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Feedback comments for LD33
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| Timestamp | Since previous | Game | ceosol's comment |
|---|---|---|---|
| Aug 24 17:33:00 | GhostMen | Really neat concept. I did not see others online at the time, but could see where it was going. <br/> <br/>I couldn't figure out how to kill the pacman, though. | |
| Aug 24 17:58:00 | 25m 00s | Fragmented Reality | I love the silhouette art style. It made for really nice graphics and feel to the game. I agree with others that having it be a trial and error game made it feel a little repetitive. Also, I did not see a strong link to the theme. <br/> <br/>Overall I do like the game. It has an impressive amount of design for 48 hours. |
| Aug 24 18:05:00 | 7m 00s | The Monster Inside | It sounds like you have multiple layers of songs playing at the same time. That is really interesting in terms of timing upbeats to match what is happening in the game. The design is simplistic, but the ambience is very intricate. Nice job. |
| Aug 24 18:16:00 | 11m 00s | Volcano Charge | The volcano level was pretty sweet. I really like how you have the same concept for all of the levels, but charge one tiny game mechanic to create a completely different atmosphere. I hope you continue working on this post comp. I think you could have it as a mobile game since the controls are fairly simple. |
| Aug 24 18:25:00 | 9m 00s | Impassioned Fowl | There was a goose infestation where I used to live. This game definitely makes me laugh. I completely get the "you are the monster" reference in this! |
| Aug 24 18:28:00 | 3m 00s | Barrel Roll Ultra! | Awesome AI for the Mario's. I really liked how they changed directions even when they were close to the top. It made the game exciting when it could just as easily been boring and repetitive. |
| Aug 24 18:37:00 | 9m 00s | Nomzilla: Munching Mayhem | This would be a neat game to develop further post comp. I think the controls /animations could use a little bit of work. I felt like it needed an up/down animation since you had a 2.5D feel to the game. Also, you could walk "in-front" of the houses, but not behind. It would be a simple fix to adjust the collision boxes of the houses. This would make for a nice twist of having people hiding behind the houses. |
| Aug 24 18:44:00 | 7m 00s | Monster Cookie Factory | Ditto, same with the source code. |
| Aug 24 19:00:00 | 16m 00s | Vicit Vim Virtus | I am very impressed with this entry. The way you have the story laid out and even have part where you can change the story mid-sentence were all very well executed. <br/> <br/>This may be biased, as I am a sucker for choose-your-own-adventure. I think you could easily make this into a full game that rivals text adventures like Wizard's Choice. |
| Aug 25 20:37:00 | 25h 37m | Tales of the Memory Dragon | I got to 37 and it became unresponsive. The green dragon was in the middle and E was not killing the green birds. Maybe has a soft reset whenever the dragons switch in case of this bug. <br/> <br/>I really love how mellow the game is. I would really like to see this on mobile where you tap the dragons instead of QWERT. I think it would do very well. Hit me up on the forums if you would like to work on a mobile version together. |
| Aug 25 20:49:00 | 12m 00s | Raging Snowman | 5193. The head shots definitely make a difference. This reminds me a lot of your toaster game from last LD. I agree that the big/small mechanic is very nice. It is a neat concept to balance getting hit, damage, possibly losing and point adjustments after 60 seconds that way. |
| Aug 26 02:01:00 | 5h 12m | Moon Base Shootout | I think the "working for a company that is run by monsters" was a little bit weak for the theme. The game itself is fantastic. Very nicely done on the mechanics. |
| Aug 26 02:10:00 | 9m 00s | The Banana Eater | My favorite part of the music was when you took a breath. It made it so relatable and I think exemplifies the spirit of Ludum Dare (making something from top to bottom within the time). Nicely done all around. |
| Aug 26 02:21:00 | 11m 00s | Many Jumping Men Are Coming | I got up to 17 with 5 on the screen at the same time. I've cannot kill guys from behind. Going from the front is just about timing the landing. I still say that you kept the Marios spinning off into outer space. This is very well done considering you just started game devving. |
| Aug 26 02:36:00 | 15m 00s | Love at first sight | Last stage was tricky. I think seeing how the physics work in each of the situations was the right way to go with this. I completed a few stages without using all of the pieces (i.e. 3or 4 pieces left over on the last stage). The alternate solutions were probably not intentional, but it was neat being able to solve the same puzzles in different ways. |
| Aug 26 02:47:00 | 11m 00s | Trick or Feast | I think the game really needs some z-order attacks. It kind of looks like the children are z-ordered, but eating them is not. You could have made 3 z-orders and then said if a collision happens between the monster and the children, if layer of monster = layer of child, then eat, otherwise don't eat. I think having it based on where you are on the street compared to the children would have a major impact on the fun of the game. Kudos to your two teammates for producing their first LD game. I hope everyone had fun working together! |
| Aug 26 03:06:00 | 19m 00s | Monster Destroy Things | RIP Bird lol. 120 seconds seemed a little long. You put in a lot of content into this game. If it was maybe 60 seconds or less per trial, I would have played it multiple to explore everything. It was fun rolling around and the music was very fitting. |
| Aug 26 14:33:00 | 11h 27m | Alien Bombardment | The comm chatter was a nice touch. I think the game would have been better if you made faster spawn rates instead of faster spawns. It got to the point where it was impossible to dodge the missiles. |
| Aug 26 14:49:00 | 16m 00s | Kraken Skulls | The attack controls were very unresponsive for me. I found you had to spam the buttons to have a small chance of actually attacking. I got the idea of the game, though. |
| Aug 26 15:01:00 | 12m 00s | Futility | Interesting entry. Overall I liked it, but found the link to the theme a little weak. I do agree that you can associate war with monsters. However, in this game, both sides seem to be monsters and it starts to blur where the theme plays in. <br/> <br/>I like strategy games and this one had a lot of fine details (units, attacks, audio). Very nice. |
| Aug 26 17:03:00 | 2h 02m | Lifes Decisions | The flash was very laggy. Seeing as the graphics were small, I think you used the 4x, 3x, 2x graphics to make it 5 MB. It should be around 0.6 MB. Go into setting, display and uncheck all of the high-res graphics. Then do run>clean project and debug>cleanup unused files. Close and reopen the game and it will be a lot smaller. This should improve performance. <br/> <br/>I see where you were going, but it is not always that simple in life to make these kinds of decisions. Plus, the green guy seems to be making a lot bad choices on his own when he only has $100 to his name (which was given to him by the wise one) and keeps getting his lover pregnant. |
| Aug 26 17:08:00 | 5m 00s | Ludum Dare 33: Monster | I really want to play this, but new grounds isn't loading games for some people (including me). Could you put this up somewhere else? |
| Aug 26 17:29:00 | 21m 00s | Abduction | This was a great concept and very well executed. The only thing I did not understand was how humans could consistently outrun an alien spaceship. Maybe lower repulsion speed just a bit. |
| Aug 26 17:46:00 | 17m 00s | Who cares the M%rtgage | I think the airplane hitting a skyscraper is a little bit of poor taste considering the date coming up in a couple of weeks. <br/> <br/>That aside, I love clicker games and this was extremely well made with a lot of content for the time frame. Good job! |
| Aug 26 18:06:00 | 20m 00s | Terror-piesed | I picked up on what was happening. The pies trail behind you and if a villager touches it, they all go back to their original positions. That's fine in terms of game mechanics, but it was too easy to hit a villager with pies just by turning directions. Or else someone 50 feet away would see a pie and chase it down. So the game became running back and forth to the closest slice. <br/> <br/>I thought the graphics were great and the concept itself is a fantastic interpretation. It just needs a little bit better execution. |
| Aug 26 21:48:00 | 3h 42m | FBI Attack | Since you didn't create any of the audio, I think you should take that out of the ratings. <br/> <br/>I don't think you should be focused on leaderboards and such. You should focus on the game mechanics and really hammer out what you are trying to do. Artwork can draw people in, but the game mechanics make them stay. Nobody cares about leaderboards unless they actually want to play the game. |
| Aug 29 16:05:00 | 66h 17m | Dungeon Master | The colors weren't really coming through on my laptop. It made it very difficult to play (since you HAD to put things in certain places). What I could do in the game was really neat. Nice job. |
| Aug 29 16:24:00 | 19m 00s | Chicken Girl in Toyhouse! | I definitely think this has potential. I couldn't beat the stage where you ride the blue guy across the top. He just continued freaking out without end :) <br/> <br/>Nice work |
| Aug 29 16:27:00 | 3m 00s | Monster shader | It just sits at "A new game has begun" |
| Sep 1 14:32:00 | 70h 05m | Royal Flesh | Very nice take on the theme. It was a little difficult to tell when the bait is working. I found that spam clicking wins the game. |
| Sep 1 14:43:00 | 11m 00s | Dread | Nice entry. I think it has huge potential to be something great. However, right now it is solely based on random chance. It would be neat if you programmed some AI. For instance, two of the people might like each other and go to the bedroom. Or all of them go to the living room to watch tv and one goes to get snacks. It would also be neat to see them freak out when they see a dead friend. |