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Feedback comments for LD30
Mase's games and stats for all events →
| Timestamp | Since previous | Game | Mase's comment |
|---|---|---|---|
| Aug 26 03:11:00 | The Salt Pleeease | The gameplay is appealing but it could use some variety after a couple of minutes. Some penalties for reckless grabbing might make it more contemplative and challenging. I do like the apparent lack of a time limit however. <br/> <br/>The drawings are charming and very nicely integrated. | |
| Aug 26 04:17:00 | 1h 06m | The Last Elemental | It's too hard for me... I was not raised on the difficult Spectrum games. Starting over at the beginning each time I die is too hardcore. <br/> <br/>Bullets from the cyan elemental's level can kill the green elemental just as it's stage begins; i.e, the bullets appear to continue their path after a stage transition. <br/> <br/>Your art is appealing as usual. I love the big portraits this time, though I think the stages themselves could use more embellishment. |
| Aug 26 14:24:00 | 10h 07m | CyberSwap | I beat the flamethrower alligator... I guess that's the de-facto ending. It is sad that the game is unfinished but everything that you've done looks great. |
| Aug 26 15:08:00 | 44m 00s | Black Box Bandit | I dig the title screen. The sounds are also very satisfying. <br/> <br/>Different level designs (beyond just changing the enemy positions) might be nice. |
| Aug 26 16:10:00 | 1h 02m | Let's be friends! (But some will die) | Also the whale initially seems like it should act as another asteroid; maybe its color could also be changed to differentiate it. <br/> <br/>It's too difficult to position the aliens in the center of the screen, where the gravity shifts. I managed to get pretty close by killing off the useless short aliens and keeping only the tall ones. When I quit the asteroids weren't a problem... but I couldn't prevent my aliens from spinning around and kicking the tower apart. <br/> <br/>Also I notice that the aliens survive after destroying an asteroid if the mouse button remains depressed during the maneuver. |
| Aug 26 17:30:00 | 1h 20m | Bipolar World | The mechanics are pleasant and the quality and amount of level design is excellent. <br/> <br/>On the other hand, It's too simplistic in it's treatment of this issue for me; I think bipolar is more complex than just switching between a good happy mood and a bad angry mood. I also thought the piano music was a bit pat, though the way the music shifts pitch is cool. It all reminded me too much of other flash platformer games about mental disorders. The presence of certain other cliche flash game elements (the numbered level select screen for example) also reinforced my feeling that I'd seen this sort of thing before. <br/> <br/>That said, I did find myself jumping over the other characters when I was in "angry mode" so that I wouldn't smack them. So I did empathize a bit with the situation. Especially when confronted with the cute cat sprite. |
| Aug 26 20:11:00 | 2h 41m | Trappy Tomb | I got past the third boulder... <br/> <br/>I had a lot of fun reading and typing stupid stuff! |
| Aug 26 21:38:00 | 1h 27m | Nature Trial | I had trouble with the controls... I'd've preferred if one key press moved the fox one space. <br/> <br/>The graphics would be much livelier if the fox had a walking animation. Also the stack of reset cubes looks garish against the game's otherwise dark palette. |
| Aug 26 21:55:00 | 17m 00s | Lands 101 | I love art land. <br/> <br/>Your flippant designs are refreshing. |
| Aug 26 22:14:00 | 19m 00s | Stratera | It's an attractive prototype and the controls are interesting, though there's not a lot of motivation for players to build things. <br/> <br/>The models are nice in a sort of "German style board game" way but I wouldn't mind more detail. |
| Aug 27 00:14:00 | 2h 00m | Arktrail | This was very fun. I played a few times... the first time I didn't read the instructions so I just "built" a giant, unfinished ark and everybody died. <br/> <br/>My second attempt was kept tense by the constant threat of brain-slugs and 6 accidental plasma-conduit deaths in a row (someone should put a sign on those things!) but I eventually made it. <br/>I am curious about the effects & benefits of brain slugs... maybe a faster build rate? <br/> <br/>At the end I had so many crewmembers that I think I couldn't see the entire list. I thought I'd cured everyone but the next turn they all had brain slugs. (I guess they have benefits though! So maybe it is for the best :D) |
| Aug 27 01:21:00 | 1h 07m | Warp Ryder Cup | The backgrounds are nice but they strobe rapidly on my monitor, I think because of the pattern dithering. Still nice though. I like the details on the space platforms as well. |
| Aug 27 17:11:00 | 15h 50m | Marbles | I saw the various endings and had no technical problems. <br/> <br/>I dig the surreal 3D models. <br/> <br/>It is confusing when the controls switch from mouse to arrow keys... it didn't immediately register with me as a "platforming" level. <br/> <br/>I enjoyed this, but it's pretty bare-bones in terms of gameplay... maybe a playable version of the marbles game described or something could've added more immersion. |
| Aug 27 18:15:00 | 1h 04m | A Temple Of Two Worlds | I got through it without using the walkthrough... mostly. I kept trying to access a nonexistent "firefight" program instead of the diary, at that part in the story. <br/> <br/>I think the music was computer generated... It's effective but a little bit impersonal. <br/> <br/>The completeness of the story and execution is really nice. The "sidekick" cliche is used to great effect as well. Good stuff. |
| Aug 27 18:34:00 | 19m 00s | Our Dream World | As usual I skimmed over the instructions and didn't quite grasp the gameplay until I had filled half the board with useless tiles. <br/> <br/>My top score is a humble 490. <br/> <br/>Its fun & the setting & sound effects are very pleasant. <br/> <br/>It might be nice if there was some feedback at the end on what sort of island I'd created (like... if I'd created an island with lots of volcanos or something. idk.). The intro is pretty long so I wish that there was some story at the end in order to tie things together. |
| Aug 27 19:12:00 | 38m 00s | Coral | I reached "the end" <br/> <br/>The visual effect is interesting but I wish it didn't strobe so much... it's uncomfortable to look at. The smearing is cool though. It was interesting to battle against this weird style in the half-pipe level. |
| Aug 27 20:51:00 | 1h 39m | The Veiled World | Very funny; love the sound effects. The smushed font is also amusing. |
| Aug 27 23:34:00 | 2h 43m | Zanlings Match - Connected Worlds | The setting is appealing but needs more detail. |
| Aug 28 01:56:00 | 2h 22m | The Asylum | I wandered around for a while... the varied landscapes outside each window are great. <br/> <br/>Eventually I became frustrated enough to draw a map and escaped. I then climbed the plateau (because it was there) and, tiring of that, found the edge of the world. <br/> <br/>It might be nice if there were more moveable objects; so that the player could use them to indicate which door is correct. |
| Aug 28 03:12:00 | 1h 16m | Cloud Connected | The sound effects are too electronic. I don't think they fit the setting. <br/> <br/>The models are very nice though and I like the magic mailbox idea. |
| Aug 28 03:36:00 | 24m 00s | Matters of Perspective | It's an amusing concept... I fell out of the second level though and had to reload the page. |
| Aug 28 03:49:00 | 13m 00s | Astral Crossroads | It has a very cohesive style. <br/> <br/>I get a black screen after I complete the second level... not sure if this is a bug or the end. |
| Aug 28 14:55:00 | 11h 06m | NOODLE FEELING | Par excellence. The music is great. <br/> <br/>I played through ~10 levels, and It seems to have no ending, so there was no closure for my noodle experience. This is OK... but it might be nice to have some kind of progression. Possibly. Maybe I am expecting too much plot from a noodle tutorial. |
| Aug 28 15:11:00 | 16m 00s | GET Connected | It's great that the various characters are all drawn and not just text. The characters are introduced very effectively, despite the game's short duration. <br/> <br/>Bronson is one bad dude. |
| Aug 28 15:57:00 | 46m 00s | Line Crossing | The art and writing are excellent. The creatures are very appealing. |
| Aug 28 16:21:00 | 24m 00s | Any Moment | I usually stick to affirmative monosyllables when I’m conversing in person so I found this to be a pretty realistic game, in terms of interactivity. <br/> <br/>I wish there were some interactive thingies… even just peripheral toys or something that I could fiddle with while listening would increase my engagement. I think I need more tabs! |
| Aug 29 22:27:00 | 30h 06m | On the edge of Earth: 5000 | Very attractive and cohesive graphics. The droll humor is great as well. <br/> <br/>The pitch terminal is confusing because of its red-herring display; I expected it to act like the other terminal... it took me a couple attempts before I realized how simple it was. <br/> <br/>Also... the targeting laser shifts off of the planet if the player leaves the control room. |
| Aug 29 22:49:00 | 22m 00s | Onanigan | The way that the character jumps away from walls, and then, I think, swtiches after a moment to a default position is confusing. Maybe if the character always jumped up it would feel more familiar. |
| Aug 30 00:05:00 | 1h 16m | ENTANGLEMENT | The puzzle designs are very pleasant. The "accident" was amusing. |
| Aug 30 15:29:00 | 15h 24m | Crisis Culture | The character drawings are magnificent. |
| Aug 31 21:33:00 | 30h 04m | Orange | Tragically, the web version crashed a couple of times on me so I couldn't finish it... I'll abstain from voting. It was pretty enjoyable though. Nice variety of sprites. |
| Sep 1 14:49:00 | 17h 16m | Schizoscreenia | I eventually managed to reach the yellow cube. <br/>The first red cube was the hardest for me to reach, because I had to go through some areas I couldn't see, and I didn't know if I was making progress with each attempt or not. <br/>It took me a while to figure out that the stairs/ladders are climbable. <br/>It's an interesting prototype but there's too much trial & error in the gameplay. More art would also be good... a more humanoid sprite could add a lot of personality and make the camera orientations clearer when the player falls through/across them. |