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Cake_Catastrophe

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TimestampSince previousGameCake_Catastrophe's comment
Aug 24 12:34:00 Autobahn Monster I played to the end (I think? Looped back to the start), it was quite fun! I actually felt the visual style, though simple worked well. <br/> <br/>Took me a while to figure out which cars I could destroy and that I had to dodge the other. Kind wish I could just blow them all up. I feel your pain, Joe.
Aug 24 12:43:00 9m 00s Kaiju A-Go-Go Nice little game. Got to the end but got killed by the boss. The pace was a little too slow for me to give it a second shot, but it was fun non the less.
Aug 24 12:56:00 13m 00s Primary objective Wow, this is really impressive. The art is fantastic and the writing and music are good too.
Aug 24 13:11:00 15m 00s Wumpus World - Hunting The Hunter Neat game. I liked the use of minesweeper-style mechanics to navigate. I felt like there was a lack of guidance to the hero's location, though. Most of the time I spent wandering around safe areas hoping to see some indication that they were near. <br/> <br/>Did eventually manage to get a victory when the hero randomly stumbled into the same room as me. =)
Aug 24 17:33:00 4h 22m Undetected Cool, very original little puzzle game. Good job!
Aug 24 17:38:00 5m 00s passive-aggressive vegetarian game I liked the bit with the fork.
Aug 24 18:18:00 40m 00s Monster Government Pretty funny and as others have said the feeling of having to cobble together something quickly to please voters added emergent humor. <br/> <br/>That said, actually winning basically involved determining the creator's definition of 'evil'... will mandatory religious education gain or lose me evil?? Oh evil, why must you be so subjective...
Aug 24 19:08:00 50m 00s Crossy Chasm Interesting! But I made it to the other side and didn't win, wasn't able to work out what the actual win condition was since that was my initial assumption! <br/> <br/>Nice art, the reflection of the 'player' in the power-up screen was a nice addition.
Aug 24 19:24:00 16m 00s Where-Wolf It took me so long to realize the beams were moonlight, not water. Even after the mirror. It did seem odd, I didn't *think* werewolves were traditionally a water-themed monster, and water doesn't usually reflect... but for some reason, I didn't question my initial assumption. <br/> <br/>Good job, though! It does get a bit frustrating when you keep falling. It can be hard to judge jumps due to the momentum changes when you transform.
Aug 24 19:35:00 11m 00s Boss Stomp! This is a really neat idea! The controls are kind of frustrating, so in the end I just sort of mashed button, but things worked anyway. <br/> <br/>It definitely plays better on the levels with more enemies, since you can pretty much flail uncontrollably and still squish thing. <br/> <br/>Art was nice, too.
Aug 24 19:59:00 24m 00s Hydra Good game, I think I gave myself RSI.
Aug 24 20:42:00 43m 00s Tale of a Mad Mage Good job, reminded me of Ultima Underworld. I really liked the feel of the game. <br/> <br/>That said, it seemed extremely hard. I got to the what I assume is the boss but couldn't really work out how to kill him. <br/> <br/>I couldn't really tell what the difference in the spells was, I seemed to be able to kill everything else by running headlong at it with the fire spell. <br/> <br/>Overall, good game, though!
Aug 24 21:11:00 29m 00s Writhe: The Thing from the Omega Sector The only explanation I have for this game's existence is that the creator is a killer robot from the future. Who also makes games. <br/> <br/>Beautiful art, great sound track, great gameplay with innovative mechanics for the tentacles (thought a little too hard for me in places!). Stunning.
Aug 24 22:21:00 1h 10m Unwelcome Presence Great work. Definitely has a Dark Souls vibes, and maybe a bit of Ico as well. And those a pretty impressive comparisons. <br/> <br/>Only complaint is the combat is a bit clunky, to the extent that I often couldn't tell if I was hitting or not. Other than that, fantastic.
Aug 24 22:44:00 23m 00s Lying in Wait That was pretty great. I mean, you don't need all the different interactions, but you end up trying them all just because that damn hero takes so long to reach you! I don't think I've ever seen a game use boredom to prompt the player to experiment, which is pretty neat - I genuinely mean that in a good way, too, since that is kind of the point and once you do start to experiment you find some fun stuff. <br/> <br/>Obviously, it helps that the art and music are great, too. I was particularly fond of the Final Fantasy-ish boss battle theme that you can play once you've found the speakers behind the wall.
Aug 24 23:25:00 41m 00s Space Drug Lord I... have no words... <br/> <br/>It started off as a confusing game about making money... over time? Randomly?... whilst putting out fires. Suddenly I realized I could open doors and the spaceship, which I thought was one room, was in fact huge. <br/> <br/>Wandering the vast labyrinth, I noticed that I was losing money rapidly. I had no idea what that meant, or how to remedy it. <br/> <br/>Oh my, that's a lot of Fire. I'll just close these doors and pretend I didn't see that. Sorry, guys in that room. <br/> <br/>The next thing I noticed was the oxygen was apparently low. I have no idea why, but it sounded bad so I turned some Air on. I'm not sure why that matters, since I'm in a spacesuit. <br/> <br/>At this point, I rapidly lost control of the whole fire situation. Running through the ship, watching everyone burn to death I fire-fought myself into a corner and ran out of water. <br/> <br/>Why is this spaceship so flammable?! <br/> <br/>But then, just past the flames! A door with no fire beyond it. I brave the fire, bolt through and slam it shut. I find myself trapped in a dead-end room with 3 other guys and no hope of escape. <br/> <br/>And at this moment... hurrah! My venture finally turns profitable again and I start raking in the cash. I can only conclude that this is because fire is in fact the product we are shipping. <br/> <br/>Sadly, as leaving my room would mean instant death, I have no way to spend my riches... <br/> <br/>5/5 I have no idea why any of that happened, but it was awesome.
Aug 24 23:43:00 18m 00s Crepuscule Nice entry. Everything is pretty solid in this one, and the chomping mechanic is very satisfying! Feedback in general is good, I particularly like the bit where it starts raining numbers during your combo, even if I wasn't really sure what they meant.
Aug 25 12:49:00 13h 06m Grow Nice artwork! I also found the controls a little confusing, but the gameplay was quite interesting once I got the hang of it. In some ways, the mechanics (other than controls) being a little obscure was a plus because figuring out what to do felt almost like a puzzle itself. <br/> <br/>I was able to get to the point where my health was constantly going up - spawn 4 larva, kill them with the leg as soon as each of them transforms to the final state. I never really used the scare thing.
Aug 25 19:59:00 7h 10m sector.33 The dash attack was actually really fun to use, and felt quite powerful. Sadly I wasn't able to get beyond the third level - the frustration of going back to the start of the game being the main reason.
Aug 25 20:44:00 45m 00s MO&STER TV Nice game, I enjoyed watching my ratings and demographics grow. Everything seemed rather difficult until a certain point on about days 3/4 when suddenly my income went from ~500 per day to ~10000+ and suddenly I could buy everything (incidentally, I found that if you tried to buy more staff than the maximum, a console appeared on screen with a null ref error). <br/> <br/>After that point, it was pretty easy, even if I said no to all the dodgy deals. Also, the slider minigame thing seemed a little out of place, although it did add some excitement.
Aug 25 21:32:00 48m 00s SPACE JUNK Super cool. Loved the randomly generated ships - both in terms of the procedural appearances and weapon placement. Reminds me of Warning Forever, if you every played that early indie game! Great art, too, gives them a sort of ink-blot look. <br/> <br/>I was able to beat Harcore - but only by exploiting the fact that you can fly off the top of the screen - where you can't fire the turrets, but it seems you can fire lasers? I generated a ship with a tonne of downward-facing lasers and did the whole thing that way.
Aug 25 22:11:00 39m 00s Monster Adventure I couldn't really get anywhere in this. I seemed to fall through platforms down into 'the well', then from there i would fall through the floor out of the level entirely. =(
Aug 25 22:24:00 13m 00s Gascreep's Fortune The music really makes this.
Aug 26 22:48:00 24h 24m (You are the) monster gaiden Most adorable game I've played this LD! Art and animations were great. All you'd need to expand on this is a few more activities and some incentive/reward tied to the stats. Looks far more polished than your average LD game.
Aug 26 23:26:00 38m 00s Mobs, Inc. Awesome work, it's great audio/visual feedback and the neat little animations that make this fantastic.
Aug 27 18:59:00 19h 33m Skeleton Gardens Nice work, the mechanics were very interesting though I wasn't very good at it!
Aug 27 19:10:00 11m 00s Monster of the Labyrinth Really nice atmosphere, I liked this a lot!
Aug 27 19:57:00 47m 00s Unfriendly village Good work, the art in this is really nice. I did find it a little weird that the only way to avoid being hit was to abuse the fact that pressing the attack key multiple times during a single attack animation will register multiple hits, but other than that this was quite fun!
Aug 28 20:34:00 24h 37m INSIDIAE Nice idea, very atmospheric.
Aug 28 21:24:00 50m 00s Lizard Crash Cool, I liked the way that the buildings shattered into pieces when destroyed.
Aug 29 14:43:00 17h 19m Aetri Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened (ie, was it randomness or tile-based bonuses etc?).
Aug 29 21:09:00 6h 26m Super Snack Time! Love how the Marios mindlessly swarm, fall over and get stuck on their backs. Adds a lot of comedy value.