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Mase

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TimestampSince previousGameMase's comment
Apr 21 14:26:00 Braids The facial expressions are very cute. <br/> <br/>The gradient background is bland... maybe the game could be cropped or zoomed in on the tower more. <br/> <br/>Weapons 2,3, &amp; 4 feel too similar. <br/> <br/>The fade-outs are too slow. The intro text is revealed too slowly as well. <br/> <br/>Also, the narrative seems a bit muddled. Why are the braid ropes set up if the princess doesn’t want suitors? Is she trying to lure them there so she can destroy them? Did her stepmother put the braids there? We may never know. <br/> <br/>Nice work.
Apr 21 16:49:00 2h 23m NOPAEW The graphics are detailed &amp; attractive but sometimes unclear. I.e., it's difficult to distinguish hazards from the background. I also didn't understand why some terrain could be destroyed and some couldn't. <br/> <br/>Bug: <br/>I think sometimes held keys and ammo are lost on respawn, but they don't reappear in the level. So locked doors become problematic. Other times the held keys and ammo are kept on respawn. <br/> <br/>The game defeated me. I became stuck without keys.
Apr 21 17:08:00 19m 00s Blockade Arcade Hitting enemies with blocks doesn't feel satisfying enough; maybe if they exploded or something instead of just sliding off the stage it would be cooler.
Apr 21 17:40:00 32m 00s Love Bomber - The Cult Simulator Very lovely low-res graphics &amp; animation. The city is detailed and fun to explore but the game retains an arcade feeling because of the set paths. It's a nice mix. <br/> <br/>The text popups are funny &amp; varied enough that I didn't find them repetitive. <br/> <br/>Initially I thought I had to put hearts on every space... like pacman. It became more interesting when I figured out how to convert people. <br/> <br/>More challenge could be added as the number of converts increases. Maybe a greater military presence or something. <br/> <br/>At one point I respawned right next to a white-shirt and was insta-converted. Which sucked. <br/> <br/>The ending was a bit lame! Otherwise great job.
Apr 21 18:01:00 21m 00s Hugline Miami I think Graham's speed should've been the default for all characters. It felt closest to Hotline's speed. <br/> <br/>It wish the hugs had a shorter range. It didn't feel like hugging. <br/> <br/>Very nice quantity of environments and playable characters. <br/> <br/>Enemies could be more varied. The game's difficulty was too static as well. <br/> <br/>63000
Apr 21 18:10:00 9m 00s Photophobia I think this needs separate controls for the light. It is not very useful if it can only be pointed in front. <br/> <br/>The visual effect is very cool though.
Apr 21 18:43:00 33m 00s Bubble Trubble It seems that the jump triggers after space is released; it should perhaps trigger when space is pressed. <br/> <br/>Capturing the star in a bubble broke the game for me (no more bubbles could be created, lines could be drawn infinitely). In a different case, I think I drew a new bubble on the white cube as I exited a bubble... this permanently removed the cube, even after pressing R to reload.
Apr 21 20:42:00 1h 59m Glyph Valley The writing is very amusing. <br/>The camera focusing on the treasure as it flies was a nice way to show its location. <br/> <br/>I thought there was an orb in the lake but I guess it was just my torso.
Apr 21 22:17:00 1h 35m MV Nice difficulty. I almost gave up just before the victory screen.
Apr 22 01:10:00 2h 53m Defence the castle of dreams This is excellent. I loved the variety of surprising weapons &amp; enemies. The way things are presented via treasure chests and inventory screens is droll. <br/> <br/>The color choices are a little sadistic but OK for this short game. I dig the Spectrum style.
Apr 22 02:52:00 1h 42m Falling To Death Very tasteful subject matter. <br/>Good prototype... would be amazing with better models. <br/>My high score is 5057.
Apr 22 03:26:00 34m 00s Disaster Theatre Cool Chozo statue.
Apr 22 13:46:00 10h 20m Allergy Assassin My logic puzzle skills are too atrophied for this game. <br/>I managed to win once using the bomb but sadly I failed to lure anyone into the cat trap. Very amusing scenario.
Apr 22 14:02:00 16m 00s You Are a Skunk The environment is very appealing. Nice color.
Apr 22 23:23:00 9h 21m Ice Story ( koori monogatari 氷物語 ) This game is nicely polished &amp; coherent. The graphics are pleasant. <br/>But I think the gameplay could be adjusted a bit to be more fun. <br/> <br/>The controls seem overly complex. <br/>I could never seem to press Z+X simultaneously; I instead pressed Z slightly before X. It would’ve been simpler/better to just use the Z key for throwing I think. This kind of arcade game’s challenge shouldn’t come from its controls. <br/>Also, picking up multiple dinosaurs and throwing them one at a time is confusing. <br/>More visual cues about how soon the dinosaurs are going to wake up after being thrown would be good. <br/> <br/>I made it to level 9. The game-over is punishing; it’s not interesting to play through the easy levels again and again. Consider at least giving extra lives for collecting bonus items. (maybe that already happens… if so, consider lowering the threshold). <br/> <br/>Perhaps the ice build-up takes too long &amp; is too button-mashy. Also, the ice-projectile could be more visually exciting. <br/> <br/>The connection between the tree-house and the library setting is not clear. <br/> <br/>Pardon me for complaining so much. Very nice work!
Apr 23 00:20:00 57m 00s Ex-Sword-Stential Crisis It might be nice if the upgrades changed the sword visually and physically. <br/> <br/>The character is appealingly bizarre, but lawn trimming is monotonous after a while.
Apr 24 18:38:00 42h 18m TypeFighter Very cathartic scenario. <br/> <br/>The boss seems difficult... I think I understand the strategy now but I don't feel like going through the whole game to try him again.
Apr 24 18:54:00 16m 00s Natures Revenge It's satisfying to destroy the humans' structures, but there's not very much difficulty. Maybe if the plants grew faster and timing was required it would feel more gamey. <br/> <br/>Also, the matryoshka doll knights are. . . an interesting choice.
Apr 24 19:14:00 20m 00s Where Is Your Gun Now, Mr. Chekhov? Very clever scenario. Great timing as well; I love the close-ups. <br/> <br/>A couple times the game crashed after I played for a while.
Apr 24 20:28:00 1h 14m Mosquito attack Nice intro movie.
Apr 25 19:34:00 23h 06m Flail Rider Nice color choices.
Apr 26 00:12:00 4h 38m Megane Fever The character designs are cute. <br/>It is strange that the suitors face you and not glasses-girl when presenting their notes.
Apr 26 04:02:00 3h 50m Oddest Jobs The environments are pleasant; nice details &amp; color palette. I'm amused by the stacked trees.
Apr 26 18:20:00 14h 18m Ultra Hat Dimension ...I'm too lazy to install the extra package. <br/> <br/>The color palette looks very attractive though.
Apr 26 18:57:00 37m 00s Geisterblut Extremely unpleasant and abrasive. <br/>Just interesting enough to taunt players with the sudden anticlimax.
Apr 26 19:24:00 27m 00s Character Assassination This is an interesting and fun way... [Damage +4] of presenting dialogue in a game. [+4] It's a shame there's only one level! [x1] <br/>The 3D models are nice... [+2] it's too bad [+8] you didn't bother animating them! [x5] <br/>I also notice... [+12] that there is no proper game over screen [x2].
Apr 26 20:02:00 38m 00s Ageless Machine: Cup of Tea The gameplay is impressively lengthy &amp; consistent. <br/>I like the cluttered low res graphics. <br/>The plot twist &amp; ending was clear about halfway through the game. The character seemed a bit dense to not notice the pattern. <br/>It might've been more effective to just imply the stabbing at the end; it was obvious that it was going to happen that way. <br/>Good work.
Apr 26 20:25:00 23m 00s Philosophers Battle Very amusing scenario. <br/>I wish the minor arguments were more appropriate; it's a little bit immersion-breaking to see Kierkegaard saying "That's what she said!"
Apr 26 22:43:00 2h 18m Monster Detective Agency The environment is wonderful. I love the all the superfluous detail. <br/>The detective work does get boring after the first arrest; I found everything except the secret passage before then. <br/>I arrested Mr. Big... I suppose that's the end? <br/> <br/>Great work.
Apr 26 23:47:00 1h 04m Truly magical cat It's possible to skip the "throwing" part via coordinated jumping. <br/> <br/>The environment is very pleasant looking. Consider putting the background scenery (hills, mountains) on a separately scrolling layer to create a parallax effect. <br/> <br/>I don't care for the character sprites... they look too South Park-ish. Their proportions are odd relative to the houses and doors.
Apr 27 18:22:00 18h 35m Copycat The gameplay is very interesting and challenging. <br/> <br/>It is a bit frustrating that gunners can kill players even if they are themselves killed simultaneously. They seem to follow different rules than the other enemies in this regard. <br/> <br/>My top score was 32. I think I saw the crystal once but failed to destroy it.
Apr 27 20:20:00 1h 58m Her Majesty's Apathy Bomb I greatly enjoyed the views from the palace. <br/> <br/>The option to restart from various points is good, but the "beginning" button is confusing &amp; possibly buggy. It seemed to send me to the location closest to the ending I'd just triggered, rather than the beginning of the game.
Apr 28 02:34:00 6h 14m Crayon Poke I was about to give up and then I accidentally figured out that the crayons can form bridges. <br/>The background elements which spin with the walk buttons are interesting. <br/>Sprites look polished but expressive. <br/>Good work. <br/> <br/>Minor Bug: The game doesn't fully reset if the page is reloaded and a new game is started. The door to the first skull (crayons) remains open for example. I only noticed because after playing I read the comments and wanted to make a pig explode with crayons. <br/>Maybe the pig should fall asleep instead... I felt sad when it disappeared.
Apr 28 03:27:00 53m 00s Tailed 4x4 Good sculptures.
Apr 29 02:00:00 22h 33m Baldaquin 6 - Beyond the window I didn't have enough patience to get everyone out of freedom city. There's a lot of randomness in the movement of the clouds and angels, and the gun feels imprecise. So the controls are not very enjoyable. <br/>I like the gameplay concept though. <br/>The collage graphics are strange and appealing. <br/>Good work.
Apr 29 16:14:00 14h 14m Lucid The game is good, and the graphics are wonderfully detailed. But it feels too familiar and safe. I'd prefer a more adventurous style, even at the expense of polish. <br/>Nice work.
Apr 29 16:36:00 22m 00s Badass Inc The polish is just on a whole 'nother level. The monologues are charming as well. Amazing work.
Apr 30 16:33:00 23h 57m Radiant Red If the "wall-running" is intentional, more visual feedback would be good (like, visible legs or even just footprints on the wall). Right now it feels a little floaty, like noclip mode. <br/> <br/>I almost completed the debug level... got a bit careless at the end! The level designs are pretty good, though I'm not a fan of the textureless appearance. <br/> <br/>The shotgun seems redundant, because it is only reliable at ranges where the auto-kill is a better option.
May 3 16:03:00 71h 30m Battle of Tolzford Nice color palette &amp; sound effects. <br/>Since you've abandoned the JRPG battle format for the dialogue, consider implementing a different gameplay type in its place. Dialogue doesn't have to mean "no gameplay."