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ceosol

Feedback comments for LD32

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TimestampSince previousGameceosol's comment
Apr 25 17:06:00 Toaster Defense Love the idea of a toaster fighting poptarts. I did not see a real impact between light toast to flaming toast. The light toast almost seemed better because it would roll a little on the ground. Without having an upgrade system, I think it definitely needed clear toast power levels. That was my only real complaint, it was still a great entry!
Apr 27 04:18:00 35h 12m Turbo Moon Hero The controls were a bit too slow, sometimes it would be impossible to move out of the way. The moon ran at the same speed as the meteors which added even more to the difficulty of motion. However, I think the game is a great idea. People would definitely play it for the quirkiness of a boxing moon! I also loved the moon's facial expression when you die.
Apr 27 04:26:00 8m 00s I CRUSH YOU I am completely in love with the concept. I wish the controls were a little bit better. Maybe have the fingers adjustable so you can pinch at a head without needing the entire body. Nice entry, and I hope you continue developing it in the future.
Apr 27 04:33:00 7m 00s The Marshmallow with a Huge Friggin Gun I think the cat head is hilarious. I just shot upwards and had it rainy cats. <br/> <br/>Other that the cat, don't think that this fit exactly with the theme. Guns and knives are pretty conventional in terms of weapons. It would have been nicer with throwing lollypops and candy canes. Or since they are marshmallow, toss a bucket of water :)
Apr 27 04:35:00 2m 00s Escape The Killer I was really happy playing this. It is fantastic seeing a story based game in LD. Every time I see one I have to play it.
Apr 27 04:45:00 10m 00s Bully Simulator Truth be told, I did not find this particularly fun to play. However, I had to score it high on everything else. It is a really great entry for this particular theme. Nice work.
Apr 27 04:53:00 8m 00s Iridescent It was an interesting take on the theme. Sorry, I didn't finish the game. Puzzle platformers are not my cup of tea. But still, you did a fantastic job creating this in the time frame!
Apr 27 05:02:00 9m 00s The Island I think it would have been lightyears better with a "hit" boolean. You could have had "when collided with enemy, If hit is false, set hit to true. After 0.5 seconds, set hit to false". That way it wouldn't be instant death whenever something touches you. Otherwise, it was neat what you attempted with the bushes and carcasses.
Apr 29 04:37:00 47h 35m Elemental Castle Adventure It would have been nice to have a super easy puzzle right at the start so people would know what to do. Since there does not seem to be an attack button, I assume you have to walk into things? Anyway, it was a really interesting entry. I love how there are objects all over the place.
Apr 29 05:09:00 32m 00s Unconventional Guns Fantastic entry overall. You really had a handle on the theme. Though, I am wondering why you opted out on sound or graphics? It makes me think that you had outside assets, which is against the compo rules. Please clarify :)
Apr 29 05:18:00 9m 00s Freddy's Challange Skill jump platformers are not really my thing. But I do think this game was incredibly well executed considering the time frame. The music, graphics and feel are mesh very well together.
May 2 05:20:00 72h 02m Fishland King Fun and quirky. There is definitely a market for a game like this. For some odd reason it is a lot of fun slapping enemies around with fish. I wish there was more of a connection between the bowl, food and cracks. At times it almost seemed random.
May 2 05:36:00 16m 00s Cortex Control Great entry. It ranks up there with the bests I've played. I'm being a little nitpicky here, but it would have been a lot better not being so blocky. There was very little chance to hide since all of the corridors and walls are just as big as you are. But still, it has amazing potential for further development. I would totally play the finished product.
May 2 05:50:00 14m 00s The Attack of the recycling bins ! Donni, it is a great accomplishment to get something together for an LD. Be proud of that. Next time, try to make your game more focused. It looks like you bit off more than you can chew here. The main point of LD is to get a very concise idea and build that. If you have time for extra assets or polish, wonderful. If not, well at least you have core game mechanics that people can play. <br/> <br/>I don't know if you took assets or code or music or anything from anybody else - and I am not accusing you of doing so either. Regardless, try to make all assets on your own (or on your team's own) during the competition. Practice your game mechanics for the next go around and I am positive that you will get ranked better.
May 3 15:28:00 33h 38m THE REVENGE OF IMHOTEP Controls would lock up depending on your location compared to the location of the mouse. The mouse click would randomly stop working also, probably for the same reason. I got frustrated and quit. What I did play of the game was really interesting. Supersoaker to destroy demons was a great idea for the theme. The spray mechanics were really nice, too.
May 5 13:45:00 46h 17m A Monk's Tale Keep in mind, for LD, that people only play a game for 1 to 2 minutes so they can rate as many games as possible. Even playing for 10 minutes, I did not see any indication of unconventional weapons. The unconventional part was disrobing, but that was not used as a weapon. If you had instead make disrobing your main attack, you could have had the enemies die from shock. Great rpg and story in general. I think it would do much better in a different venue.
May 9 16:38:00 98h 53m Tourist Trap Great game. I was horrible at it, but it was a lot of fun. I think you should make L and K have more influence on the sound. I heard a few misplaced guitar string when missing K, but overall hitting or missing it did not affect the song like J did.