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Mase

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TimestampSince previousGameMase's comment
Dec 9 21:17:00 Limberjacks The treeman seems invincible... I hit that thing dozens of times and still it did not fall. Is there any way to win? Maybe it just requires a huge number of hits? <br/>I then tried leading the tree over the fire but nothing happened... <br/> <br/>The combat requires too much kiting. I wish the axe could hit multiple snowmen. At one point all of the snowmen in the stage had clumped up around the treeman to form a meatshield. Snowmeatshield. <br/> <br/>Nice work on the multiplayer aspect though. The art is also cohesive.
Dec 9 21:47:00 30m 00s Yuki and Snow I dig the graphics and music, but I don't understand the codebook... thought about it for like 10 minutes... still nothing.
Dec 9 22:13:00 26m 00s Mr. Duck and the room0 I forfeited at level 22; those lower left platforms are evil. Generally levels with a lower starting position were much harder. <br/> <br/>The limited flight is fun. <br/> <br/>The graphics are cohesive but not very exciting or expressive. The resolution seems maybe too high for the gameboy style.
Dec 9 22:24:00 11m 00s Lumit The gameplay is unusual but didn't feel as challenging or tense as I'd like. Maybe if more threats appeared over time it would be more engaging.
Dec 9 22:44:00 20m 00s Dogs Peeing Everywhere Charming concept. Graphics are rather plain but do a good job of communicating the gameplay. <br/> <br/>I won on my first try. Maybe an additional challenge could be added to make the game more dynamic.
Dec 9 23:11:00 27m 00s SwitchCubes The rising/falling effect is very smooth &amp; nice. <br/> <br/>The game is not very challenging but it's a good prototype; it needs some additional element like enemies or something. <br/> <br/>Walking seems too fast. The speed of the characters animation doesn't match the movement speed.
Dec 9 23:32:00 21m 00s snow I wonder if a less zoomed out view would make the game more immersive... the fox seems nicely modeled but is hard to appreciate from so far away. Also the black non-snowy ground looks unnatural. <br/> <br/>I have trouble getting the rightmost snowball up the hill...
Dec 10 01:51:00 2h 19m PenguinPush The graphics are basic but appealing. The ice undulation is a nice effect as well.
Dec 10 02:26:00 35m 00s Super Snow Girl The "undermine attack" is nice. Cool faux-3D effect in the cutscene as well. <br/> <br/>Unfortunate that it's unfinished... but looks good so far.
Dec 10 03:17:00 51m 00s Promenade Going from the dancing parts to the "RPG" world map was a nice novelty. <br/> <br/>The dialogue was amusing as well. <br/> <br/>I vanquished the snowman.
Dec 10 04:08:00 51m 00s A Place in Space Very inspiring and varied.
Dec 10 05:30:00 1h 22m Leaving I enjoyed getting to know the blobs. <br/> <br/>I felt a little bad about crushing Pedro; I suppose he was kind of asking for it, but I wondered if there was a better way.
Dec 10 05:48:00 18m 00s Bionic Bliss That was hella rad. Nice job, geezers.
Dec 10 06:04:00 16m 00s The Shelter For a while I thought the zombies were no match for my drawing tablet. I was finally overcome in the last seconds of day 7 by those sneaky ones on the edge of the screen.
Dec 10 06:31:00 27m 00s Ludum Bark Beams I played until level 11... now I see in the comments that level 12 is the boss. Alas. <br/> <br/>The zoom is a clever way of handling the theme. The, uh, calibration bit at the beginning was nice as well.
Dec 10 15:23:00 8h 52m WordNoms I was amused by the inclusion of slang words like "YUP" and possibly "ZOD" (what is "zod"?). ...Not to mention the mysterious "GUBND" (in your last screenshot). <br/> <br/>The overlapping is at times too difficult to sort out but it's fun to try.
Dec 10 15:42:00 19m 00s SCREEN HEAD I think I reached a dead end... ah I see you didn't have time. <br/>Great use of the theme. Graphics are charming as well. <br/>The body-swapping can be repeated too quickly. Maybe if it only worked on weakened enemies it would be balanced... though if the game is supposed to make me feel like an unstoppable screen of death it succeeded. Good job.
Dec 10 16:11:00 29m 00s SnoZonE It's not very challenging; I wish there was a goal other than destroying as many evil snowmen as possible... maybe you've addressed this already in the post-jam version. <br/>I had to flip myself, just because you said it could be done. <br/>Nice voice work.
Dec 10 19:57:00 3h 46m Break the Limits! Like others, I ignored many of the written thoughts because I was too busy clicking buttons. <br/> <br/>I love how the sound effects become more varied and whimsical as the game progresses.
Dec 10 20:25:00 28m 00s Rainbow Maze The platforming is a pretty bland but using the magnifier is very interesting and unusual. Excellent maze game... could just use something to make the jumping bits more engaging. Perhaps some little props or decorations in the zoomed in view would make it look more lovely as well.
Dec 10 20:54:00 29m 00s Memories of Seasons Floating islands are always nice. Very nostalgic. Good low-res art &amp; sound. <br/> <br/>The ending seemed abrupt... I wonder if there is a "good" ending.. <br/> <br/>I often accidentally triggered speeches repeatedly, as I pushed the button to skip/end the text. <br/> <br/>It's linear... I mean, maybe I didn't want to be that kid's friend but it was the only way to advance.
Dec 10 21:11:00 17m 00s Spiral Wings The graphics are very lovely but the interaction is bland. I wish there was something to break up the monotony of collecting the souls, either more story revealed or more mechanics added. The only motive for collection is to fill the soul quota. <br/> <br/>The parallax effect and animation on the background are excellent, but maybe the colors and drawing could be made edgier. It's a bit stock fantasy, though very pleasant looking and well done.
Dec 10 22:10:00 59m 00s Press Enter I think my browser froze after the snowman embed attempt, during the subsequent freakout. I guess it was appropriate. <br/> <br/>Very clever usage of the theme, &amp; nice glitchy effects.
Dec 10 23:04:00 54m 00s Entertainment Software for Lonely Children Interesting narrative idea. <br/> <br/>The control scheme was a good approximation of attempting to use two controllers. I wonder what other games could be adapted to this sort of 1.5 player game style... though pong's simplicity is effective here.
Dec 10 23:11:00 7m 00s Joke's on you The graphics are charming; the character selection is especially appealing. <br/> <br/>The gameplay is too basic... needs more complex patterns. Written jokes might be nice as well; lots of opportunities for amusing "failed" punchlines here.
Dec 11 00:25:00 1h 14m LiliLight Obviously the game looks excellent. Nice variety of props. The shadows look great. <br/>Lili's walking animation could benefit from some directional variants; it looks a little too basic against the polished background. <br/> <br/>It's too easy; I found that the best strategy was to just camp out in a corner. Some way of forcing the player to move is needed. The demons just keep peeking into the room until they die.
Dec 11 01:38:00 1h 13m The Shift This is quite fun... it's very satisfying when I string together several kills. <br/> <br/>I "only" killed him 38 times!
Dec 11 01:50:00 12m 00s Only a Test Really interesting use of the theme but it's too hard for me.
Dec 11 02:10:00 20m 00s Block Dungeon It's very nicely chaotic. <br/>I think the walls could spawn faster; it didn't feel like a dungeon, but a square room. <br/>The area outside of the dungeon, on the left and right, glitched out on me... looked like typical jumbled glitchy stuff. I didn't notice it for a while because of all the explosions. This was on Firefox. <br/>Sometimes it seemed like the bosses weren't getting hit unless I released the mouse button and started firing again. <br/>Finally, I'd prefer more distinct powerup icons; it's hard to remember what the letters mean.
Dec 11 03:38:00 1h 28m Galvatross I scored 11300. <br/>I appreciate the Joust homage but some things bug me. I was often killed by enemies on the platform above me, i.e. they killed me through the platform. <br/>The mix of pixel art at various resolutions against the the blurred background doesn't look unified. <br/>The teleport is interesting but seems buggy... the enemies sometimes rapidly zip around unexpectedly when I use it. When it does work it seems totally OP because there's no apparent limit on it's use... but then sometimes it results in instant death as an enemy zips across the stage, through platforms, to my position.
Dec 11 14:23:00 10h 45m Tightrope Theatre You've balanced the difficulty very well while introducing enough new elements to keep things fresh. Nice. <br/>I almost gave up at the last level but somehow my brain adapted.
Dec 11 15:31:00 1h 08m 0000 : Press Z The character's movement is too fast for me; I was unable to make any precise movements, even with a controller. <br/>I like the level switching on death though.
Dec 11 22:12:00 6h 41m The Tower A exploration-based text game in which I do not immediately become lost? Blasphemy!
Dec 12 00:53:00 2h 41m Talking Heads The drawings are very funny. I enjoyed this. <br/>It's not quite as luscious looking as your previous entry... maybe if the heads had bodies or something to form a background it would look more complete. <br/>It might also be better if the text had more of a purpose.
Dec 12 04:22:00 3h 29m Princess Saving Princes The graphics are charming and expressive. Nice color palette as well.
Dec 12 15:49:00 11h 27m Slimey's Quest There are a lot of levels, which is nice, but the challenge isn't increased quickly enough. There aren't a lot of new obstacles introduced along the way. The animal heads could've been more adversarial, but they just act like more red buttons to press. <br/>It works smoothly though &amp; I enjoyed seeing the new levels form. <br/>The background is OK but maybe some parallax effect would be nice... it might give the game more of of an expansive "quest" feeling while remaining on one screen.
Dec 12 16:05:00 16m 00s Space Opera It's a bit repetitive; needs more Wagner and less Glass. Some coloratura would be nice as well.
Dec 12 16:19:00 14m 00s King of the Castle Needs more luscious animation... more frames. <br/>Gameplay is fun and engaging; the difficulty seems to scale nicely as well. I got 4300. <br/>The audio is too harsh. <br/>Sometimes the arrows reversed direction... one bounced between the two side towers several times.
Dec 12 18:16:00 1h 57m Windows Cleaner Simulator I like the weird animal statues out front... I'm not sure if they are lions or elephants. <br/>The rooms look nice. I wish the dialogue was more connected/interactive. <br/>Sadly, I was vired for faffing.
Dec 12 18:35:00 19m 00s Pengie The poo-ing animation is spot on. <br/>The difficulty seems nicely balanced. I scored 8350. <br/>Could use some further twist to differentiate it from a certain existing game.
Dec 13 15:19:00 20h 44m Kram Keep I also gave up after getting the double jump and experiencing the subsequent despair and rage. I'd need an easy mode with more checkpoints to win this. <br/> <br/>Nice art though.
Dec 13 21:08:00 5h 49m Arena Background looks great. <br/> <br/>I dislike needing to click for each attack. I'd rather hold the button down.
Dec 17 22:05:00 96h 57m Shellac's dream on an entire screen Excellent music-video game. The connection between the song &amp; the visuals is great... it would be interesting if any song could be loaded into it.