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Chronodrax

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TimestampSince previousGameChronodrax's comment
Aug 24 02:15:00 That Cow Game Is there a game or is it just exploration? <br/>Graphics and mood are great though :)
Aug 24 02:20:00 5m 00s Woustal It would be great to see the hardest level that can be done with those game mechanics :)
Aug 24 02:34:00 14m 00s The Werewolf Can Always Lie I survived 10 days x) 3 drunk and 2 butchers was too hard for me: I hesitated between two of them and the werewolf was a 3rd one O.o <br/>It's a good take on the werewolf classic game in a solo version :) Nice graphics too! <br/>All the waiting after shooting and before the next day helps setting the mood the 1st days but slows the game afterwards.
Aug 24 02:58:00 24m 00s Monster Destroyer of Cities pointless destruction and fun is always welcome after 48h of hard work :D
Aug 24 03:15:00 17m 00s Retreat - The Reckless Move At least now I know how to proceed if I lose my briefcase in the future. -- <br/>Too bad the UFO's shooting is so random that you can spend 10 min mass murdering innocent-looking people without a care for the bombings. <br/>The briefcase is a lie !! Or is it ?
Aug 24 03:27:00 12m 00s Think: Outside the BOX Found the way out of the BOX, then jumped into the nothingness of infinite space, thus giving me plenty of time to think outside the box while free-falling. <br/>My character will die starving to death while falling, but he will die FREE <br/>ps: it's easier to avoid cameras than to find the exit :p
Aug 24 03:45:00 18m 00s Executioner At first I thought "quit job" was a 3rd option for the guilty, not an option for the main character... <br/>"I'm a contract killer" <br/>"Ok well stop your job then. Problem solved" <br/>That's how my game ended.
Aug 24 03:57:00 12m 00s Bear fury Sympa ! <br/>J'ai mangé au moins 4 fois will smith et 3 fois jeanne ^^' <br/>Petit bug : une maison détruite puis reconstruite ne peut plus être de nouveau détruite
Aug 24 04:10:00 13m 00s Pusher But, but... there no road behind us! Those cars are running towards a certain death involving free-falling into infinity ! <br/>Can we still be considered a monster if we push someone to cause a major road accident, in order to prevent mindless drivers (probably writing SMS on their phones) from driving to their death ? <br/>Hmmm... <br/>Ok ok I'm guilty, I did it only to hear him say "oh no" again.
Aug 24 04:21:00 11m 00s "The Monster" - Barbarian Extraordinaire "Why yes, those villages have to die too, they thought the king is a good man! <br/>... <br/>Nah, you're right. I just wanted to try my new axe." <br/>--- <br/>"That throne had to be dismantled! <br/>Where will the king sit now! Ha! I've destroyed all the chairs in the realm too! I want to see that king's face of rage and despair when he'll have to sit on the floor!"
Aug 24 12:17:00 7h 56m Web Spinner The link is broken, but by typing http://www.arendpeter.com/Games/WebSpinner without the .exe part I found it. <br/> <br/>The game is fun, original and challenging! The first time I did not reinforce some outer areas and ended up with a smaller web too fast. <br/>Sometimes when there are too many paths the spider remains stuck, unable to choose any of the paths except going backwards. <br/>On my last try I got a score of 287, then the game crashed ^^' <br/>---&gt; <br/>FATAL ERROR in action number 1 of Step Event0 for object oSpider: DoDiv :: Divide by zero <br/>at gml_Script_findProgressOnLine
Aug 24 12:33:00 16m 00s Collateral Choice After ~10 tries in the room with 1 laser, finally made it without killing :) Too bad you have to take bugs into account when making your moves (especially the teleporter block falling through the trap when thrown too slow or too fast) <br/>With better collisions and more polish this could be a nice puzzle platformer :)
Aug 24 12:58:00 25m 00s Nipper Nosher What does the bonus item do ? <br/>I got to ~6500 points then suddenly the robots became intelligent and jumped on me from all sides :&lt; (nice AI done in 48h by the way!) <br/>There's a camera bug if during your jump you get stuck against a platform and still try to move in that direction : the camera will go away without you XD
Aug 24 13:23:00 25m 00s Ally's Funhouse Graphics and sound are great! <br/>But I died before any of the bars were filled, and on other tries I got stuck twice in the chandelier room, unable to click on anything. I think it happens when clicking too fast too often ^^'
Aug 24 15:18:00 1h 55m The Beast Is Within You So hard to find a decent house to rob these days; I had to work for 37 years to get that car and those 10k$. <br/>The gateway driver seems like a good option each time you you have no money and before rehab/car. Apart for that I tend to try 60%+ success rates 1 or 2 times before going for less risky "jobs" (~90%). I also buy everything as soon as possible, except the shotgun. <br/>Before rehab you can't aim for 100% success rate each time because you'll lose more money on drugs/hotel/stuff than whant you rob. <br/>Thus on my 2nd attempt i spent only 6 years in jail (got caught only once, ouch) before living the american dream as a good citizen (2233 nights total). <br/>The game's fun, it makes me want to try again and again until I can beat it without getting caught and in less than 50 nights, I'm sure it can be done, right ?
Aug 24 19:59:00 4h 41m Guardian monster Although it's always the same thing after playing 2 min, i wanted to see if difficulty increases over time, but seems like not. <br/>score : 1010 <br/>Maybe you can increase monsters' HP over time ? Because here if the player is extra careful the game will never end
Aug 24 22:30:00 2h 31m eight sins Keep pressing R for 10sec, release, win, be confused about the whole thing.
Aug 25 17:40:00 19h 10m Little Monster Nice use of theme and game mechanics !
Aug 25 17:52:00 12m 00s Monster Idol I don't mind games that you have to play once per day, but here, really ? <br/>The idea had potential, even as an idle game, but only if you get more that 1 thing to do every 1440 minutes.
Aug 25 22:40:00 4h 48m Rise of the Biggest Monster the trees explode --&gt; you earn 1 Michael Bay point <br/>--- <br/>Could be more fun if pushing buildings/cars would spawn more people around; <br/>also the AI tend to run away, so far that it gets stuck on the borders of the map, which is less fun. <br/>Just a bit of tweaking and this could be a great multiplayer game :)
Aug 25 23:15:00 35m 00s The Final Boss I have that hero a nice challence, then, er... well... um... I let him won, yeah. Not that I wasn't skilled enough to beat him or anything. <br/>---- <br/>When the hero is at the exact center, there is no way to attack him. <br/>The good parts of the fight are when trying to attack him on one side and he evades towards the other side, then hitting him with the other hand if you are fast enough :p <br/>This boss needs more attack patterns :p
Aug 26 00:00:00 45m 00s Terror Bird Feeding Frenzy This is the most polished game of this Ludum Dare I've tested so far ! <br/>Music and sound feedbacks are great and goes well with the visual design and main character; the controls are always responsive and I never got stuck or anything; and the normal game mode makes me want to try again to beat my score (38 so far) ! <br/>Great job! <br/>ps: as long as it's the jam, if reusing old graphics gives you more time to make a better game overall then it's 100% win in my opinion :)
Aug 26 00:20:00 20m 00s The Dark Side of the Moon Prunes This game needs a button to advance manually in dialogues, at least the non-bidding ones; it's a huge barrier that keeps people from trying the game again to aim for different endings. <br/>But I really liked going through the game once :) Graphics and music are cool, humor works well except for the ending maybe a bit serious in comparison though it reinforces the theme. <br/>(spoilers) <br/>Is there a way to *successfully* be a monster based on the number of creatures you buy and their perks?
Aug 26 16:23:00 16h 03m Scare the Looters This was worth playing even if just to see level 6 :p <br/>--- <br/>Things are rarely placed well, ground objects may go through walls or float above ground, and objects placed on walls (like the picture frame) are 90° in the wrong direction, at least where I've put them. <br/>Also, I got a game over after day#6 even if they all ran scare before even reaching the bottom of the stairs at the entrance. (is it because there's no level 7 ?) <br/>As said justthestudio, this need more balancing too. After day 2 or 3 depending on how you placed stuff near the entrance, all humans run away before reaching the bottom of the stairs. <br/>--- <br/>Are "fear" and "fear reduction" the only variable used on human enemies ? Or are there other hidden variations between different types of humans ? <br/>If not, maybe having multiple paths could be one way of increasing difficulty after day#3. <br/>If yes, it could be useful to have some additional info on the effect of each object, and on each human type. <br/>--- <br/>This said, it's still awesome that you 4 made all this in 72 hours ! Good job !
Aug 26 19:26:00 3h 03m Crazy Monster Drivers Nice game :) <br/>The bike is so hard to master to get better results than the other vehicles ^^' <br/>personal best : 220.2m (nitron bomb + truck)
Aug 26 22:06:00 2h 40m Seasons Nice puzzle game :) <br/>Some levels are easier than they look, even with extra water and moves, while the 1st level with a snake took me too much time to figure out :p
Aug 27 22:30:00 24h 24m Minotaur and the Theseus Nice game and innovative mechanics :) <br/>Too bad that you can cross Theseus without anything happening if he moves at the same time, <br/>ans if Theseus is behind a wall that you're moving then he's not pushed accordingly, thus allowing him to move through walls to reach you. <br/>Using the AI's stubbornness I could survive in Fiendish difficulty just by hiding behind a 90° angle wall, 1 tile from Theseus, and move when he pushed the wall to try to reach me. <br/>Without using that technique I couldn't do it on that difficulty level ^^'
Aug 27 23:31:00 1h 01m Mudulerad Web version didn't work for me (windows7/firefox), saying it wouldn't find menu_animado.png <br/>(But the windows version worked fine) <br/>Graphics are cool, the scale and destruction feel empowering and it's fun on 1 or 2 levels, but afterwards the lack of means to lose, timer to beat, or new things to do, it's gonna make people lose interest. <br/>Still, got to level 6 before stopping :)
Aug 28 00:10:00 39m 00s Stealth Yeti That last level was so hard ^^ <br/>Nice graphics, sfx and mechanics, and very cool monster-stealth game overall ! <br/>A less serious objective than those "dangerous research notes" may suit the game better maybe?
Aug 28 01:09:00 59m 00s Monster The map may be too big for the current content, the graphic style may be too different between the terrain, the trees, people, and there may be no music, but the atmosphere is set, and makes we want to know more about the story ! <br/>I'd play a full version of this game :)
Aug 28 01:55:00 46m 00s Clean House -&gt; Web link does not work (allows to download the web player but not play it directly... what's the point then) <br/>-&gt; I like the idea of tidying open drawers by making them entirely disappear, it sure becomes less messy :&gt; <br/>-&gt; Teacups in bedroom aren't considered as mess ? Couldn't pick'em'up <br/>-&gt; Does the character have back pain and can't pick up things on the ground ? (that hammer's telling me "pick me up pplllleeeaaaassseeee", but I can't aim it or click it) <br/>-&gt; No, since ther people did I'm not gonna mention the lack of crosshai... oh wait. <br/>-&gt; Also the mouse is not locked so when playing in windowed mode of with extended display on a 2nd screen it keeps losing focus <br/>-&gt; At the moment I saw that floating hammer near the cupboard I knew something was fishy. <br/>-&gt; Saw the stickmen-type instructions, did the opposite of what was requested. Best instructions ever! (really I thought that stickman standing up meant "turn this one" not "this one must point up") <br/>-&gt; GODDAMIT that ending! ...and I'm supposed to go to sleep now :c I'll keep the lights on, the voice I hear tells me it will be ok anyway. <br/> <br/>Great idea and nice 3D graphics + voice acting for a 72h project :)
Aug 28 02:33:00 38m 00s Galactic Space Crusher 5/5 best battleship simulator ! <br/>--- <br/>Ok ok more seriously: <br/>--&gt; The right click red plasma seems currently useless: the bullets' speed won't earn the battleship's velocity when fired, so the faster you go, the less chances you have to fire forward. Also, the red bullets disappear too soon <br/>--&gt; lasers also disappear too soon, since you'll never fly straight into an enemy, risking to be hit many times, just to fire lazors instead of the basic left-click attack <br/>--&gt; side lasers would be the best and most logical weapon to use, but only if we could rotate the camera to see where we're firing ! <br/>--&gt; in the end, I find the left-click being the most effective weapon in the current build (no click limit, travels at ludicrous speed, and can reach opponents from so far away that their own bullets can't event reach you (well as long as you're not really trying to catch'em) <br/>--&gt; I suppose the automatic random short-ranged cannons are there against not-yet-implemented fighters ? :) <br/>--- <br/>Maybe some kind of energy bar could be used to dilute the efficiency of the long-ranged too-powerful weapons compared to the other ones ? <br/>It could also be used to give a speed boost (which would be appreciated) <br/>But really all this needs is a bit of tweaking and enemy spawning and you'd already get endless space fun :p