Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → cyrixd

cyrixd

Feedback comments for LD33

← LD31

cyrixd's games and stats for all events →

TimestampSince previousGamecyrixd's comment
Aug 24 20:30:00 Tale of a Mad Mage Really loved the aesthetic, combined with the old school controls and game play created a very nice experience. I took a lot of damage through the walls though, and wasn't sure if that was intended or if I could do the same.
Aug 25 05:44:00 9h 14m We Missed You! Fantastic game, love the art and the brilliant use of theme.
Aug 25 06:07:00 23m 00s OMNOMNOM Really fun game! Very challenging level design, I couldn't get the level with the snipers on the buildings and helicopter overhead. Had a lot of fun though.
Aug 25 06:41:00 34m 00s Lurker of the Night: Shamzalla Very pretty game, with good humor and great audio design! I liked the point-and-click style of it, too. I struggled a bit with knowing what was interactable and how, but eventually I scared the beejesus out of her. Nice entry!
Aug 25 08:35:00 1h 54m Jamie Oliver: What's Cooking? I have no idea what just happened. It was definitely an experience.
Aug 25 08:47:00 12m 00s Monster in the House Nice game, very focused idea. Good variety in children hopping patterns to keep it interesting. Art style is very distinct - I won't forget that massive chin on the wife!
Aug 25 09:03:00 16m 00s Monsters Under The Bed Cool game! I liked how you disempowered the monster, and the use of shadows for determining position worked really well. The whole environment was very cute as well, definitely felt a child's bedroom. <br/> <br/>One thing that stealth mechanics tend to revolve around is waiting for enemies to move. My game also suffers from some periods of waiting without action. I think it's an interesting challenge to come up with a design that gives players something to do while hiding, some way to manipulate when/where/how long they hide. <br/> <br/>Good work! :)
Aug 26 12:26:00 27h 23m Sunset Monster I enjoyed a lot of the bullet patterns, but as others have said, the near instant firing of the laser feels very unfair and makes it frustrating to progress. Other than that the game is quite solid, I wish I could get further!
Aug 26 12:33:00 7m 00s Sly Slime - Revenge On All Players Really liked the intro cut scene, very impressive to get that done in addition to the entire game. Visually very nice as well. I felt the shooting mechanics were a bit hard to use and understand, and wish there was more feedback from dealing/taking damage. And even though the power ups were a bit unclear on their use, they added a lot of depth and fun to the game.
Aug 26 12:43:00 10m 00s Eat Sheep & Die Really enjoyed the look and feel of the game, very nice mood and controls. I didn't feel enough threat from the farmer or dire wolf to prevent me from slowly and safely eating everything. Really solid otherwise!
Sep 1 08:27:00 139h 44m Brood Pretty cool concept, very well executed and polished. Loved the art style, plus your use of the theme is great. The management cycle of grabbing new eggs, feeding young hatchlings and sending out fully grown monsters was tightly tuned, but I feel like there's a key threat missing that would tie it all together. Something to give more urgency or over-arching strategy. Still had a good time playing until my nest was nuked. Great work.
Sep 1 08:46:00 19m 00s Abduction Quite a fun game! Really enjoyed the upgrade progression, nice combination of fighting and abducting. Never felt like I was in too much danger, so perhaps more enemies would've added to the challenge (flying enemies?). Really good effort, definitely had fun with this one!
Sep 1 08:57:00 11m 00s Elevator Monster Pretty fun little typing game. Had interesting strategy since you could only pull one row per column at a time, so you had to go through each column of keys. I was confused as to when the acid color would change, which made planning ahead difficult. Nice entry!
Sep 1 11:52:00 2h 55m Monster System Really liked the pixel art style, and you had some great over-the-top effects like screen shaking and tons of explosions. However, these same effects made it difficult to interpret feedback, and it was hard to tell if what I was doing had any impact. I also think I had an endless soldier respawning bug :(. Nice work though, with a little polish I reckon it'll play very well!
Sep 1 12:05:00 13m 00s Run Fonster, Run! Found it very difficult to get past the guards, they seemed to spot me when I was clearly not in their vision cone.
Sep 2 08:01:00 19h 56m Werewolf Quest Really excellent entry, very complete game. Had an excellent old school feel to it.
Sep 2 08:12:00 11m 00s T For Terror Very difficult, had a nice old-school feel to it. It could stand some polish in the jump physics, as well as enemy fire. It felt a bit unfair that enemy bullets could travel the whole screen but mine didn't, plus it was hard to know when their bullets were coming. I battled through for a while and had some fun; keep at it!
Sep 2 08:31:00 19m 00s Teenage Monster Nice take on the theme! I wish I could've seen the ending, but after playing for a while my cool level had barely risen, I could never find enough hair gel, and then I wasn't able to open any more lockers. Controls were a bit tough to use, but I really liked the concept. Cool game!
Sep 2 08:43:00 12m 00s Monster Disco Nice combination of rhythm gameplay with the monster theme! I felt the rhythm timings were really punishing, and almost seemed to vary throughout my playtime? Also I couldn't tell if there was anything wrong with missing a beat. Love the art style though, excellent presentation overall. Great work!
Sep 3 08:07:00 23h 24m Massacre Monday Excellent entry! Really great visual and audio feedback, the game had a great feel to it.
Sep 3 08:21:00 14m 00s Defense of the ancient treasure - An stealth RTS Very well executed, once I realised I could kill the soldiers. I thought I had to sneak past them entirely at first since my initial kill attempt didn't work. Afterwards I could clear each level with a single scorpion, just baiting the soldiers towards me. Had a lot of fun with it though, very nice work!
Sep 3 08:37:00 16m 00s Dungeon decorator simulator. It's a nice idea, but I felt the pacing was a bit off. It would also be more rewarding to see the adventurers traveling through the dungeon instead of just increasing my gold. That would give me more incentive to build buildings, like a tower defense. Cool concept, with some more love I'm sure it'll be great!
Sep 3 08:49:00 12m 00s Slime VS City Oddly satisfying to destroy the windows...
Sep 3 09:03:00 14m 00s Boss M.O.B. Awesome idea! I really had a lot of fun with this. Great application of the theme. There was just enough strategy to keep it interesting without becoming overwhelming. I think you could expand this into something really special!
Sep 3 09:22:00 19m 00s I Am the Baby <3 Fantastic game, one of the best I've played. Controls were just a touch iffy, and I got trapped a number of times by overly-friendly vacuum cleaners, but it was really quite fun once the difficulty was raised in the later levels. Excellent job.
Sep 3 10:47:00 1h 25m Bombercat Not a bad concept that I think could be quite fun when fleshed out a bit. I'd even experiment with making it turn based and more of a puzzle, given the distinct enemy interactions you have. Nice ideas.
Sep 4 07:57:00 21h 10m Free Me, You Idiots! Very creative, I can see a lot of potential for expansion as well! It could use some form of threat to make the player's decisions more strategic, but the core concept is very cool.
Sep 4 08:13:00 16m 00s SludgeLand Played the original version, so not sure if it's been updated since, but there are some serious control issues. Jumping is unresponsive and very floaty, and the friction amounts make moving a chore. Really need to nail those elements in a platformer. <br/>That said, I was really impressed by the level design, and the novel use of the guns recoil to reach far away platforms. It's a shame it was so hard to control, but I struggled through the more difficult route and got the good ending and felt quite satisfied. Very cool to make two endings with a good take on the theme. <br/>With tighter controls and physics this would be a great entry! Lots of good ideas in there. Thanks!
Sep 4 08:18:00 5m 00s Flesh & Fish Very unsettling game, well done for a strong take on the theme.
Sep 4 08:24:00 6m 00s Bush Man Cool game. I felt the frequency of police was a bit high, I had a lot of dead time just waiting for police to pass or turn their backs. Nice concept though.
Sep 4 08:29:00 5m 00s Crypt of the Minotaur Very solid game. Control was very tight and responsive, well done!
Sep 4 08:37:00 8m 00s Magical Monster Ballz Cool idea for an old school survival game! I liked the decision to make the 'shot' a bouncy ball with its own physics, added more things to dodge. <br/>I did discover by standing in the far left corner you can effectively survive indefinitely by jumping to dodge the razor blade and shooting the solitary enemy that gets spawned. Lasted two minutes before I decided there was nothing to break the cycle. <br/>Not sure why I am the monster though, given that I'm the victim of a wizard...
Sep 4 08:53:00 16m 00s Monster in the Woods Wow very ambitious to make such an interweaving story-based game for a jam! I think you just about pulled it off, too. Would have liked more clues from dialogue as to which items worked on who, but in general it wasn't too difficult to figure out. Had a good time playing through twice in order to beat it. Great work!
Sep 4 08:59:00 6m 00s Monster Chomper Solid little entry. Controlled well but could've used a bit more variation. Would've been cool if monsters were sized according to their size; could try to make jump height inversely related to size for balance?
Sep 4 12:43:00 3h 44m Bad Kaiju Ju Really nice story combined with the retro graphics, created a strong atmosphere that was just missing audio! Great use of theme too, the only game I've played where we control 'the monster' for a good cause.
Sep 5 01:42:00 12h 59m Crazy Alien Well done! The art style and music worked really well together, created a very nice mood. Would've loved to see more levels, but what is there is good!
Sep 5 01:53:00 11m 00s Who's The Monster Solid shooter, nice idea to swing the perspective. Maybe a simple combo system would've added some more strategy, rewarding extra points for killing multiple enemies with one shot? Controlled well though, my record was 134.
Sep 5 02:05:00 12m 00s Yeti Trial Nice game. Turn-based movement was a great choice, made it a very strategic affair. I had difficult understanding why people were getting suspicious, even if I killed someone completely out of sight of the others. Felt a bit too punishing. Still had a fun time with it trying to disentangle the systems. Increasing the music tempo was a nice touch. Good work!
Sep 5 15:09:00 13h 04m Monday Night Monsters Best game I've played. So original and genuinely fun. Would love to see a full release!
Sep 6 08:30:00 17h 21m People Can Be Monsters Really cool concept that took me a few tries to figure out (including losing during the 'tutorial'). Would be good to have a slower introduction to ensure players know all the mechanics before they can lose. Great interpretation of the theme, and a pretty fun game as well. Nice work.
Sep 6 08:45:00 15m 00s The Mammoth: A Cave Painting Excellent work. Told a very strong, realistic and morally ambiguous story in a powerful way. Great use of theme and really nice mood created. I was desperate to keep the children safe.
Sep 6 12:11:00 3h 26m Monster Fighters Nice little fighter. Pushing your opponent off the building is a good touch. Not sure it was intended, but our characters kept falling down just by walking? It was cool to knock each other over, but falling from walking was a bit hard to control.
Sep 7 11:56:00 23h 45m Troopers' Starship Loved the art style, really nice blend of 3D environments with 2D sprites. Controls were excellent too, it was incredibly satisfying the land the lunge. Had a lot of fun nailing guards with it. I think the level design could be improved, since I never felt like there were any particularly clever solutions, most of the time I was just baiting the AI or hiding behind walls they refused to go around. Very nice atmosphere though, and impressively polished. Great work!
Sep 11 23:51:00 107h 55m Boblar's Ascension Application crashed while loading on my Windows 7 laptop.
Sep 11 23:57:00 6m 00s Pacmon Nice idea, the roadblocks are a good addition. I think the score system could use a little balancing, particularly since at the end I had no idea how well I had done. Good take on a classic game!
Sep 12 00:35:00 38m 00s Village Defender Neat game, the music and art style fit very well. Mouse movement felt a bit clunky, but was manageable enough.
Sep 13 02:03:00 25h 28m Murderers Nice idea, I appreciated the different skills and play styles between the characters. More feedback from using abilities would've helped though, since it was difficult to figure out when I was hitting or being hit.
Sep 13 02:14:00 11m 00s Delicious Cortex Wonderful game, so much polish and attention to detail. Great stuff.