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Feedback comments for LD33
Cake_Catastrophe's games and stats for all events →
| Timestamp | Since previous | Game | Cake_Catastrophe's comment |
|---|---|---|---|
| Aug 24 12:34:00 | Autobahn Monster | I played to the end (I think? Looped back to the start), it was quite fun! I actually felt the visual style, though simple worked well. <br/> <br/>Took me a while to figure out which cars I could destroy and that I had to dodge the other. Kind wish I could just blow them all up. I feel your pain, Joe. | |
| Aug 24 12:43:00 | 9m 00s | Kaiju A-Go-Go | Nice little game. Got to the end but got killed by the boss. The pace was a little too slow for me to give it a second shot, but it was fun non the less. |
| Aug 24 12:56:00 | 13m 00s | Primary objective | Wow, this is really impressive. The art is fantastic and the writing and music are good too. |
| Aug 24 13:11:00 | 15m 00s | Wumpus World - Hunting The Hunter | Neat game. I liked the use of minesweeper-style mechanics to navigate. I felt like there was a lack of guidance to the hero's location, though. Most of the time I spent wandering around safe areas hoping to see some indication that they were near. <br/> <br/>Did eventually manage to get a victory when the hero randomly stumbled into the same room as me. =) |
| Aug 24 17:33:00 | 4h 22m | Undetected | Cool, very original little puzzle game. Good job! |
| Aug 24 17:38:00 | 5m 00s | passive-aggressive vegetarian game | I liked the bit with the fork. |
| Aug 24 18:18:00 | 40m 00s | Monster Government | Pretty funny and as others have said the feeling of having to cobble together something quickly to please voters added emergent humor. <br/> <br/>That said, actually winning basically involved determining the creator's definition of 'evil'... will mandatory religious education gain or lose me evil?? Oh evil, why must you be so subjective... |
| Aug 24 19:08:00 | 50m 00s | Crossy Chasm | Interesting! But I made it to the other side and didn't win, wasn't able to work out what the actual win condition was since that was my initial assumption! <br/> <br/>Nice art, the reflection of the 'player' in the power-up screen was a nice addition. |
| Aug 24 19:24:00 | 16m 00s | Where-Wolf | It took me so long to realize the beams were moonlight, not water. Even after the mirror. It did seem odd, I didn't *think* werewolves were traditionally a water-themed monster, and water doesn't usually reflect... but for some reason, I didn't question my initial assumption. <br/> <br/>Good job, though! It does get a bit frustrating when you keep falling. It can be hard to judge jumps due to the momentum changes when you transform. |
| Aug 24 19:35:00 | 11m 00s | Boss Stomp! | This is a really neat idea! The controls are kind of frustrating, so in the end I just sort of mashed button, but things worked anyway. <br/> <br/>It definitely plays better on the levels with more enemies, since you can pretty much flail uncontrollably and still squish thing. <br/> <br/>Art was nice, too. |
| Aug 24 19:59:00 | 24m 00s | Hydra | Good game, I think I gave myself RSI. |
| Aug 24 20:42:00 | 43m 00s | Tale of a Mad Mage | Good job, reminded me of Ultima Underworld. I really liked the feel of the game. <br/> <br/>That said, it seemed extremely hard. I got to the what I assume is the boss but couldn't really work out how to kill him. <br/> <br/>I couldn't really tell what the difference in the spells was, I seemed to be able to kill everything else by running headlong at it with the fire spell. <br/> <br/>Overall, good game, though! |
| Aug 24 21:11:00 | 29m 00s | Writhe: The Thing from the Omega Sector | The only explanation I have for this game's existence is that the creator is a killer robot from the future. Who also makes games. <br/> <br/>Beautiful art, great sound track, great gameplay with innovative mechanics for the tentacles (thought a little too hard for me in places!). Stunning. |
| Aug 24 22:21:00 | 1h 10m | Unwelcome Presence | Great work. Definitely has a Dark Souls vibes, and maybe a bit of Ico as well. And those a pretty impressive comparisons. <br/> <br/>Only complaint is the combat is a bit clunky, to the extent that I often couldn't tell if I was hitting or not. Other than that, fantastic. |
| Aug 24 22:44:00 | 23m 00s | Lying in Wait | That was pretty great. I mean, you don't need all the different interactions, but you end up trying them all just because that damn hero takes so long to reach you! I don't think I've ever seen a game use boredom to prompt the player to experiment, which is pretty neat - I genuinely mean that in a good way, too, since that is kind of the point and once you do start to experiment you find some fun stuff. <br/> <br/>Obviously, it helps that the art and music are great, too. I was particularly fond of the Final Fantasy-ish boss battle theme that you can play once you've found the speakers behind the wall. |
| Aug 24 23:25:00 | 41m 00s | Space Drug Lord | I... have no words... <br/> <br/>It started off as a confusing game about making money... over time? Randomly?... whilst putting out fires. Suddenly I realized I could open doors and the spaceship, which I thought was one room, was in fact huge. <br/> <br/>Wandering the vast labyrinth, I noticed that I was losing money rapidly. I had no idea what that meant, or how to remedy it. <br/> <br/>Oh my, that's a lot of Fire. I'll just close these doors and pretend I didn't see that. Sorry, guys in that room. <br/> <br/>The next thing I noticed was the oxygen was apparently low. I have no idea why, but it sounded bad so I turned some Air on. I'm not sure why that matters, since I'm in a spacesuit. <br/> <br/>At this point, I rapidly lost control of the whole fire situation. Running through the ship, watching everyone burn to death I fire-fought myself into a corner and ran out of water. <br/> <br/>Why is this spaceship so flammable?! <br/> <br/>But then, just past the flames! A door with no fire beyond it. I brave the fire, bolt through and slam it shut. I find myself trapped in a dead-end room with 3 other guys and no hope of escape. <br/> <br/>And at this moment... hurrah! My venture finally turns profitable again and I start raking in the cash. I can only conclude that this is because fire is in fact the product we are shipping. <br/> <br/>Sadly, as leaving my room would mean instant death, I have no way to spend my riches... <br/> <br/>5/5 I have no idea why any of that happened, but it was awesome. |
| Aug 24 23:43:00 | 18m 00s | Crepuscule | Nice entry. Everything is pretty solid in this one, and the chomping mechanic is very satisfying! Feedback in general is good, I particularly like the bit where it starts raining numbers during your combo, even if I wasn't really sure what they meant. |
| Aug 25 12:49:00 | 13h 06m | Grow | Nice artwork! I also found the controls a little confusing, but the gameplay was quite interesting once I got the hang of it. In some ways, the mechanics (other than controls) being a little obscure was a plus because figuring out what to do felt almost like a puzzle itself. <br/> <br/>I was able to get to the point where my health was constantly going up - spawn 4 larva, kill them with the leg as soon as each of them transforms to the final state. I never really used the scare thing. |
| Aug 25 19:59:00 | 7h 10m | sector.33 | The dash attack was actually really fun to use, and felt quite powerful. Sadly I wasn't able to get beyond the third level - the frustration of going back to the start of the game being the main reason. |
| Aug 25 20:44:00 | 45m 00s | MO&STER TV | Nice game, I enjoyed watching my ratings and demographics grow. Everything seemed rather difficult until a certain point on about days 3/4 when suddenly my income went from ~500 per day to ~10000+ and suddenly I could buy everything (incidentally, I found that if you tried to buy more staff than the maximum, a console appeared on screen with a null ref error). <br/> <br/>After that point, it was pretty easy, even if I said no to all the dodgy deals. Also, the slider minigame thing seemed a little out of place, although it did add some excitement. |
| Aug 25 21:32:00 | 48m 00s | SPACE JUNK | Super cool. Loved the randomly generated ships - both in terms of the procedural appearances and weapon placement. Reminds me of Warning Forever, if you every played that early indie game! Great art, too, gives them a sort of ink-blot look. <br/> <br/>I was able to beat Harcore - but only by exploiting the fact that you can fly off the top of the screen - where you can't fire the turrets, but it seems you can fire lasers? I generated a ship with a tonne of downward-facing lasers and did the whole thing that way. |
| Aug 25 22:11:00 | 39m 00s | Monster Adventure | I couldn't really get anywhere in this. I seemed to fall through platforms down into 'the well', then from there i would fall through the floor out of the level entirely. =( |
| Aug 25 22:24:00 | 13m 00s | Gascreep's Fortune | The music really makes this. |
| Aug 26 22:48:00 | 24h 24m | (You are the) monster gaiden | Most adorable game I've played this LD! Art and animations were great. All you'd need to expand on this is a few more activities and some incentive/reward tied to the stats. Looks far more polished than your average LD game. |
| Aug 26 23:26:00 | 38m 00s | Mobs, Inc. | Awesome work, it's great audio/visual feedback and the neat little animations that make this fantastic. |
| Aug 27 18:59:00 | 19h 33m | Skeleton Gardens | Nice work, the mechanics were very interesting though I wasn't very good at it! |
| Aug 27 19:10:00 | 11m 00s | Monster of the Labyrinth | Really nice atmosphere, I liked this a lot! |
| Aug 27 19:57:00 | 47m 00s | Unfriendly village | Good work, the art in this is really nice. I did find it a little weird that the only way to avoid being hit was to abuse the fact that pressing the attack key multiple times during a single attack animation will register multiple hits, but other than that this was quite fun! |
| Aug 28 20:34:00 | 24h 37m | INSIDIAE | Nice idea, very atmospheric. |
| Aug 28 21:24:00 | 50m 00s | Lizard Crash | Cool, I liked the way that the buildings shattered into pieces when destroyed. |
| Aug 29 14:43:00 | 17h 19m | Aetri | Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened (ie, was it randomness or tile-based bonuses etc?). |
| Aug 29 21:09:00 | 6h 26m | Super Snack Time! | Love how the Marios mindlessly swarm, fall over and get stuck on their backs. Adds a lot of comedy value. |