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Feedback comments for LD29
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| Timestamp | Since previous | Game | Mase's comment |
|---|---|---|---|
| Apr 29 15:20:00 | Auger | I was confused by the apparent indestructibility of the sandy looking blocks... (They thwarted my attempt to dig back up to the surface). <br/> <br/>I found three crystals and enjoyed the changing textures as I descended. The limited energy also added some tension to the digging. <br/> <br/>Vixle looks interesting as well. | |
| Apr 29 15:34:00 | 14m 00s | Gophers and Choppers | Very appealing graphics... I like the variety of creatures and the ground rotation effect is nice. I was ambivalent about the music; I liked the quirky theme that plays when you peek underground but some of the other music and sound struck me as too retro for this graphical style. <br/> <br/>It was zoomed in a little on Chrome; some of the interface was partially cut off. |
| Apr 29 15:50:00 | 16m 00s | Sewer Rat Racer | Appealing models and scenario. Gameplay was a little basic. Also, I was hoping that I'd end up in some special secret place when I rode the gear... alas. |
| Apr 29 16:06:00 | 16m 00s | pIMGale | I found this extremely captivating. |
| Apr 29 16:20:00 | 14m 00s | DEA Simulator | Got to level 6. Game was pretty fun and very coherent but a little dry... it would be nice to get some visual feedback from the various investigation options. |
| Apr 29 16:37:00 | 17m 00s | Wunderheilung | I enjoyed the dialogue especially. Appealingly cute and droll. |
| Apr 29 16:50:00 | 13m 00s | Max Terror: Beach Patrol | A little hard to steer with a keyboard but still fun. |
| Apr 29 17:01:00 | 11m 00s | Castle Engineer | I "only killed 39 heroes." This was a bit repetitive but the idea is great. It would be nice if there was some variation in the invaders' movements. Nice sounds. |
| Apr 30 00:25:00 | 7h 24m | NOT THE ELEPHANT | Very amusing... nice progression and ending. |
| Apr 30 00:44:00 | 19m 00s | our god lives underground | Very nice visual style... great sound effects too. |
| Apr 30 00:55:00 | 11m 00s | Ten body disco party | Towards the end I built up a little wall of not-quite-dead people in front of the barrel who blocked anyone from getting in. |
| Apr 30 01:32:00 | 37m 00s | PATRIOT | I saved ~4.5 million people from having to live in a capitalist society! |
| Apr 30 01:58:00 | 26m 00s | console.enable(); | This is great. Very creative level design & mechanics. |
| Apr 30 02:02:00 | 4m 00s | Epilepsy | The landscapes are very attractive. |
| Apr 30 02:30:00 | 28m 00s | emilion | Consistently surprising and amusing. Very enchanting imagery as well. <3 |
| Apr 30 02:50:00 | 20m 00s | Necronomicon | The time limit is really annoying because it's hard to get back to the altar... <br/> <br/>It's also not immediately clear where the rings are. After wandering around aimlessly a couple times I deduced from the map that they're in the corners. <br/> <br/>Uhhh It's also not clear enough that the lava is traversable via the floating rocks. Maybe if they were more closely spaced. <br/> <br/>That said... the graphics and scenario are pretty appealing and it was fun getting new powers. I got 3 out of 4 rings... (couldn't figure out the lava area in time...) after restarting twice. |
| Apr 30 03:06:00 | 16m 00s | PORTHOLE | I wandered around aimlessly for a while before realizing that there's a compass; my perception of the game improved immensely after that. Also, the backgrounds are very nice and I love the variety of ocean lifeforms. |
| Apr 30 03:26:00 | 20m 00s | Mermaid Scientist Massacre | It's really hard because of the single life... I got to the hall of statues before giving up... I had restarted many times. The square format also makes it difficult to see incoming threats. Frustrating. <br/> <br/>The scenario is very amusing though, especially the toilet smashing. I also liked that there was some branching in the level design, and a nice variety of scenery. |
| Apr 30 03:47:00 | 21m 00s | Drill, Baby, Drill | It was fun going from one material to another though the drill often felt too slow. The graphics were simple but effective. |
| Apr 30 16:44:00 | 12h 57m | hellcrossing | It's nice how the jump sound complements the music. |
| Apr 30 16:59:00 | 15m 00s | Harvest Doom | I was able to just hold the watering can down on the lettuce to grow it rapidly. Of course I felt obligated to exploit this cheese tactic and won after 2 waves... |
| Apr 30 17:17:00 | 18m 00s | De Profundis | Lovely background art. Gameplay feels kind of odd... I didn't understand why the bar dropped so quickly sometimes, or what the bubbles were for. Also... maybe there's not enough interaction between the background and the submarine... it feels kind of disconnected. I wish the cool ancient monsters were more visible somehow; maybe they could be highlighted more clearly when the player is destroyed. <br/> <br/>I won after a few tries. It's a little fast paced for something with such nice visuals. |
| Apr 30 17:33:00 | 16m 00s | Balancitos | Looks great... charming little village. Quite difficult as well. |
| Apr 30 19:14:00 | 1h 41m | Grimlock's Lair | It was cool that the boss had multiple stages... nice graphics as well. The sound effects were monotonous though. |
| Apr 30 19:56:00 | 42m 00s | ScubaBear | So well designed and magnificent. Argh! |
| Apr 30 20:13:00 | 17m 00s | Descent | The 8-directional sprite animation looks great. Combat needs some work... I think the attack direction corresponds to the arrow key presses rather than where the mouse cursor is. I mean, it'd be better if the attack and movement directions were separate. <br/> <br/>I'd like more health or regenerating health. Also the dark vignette makes it hard to see incoming enemies. |
| Apr 30 22:34:00 | 2h 21m | Hyper Seed | I wish I could skip the intro obstacles (the ones that require no input to pass). <br/> <br/>The ending looks very cool. |
| May 1 00:52:00 | 2h 18m | In the Black | Maybe some random events or something would help... or a visual representation of the mine growing... or something. It's a bit dry as is. Very nice banjo-playing though. |
| May 1 03:07:00 | 2h 15m | Mind Hacker | I loved pushing people over. |
| May 1 16:44:00 | 13h 37m | Switcher | I like the idea & the art has potential but could be better. <br/> <br/>The transformation sequence looks cool in your main screenshot but I didn't notice it much in the game... maybe it plays too quickly or something. <br/> <br/>I think some corpses could really dress up the graphics... instead of destroyed enemies just blinking out of existence. <br/> <br/>Also, the most effective tactic seemed to be moving from the top to the bottom and back repeatedly while holding down z the entire time... which didn't require a lot of finesse or focus. |
| May 4 17:18:00 | 72h 34m | I Contemplated the Sun of Limbo | Bizarre but cohesive. |
| May 4 17:55:00 | 37m 00s | Goat Guzzler | I'd prefer keyboard controls. <br/> <br/>The troll is too muppet-like but otherwise nice work on the visual style. <br/> <br/>I like the instrumentation on the music and I'm amused that you created it in Warioware... but it does get a bit annoying. |
| May 6 18:07:00 | 48h 12m | Tenkosei ROBO | Very nice scenario. <br/> <br/>My hunt & peck technique was maxed out on the second fight... the third is too much for me. |
| May 6 18:30:00 | 23m 00s | Asteroid Tycoon | I lost some crucial robots by accidentally switching between asteroids though. Clicking on the ground sometimes switches to a different asteroid; maybe some of the buttons from the asteroid select screen remain active. <br/> <br/>Otherwise quite good. |
| May 9 15:33:00 | 69h 03m | Damned Scouts! | Pretty amusing... couldn't figure out the last two though... not sure how to use the beehive. <br/> <br/>Also the "reset" button is too close to the other controls. <br/> <br/>Nice animations. |
| May 9 23:47:00 | 8h 14m | Beneath the Surface | Graphics are good but I had to ragequit. |
| May 10 21:55:00 | 22h 08m | Ben Eath the Surf Ace | I'm kind of amazed that 4 other games used the same gag interpretation of the theme. Pretty clever anyway. <br/> <br/> Endearing audio & voice work. Gameplay is perhaps a bit basic. |
| May 15 03:27:00 | 101h 32m | Syndrome | Very interesting content. It's cool that asking less intrusive questions first actually has an impact, though I did not recognize this until after I played & read the comments. <br/> <br/>The twist ending was unnecessary I thought. |
| May 17 05:41:00 | 50h 14m | Something Beneath the Surface (Sea's will) | The game-over condition seems strange because there's not a lot of indication that the player has hit the bottom. <br/> <br/>Art & sound are interesting & unusual. Nice little details such as the sails filling with wind. <br/> <br/>Some visual cue for locating diving spots might be nice. |
| May 17 06:00:00 | 19m 00s | Au dela | It's easy to become disoriented & lose the avatar when it is outside of the screen. <br/> <br/>The fast and slow bullets are interesting, but just rapidly firing slow bullets in the creature's path is more effective than taking the time to power up. |
| May 18 22:15:00 | 40h 15m | Cave Harrier | Very nice. I love the Space Harrier style. <br/> <br/>Thanks for allowing infinite continues... I was too lazy to plug in a gamepad so I died a lot. <br/> <br/>Impressive amount of content for 48 hours (!), especially the unique boss fights. |
| May 19 20:12:00 | 21h 57m | An Osterreich tale, or something about ostriches | I like the quirky scenario but the gameplay felt like work. |
| May 19 20:38:00 | 26m 00s | Lounge Lord | This is very amusing. The dynamic audience reactions are great. I wish that there were even more synthesizer options. <br/> <br/>Also the desktop and loading icons are a nice touch. |
| May 19 22:08:00 | 1h 30m | Wormhunter | Nice sprites. I found the gameplay fairly intuitive and enjoyable. The game looks pretty polished but it's short so a few more details would be nice, such as more visual feedback for hits on the worm. |
| May 19 22:20:00 | 12m 00s | Delve | Very attractive animation; the finale was lovely. <br/>It would feel more game-like if there were multiple paths. |
| May 19 23:09:00 | 49m 00s | And the Moment Is Gone | This was good enough to be replayed a few times. After several failures I wondered if this was an unwinnable game but eventually I figured it out and "kind of won." yay! <br/> <br/>The changeable thoughts are cool and it felt good when I found something clever, and frustrating when I clicked past something. <br/> <br/>I liked the mechanics but I thought the fairly mundane scenario was a little overly dramatized, particularly the darkening screen which seemed like a cliche way of representing despair. <br/> <br/>Interesting work. |
| May 20 00:43:00 | 1h 34m | Kill or Kill | The music change is amusing.. Also I thought "Feed a cat to the ATM" was a pretty evil but also kind of creative goal. |
| May 20 00:59:00 | 16m 00s | Journey to the Center of the Hole | The visuals are thrilling but I didn't feel like I had a lot of control. It seemed like there was no way to avoid the fireballs. Usually when I got flipped, I'd be flipped again immediately after righting myself, which felt unfair... some temporary invincibility would be nice. |