scenario. |
| Apr 21 01:43:00 | 36m 00s | Law Claw | The crossbow is hard to aim; a reticle would be nice. For combat, it seems like transforming is always the better option. <br/> <br/>The penalties for transforming are kind of vague and not an effective deterrent. <br/> <br/>I enjoyed the relative vastness of the environment. Though, the need to defend the box discourages exploration. <br/> <br/>The ragdoll physics produce some delightful break dances. |
| Apr 21 02:35:00 | 52m 00s | Shape Escape | The jumping is fun. And I love the stoic faces on the shapes. <br/>I had to rage quit on level 2 though... the part around ~1:00 in your video with the platform moving over lava. Argh. |
| Apr 21 08:33:00 | 5h 58m | Inner Maze | Good work, but, I think the interesting gameplay would be better on its own. The psychology stuff seemed superfluous. |
| Apr 25 02:04:00 | 89h 31m | Out of confort | The simple parallax effect works nicely with the flat paintings. |
| Apr 27 06:43:00 | 52h 39m | Nightshift | Very coherent graphics. Nice variety of unique enemies. |
| Apr 27 07:13:00 | 30m 00s | Snakoban - 倉庫蛇 | It's innovative, but the level designs are basic; except for the final level I didn't need to move very thoughtfully. <br/> <br/>I dig the "in engine" title & end screens. |